@dawgoneit hi. Glad to hear it .
Does that mean we are 7?
PP,
Entek,
Dawg,
Rommel,
Simon,
Elrood,
Witt.
Someone please roll dice .
Germany
Austria
Turkey/Commies
France/Serbia
Itaky/Arabia/US
UK
Russia.
Is that okay ?
Yeah, but I would just have kept a dd, which wouldn’t have change my attack profile as my ftrs were still at 2 and still had three of them
So, yeah, not sure it would make any difference
But to be fair I will do a line by line to see if I screwed up…
Itay was doing fine until that 3rd Round , when you just had 8 UK units vs 9 It ones.
Not sure why you rolled another Round, Karl, but it won you the battle. You hit 6 times and Italy just 2, with 22 attack vs 27 defence.
I forgot to say that Ron needed to move my 3 Gib ships on his go. Hope that is still okay.
@captainwalker said in WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.:
@Elrood everyone should still ask opponent for OOL
Agreed! I honestly thought the engine would go for max defense… but it also includes costs I realized
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Destroyer and 2 Submarines moved from 41 Sea Zone to 45 Sea Zone
1 Adv.Fighter, 1 Fighter and 2 Infantrys moved from Kufra to Darfur
1 Infantry moved from New Valley to Nubia
Italians take Nubia from British
1 Infantry moved from Kufra to New Valley
2 Artillerys, 3 Elites, 17 Infantrys, 1 Mech.Inf and 4 Tanks moved from Kufra to Mersa Matruh
2 Artillerys and 17 Infantrys moved from Tobruk to Mersa Matruh
1 Infantry moved from Tobruk to Kufra
2 Tanks moved from E.Morocco to S.Algeria
4 Transports moved from 41 Sea Zone to 45 Sea Zone
2 Artillerys moved from Provence to Lombardy
1 Artillery and 9 Infantrys moved from Rome to Campania
1 Infantry moved from Tuscany to Rome
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter, 4 Infantrys, 1 Submarine, 3 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
French defend with 1 Artillery
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 2 : 0/4 hits, 1.17 expected hits
British roll dice for 1 Artillery in Darfur, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.17 expected hits
British roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Darfur
Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 Artillery
Non Combat Move - Italians
1 AAGun moved from Campania to Rome
1 AAGun moved from Tuscany to Lombardy
1 AAGun moved from Lombardy to Provence
1 Adv.Fighter and 1 Fighter moved from Darfur to Mersa Matruh
Place Units - Italians
4 Infantrys placed in E.Morocco
3 Tanks placed in Hun
1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone
1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - French
1 Artillery and 1 Elite moved from French Equatorial Africa to Darfur
1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
1 Elite and 1 Infantry moved from Lower Egypt to Nubia
Purchase Units - French
French buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in Nubia
French attack with 1 Elite and 1 Infantry
Italians defend with 1 Infantry
French roll dice for 1 Elite and 1 Infantry in Nubia, round 2 : 1/2 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Nubia
French win, taking Nubia from Italians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Darfur
French attack with 2 Artillerys, 1 Elite and 1 Infantry
Italians defend with 2 Infantrys
French roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Darfur, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 2 Infantrys in Darfur, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the French lost in Darfur
French roll dice for 2 Artillerys and 1 Elite in Darfur, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 2 Artillerys and 1 Elite in Darfur, round 4 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 Infantrys in Darfur, round 4 : 2/2 hits, 0.67 expected hits
2 Artillerys owned by the French lost in Darfur
2 Infantrys owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 1 Elite remaining. Battle score for attacker is -6
Casualties for French: 2 Artillerys and 1 Infantry
Casualties for Italians: 2 Infantrys
Non Combat Move - French
1 Tank moved from French Equatorial Africa to Nubia
2 Infantrys moved from Cairo to Lower Egypt
4 Infantrys moved from Syria to Palestine
2 Tanks moved from Spanish Guinea to French Equatorial Africa
1 Infantry moved from Spanish Guinea to French Equatorial Africa
1 Transport moved from 8 Sea Zone to 7 Sea Zone
2 Infantrys moved from Quebec to 7 Sea Zone
2 Infantrys and 1 Transport moved from 7 Sea Zone to 8 Sea Zone
Place Units - French
2 Mot.Infs placed in Syria
2 Infantrys placed in French Equatorial Africa
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : -1.33
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Yamamoto
3 units repaired.
2 Battleships moved from 95 Sea Zone to 101 Sea Zone
6 Adv.Fighters moved from 95 Sea Zone to 88 Sea Zone
4 Infantrys moved from Tokyo to 85 Sea Zone
4 Infantrys and 2 Transports moved from 85 Sea Zone to 101 Sea Zone
4 Infantrys moved from 101 Sea Zone to Saipan
1 Transport moved from 101 Sea Zone to 93 Sea Zone
1 Transport moved from 93 Sea Zone to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Peleliu
1 Adv.Fighter moved from 95 Sea Zone to 86 Sea Zone
1 T.Boat moved from 101 Sea Zone to 86 Sea Zone
1 Bomber moved from Tokyo to Shensi
1 Bomber moved from Kwangtung to Shensi
1 Artillery and 3 Infantrys moved from Hupeh to Shensi
5 Artillerys moved from Hupeh to Szechwan
1 Infantry moved from Kweichow to Szechwan
15 Infantrys and 4 Tanks moved from Hupeh to Szechwan
2 Infantrys moved from Shantung to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Saipan
2 Adv.Fighters moved from 85 Sea Zone to Peleliu
Purchase Units - Yamamoto
Yamamoto buy 1 Destroyer, 1 Elite, 17 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 88 Sea Zone
Yamamoto attack with 6 Adv.Fighters
Americans defend with 2 S.Submarines
Yamamoto roll dice for 6 Adv.Fighters in 88 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
2 S.Submarines owned by the Americans lost in 88 Sea Zone
Yamamoto win with 6 Adv.Fighters remaining. Battle score for attacker is 20
Casualties for Americans: 2 S.Submarines
Battle in 86 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 T.Boat
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 86 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Destroyer owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in Saipan
Yamamoto attack with 6 Infantrys
Americans defend with 1 AAGun, 1 Bunker and 1 Elite
Yamamoto roll dice for 2 Battleships in Saipan, round 2 : 2/2 hits, 1,33 expected hits
1 Bunker owned by the Americans lost in Saipan
Yamamoto roll dice for 6 Infantrys in Saipan, round 2 : 0/6 hits, 1,00 expected hits
Americans roll dice for 1 Elite in Saipan, round 2 : 0/1 hits, 0,33 expected hits
Yamamoto roll dice for 6 Infantrys in Saipan, round 3 : 2/6 hits, 1,00 expected hits
Americans roll dice for 1 Elite in Saipan, round 3 : 0/1 hits, 0,33 expected hits
1 Elite owned by the Americans lost in Saipan
Yamamoto win, taking Saipan from Americans with 6 Infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 Bunker and 1 Elite
Battle in Szechwan
Yamamoto attack with 5 Artillerys, 16 Infantrys and 4 Tanks
Chinese defend with 1 Infantry
Yamamoto roll dice for 5 Artillerys, 16 Infantrys and 4 Tanks in Szechwan, round 2 : 7/25 hits, 7,17 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Yamamoto lost in Szechwan
1 Infantry owned by the Chinese lost in Szechwan
Yamamoto win, taking Szechwan from Chinese with 5 Artillerys, 15 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shensi
Yamamoto attack with 1 Artillery, 2 Bombers and 3 Infantrys
Chinese defend with 2 Bunkers and 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Bombers and 3 Infantrys in Shensi, round 2 : 2/6 hits, 2,33 expected hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 2 : 2/3 hits, 1,33 expected hits
2 Infantrys owned by the Yamamoto lost in Shensi
Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Shensi, round 3 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 3 : 0/3 hits, 1,33 expected hits
2 Bunkers owned by the Chinese and 1 Infantry owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 Infantrys
Casualties for Chinese: 2 Bunkers and 1 Infantry
Battle in Peleliu
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Peleliu
Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 3 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 Artillery in Peleliu, round 3 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Yamamoto lost in Peleliu
1 Artillery owned by the Americans lost in Peleliu
Yamamoto win, taking Peleliu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Yamamoto
1 B.Carrier moved from 95 Sea Zone to 85 Sea Zone
2 Infantrys moved from Davao to Mindanao
3 Infantrys moved from Hupeh to Szechwan
3 Tanks moved from Hupeh to Szechwan
1 AAGun moved from Hupeh to Szechwan
1 Bomber moved from Shensi to Hunan
1 Bomber moved from Shensi to Hunan
1 Elite and 5 Infantrys moved from Hunan to Hupeh
6 Infantrys moved from Kwangtung to Hunan
6 Infantrys moved from Hong Kong to Kiangsi
1 Infantry moved from N.French Indochina to Kweichow
2 Carriers moved from 95 Sea Zone to 86 Sea Zone
3 Adv.Fighters moved from 88 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from 88 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 88 Sea Zone to 86 Sea Zone
1 Carrier moved from 85 Sea Zone to 107 Sea Zone
2 Adv.Fighters moved from Peleliu to 107 Sea Zone
Place Units - Yamamoto
3 Infantrys placed in Hupeh
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
1 Elite and 4 Infantrys placed in Tokyo
1 Destroyer and 2 Transports placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Yamamoto regular : 1,67
Americans regular : -1,00
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Chinese
3 Infantrys moved from Ningsia to Shensi
1 ArmoredCar moved from Gobi Altai to Shensi
2 Adv.Fighters and 1 Fighter moved from Ningsia to Shensi
Purchase Units - Chinese
Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 12 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/7 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Shensi
Chinese win, taking Shensi from Yamamoto with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
2 Adv.Fighters and 1 Fighter moved from Shensi to Ningsia
1 ArmoredCar moved from Gobi Altai to Ningsia
1 Infantry moved from Ningsia to Suiyuan
4 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Bunker and 6 Infantrys placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Chinese regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Hisaichi
1 L.Fighter moved from 84 Sea Zone to Yap
2 Adv.Fighters moved from 111 Sea Zone to Flores
1 Adv.Fighter and 1 Fighter moved from Davao to Flores
1 Fighter moved from 95 Sea Zone to Yap
1 Adv.Fighter moved from 95 Sea Zone to 76 Sea Zone
1 Adv.Fighter moved from 84 Sea Zone to 76 Sea Zone
1 Fighter moved from Peking to 76 Sea Zone
1 Artillery moved from Shansi to Suiyuan
1 Infantry moved from Chahar to Suiyuan
1 Fighter moved from 101 Sea Zone to Flores
2 Infantrys moved from Celebes to 111 Sea Zone
2 Infantrys and 1 Transport moved from 111 Sea Zone to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Yap
1 L.Fighter moved from 101 Sea Zone to Yap
4 Infantrys moved from Banjarmasin to 110 Sea Zone
4 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 111 Sea Zone
8 Infantrys moved from 111 Sea Zone to Flores
1 Transport moved from 111 Sea Zone to 110 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Carrier, 11 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Flores
Hisaichi attack with 3 Adv.Fighters, 2 Fighters and 8 Infantrys
Anzac defend with 6 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 8 Infantrys in Flores, round 2 : 3/13 hits, 3,50 expected hits
Dutch roll dice for 1 Bunker and 6 Infantrys in Flores, round 2 : 1/7 hits, 2,50 expected hits
1 Infantry owned by the Hisaichi lost in Flores
3 Infantrys owned by the Anzac lost in Flores
Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 3 : 3/12 hits, 3,33 expected hits
Dutch roll dice for 1 Bunker and 3 Infantrys in Flores, round 3 : 0/4 hits, 1,50 expected hits
3 Infantrys owned by the Anzac lost in Flores
Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 4 : 5/12 hits, 3,33 expected hits
Dutch roll dice for 1 Bunker in Flores, round 4 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Flores
1 Bunker owned by the Dutch lost in Flores
Hisaichi win, taking Flores from Dutch with 3 Adv.Fighters, 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 14
Casualties for Hisaichi: 2 Infantrys
Casualties for Anzac: 6 Infantrys
Casualties for Dutch: 1 Bunker
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 Artillery in Suiyuan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Yap
Hisaichi attack with 1 Fighter, 2 Infantrys and 2 L.Fighters
Americans defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 2 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 3 : 2/5 hits, 1,67 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 3 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Yap
Hisaichi win, taking Yap from Americans with 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in 76 Sea Zone
Hisaichi attack with 2 Adv.Fighters and 1 Fighter
Americans defend with 1 Destroyer
Hisaichi roll dice for 2 Adv.Fighters and 1 Fighter in 76 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Destroyer owned by the Americans lost in 76 Sea Zone
Hisaichi win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Non Combat Move - Hisaichi
1 Carrier moved from 111 Sea Zone to 110 Sea Zone
1 Carrier moved from 101 Sea Zone to 111 Sea Zone
1 Carrier moved from 84 Sea Zone to 111 Sea Zone
1 Fighter moved from 76 Sea Zone to Kunashir
1 Carrier moved from 95 Sea Zone to 101 Sea Zone
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
1 Fighter moved from Yap to 101 Sea Zone
1 Adv.Fighter moved from 76 Sea Zone to 101 Sea Zone
1 Adv.Fighter moved from 76 Sea Zone to 84 Sea Zone
1 L.Fighter moved from Yap to 84 Sea Zone
1 L.Fighter moved from Yap to 110 Sea Zone
3 Adv.Fighters and 2 Fighters moved from Flores to 111 Sea Zone
1 B.Transport moved from 111 Sea Zone to 84 Sea Zone
1 Adv.Fighter moved from 111 Sea Zone to 110 Sea Zone
1 Destroyer, 1 Submarine and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
1 Transport moved from 101 Sea Zone to 84 Sea Zone
1 Submarine moved from 101 Sea Zone to 107 Sea Zone
3 Artillerys and 3 Marines moved from S.Thailand to Burma
6 Infantrys moved from Malaya to S.Thailand
3 Tanks moved from Malaya to Burma
3 Tanks moved from Peking to Chita
3 Infantrys moved from Peking to Hulunbuir
1 Elite moved from Shansi to Shantung
1 Elite moved from Chahar to Shantung
1 Infantry moved from Chahar to Shansi
2 Infantrys moved from Chahar to Peking
1 Infantry moved from Chahar to Peking
1 Infantry moved from Chahar to Peking
1 T.Boat moved from 93 Sea Zone to 85 Sea Zone
1 Transport moved from 101 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
1 Carrier placed in 84 Sea Zone
3 Mech.Infs placed in Peking
3 Artillerys placed in Chita
4 Infantrys placed in Banjarmasin
1 Artillery and 5 Infantrys placed in Malaya
2 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -1,67
Dutch regular : -2,50
Hisaichi regular : -0,50
@Karl7 Dawg sent me his save before placements and asked me to look over NCMs, to protect our combined fleets… I adjusted some placements according to the plan laid out.
UK up
@Elrood thank you
Elrood
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 7
Combat Move - British
1 Submarine moved from 20 Sea Zone to 21 Sea Zone
2 Infantrys moved from Manchester to Dover
1 Fighter moved from Manchester to Dover
1 Fighter moved from 20 Sea Zone to Dover
1 Infantry moved from Manchester to Dover
3 Infantrys moved from Manchester to Dover
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Brittany
French take Brittany from Italians
1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 16 Sea Zone
1 Infantry and 1 Tank moved from 16 Sea Zone to Azores
1 Infantry moved from Lower Egypt to New Valley
1 Bomber moved from Malta to New Valley
2 Adv.Fighters moved from 56 Sea Zone to New Valley
3 Artillerys moved from Wales to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy
1 Fighter moved from 20 Sea Zone to Normandy
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
French take Picardy from Germans
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Brittany
2 Infantrys moved from Bihar to Assam
2 Fighters moved from Bihar to Assam
2 Fighters moved from 20 Sea Zone to 21 Sea Zone
Purchase Units - British
British buy 10 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in New Valley
British attack with 2 Adv.Fighters, 1 Bomber and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 2 Adv.Fighters, 1 Bomber and 1 Infantry in New Valley, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
1 Infantry owned by the Italians lost in New Valley
British win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Assam
British attack with 2 Fighters and 2 Infantrys
Thai defend with 1 Infantry
British roll dice for 2 Fighters and 2 Infantrys in Assam, round 2 : 1/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Assam
British win, taking Assam from Thai with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Dover
British attack with 2 Fighters and 6 Infantrys
Germans defend with 1 Infantry
British roll dice for 2 Fighters and 6 Infantrys in Dover, round 2 : 0/8 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters and 6 Infantrys in Dover, round 3 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Dover
British win, taking Dover from Germans with 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Normandy
British attack with 3 Artillerys, 1 Fighter and 3 Infantrys
Germans defend with 1 AAGun, 3 Artillerys and 1 Factory
Germans roll AA dice in Normandy : 0/1 hits, 0.17 expected hits
British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Germans lost in Normandy
British roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Normandy, round 2 : 4/7 hits, 2.33 expected hits
Germans roll dice for 2 Artillerys in Normandy, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Germans lost in Normandy
British win, taking Normandy from Germans with 3 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 Artillerys
Battle in Azores
British attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azores
British loses 0 PUs for violating Azoress neutrality.
British win, taking Azores from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 21 Sea Zone
British attack with 2 Fighters and 1 Submarine
Germans defend with 1 T.Boat
British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Germans lost in 21 Sea Zone
British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 T.Boat
Non Combat Move - British
1 Fighter moved from Normandy to 20 Sea Zone
2 Fighters moved from 21 Sea Zone to 20 Sea Zone
1 Fighter moved from Dover to 20 Sea Zone
1 Fighter moved from Dover to Manchester
2 Infantrys moved from Rhodesia to Kenya
1 ArmoredCar moved from Cape Town to Rhodesia
3 Tanks moved from Italian East Africa to Lower Egypt
1 Artillery moved from French Equatorial Africa to Equatoria
1 Bomber moved from New Valley to Lower Egypt
2 Adv.Fighters moved from New Valley to Lower Egypt
1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from Baluchistan to 58 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
1 Elite moved from Cairo to Lower Egypt
1 Adv.Fighter moved from Malta to 56 Sea Zone
1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
1 Infantry moved from Bombay to 59 Sea Zone
1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Lower Egypt
2 Fighters moved from Assam to Bihar
5 Infantrys moved from Hyderabad to Bihar
3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan
1 Transport moved from 57 Sea Zone to 59 Sea Zone
2 Infantrys moved from Rajputana to Baluchistan
2 Infantrys moved from Rajputana to Baluchistan
Place Units - British
1 Bunker placed in Lower Egypt
1 Submarine placed in 56 Sea Zone
2 Artillerys, 1 Elite and 2 Infantrys placed in Cairo
3 Tanks placed in Italian East Africa
2 Artillerys and 3 Infantrys placed in Delhi
1 Artillery and 1 Infantry placed in Bombay
1 S.Submarine placed in 40 Sea Zone
1 Infantry placed in Cape Town
2 Artillerys and 2 Infantrys placed in Wales
3 Infantrys placed in Manchester
1 Artillery placed in Manchester
British undo move 5.
4 Artillerys and 1 Infantry placed in Delhi
3 Infantrys placed in Madras
Turning on Edit Mode
EDIT: Removing units owned by British from Madras: 3 Infantrys
EDIT: Adding units owned by British to Hyderabad: 3 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans AA : -0.17
Thai regular : -0.33
Germans regular : -1.50
Neutral regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Anzac
2 Cruisers and 2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery and 2 Infantrys moved from Townsville to 113 Sea Zone
3 Infantrys moved from West Papua to 113 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
3 Infantrys moved from 67 Sea Zone to Lombok
1 Artillery moved from Soembawa to Lombok
1 Fighter moved from 67 Sea Zone to Lombok
1 Artillery, 2 Cruisers, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Artillery and 5 Infantrys moved from 67 Sea Zone to Flores
2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Flores
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 1 Artillery, 1 Fighter and 3 Infantrys
Thai defend with 2 Artillerys and 1 Infantry
Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.33 expected hits
Thai roll dice for 2 Artillerys and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Lombok
Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 3 : 3/5 hits, 1.33 expected hits
Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in Lombok
Anzac win, taking Lombok from Thai with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Thai: 2 Artillerys and 1 Infantry
Battle in Flores
Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys
Hisaichi defend with 6 Infantrys
Anzac roll dice for 1 Battleship and 2 Cruisers in Flores, round 2 : 2/3 hits, 1.67 expected hits
2 Infantrys owned by the Hisaichi lost in Flores
Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys in Flores, round 2 : 4/9 hits, 2.67 expected hits
Hisaichi roll dice for 4 Infantrys in Flores, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Anzac lost in Flores
4 Infantrys owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 6 Infantrys
Casualties for Anzac: 2 Infantrys
Non Combat Move - Anzac
2 Adv.Fighters moved from Flores to 67 Sea Zone
1 Fighter moved from Flores to 67 Sea Zone
1 Fighter moved from Lombok to 67 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
Place Units - Anzac
1 Transport placed in 67 Sea Zone
1 Artillery and 1 Tank placed in Broome
1 Adv.Fighter and 2 Infantrys placed in Townsville
1 Artillery and 2 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 4.00
Thai regular : -1.33
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Dutch
2 Infantrys moved from Amazon to Rio De Janeiro
1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro
2 ArmoredCars moved from Suriname to Rio De Janeiro
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Tank; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/7 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Dutch lost in Rio De Janeiro
Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 4 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Rio De Janeiro
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Dutch: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Dutch
1 Elite moved from Suriname to Amazon
Place Units - Dutch
1 Tank placed in Suriname
1 Bunker placed in Soembawa
1 Bunker placed in Lombok
Turn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33
Dutch regular : -3.17
@Witt 4428f2fc-33fc-4104-8fbe-f0b3385a314e-Thai 7.tsvg
Game History
Round: 7
Combat Move - Thai
3 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from Yunnan to Assam
1 Infantry moved from Burma to Assam
2 Tanks moved from N.Thailand to Assam
1 Infantry moved from Sumatra to Java
1 Fighter moved from Malaya to Java
1 Adv.Fighter moved from Bangkok to Java
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Thai
Battle in Assam
Thai attack with 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks
British defend with 2 Infantrys
Thai roll dice for 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks in Assam, round 2 : 3/11 hits, 4.00 expected hits
British roll dice for 2 Infantrys in Assam, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Assam
Thai win, taking Assam from British with 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in Java
Thai attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys
Anzac defend with 3 Infantrys; Dutch defend with 1 Bunker
Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys in Java, round 2 : 3/8 hits, 2.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 3 Infantrys in Java, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Thai lost in Java
2 Infantrys owned by the Anzac lost in Java
Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Java, round 3 : 1/7 hits, 2.33 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Thai lost in Java
1 Infantry owned by the Anzac lost in Java
Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 4 : 1/6 hits, 2.17 expected hits
Dutch roll dice for 1 Bunker in Java, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Java
Thai win, taking Java from Dutch with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Thai: 2 Infantrys
Casualties for Anzac: 3 Infantrys
Casualties for Dutch: 1 Bunker
Non Combat Move - Thai
1 Adv.Fighter moved from Java to Sumatra
1 Fighter moved from Java to Sumatra
1 AAGun moved from Yunnan to Assam
Place Units - Thai
1 Bunker placed in Sumatra
2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Thai regular : -3.00
Dutch regular : -0.83
British regular : -0.67
@Entek US up
@Elrood sorry for the delay. Should be able to do it tomorrow. Starting the new year under the weather and couldn’t drag myself to the computer today…
Happy new year everyone!