@dawgoneit the file i downloaded was still at G0, but i almost never scramble so lets assume none
L24 BM4 Me1945 vs farmboy (L+20)
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@Me1945 quite the dice in Ukraine!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 3 infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine 3 artilleries and 3 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Archangel to Smolensk 1 fighter moved from Archangel to Smolensk 1 tactical_bomber moved from Baltic States to Smolensk 1 bomber moved from Baltic States to Smolensk 1 tactical_bomber moved from Baltic States to Smolensk 1 tactical_bomber moved from Baltic States to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Archangel to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 marines Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 6/9 hits, 3.17 expected hits British roll dice for 1 artillery, 5 infantry and 2 marines in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the British and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/6 hits, 2.67 expected hits British roll dice for 2 marines in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 2 marines owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter, 3 infantry and 1 mech_infantry Casualties for British: 1 artillery, 5 infantry and 2 marines Battle in Bryansk Germans attack with 3 artilleries and 4 infantry British defend with 1 fighter; Russians defend with 1 aaGun and 3 infantry Germans roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 aaGun, 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 4 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians and 1 fighter owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 3 artilleries remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun and 3 infantry Casualties for British: 1 fighter Battle in Ukraine Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine 1 aaGun owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 1 tactical_bomber in Ukraine, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 tactical_bomber in Ukraine, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 1 tactical_bomber in Ukraine, round 5 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -6 Casualties for Germans: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers British defend with 1 fighter; Russians defend with 1 aaGun and 4 infantry Russians roll AA dice in Smolensk : 2/3 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Smolensk Germans roll dice for 1 bomber, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 aaGun, 1 fighter and 4 infantry in Smolensk, round 2 : 0/5 hits, 2.00 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk Germans roll dice for 1 bomber, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 : 4/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk 2 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 fighter in Smolensk, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Smolensk 1 fighter owned by the British lost in Smolensk Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -31 Casualties for Germans: 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers Casualties for Russians: 1 aaGun and 4 infantry Casualties for British: 1 fighter Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 1 mech_infantry EDIT: Adding units owned by Germans to Vyborg: 1 bomber EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Turning off Edit Mode 2 aaGuns, 2 artilleries and 22 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 2 mech_infantrys moved from Eastern Poland to Romania 2 armour moved from Eastern Poland to Romania 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 6 armour and 8 mech_infantrys moved from Western Ukraine to Ukraine 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 2 tactical_bombers moved from Baltic States to 112 Sea Zone 1 fighter moved from Baltic States to 112 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 5 armour moved from Archangel to Vyborg Place Units - Germans 1 carrier and 3 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Southern France 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Adding units owned by Germans to Baltic States: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 1 mech_infantry EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 4.67 Russians AA : 1.33 British regular : 1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Belarus to Archangel Russians take Archangel from Italians 1 armour moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Novosibirsk to Tsinghai 9 artilleries and 3 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 5 artilleries moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 30 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tsinghai 1 mech_infantry moved from Volgograd to Bryansk Airborne Attack Move - Russians Battle in Bryansk Russians attack with 14 artilleries, 34 infantry and 2 mech_infantrys Germans defend with 3 artilleries Russians roll dice for 14 artilleries, 34 infantry and 2 mech_infantrys in Bryansk, round 2 : 17/50 hits, 13.00 expected hits Germans roll dice for 3 artilleries in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 14 artilleries, 34 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 3 artilleries Battle in Tsinghai Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd 4 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Russia to Rostov 1 aaGun, 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from Belarus to Novgorod 1 infantry moved from Vologda to Smolensk 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 3 mech_infantrys placed in Volgograd 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -1.00 Russians regular : 3.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery moved from 39 Sea Zone to Ceylon 1 artillery moved from Shensi to Tsinghai 1 tactical_bomber moved from Yunnan to Tsinghai 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 2 bombers moved from Shensi to Belarus 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from Philippines to Paulau Island 1 fighter moved from Philippines to Paulau Island 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 1 fighter moved from Yunnan to Tsinghai Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Paulau Island Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Japanese attack with 2 bombers British defend with 1 bomber; Americans defend with 1 bomber Japanese roll dice for 2 bombers in Belarus, round 2 : 2/2 hits, 1.33 expected hits Russians roll dice for 2 bombers in Belarus, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the British and 1 bomber owned by the Americans lost in Belarus Japanese win with 2 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 1 bomber Casualties for British: 1 bomber Non Combat Move - Japanese 2 bombers moved from Belarus to Eastern Poland 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 armour moved from Yunnan to Sikang 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Manchuria to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Manchuria to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : 1.17 Russians regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Wake Island to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Algeria Americans attack with 1 armour, 5 infantry and 3 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 5 infantry and 3 mech_infantrys in Algeria, round 2 : 1/9 hits, 1.83 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from Wake Island to Caroline Islands 3 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Egypt 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Germany to Novgorod 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone Americans undo move 4. 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 2. 1 artillery and 1 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 22 infantry moved from India to Burma 1 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan Combat - British Battle in Burma British attack with 3 artilleries and 22 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 22 infantry in Burma, round 2 : 4/25 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from British Somaliland to 76 Sea Zone 1 marine moved from British Somaliland to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from Kenya to Egypt 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 marines moved from United Kingdom to 110 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 destroyer moved from 110 Sea Zone to 117 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 98 Sea Zone to Alexandria 1 fighter moved from 110 Sea Zone to United Kingdom 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - British 2 fighters and 2 infantry placed in United Kingdom 1 destroyer and 1 transport placed in 98 Sea Zone 1 marine placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,2,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.67 Italians regular : -0.33 Germans AA : -0.17 British regular : -0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Vyborg to Finland 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Holland Belgium to Southern France 2 fighters moved from Western Germany to Southern Italy 1 artillery moved from Tunisia to Libya Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Java Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from Persia to India 1 fighter moved from Persia to Burma 1 fighter moved from Persia to India 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 infantry moved from Ukraine to Rostov 1 bomber moved from Vyborg to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Western Germany to Ukraine 1 bomber moved from Rostov to Ukraine 1 bomber moved from Rostov to Ukraine 2 armour and 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from 112 Sea Zone to Southern Italy 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Normandy Bordeaux to Western Germany 5 armour moved from Vyborg to Finland 1 aaGun and 5 infantry moved from Norway to Finland Place Units - Germans 2 fighters and 1 submarine placed in 110 Sea Zone 1 armour and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Germany 1 infantry placed in Western Germany Germans undo move 4. 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Russia to Baltic States 1 artillery and 7 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 artillery and 3 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Belarus, round 2 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 3 mech_infantrys moved from Volgograd to Kazakhstan 4 infantry moved from Novosibirsk to Kazakhstan 4 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Bryansk 1 submarine moved from 92 Sea Zone to 91 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Volgograd 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.00 Russians regular : 2.50
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Test
[dice 1d6 3d4 7d10] -
1d6: 3
3d4: 1, 3, 3
7d10: 9, 5, 7, 8, 6, 5, 7 -
@Me1945 not sure if you need to use the dicebot for a combat in our game but I think this is the right way to do it.
[dice 10d6<=1]
[dice 10d6<2]
[dice 10d6<=3]
[dice 10d6<4] -
10d6<=1: 2, 1, 4, 3, 3, 1, 1, 4, 3, 1; Hits: 4
10d6<2: 6, 1, 6, 5, 3, 3, 1, 2, 6, 5; Hits: 2
10d6<=3: 3, 5, 2, 6, 4, 5, 1, 3, 1, 6; Hits: 5
10d6<4: 3, 5, 1, 2, 2, 5, 2, 1, 5, 6; Hits: 6 -
should be <= not just <
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@farmboy said in L24 BM4 Me1945 vs farmboy (L+20):
not sure if you need to use the dicebot for a combat in our game
Take Rus6 file and try to take Java and Paulau w/Japan. For some reason it doesn’t roll dice for your guys in the islands.
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@Me1945 I’ve seen that happen once before recently with this version. Definitely can use these dice or there is an option to roll dice in the game too which will eventually get to our email. (I don’t know about you but its taking 2-3 days for dice to appear in my email.
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Java
A: inf/art, ftr,Tac
[dice 4d6<=2]
[dice 1d6<=3]
[dice 1d6<=4] -
4d6<=2: 5, 3, 3, 3; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=4: 4; Hits: 1 -
Java
D:
[dice 2d6<=2] -
2d6<=2: 2, 3; Hits: 1