@Fiera:
@Baron:
Effectively, 12 IPCs Cruiser was too cheap.
At 14 IPCs, it will be optimized compared to 20 IPCs BB with 3 hits.
Cruiser will be slightly weaker than BB but better than cheap DDs.
Did you see some issues about a 3 hits BB?
A core fleet with 3 BBs give 6 hits to spare before loosing fodders.
Seems the way to go building fleet around BB core.
Regarding 12 IPC; this was our impression, too.
Therefore we would try and playtest the 14 IPC version, 15 IPC seams a little too high to me, but we will see.
We were not facing big issues with 3 hits BBs. BTW @SS, we do not reduce the A D values.
Normally USA is the only nation purchasing more than one battleship. That way we regularly have the hugh fleets of US battleships, carriers and cruisers vs. the Japanese fleet which also gets some cruisers and one or two battleships.
For sure, you also see US battleships in the Atlantic, but those are normally ignored or countered with Axis cruiser purchases.
The positive effect of 2 hit cruisers is for UK, but also for smaller nations like Italy and ANZAC.
On the one hand it is not so easy to sink UK Navy in the North Sea, but on the other hand it makes Toranto more difficult.
For ANZAC it is great, because they can build up a small task force of a cruiser, destroyer and transport, that does not have to be affraid of two Japanese subs.
Actually the subs are seldomly bought and the destroyers only if the oponent has subs.
Lets see how the purchases are if the cruiser is at 14 IPC.
If keeping 14 IPCs Cruiser and full 3 hits BB, I would suggest to put Destroyer at 7 IPCs and Subs at 5 IPCs.
That way DD vs CA will be 50% odds. And 3 hits BB remains better than DDs.
So, if you need ASW you buy DD, if you want ShoreB and more hits, Cruiser or BB.
Sub A2 D1 C5 may compensate for less useful surprise strike, but 6 IPCs is still good price.
Also, this C5 may increase action in Atlantic for Germany more willingly use Subs as fodders for Air raid against UK and US fleet.
TcB should be lowered to 10 IPCs to slightly compensate for the high increase in strength of CA and BB vs aircrafts.
Might be fun this roster with heavier warships. :-)
SS A2 D1 C5, 1 hit (or C6)
DD A2 D2 C7, 1 hit
TP A0 D0 C7, 1 hit
CA A3 D3 C14, 2 hits, SB @3
CV A0 D2 C16, 2 hits, carry 2 planes
BB A4 D4 C20, 3 hits, SB @4
TP might be lower to 6 IPCs. And this will totally increase action in water without adding too much heavier ships such like Advanced Shipyard Tech would.
You built sturdier but still a high cost.