WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.


  • @redrum

    Yeah, but I would just have kept a dd, which wouldn’t have change my attack profile as my ftrs were still at 2 and still had three of them

    So, yeah, not sure it would make any difference

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    But to be fair I will do a line by line to see if I screwed up…


  • Itay was doing fine until that 3rd Round , when you just had 8 UK units vs 9 It ones.
    Not sure why you rolled another Round, Karl, but it won you the battle. You hit 6 times and Italy just 2, with 22 attack vs 27 defence.


  • I forgot to say that Ron needed to move my 3 Gib ships on his go. Hope that is still okay.


  • @captainwalker said in WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.:

    @Elrood everyone should still ask opponent for OOL

    Agreed! I honestly thought the engine would go for max defense… but it also includes costs I realized


  • @Elrood

    I checked the OOL, it was max defense, subs made no difference either way.

    Thus we move on.

  • TripleA

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Destroyer and 2 Submarines moved from 41 Sea Zone to 45 Sea Zone
            1 Adv.Fighter, 1 Fighter and 2 Infantrys moved from Kufra to Darfur
            1 Infantry moved from New Valley to Nubia
                  Italians take Nubia from British
            1 Infantry moved from Kufra to New Valley
            2 Artillerys, 3 Elites, 17 Infantrys, 1 Mech.Inf and 4 Tanks moved from Kufra to Mersa Matruh
            2 Artillerys and 17 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from Tobruk to Kufra
            2 Tanks moved from E.Morocco to S.Algeria
            4 Transports moved from 41 Sea Zone to 45 Sea Zone
            2 Artillerys moved from Provence to Lombardy
            1 Artillery and 9 Infantrys moved from Rome to Campania
            1 Infantry moved from Tuscany to Rome
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter, 4 Infantrys, 1 Submarine, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                French defend with 1 Artillery
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in Darfur
                Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 Artillery
    
        Non Combat Move - Italians
            1 AAGun moved from Campania to Rome
            1 AAGun moved from Tuscany to Lombardy
            1 AAGun moved from Lombardy to Provence
            1 Adv.Fighter and 1 Fighter moved from Darfur to Mersa Matruh
    
        Place Units - Italians
            4 Infantrys placed in E.Morocco
            3 Tanks placed in Hun
            1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - French
            1 Artillery and 1 Elite moved from French Equatorial Africa to Darfur
            1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
            1 Elite and 1 Infantry moved from Lower Egypt to Nubia
    
        Purchase Units - French
            French buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Nubia
                French attack with 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Elite and 1 Infantry in Nubia, round 2 : 1/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Nubia
                French win, taking Nubia from Italians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Darfur
                French attack with 2 Artillerys, 1 Elite and 1 Infantry
                Italians defend with 2 Infantrys
                    French roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Darfur, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 2 Infantrys in Darfur, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Darfur
                    French roll dice for 2 Artillerys and 1 Elite in Darfur, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 2 Artillerys and 1 Elite in Darfur, round 4 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 Infantrys in Darfur, round 4 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the French lost in Darfur
                    2 Infantrys owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Elite remaining. Battle score for attacker is -6
                Casualties for French: 2 Artillerys and 1 Infantry
                Casualties for Italians: 2 Infantrys
    
        Non Combat Move - French
            1 Tank moved from French Equatorial Africa to Nubia
            2 Infantrys moved from Cairo to Lower Egypt
            4 Infantrys moved from Syria to Palestine
            2 Tanks moved from Spanish Guinea to French Equatorial Africa
            1 Infantry moved from Spanish Guinea to French Equatorial Africa
            1 Transport moved from 8 Sea Zone to 7 Sea Zone
            2 Infantrys moved from Quebec to 7 Sea Zone
            2 Infantrys and 1 Transport moved from 7 Sea Zone to 8 Sea Zone
    
        Place Units - French
            2 Mot.Infs placed in Syria
            2 Infantrys placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : -1.33
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            3 units repaired.
            2 Battleships moved from 95 Sea Zone to 101 Sea Zone
            6 Adv.Fighters moved from 95 Sea Zone to 88 Sea Zone
            4 Infantrys moved from Tokyo to 85 Sea Zone
            4 Infantrys and 2 Transports moved from 85 Sea Zone to 101 Sea Zone
            4 Infantrys moved from 101 Sea Zone to Saipan
            1 Transport moved from 101 Sea Zone to 93 Sea Zone
            1 Transport moved from 93 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Peleliu
            1 Adv.Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 T.Boat moved from 101 Sea Zone to 86 Sea Zone
            1 Bomber moved from Tokyo to Shensi
            1 Bomber moved from Kwangtung to Shensi
            1 Artillery and 3 Infantrys moved from Hupeh to Shensi
            5 Artillerys moved from Hupeh to Szechwan
            1 Infantry moved from Kweichow to Szechwan
            15 Infantrys and 4 Tanks moved from Hupeh to Szechwan
            2 Infantrys moved from Shantung to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Saipan
            2 Adv.Fighters moved from 85 Sea Zone to Peleliu
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Destroyer, 1 Elite, 17 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 88 Sea Zone
                Yamamoto attack with 6 Adv.Fighters
                Americans defend with 2 S.Submarines
                    Yamamoto roll dice for 6 Adv.Fighters in 88 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                2 S.Submarines owned by the Americans lost in 88 Sea Zone
                Yamamoto win with 6 Adv.Fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 2 S.Submarines
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 T.Boat
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 86 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Saipan
                Yamamoto attack with 6 Infantrys
                Americans defend with 1 AAGun, 1 Bunker and 1 Elite
                    Yamamoto roll dice for 2 Battleships in Saipan, round 2 : 2/2 hits, 1,33 expected hits
                    1 Bunker owned by the Americans lost in Saipan
                    Yamamoto roll dice for 6 Infantrys in Saipan, round 2 : 0/6 hits, 1,00 expected hits
                    Americans roll dice for 1 Elite in Saipan, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 6 Infantrys in Saipan, round 3 : 2/6 hits, 1,00 expected hits
                    Americans roll dice for 1 Elite in Saipan, round 3 : 0/1 hits, 0,33 expected hits
                    1 Elite owned by the Americans lost in Saipan
                Yamamoto win, taking Saipan from Americans with 6 Infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 1 Bunker and 1 Elite
            Battle in Szechwan
                Yamamoto attack with 5 Artillerys, 16 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 5 Artillerys, 16 Infantrys and 4 Tanks in Szechwan, round 2 : 7/25 hits, 7,17 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 5 Artillerys, 15 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shensi
                Yamamoto attack with 1 Artillery, 2 Bombers and 3 Infantrys
                Chinese defend with 2 Bunkers and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 3 Infantrys in Shensi, round 2 : 2/6 hits, 2,33 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 2 : 2/3 hits, 1,33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Shensi
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Shensi, round 3 : 3/4 hits, 2,00 expected hits
                    Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 3 : 0/3 hits, 1,33 expected hits
                    2 Bunkers owned by the Chinese and 1 Infantry owned by the Chinese lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 2 Bunkers and 1 Infantry
            Battle in Peleliu
                Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Americans lost in Peleliu
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 3 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 Artillery in Peleliu, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                    1 Artillery owned by the Americans lost in Peleliu
                Yamamoto win, taking Peleliu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 B.Carrier moved from 95 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Davao to Mindanao
            3 Infantrys moved from Hupeh to Szechwan
            3 Tanks moved from Hupeh to Szechwan
            1 AAGun moved from Hupeh to Szechwan
            1 Bomber moved from Shensi to Hunan
            1 Bomber moved from Shensi to Hunan
            1 Elite and 5 Infantrys moved from Hunan to Hupeh
            6 Infantrys moved from Kwangtung to Hunan
            6 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from N.French Indochina to Kweichow
            2 Carriers moved from 95 Sea Zone to 86 Sea Zone
            3 Adv.Fighters moved from 88 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 88 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 88 Sea Zone to 86 Sea Zone
            1 Carrier moved from 85 Sea Zone to 107 Sea Zone
            2 Adv.Fighters moved from Peleliu to 107 Sea Zone
    
        Place Units - Yamamoto
            3 Infantrys placed in Hupeh
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
            1 Elite and 4 Infantrys placed in Tokyo
            1 Destroyer and 2 Transports placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Yamamoto regular : 1,67
    Americans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Chinese
            3 Infantrys moved from Ningsia to Shensi
            1 ArmoredCar moved from Gobi Altai to Shensi
            2 Adv.Fighters and 1 Fighter moved from Ningsia to Shensi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 12 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/7 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Shensi
                Chinese win, taking Shensi from Yamamoto with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters and 1 Fighter moved from Shensi to Ningsia
            1 ArmoredCar moved from Gobi Altai to Ningsia
            1 Infantry moved from Ningsia to Suiyuan
            4 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : -0.17
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 L.Fighter moved from 84 Sea Zone to Yap
            2 Adv.Fighters moved from 111 Sea Zone to Flores
            1 Adv.Fighter and 1 Fighter moved from Davao to Flores
            1 Fighter moved from 95 Sea Zone to Yap
            1 Adv.Fighter moved from 95 Sea Zone to 76 Sea Zone
            1 Adv.Fighter moved from 84 Sea Zone to 76 Sea Zone
            1 Fighter moved from Peking to 76 Sea Zone
            1 Artillery moved from Shansi to Suiyuan
            1 Infantry moved from Chahar to Suiyuan
            1 Fighter moved from 101 Sea Zone to Flores
            2 Infantrys moved from Celebes to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Yap
            1 L.Fighter moved from 101 Sea Zone to Yap
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 111 Sea Zone
            8 Infantrys moved from 111 Sea Zone to Flores
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Carrier, 11 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 3 Adv.Fighters, 2 Fighters and 8 Infantrys
                Anzac defend with 6 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 8 Infantrys in Flores, round 2 : 3/13 hits, 3,50 expected hits
                    Dutch roll dice for 1 Bunker and 6 Infantrys in Flores, round 2 : 1/7 hits, 2,50 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    3 Infantrys owned by the Anzac lost in Flores
                    Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 3 : 3/12 hits, 3,33 expected hits
                    Dutch roll dice for 1 Bunker and 3 Infantrys in Flores, round 3 : 0/4 hits, 1,50 expected hits
                    3 Infantrys owned by the Anzac lost in Flores
                    Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 4 : 5/12 hits, 3,33 expected hits
                    Dutch roll dice for 1 Bunker in Flores, round 4 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    1 Bunker owned by the Dutch lost in Flores
                Hisaichi win, taking Flores from Dutch with 3 Adv.Fighters, 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 6 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Hisaichi lost in Suiyuan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Yap
                Hisaichi attack with 1 Fighter, 2 Infantrys and 2 L.Fighters
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 2 : 0/5 hits, 1,67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 2 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 3 : 2/5 hits, 1,67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 3 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Yap
                Hisaichi win, taking Yap from Americans with 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in 76 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 1 Fighter
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Fighter in 76 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Hisaichi win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Hisaichi
            1 Carrier moved from 111 Sea Zone to 110 Sea Zone
            1 Carrier moved from 101 Sea Zone to 111 Sea Zone
            1 Carrier moved from 84 Sea Zone to 111 Sea Zone
            1 Fighter moved from 76 Sea Zone to Kunashir
            1 Carrier moved from 95 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 Fighter moved from Yap to 101 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to 101 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to 84 Sea Zone
            1 L.Fighter moved from Yap to 84 Sea Zone
            1 L.Fighter moved from Yap to 110 Sea Zone
            3 Adv.Fighters and 2 Fighters moved from Flores to 111 Sea Zone
            1 B.Transport moved from 111 Sea Zone to 84 Sea Zone
            1 Adv.Fighter moved from 111 Sea Zone to 110 Sea Zone
            1 Destroyer, 1 Submarine and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
            1 Transport moved from 101 Sea Zone to 84 Sea Zone
            1 Submarine moved from 101 Sea Zone to 107 Sea Zone
            3 Artillerys and 3 Marines moved from S.Thailand to Burma
            6 Infantrys moved from Malaya to S.Thailand
            3 Tanks moved from Malaya to Burma
            3 Tanks moved from Peking to Chita
            3 Infantrys moved from Peking to Hulunbuir
            1 Elite moved from Shansi to Shantung
            1 Elite moved from Chahar to Shantung
            1 Infantry moved from Chahar to Shansi
            2 Infantrys moved from Chahar to Peking
            1 Infantry moved from Chahar to Peking
            1 Infantry moved from Chahar to Peking
            1 T.Boat moved from 93 Sea Zone to 85 Sea Zone
            1 Transport moved from 101 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            3 Mech.Infs placed in Peking
            3 Artillerys placed in Chita
            4 Infantrys placed in Banjarmasin
            1 Artillery and 5 Infantrys placed in Malaya
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -1,67
    Dutch regular : -2,50
    Hisaichi regular : -0,50
    

    Savegame

  • 2024 '22 '19 '17 '15

    @Karl7 Dawg sent me his save before placements and asked me to look over NCMs, to protect our combined fleets… I adjusted some placements according to the plan laid out.

    UK up


  • @Elrood thank you
    Elrood

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 7
    
        Combat Move - British
            1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Manchester to Dover
            1 Fighter moved from Manchester to Dover
            1 Fighter moved from 20 Sea Zone to Dover
            1 Infantry moved from Manchester to Dover
            3 Infantrys moved from Manchester to Dover
            2 Infantrys moved from Wales to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Brittany
                  French take Brittany from Italians
            1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 16 Sea Zone
            1 Infantry and 1 Tank moved from 16 Sea Zone to Azores
            1 Infantry moved from Lower Egypt to New Valley
            1 Bomber moved from Malta to New Valley
            2 Adv.Fighters moved from 56 Sea Zone to New Valley
            3 Artillerys moved from Wales to 20 Sea Zone
            3 Infantrys moved from Wales to 20 Sea Zone
            3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy
            1 Fighter moved from 20 Sea Zone to Normandy
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            2 Infantrys moved from Wales to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Brittany
            2 Infantrys moved from Bihar to Assam
            2 Fighters moved from Bihar to Assam
            2 Fighters moved from 20 Sea Zone to 21 Sea Zone
    
        Purchase Units - British
            British buy 10 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in New Valley
                British attack with 2 Adv.Fighters, 1 Bomber and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 2 Adv.Fighters, 1 Bomber and 1 Infantry in New Valley, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                    1 Infantry owned by the Italians lost in New Valley
                British win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Assam
                British attack with 2 Fighters and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 2 Fighters and 2 Infantrys in Assam, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Assam
                British win, taking Assam from Thai with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Dover
                British attack with 2 Fighters and 6 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 2 Fighters and 6 Infantrys in Dover, round 2 : 0/8 hits, 1.67 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Fighters and 6 Infantrys in Dover, round 3 : 2/8 hits, 1.67 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Normandy
                British attack with 3 Artillerys, 1 Fighter and 3 Infantrys
                Germans defend with 1 AAGun, 3 Artillerys and 1 Factory
                    Germans roll AA dice in Normandy : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Germans lost in Normandy
                    British roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Normandy, round 2 : 4/7 hits, 2.33 expected hits
                    Germans roll dice for 2 Artillerys in Normandy, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 3 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 3 Artillerys
            Battle in Azores
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                British loses 0 PUs for violating Azoress neutrality.
                British win, taking Azores from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 21 Sea Zone
                British attack with 2 Fighters and 1 Submarine
                Germans defend with 1 T.Boat
                    British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Fighters in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Germans lost in 21 Sea Zone
                British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
    
        Non Combat Move - British
            1 Fighter moved from Normandy to 20 Sea Zone
            2 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Fighter moved from Dover to 20 Sea Zone
            1 Fighter moved from Dover to Manchester
            2 Infantrys moved from Rhodesia to Kenya
            1 ArmoredCar moved from Cape Town to Rhodesia
            3 Tanks moved from Italian East Africa to Lower Egypt
            1 Artillery moved from French Equatorial Africa to Equatoria
            1 Bomber moved from New Valley to Lower Egypt
            2 Adv.Fighters moved from New Valley to Lower Egypt
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from Baluchistan to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            1 Elite moved from Cairo to Lower Egypt
            1 Adv.Fighter moved from Malta to 56 Sea Zone
            1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
            1 Infantry moved from Bombay to 59 Sea Zone
            1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            2 Fighters moved from Assam to Bihar
            5 Infantrys moved from Hyderabad to Bihar
            3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan
            1 Transport moved from 57 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Rajputana to Baluchistan
            2 Infantrys moved from Rajputana to Baluchistan
    
        Place Units - British
            1 Bunker placed in Lower Egypt
            1 Submarine placed in 56 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys placed in Cairo
            3 Tanks placed in Italian East Africa
            2 Artillerys and 3 Infantrys placed in Delhi
            1 Artillery and 1 Infantry placed in Bombay
            1 S.Submarine placed in 40 Sea Zone
            1 Infantry placed in Cape Town
            2 Artillerys and 2 Infantrys placed in Wales
            3 Infantrys placed in Manchester
            1 Artillery placed in Manchester
            British undo move 5.
            4 Artillerys and 1 Infantry placed in Delhi
            3 Infantrys placed in Madras
            Turning on Edit Mode
            EDIT: Removing units owned by British from Madras: 3 Infantrys
            EDIT: Adding units owned by British to Hyderabad: 3 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans AA : -0.17
    Thai regular : -0.33
    Germans regular : -1.50
    Neutral regular : -0.33
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Cruisers and 2 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 2 Infantrys moved from Townsville to 113 Sea Zone
            3 Infantrys moved from West Papua to 113 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            3 Infantrys moved from 67 Sea Zone to Lombok
            1 Artillery moved from Soembawa to Lombok
            1 Fighter moved from 67 Sea Zone to Lombok
            1 Artillery, 2 Cruisers, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 5 Infantrys moved from 67 Sea Zone to Flores
            2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Flores
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Thai defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Lombok
                    Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 3 : 3/5 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Thai: 2 Artillerys and 1 Infantry
            Battle in Flores
                Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys
                Hisaichi defend with 6 Infantrys
                    Anzac roll dice for 1 Battleship and 2 Cruisers in Flores, round 2 : 2/3 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Flores
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys in Flores, round 2 : 4/9 hits, 2.67 expected hits
                    Hisaichi roll dice for 4 Infantrys in Flores, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac lost in Flores
                    4 Infantrys owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 6 Infantrys
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Flores to 67 Sea Zone
            1 Fighter moved from Flores to 67 Sea Zone
            1 Fighter moved from Lombok to 67 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Transport placed in 67 Sea Zone
            1 Artillery and 1 Tank placed in Broome
            1 Adv.Fighter and 2 Infantrys placed in Townsville
            1 Artillery and 2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 4.00
    Thai regular : -1.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Dutch
            2 Infantrys moved from Amazon to Rio De Janeiro
            1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro
            2 ArmoredCars moved from Suriname to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in Rio De Janeiro
                    Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Rio De Janeiro
                    Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 4 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Rio De Janeiro
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Elite moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Tank placed in Suriname
            1 Bunker placed in Soembawa
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : -3.17
    

    Savegame

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