@hcattaneo yep; still here in Helena!
Best posts made by Aldyn
Latest posts made by Aldyn
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RE: G40 w/Vichy&Free France - work in progress, now mostly final. suggestions plz :)
Ok, back with edits from playtesting and incorporating suggestions from the community here. Edits made to OP.
Sorry it’s been so long… real life is a beast!
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Players in Montana?
I’m in Helena, curious if any other MT A&A people are on here.
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RE: G40 w/Vichy&Free France - work in progress, now mostly final. suggestions plz :)
How many posts do I need before I can post test-game photos?
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RE: G40 w/Vichy&Free France - work in progress, now mostly final. suggestions plz :)
@Carolina:
So this rule seems to highly benefit the Axis, right? What is the balance for the Allies? Also, when France is liberated, do they get the 12 IPC build bonus - or is that removed?
Benefit, yes. Highly? I wouldn’t go that far. The Vichy can be both a help and a hindrance to the Axis, depending on how they are used/abused.
The Allies in return get a faction modeled after China (Free France) that can be crucial in the fight for Cairo, in addition to being a general thorn in the side of the Axis.
As for when France (Paris) is liberated, the Vichy government disbands, existing Vichy territories and units revert to mainline France, and rejoin the Allies. If Paris falls again, after being liberated, Vichy doesn’t rise again - France functions from that point as any other power who lost their capital.
The one-time free 12 IPC worth of units upon the liberation of Paris stands as in OOB.
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Vichy can actually be quite a liability to the Axis if the Allies go straight for Paris. If they manage to take Paris, even for a part of a round, all the work an Axis player put into the Vichy would switch back to the Allies for the rest of the game.Which… in trying to prevent a potential Paris strike, Germany would be forced to spend resources that would otherwise go to stomp the Russians.
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RE: Clearing the Dark Skies
@Baron:
BBs and CAs having an AA shot at the outset is more feasible, being large warships and all… but only on the defense. With AA shots on subsequent rounds at the END of the round, if the attacker chooses to press.
Such addition is virtually like rising Cruiser defense to D4 and Battleship defense to D5.
Simpler to make the change that way, no need to have a special roll against aircrafts, since there is only StBs attacking by themselves mostly in Dark Skies strategy:CRUISER
A3 D4 M2-3, 1 hit Cost 12BATTLESHIP
A4 D5 M2-3, 2 hits Cost 20I don’t see how this can really solve the Dark Skies issue however.
That’s quite an oversimplification. It also vastly overbalances BBs and CAs in purely naval combat, and not what I was suggesting.
The intent of the AA shots after declaring a press is to add an element of risk to an air attacker’s decision to stay. Making him weigh the risk of potentially continuing his attack with less than he thought.
True, it isn’t the “silver bullet” solution for the Dark Skies strategy, but it could potentially slow down a Sealion and make a suitably equipped (presuming the Allies bother to buy CAs/BBs) Allied fleet off Gibraltar a little harder to crack, in addition to upping the difficulty/risk of Taranto and Pearl Harbor strikes.
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You could just artificially increase the StB price to 15, ala Classic.
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RE: Next Axis&Allies game?
It might be interesting to see an operational-level game (ala Guadalcanal, etc) of the Dardanelles/Gallipoli campaign from WWI
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Chances of a Triple-A 1914? Or anything remotely close?
I’ve played Great War, and it’s fun, but I’m hoping for something a little closer to our board version.
Though as I understand it, the coding won’t allow for the contested territory mechanic and the one round land combat?
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RE: 1914 Biplanes for WW 2
Curious which country you’d be using for the Japanese biplanes… Ottoman or Austria? Or are you simply painting them? I guess you’d have to do some painting to differentiate German vs ANZAC biplanes too, if you’re using them for both.
Random thoughts.