L24 BM4 Me1945 vs farmboy (L+20)

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour moved from Vyborg to Finland
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 mech_infantry moved from Holland Belgium to Southern France
            2 fighters moved from Western Germany to Southern Italy
            1 artillery moved from Tunisia to Libya
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 34 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to Caroline Islands
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser, 1 marine and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from Persia to India
            1 fighter moved from Persia to Burma
            1 fighter moved from Persia to India
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            2 infantry moved from Ukraine to Rostov
            1 bomber moved from Vyborg to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Western Germany to Ukraine
            1 bomber moved from Rostov to Ukraine
            1 bomber moved from Rostov to Ukraine
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Poland to Eastern Poland
            1 fighter moved from Western Germany to Southern Italy
            2 tactical_bombers moved from 112 Sea Zone to Southern Italy
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Southern Italy
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            5 armour moved from Vyborg to Finland
            1 aaGun and 5 infantry moved from Norway to Finland
    
        Place Units - Germans
            2 fighters and 1 submarine placed in 110 Sea Zone
            1 armour and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Southern France
            3 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 4.
            1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 fighter moved from Russia to Baltic States
            1 artillery and 7 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 artillery and 3 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 7 infantry in Belarus, round 2 : 3/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Bryansk
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            3 mech_infantrys moved from Volgograd to Kazakhstan
            4 infantry moved from Novosibirsk to Kazakhstan
            4 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Bryansk
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            2 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Germans regular : 0.00
    Russians regular : 2.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    Test
    [dice 1d6 3d4 7d10]


  • 1d6: 3
    3d4: 1, 3, 3
    7d10: 9, 5, 7, 8, 6, 5, 7


  • @Me1945 not sure if you need to use the dicebot for a combat in our game but I think this is the right way to do it.

    [dice 10d6<=1]
    [dice 10d6<2]
    [dice 10d6<=3]
    [dice 10d6<4]


  • 10d6<=1: 2, 1, 4, 3, 3, 1, 1, 4, 3, 1; Hits: 4
    10d6<2: 6, 1, 6, 5, 3, 3, 1, 2, 6, 5; Hits: 2
    10d6<=3: 3, 5, 2, 6, 4, 5, 1, 3, 1, 6; Hits: 5
    10d6<4: 3, 5, 1, 2, 2, 5, 2, 1, 5, 6; Hits: 6


  • should be <= not just <

  • '21 '20 '18 '17 '16 '15 '14 '13

    @farmboy said in L24 BM4 Me1945 vs farmboy (L+20):

    not sure if you need to use the dicebot for a combat in our game

    Take Rus6 file and try to take Java and Paulau w/Japan. For some reason it doesn’t roll dice for your guys in the islands.


  • @Me1945 I’ve seen that happen once before recently with this version. Definitely can use these dice or there is an option to roll dice in the game too which will eventually get to our email. (I don’t know about you but its taking 2-3 days for dice to appear in my email.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Java
    A: inf/art, ftr,Tac
    [dice 4d6<=2]
    [dice 1d6<=3]
    [dice 1d6<=4]


  • 4d6<=2: 5, 3, 3, 3; Hits: 0
    1d6<=3: 2; Hits: 1
    1d6<=4: 4; Hits: 1

  • '21 '20 '18 '17 '16 '15 '14 '13

    Java
    D:
    [dice 2d6<=2]


  • 2d6<=2: 2, 3; Hits: 1

  • '21 '20 '18 '17 '16 '15 '14 '13

    Paulau
    A: inf, marine, ftr,Tac
    [dice 2d6<=1]
    [dice 1d6<=2]
    [dice 2d6<=3]
    [dice 1d6<=4]


  • 2d6<=1: 3, 2; Hits: 0
    1d6<=2: 6; Hits: 0
    2d6<=3: 5, 2; Hits: 1
    1d6<=4: 4; Hits: 1

  • '21 '20 '18 '17 '16 '15 '14 '13

    So, Japan lost just 1 inf in Java

  • '21 '20 '18 '17 '16 '15 '14 '13

    Paulau
    D:
    [dice 2d6<=2]


  • 2d6<=2: 2, 3; Hits: 1

Suggested Topics

  • 21
  • 304
  • 65
  • 66
  • 60
  • 150
  • 169
  • 183
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.3k

Users

39.8k

Topics

1.7m

Posts