i remember all the pre-order scramble for Pacific and comparing prices and S/H, then like the day after it was released it was on Amazon for $63 and free shipping…. dang…
Latest posts made by murraymoto
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RE: Pre-Order is out!
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RE: Has anyone played with Italy in AAEurope?
when you say modified, do you mean the original board, or you recreated it? got any pictures to post? What territories did you convert to Italy? any unit changes?
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RE: Does J1 Attack "Break" the games?
I’m not really sure I understood the wording of your last part, but Germany will obviously be in a position to take on both UK and France, but adding Russia and the US into the mix changes things drastically. Germany (I’m assuming) starts off with significantly less IPCs than the allies nations do, and will need to spend at least a few turns taking territories to bolster it’s economy, much like Japan. The difference with Japan and Germany though is that Germany can start expanding without bringing the US (or the USSR) into the war, whereas Japan cannot, so my guess is that it’ll be worth it for Japan to hold off it’s attack for at least a turn or two so that Germany can wipe out France, slap Britain around a little, and get all the pro-axis neutrals. If Japan attacks right off the bat, the US not only gets the extra 40 IPCs in Pacific (which granted Japan is able to deal with) but also, if I’m not mistaken 30 IPCs in Atlantic, and also keep in mind that there is no split income for US and it, with the aid of Britian and a few leftover French units that may have survived the first turn, could start pounding Germany even before it’s declared war on USSR.
I said that as Japan can start attacking right away without a buildup, so can Germany, and likely Italy for that matter. As they will have that advantage they will be able to start taking Allied holdings, because all the Allies, UK, US, France, and yes, the Soviet Union will not be in the fighting position that the Axis will be in. This means that as Japan can lash right out, so can the other Axis.
I haven’t seen for certain that Japan attacking the US will bring them in against Germany (same with the non-split income of the US), that may well be, I just haven’t read it as yet. After all, Germany declared war separately against the US from Japan. It was Germany’s declaration that truly brought them into the European war, not Pearl Harbor.
As for split income of the US or not, gaining the extra production still likely won’t mean they get to the units it buys before US3, and they would just face the same problem that they faced historically. “Gee, it’s great to have all this production, but where do we spend it?” Hence the reason that they chose Europe predominantly and with the Godzilla that Japan can become in P40, that means the US would unwise to not split their income to both fronts again. And again leaves them without a dominant position at the start against the Axis. -
RE: Does J1 Attack "Break" the games?
@SAS:
I did not say to “ignore the problem as this is more historical”, I only suggested that perhaps there’s another strategy related to the way the war went historically since the game designers have been going for better historical accuracy in general. Ignoring the problem and having Japan over-run the Pacific, especially China and India, is in no way historical.
perhaps its the movement values of Jap forces across the ground in Asia is a-historical, but they certainly did over-run the Pacific, at least “for six months” that they predicted. The historical angle lasts in the game truly as long as it takes to set the game up, once it starts history is rewritten. If they wanted to design a historical game they wouldn’t give you the option to attack earlier.
I’ve just been thinking about how this will relate to the global game. Since Germany starts off only at war with France and UK, a J1 declaration would probably also bring Germany into war with the US round one, which while it may be advantageous for Japan it could be fatal for Germany. If it’s better, at least on the Europe side, for the Axis to declare war later on then this may debunk the J1 attack strategy, at least in the global game.
that’d be an interesting idea, but it seems more likely that Germany will have to be ready on turn 1 to fight (hence the ability to take out France turn 1) just as Japan is, and if the US isn’t ready to take on Japan round 1 then they would be even less prepared to face the combined forces and the odds would be even worse.
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RE: Miniature Equivalents for AAA games from WorldsForge
Not exactly clear on the site, no piece count per price, but seems straight forward… But to doublecheck; $4 for one Japanese tank? $3 for a Bren, etc…? price per piece then, eh…
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RE: Operation Sealion a Possibility with AA1940 Europe?
Bleh. Russia threatening Germany in 1940 Europe as a counter is laughable. Round 1 Germany builds fleet for Sealion. Round 1 Russia builds all infantry or builds all armor to take advantage of Ger naval build. Round 2 Germany builds all inf and armor, takes Britain, knocks UK out of game, ganks capital IPCs. Ger possibly finishes France but isn’t main objective. All inf and armor build in Germany. Round 2 Russia builds all tanks to take advantage of Ger, but offensive is stopped in Poland due to Ger building before Russia’s turn.
I believe LH said USA would need to layover fighters in Iceland on the way to UK, so Ger round 3 be sure and take that out too.
Government in exile rule:
If a power loses its capital, that power surrenders half of its IPCs to the invader, and half are forefit to the bank. From this point forward, the power without a capital no longer collects income normaly, instead any Industrial complexes owned by that player may, during the mobilize units phase, make a special purchase using the IPCs of that territory, as well as the IPCs of any other territory controled by that player within 3 land or water territories. IPCs generated in this way are not saved, they convert directly to units
I like the exile idea, I just don’t get why you hand over all your production capacity to the enemy when you loose your capital, or even half. Half to the ‘bank’ i can understand, but I like the idea of just letting the other IC’s that the UK might have get to simply reallocate the production to them. Especially with major/minor ICs now… Maybe half to the bank or the enemy, or the conqueror gets to roll to destroy IPCs in the captured capital’s hands…
Probably because it’s production ability, not just supplies like Bulge. Maybe the captured player should get to try and scorch it before being captured, that might have legs… alas…
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RE: Is the promised Reprint of AA50 actually AAP40 and AAE40???
The problem is if they read this forum they’ll get so pissed they ditch the reprint
they don’t read their own forums
Nice!
that post was from a volunteer on the forum, right? Not a paid position that would necessarily be in the inner circle of Wizards. My question would be, Has Larry said it? Has Krieghund said it? Have they posted in on the AH website? no, wait, that wouldn’t happen until after the reprint sold out would it….
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RE: Is the promised Reprint of AA50 actually AAP40 and AAE40???
Seriously, I think that with the '40s coming out that there a good chance that they think that is no need for a technical reprint of '50. And so if they mean that the '40s are the reprint, then sure, I can absolutely see that. It’s just a bigger, badder, twice as expensive version of '50 and if that sold out quickly, then sure the '40s will also as they are likely single prints as well.
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RE: Maginot Line
Will the Maginot line feature into the new game? Or will Germany be able to attack across the French border freely?
it seems to me that the Maginot line was in the historical war and Geramany was still able to attack across the border freely. They simply went around it.
Sorry, just joking there. :wink:I think it could be something drawn in to start with certainly and affect values. When Patton’s army moved to go back across the Rhine they ran into some of the defenses and it did hurt their advance. There could just be several spots picked out on the game that has drawn in historical fortifications, and the need for the blockhouse piece could disappear, but the variables of building fortifications could also be an interesting new thread to weave into the game.
a 0-4-0-6 piece without any pairing ability does seem like half a tank. I think it would need more, even if the cost goes up.
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RE: Just Keep Churning Em Out, WoTC, Hasbro
definitely, it has to be fighting on all fronts. Victory conditions should keep the allies from simply throwing everything at say, Europe, because the Japanese would be able to reach their victory conditions and the allies lose, axis wins, and specifically japan player is ultimate winner.