Apologies for the delay, but my phone lines have been down. Should be able to look at the USA tomorrow.
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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Yeah, but I would just have kept a dd, which wouldn’t have change my attack profile as my ftrs were still at 2 and still had three of them
So, yeah, not sure it would make any difference
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But to be fair I will do a line by line to see if I screwed up…
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Itay was doing fine until that 3rd Round , when you just had 8 UK units vs 9 It ones.
Not sure why you rolled another Round, Karl, but it won you the battle. You hit 6 times and Italy just 2, with 22 attack vs 27 defence. -
I forgot to say that Ron needed to move my 3 Gib ships on his go. Hope that is still okay.
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@captainwalker said in WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.:
@Elrood everyone should still ask opponent for OOL
Agreed! I honestly thought the engine would go for max defense… but it also includes costs I realized
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Destroyer and 2 Submarines moved from 41 Sea Zone to 45 Sea Zone 1 Adv.Fighter, 1 Fighter and 2 Infantrys moved from Kufra to Darfur 1 Infantry moved from New Valley to Nubia Italians take Nubia from British 1 Infantry moved from Kufra to New Valley 2 Artillerys, 3 Elites, 17 Infantrys, 1 Mech.Inf and 4 Tanks moved from Kufra to Mersa Matruh 2 Artillerys and 17 Infantrys moved from Tobruk to Mersa Matruh 1 Infantry moved from Tobruk to Kufra 2 Tanks moved from E.Morocco to S.Algeria 4 Transports moved from 41 Sea Zone to 45 Sea Zone 2 Artillerys moved from Provence to Lombardy 1 Artillery and 9 Infantrys moved from Rome to Campania 1 Infantry moved from Tuscany to Rome Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter, 4 Infantrys, 1 Submarine, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys French defend with 1 Artillery Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 Artillery in Darfur, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.17 expected hits British roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in Darfur Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for French: 1 Artillery Non Combat Move - Italians 1 AAGun moved from Campania to Rome 1 AAGun moved from Tuscany to Lombardy 1 AAGun moved from Lombardy to Provence 1 Adv.Fighter and 1 Fighter moved from Darfur to Mersa Matruh Place Units - Italians 4 Infantrys placed in E.Morocco 3 Tanks placed in Hun 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone Turn Complete - Italians Italians collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - French 1 Artillery and 1 Elite moved from French Equatorial Africa to Darfur 1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur 1 Elite and 1 Infantry moved from Lower Egypt to Nubia Purchase Units - French French buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - French Battle in Nubia French attack with 1 Elite and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Elite and 1 Infantry in Nubia, round 2 : 1/2 hits, 0.50 expected hits Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nubia French win, taking Nubia from Italians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Darfur French attack with 2 Artillerys, 1 Elite and 1 Infantry Italians defend with 2 Infantrys French roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Darfur, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 2 Infantrys in Darfur, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the French lost in Darfur French roll dice for 2 Artillerys and 1 Elite in Darfur, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 2 Artillerys and 1 Elite in Darfur, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 Infantrys in Darfur, round 4 : 2/2 hits, 0.67 expected hits 2 Artillerys owned by the French lost in Darfur 2 Infantrys owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Elite remaining. Battle score for attacker is -6 Casualties for French: 2 Artillerys and 1 Infantry Casualties for Italians: 2 Infantrys Non Combat Move - French 1 Tank moved from French Equatorial Africa to Nubia 2 Infantrys moved from Cairo to Lower Egypt 4 Infantrys moved from Syria to Palestine 2 Tanks moved from Spanish Guinea to French Equatorial Africa 1 Infantry moved from Spanish Guinea to French Equatorial Africa 1 Transport moved from 8 Sea Zone to 7 Sea Zone 2 Infantrys moved from Quebec to 7 Sea Zone 2 Infantrys and 1 Transport moved from 7 Sea Zone to 8 Sea Zone Place Units - French 2 Mot.Infs placed in Syria 2 Infantrys placed in French Equatorial Africa Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : -1.33
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 3 units repaired. 2 Battleships moved from 95 Sea Zone to 101 Sea Zone 6 Adv.Fighters moved from 95 Sea Zone to 88 Sea Zone 4 Infantrys moved from Tokyo to 85 Sea Zone 4 Infantrys and 2 Transports moved from 85 Sea Zone to 101 Sea Zone 4 Infantrys moved from 101 Sea Zone to Saipan 1 Transport moved from 101 Sea Zone to 93 Sea Zone 1 Transport moved from 93 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Peleliu 1 Adv.Fighter moved from 95 Sea Zone to 86 Sea Zone 1 T.Boat moved from 101 Sea Zone to 86 Sea Zone 1 Bomber moved from Tokyo to Shensi 1 Bomber moved from Kwangtung to Shensi 1 Artillery and 3 Infantrys moved from Hupeh to Shensi 5 Artillerys moved from Hupeh to Szechwan 1 Infantry moved from Kweichow to Szechwan 15 Infantrys and 4 Tanks moved from Hupeh to Szechwan 2 Infantrys moved from Shantung to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Saipan 2 Adv.Fighters moved from 85 Sea Zone to Peleliu Purchase Units - Yamamoto Yamamoto buy 1 Destroyer, 1 Elite, 17 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 88 Sea Zone Yamamoto attack with 6 Adv.Fighters Americans defend with 2 S.Submarines Yamamoto roll dice for 6 Adv.Fighters in 88 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 2 S.Submarines owned by the Americans lost in 88 Sea Zone Yamamoto win with 6 Adv.Fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 S.Submarines Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 86 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Saipan Yamamoto attack with 6 Infantrys Americans defend with 1 AAGun, 1 Bunker and 1 Elite Yamamoto roll dice for 2 Battleships in Saipan, round 2 : 2/2 hits, 1,33 expected hits 1 Bunker owned by the Americans lost in Saipan Yamamoto roll dice for 6 Infantrys in Saipan, round 2 : 0/6 hits, 1,00 expected hits Americans roll dice for 1 Elite in Saipan, round 2 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 6 Infantrys in Saipan, round 3 : 2/6 hits, 1,00 expected hits Americans roll dice for 1 Elite in Saipan, round 3 : 0/1 hits, 0,33 expected hits 1 Elite owned by the Americans lost in Saipan Yamamoto win, taking Saipan from Americans with 6 Infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 1 Bunker and 1 Elite Battle in Szechwan Yamamoto attack with 5 Artillerys, 16 Infantrys and 4 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 5 Artillerys, 16 Infantrys and 4 Tanks in Szechwan, round 2 : 7/25 hits, 7,17 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 5 Artillerys, 15 Infantrys and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shensi Yamamoto attack with 1 Artillery, 2 Bombers and 3 Infantrys Chinese defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Bombers and 3 Infantrys in Shensi, round 2 : 2/6 hits, 2,33 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 2 : 2/3 hits, 1,33 expected hits 2 Infantrys owned by the Yamamoto lost in Shensi Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Shensi, round 3 : 3/4 hits, 2,00 expected hits Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 3 : 0/3 hits, 1,33 expected hits 2 Bunkers owned by the Chinese and 1 Infantry owned by the Chinese lost in Shensi Yamamoto win, taking Shensi from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 2 Bunkers and 1 Infantry Battle in Peleliu Yamamoto attack with 2 Adv.Fighters and 2 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Americans lost in Peleliu Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 3 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 Artillery in Peleliu, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Peleliu 1 Artillery owned by the Americans lost in Peleliu Yamamoto win, taking Peleliu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto 1 B.Carrier moved from 95 Sea Zone to 85 Sea Zone 2 Infantrys moved from Davao to Mindanao 3 Infantrys moved from Hupeh to Szechwan 3 Tanks moved from Hupeh to Szechwan 1 AAGun moved from Hupeh to Szechwan 1 Bomber moved from Shensi to Hunan 1 Bomber moved from Shensi to Hunan 1 Elite and 5 Infantrys moved from Hunan to Hupeh 6 Infantrys moved from Kwangtung to Hunan 6 Infantrys moved from Hong Kong to Kiangsi 1 Infantry moved from N.French Indochina to Kweichow 2 Carriers moved from 95 Sea Zone to 86 Sea Zone 3 Adv.Fighters moved from 88 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 88 Sea Zone to 86 Sea Zone 1 Carrier moved from 85 Sea Zone to 107 Sea Zone 2 Adv.Fighters moved from Peleliu to 107 Sea Zone Place Units - Yamamoto 3 Infantrys placed in Hupeh 6 Infantrys placed in Hong Kong 4 Infantrys placed in Davao 1 Elite and 4 Infantrys placed in Tokyo 1 Destroyer and 2 Transports placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Yamamoto regular : 1,67 Americans regular : -1,00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 3 Infantrys moved from Ningsia to Shensi 1 ArmoredCar moved from Gobi Altai to Shensi 2 Adv.Fighters and 1 Fighter moved from Ningsia to Shensi Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 12 PUs; Combat - Chinese Battle in Shensi Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/7 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Shensi Chinese win, taking Shensi from Yamamoto with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Chinese 2 Adv.Fighters and 1 Fighter moved from Shensi to Ningsia 1 ArmoredCar moved from Gobi Altai to Ningsia 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Bunker and 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 23 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.17
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi 1 L.Fighter moved from 84 Sea Zone to Yap 2 Adv.Fighters moved from 111 Sea Zone to Flores 1 Adv.Fighter and 1 Fighter moved from Davao to Flores 1 Fighter moved from 95 Sea Zone to Yap 1 Adv.Fighter moved from 95 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 84 Sea Zone to 76 Sea Zone 1 Fighter moved from Peking to 76 Sea Zone 1 Artillery moved from Shansi to Suiyuan 1 Infantry moved from Chahar to Suiyuan 1 Fighter moved from 101 Sea Zone to Flores 2 Infantrys moved from Celebes to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Yap 1 L.Fighter moved from 101 Sea Zone to Yap 4 Infantrys moved from Banjarmasin to 110 Sea Zone 4 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 111 Sea Zone 8 Infantrys moved from 111 Sea Zone to Flores 1 Transport moved from 111 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Carrier, 11 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Flores Hisaichi attack with 3 Adv.Fighters, 2 Fighters and 8 Infantrys Anzac defend with 6 Infantrys; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 8 Infantrys in Flores, round 2 : 3/13 hits, 3,50 expected hits Dutch roll dice for 1 Bunker and 6 Infantrys in Flores, round 2 : 1/7 hits, 2,50 expected hits 1 Infantry owned by the Hisaichi lost in Flores 3 Infantrys owned by the Anzac lost in Flores Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 3 : 3/12 hits, 3,33 expected hits Dutch roll dice for 1 Bunker and 3 Infantrys in Flores, round 3 : 0/4 hits, 1,50 expected hits 3 Infantrys owned by the Anzac lost in Flores Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 4 : 5/12 hits, 3,33 expected hits Dutch roll dice for 1 Bunker in Flores, round 4 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Hisaichi lost in Flores 1 Bunker owned by the Dutch lost in Flores Hisaichi win, taking Flores from Dutch with 3 Adv.Fighters, 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 Infantrys Casualties for Anzac: 6 Infantrys Casualties for Dutch: 1 Bunker Battle in Suiyuan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Yap Hisaichi attack with 1 Fighter, 2 Infantrys and 2 L.Fighters Americans defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 2 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 3 : 2/5 hits, 1,67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 3 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Yap Hisaichi win, taking Yap from Americans with 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in 76 Sea Zone Hisaichi attack with 2 Adv.Fighters and 1 Fighter Americans defend with 1 Destroyer Hisaichi roll dice for 2 Adv.Fighters and 1 Fighter in 76 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Hisaichi win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Hisaichi 1 Carrier moved from 111 Sea Zone to 110 Sea Zone 1 Carrier moved from 101 Sea Zone to 111 Sea Zone 1 Carrier moved from 84 Sea Zone to 111 Sea Zone 1 Fighter moved from 76 Sea Zone to Kunashir 1 Carrier moved from 95 Sea Zone to 101 Sea Zone 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 1 Fighter moved from Yap to 101 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 84 Sea Zone 1 L.Fighter moved from Yap to 84 Sea Zone 1 L.Fighter moved from Yap to 110 Sea Zone 3 Adv.Fighters and 2 Fighters moved from Flores to 111 Sea Zone 1 B.Transport moved from 111 Sea Zone to 84 Sea Zone 1 Adv.Fighter moved from 111 Sea Zone to 110 Sea Zone 1 Destroyer, 1 Submarine and 1 Transport moved from 85 Sea Zone to 107 Sea Zone 1 Transport moved from 101 Sea Zone to 84 Sea Zone 1 Submarine moved from 101 Sea Zone to 107 Sea Zone 3 Artillerys and 3 Marines moved from S.Thailand to Burma 6 Infantrys moved from Malaya to S.Thailand 3 Tanks moved from Malaya to Burma 3 Tanks moved from Peking to Chita 3 Infantrys moved from Peking to Hulunbuir 1 Elite moved from Shansi to Shantung 1 Elite moved from Chahar to Shantung 1 Infantry moved from Chahar to Shansi 2 Infantrys moved from Chahar to Peking 1 Infantry moved from Chahar to Peking 1 Infantry moved from Chahar to Peking 1 T.Boat moved from 93 Sea Zone to 85 Sea Zone 1 Transport moved from 101 Sea Zone to 84 Sea Zone Place Units - Hisaichi 1 Carrier placed in 84 Sea Zone 3 Mech.Infs placed in Peking 3 Artillerys placed in Chita 4 Infantrys placed in Banjarmasin 1 Artillery and 5 Infantrys placed in Malaya 2 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,67 Dutch regular : -2,50 Hisaichi regular : -0,50
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@Karl7 Dawg sent me his save before placements and asked me to look over NCMs, to protect our combined fleets… I adjusted some placements according to the plan laid out.
UK up
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@Elrood thank you
Elrood -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 7 Combat Move - British 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 2 Infantrys moved from Manchester to Dover 1 Fighter moved from Manchester to Dover 1 Fighter moved from 20 Sea Zone to Dover 1 Infantry moved from Manchester to Dover 3 Infantrys moved from Manchester to Dover 2 Infantrys moved from Wales to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Brittany French take Brittany from Italians 1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 16 Sea Zone 1 Infantry and 1 Tank moved from 16 Sea Zone to Azores 1 Infantry moved from Lower Egypt to New Valley 1 Bomber moved from Malta to New Valley 2 Adv.Fighters moved from 56 Sea Zone to New Valley 3 Artillerys moved from Wales to 20 Sea Zone 3 Infantrys moved from Wales to 20 Sea Zone 3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy 1 Fighter moved from 20 Sea Zone to Normandy 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 2 Infantrys moved from Wales to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Brittany 2 Infantrys moved from Bihar to Assam 2 Fighters moved from Bihar to Assam 2 Fighters moved from 20 Sea Zone to 21 Sea Zone Purchase Units - British British buy 10 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in New Valley British attack with 2 Adv.Fighters, 1 Bomber and 1 Infantry Italians defend with 1 Infantry British roll dice for 2 Adv.Fighters, 1 Bomber and 1 Infantry in New Valley, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley 1 Infantry owned by the Italians lost in New Valley British win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Assam British attack with 2 Fighters and 2 Infantrys Thai defend with 1 Infantry British roll dice for 2 Fighters and 2 Infantrys in Assam, round 2 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Assam British win, taking Assam from Thai with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Dover British attack with 2 Fighters and 6 Infantrys Germans defend with 1 Infantry British roll dice for 2 Fighters and 6 Infantrys in Dover, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters and 6 Infantrys in Dover, round 3 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Dover British win, taking Dover from Germans with 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Normandy British attack with 3 Artillerys, 1 Fighter and 3 Infantrys Germans defend with 1 AAGun, 3 Artillerys and 1 Factory Germans roll AA dice in Normandy : 0/1 hits, 0.17 expected hits British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Germans lost in Normandy British roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Normandy, round 2 : 4/7 hits, 2.33 expected hits Germans roll dice for 2 Artillerys in Normandy, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Germans lost in Normandy British win, taking Normandy from Germans with 3 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 3 Artillerys Battle in Azores British attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores British loses 0 PUs for violating Azoress neutrality. British win, taking Azores from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in 21 Sea Zone British attack with 2 Fighters and 1 Submarine Germans defend with 1 T.Boat British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Germans lost in 21 Sea Zone British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Non Combat Move - British 1 Fighter moved from Normandy to 20 Sea Zone 2 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Fighter moved from Dover to 20 Sea Zone 1 Fighter moved from Dover to Manchester 2 Infantrys moved from Rhodesia to Kenya 1 ArmoredCar moved from Cape Town to Rhodesia 3 Tanks moved from Italian East Africa to Lower Egypt 1 Artillery moved from French Equatorial Africa to Equatoria 1 Bomber moved from New Valley to Lower Egypt 2 Adv.Fighters moved from New Valley to Lower Egypt 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Baluchistan to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Elite moved from Cairo to Lower Egypt 1 Adv.Fighter moved from Malta to 56 Sea Zone 1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone 1 Infantry moved from Bombay to 59 Sea Zone 1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Lower Egypt 2 Fighters moved from Assam to Bihar 5 Infantrys moved from Hyderabad to Bihar 3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan 1 Transport moved from 57 Sea Zone to 59 Sea Zone 2 Infantrys moved from Rajputana to Baluchistan 2 Infantrys moved from Rajputana to Baluchistan Place Units - British 1 Bunker placed in Lower Egypt 1 Submarine placed in 56 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys placed in Cairo 3 Tanks placed in Italian East Africa 2 Artillerys and 3 Infantrys placed in Delhi 1 Artillery and 1 Infantry placed in Bombay 1 S.Submarine placed in 40 Sea Zone 1 Infantry placed in Cape Town 2 Artillerys and 2 Infantrys placed in Wales 3 Infantrys placed in Manchester 1 Artillery placed in Manchester British undo move 5. 4 Artillerys and 1 Infantry placed in Delhi 3 Infantrys placed in Madras Turning on Edit Mode EDIT: Removing units owned by British from Madras: 3 Infantrys EDIT: Adding units owned by British to Hyderabad: 3 Infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans AA : -0.17 Thai regular : -0.33 Germans regular : -1.50 Neutral regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Anzac 2 Cruisers and 2 Transports moved from 67 Sea Zone to 113 Sea Zone 1 Artillery and 2 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from West Papua to 113 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 3 Infantrys moved from 67 Sea Zone to Lombok 1 Artillery moved from Soembawa to Lombok 1 Fighter moved from 67 Sea Zone to Lombok 1 Artillery, 2 Cruisers, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 5 Infantrys moved from 67 Sea Zone to Flores 2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Flores Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 1 Artillery, 1 Fighter and 3 Infantrys Thai defend with 2 Artillerys and 1 Infantry Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.33 expected hits Thai roll dice for 2 Artillerys and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Lombok Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 3 : 3/5 hits, 1.33 expected hits Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Thai: 2 Artillerys and 1 Infantry Battle in Flores Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys Hisaichi defend with 6 Infantrys Anzac roll dice for 1 Battleship and 2 Cruisers in Flores, round 2 : 2/3 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi lost in Flores Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys in Flores, round 2 : 4/9 hits, 2.67 expected hits Hisaichi roll dice for 4 Infantrys in Flores, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac lost in Flores 4 Infantrys owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 6 Infantrys Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Flores to 67 Sea Zone 1 Fighter moved from Flores to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Transport placed in 67 Sea Zone 1 Artillery and 1 Tank placed in Broome 1 Adv.Fighter and 2 Infantrys placed in Townsville 1 Artillery and 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 4.00 Thai regular : -1.33 Hisaichi regular : 0.67
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Dutch 2 Infantrys moved from Amazon to Rio De Janeiro 1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from Suriname to Rio De Janeiro Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/7 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Dutch lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 4 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Rio De Janeiro 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Dutch: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch 1 Elite moved from Suriname to Amazon Place Units - Dutch 1 Tank placed in Suriname 1 Bunker placed in Soembawa 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33 Dutch regular : -3.17
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@Witt 4428f2fc-33fc-4104-8fbe-f0b3385a314e-Thai 7.tsvg
Game History
Round: 7 Combat Move - Thai 3 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from Yunnan to Assam 1 Infantry moved from Burma to Assam 2 Tanks moved from N.Thailand to Assam 1 Infantry moved from Sumatra to Java 1 Fighter moved from Malaya to Java 1 Adv.Fighter moved from Bangkok to Java 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java Purchase Units - Thai Thai buy 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Thai Battle in Assam Thai attack with 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks British defend with 2 Infantrys Thai roll dice for 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks in Assam, round 2 : 3/11 hits, 4.00 expected hits British roll dice for 2 Infantrys in Assam, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Assam Thai win, taking Assam from British with 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Battle in Java Thai attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys Anzac defend with 3 Infantrys; Dutch defend with 1 Bunker Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys in Java, round 2 : 3/8 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker and 3 Infantrys in Java, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Thai lost in Java 2 Infantrys owned by the Anzac lost in Java Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Java, round 3 : 1/7 hits, 2.33 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Thai lost in Java 1 Infantry owned by the Anzac lost in Java Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 4 : 1/6 hits, 2.17 expected hits Dutch roll dice for 1 Bunker in Java, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Thai: 2 Infantrys Casualties for Anzac: 3 Infantrys Casualties for Dutch: 1 Bunker Non Combat Move - Thai 1 Adv.Fighter moved from Java to Sumatra 1 Fighter moved from Java to Sumatra 1 AAGun moved from Yunnan to Assam Place Units - Thai 1 Bunker placed in Sumatra 2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Thai regular : -3.00 Dutch regular : -0.83 British regular : -0.67
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@Entek US up
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@Elrood sorry for the delay. Should be able to do it tomorrow. Starting the new year under the weather and couldn’t drag myself to the computer today…
Happy new year everyone!