sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Note to players Germans: <body><b>It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.<br><br>Luftwaffe and Fighter Aces are Now Available.<b></body>
Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
Germans buy 3 GermanUBoats, 1 LuftwaffeAce, 2 Panzer_Grndrss, 1 Repair_BB, 2 WaffenPnzrGrndrs, 2 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 Panzer_Grndrss
2 WaffenPnzrGrndrs placed in Germany
1 Repair_BB placed in 114 Sea Zone
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 114 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
3 GermanUBoats and 2 Wolfpacks moved from 110 Sea Zone to 91 Sea Zone
3 GermanUBoats and 2 Wolfpacks moved from 117 Sea Zone to 109 Sea Zone
3 GermanUBoats and 2 Wolfpacks moved from 107 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter moved from Romania to Bessarabia
2 bombers moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Belarus
EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 armour, 1 elite, 1 infantry and 2 waffen_infantrys moved from Army Group North to Baltic States
EDIT: 1 artillery moved from Army Group North to Baltic States
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Novgorod
EDIT: 1 artillery and 1 waffen_infantry moved from Baltic States to Novgorod
EDIT: 5 infantry moved from Baltic States to Belarus
EDIT: 1 armour moved from Baltic States to Eastern Poland
EDIT: 1 german_para moved from Baltic States to Novgorod
EDIT: 3 infantry moved from Baltic States to Eastern Poland
1 artillery, 1 elite and 7 infantry moved from Karelia to Novgorod
1 elite and 2 infantry moved from Poland to Eastern Poland
2 WaffenPnzrGrndrs moved from Germany to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Combat - Germans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Germans creates battle in territory 125 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Battle in Novgorod
Germans attack with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 2 artilleries, 1 elite, 1 german_para, 6 infantry and 1 waffen_infantry
Russians defend with 1 airfield, 1 harbour, 1 infantry and 1 russian_minor
Some non-combat units are destroyed:
Germans win, taking Novgorod from Russians with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 2 artilleries, 1 elite, 1 german_para, 6 infantry and 1 waffen_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 3 GermanUBoats and 3 Wolfpacks
Americans defend with 2 transports
Germans win with 2 GermanUBoats remaining. Battle score for attacker is 8
Casualties for Americans: 2 transports
Casualties for Germans: 1 GermanUBoat and 3 Wolfpacks
Battle in 109 Sea Zone
Germans attack with 6 GermanUBoats, 5 Wolfpacks, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 2 uk_fighters; French defend with 1 fighter
3 GermanUBoats owned by the Germans submerged
Germans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 3 GermanUBoats, 5 Wolfpacks and 1 tactical_bomber
Casualties for British: 1 destroyer and 2 uk_fighters
Casualties for French: 1 fighter
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 2 WaffenPnzrGrndrs, 1 armour, 1 artillery, 1 elite and 6 infantry
Russians defend with 1 aaGun, 1 artillery and 5 infantry
Germans win, taking Eastern Poland from Russians with 2 WaffenPnzrGrndrs, 1 armour, 1 artillery, 1 elite and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Bulgaria
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 infantry moved from Romania to Bulgaria
3 infantry moved from Finland to Karelia
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Tunisia to Alexandria
1 german_para and 1 infantry moved from Tobruk to Alexandria
EDIT: 3 german_paras moved from Southern Italy to Syria
3 G_air_transports and 3 infantry moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Alexandria
1 G_air_transport moved from Tobruk to Western Germany
1 DAK moved from Tobruk to Alexandria
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Southern France to Normandy Bordeaux
1 Rail and 1 aaGun moved from Germany to Bulgaria
1 fighter moved from Bessarabia to Romania
2 bombers moved from Bessarabia to Romania
1 Rail and 1 elite moved from Germany to Romania
1 tactical_bomber moved from Belarus to Romania
EDIT: 1 waffen_infantry moved from Baltic States to Germany
1 fighter moved from Belarus to Romania
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
Place Units - Germans
3 GermanUBoats placed in 110 Sea Zone
2 Panzer_Grndrss, 2 armour and 1 elite placed in Germany
1 LuftwaffeAce placed in Germany
1 infantry placed in Southern France
1 infantry placed in Western Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Trigger AlliesFtrAce: buyFighterAce added to productionRussians
Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 1 Tank_General, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Greece from Italians
EDIT: Turning off Edit Mode
EDIT: 1 russian_para moved from Rostov to Greece
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 4 infantry moved from Archangel to Belarus
1 elite moved from Smolensk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry; Changer defend
Russians roll dice for 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 5/10 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Novosibirsk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Timguska
1 russian_para moved from Rostov to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 aaGun and 4 infantry moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group
EDIT: 1 1stTankArmy, 1 2ndCorps and 10 infantry moved from 1st Army Group to Bryansk
EDIT: 1 2ndCorps moved from Bryansk to Caucasus
EDIT: 1 1stTankArmy moved from Bryansk to Smolensk
15 infantry moved from Russia to Smolensk
4 infantry moved from Bryansk to Smolensk
1 armour moved from Urals to Samara
1 aaGun and 1 infantry moved from Amur to Buryatia
1 Rail and 1 infantry moved from Russia to Timguska
1 Rail and 1 infantry moved from Russia to Novosibirsk
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 elite moved from Rostov to Caucasus
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from 76 Sea Zone to Italian Somaliland
EDIT: 1 1stCorps, 1 1stTankArmy, 3 guard_infantrys and 7 infantry moved from Smolensk to 1st Army Group
EDIT: 1 1stSovietAG moved from 1st Army Group to Smolensk
2 armour moved from Smolensk to Russia
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Bryansk to Belarus
Place Units - Russians
3 Mass_Tankss, 4 Russian_Rocketss, 1 Tank_General, 6 guard_infantrys and 3 mine_unarmeds placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.67
Hopefully it works ok. I lost connection middle of turn
yea seems ok
@barnee Hmm, I don’t think Russia should be getting +3 for controlling Greece. Only for original Italian, German, or Pro-Axis neutral territories.
yea it’s for somalia.
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 1 Escort, 2 Japan_destroyers, 3 armour, 1 elite, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
3 armour and 1 infantry moved from Tsinghai to Kansu
3 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
2 bombers moved from Yunnan to Kansu
1 artillery and 2 infantry moved from Yunnan to Burma
2 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 armour moved from Kweichow to Kansu
2 artilleries, 1 elite and 2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Caroline Islands to 46 Sea Zone
1 Japan_destroyer moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 pacific_submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 Escort_Convoy and 2 transports
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 Escort_Convoy and 2 transports in 46 Sea Zone, round 2 : 2/3 hits, 0.83 expected hits
1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
1 Escort_Convoy owned by the ANZAC and 2 transports owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for ANZAC: 1 Escort_Convoy and 2 transports
Battle in New Guinea
Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter and 3 infantry
Changer defend; ANZAC defend with 1 aaGun and 4 infantry
ANZAC roll AA dice in New Guinea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 3 infantry in New Guinea, round 2 : 2/8 hits, 2.50 expected hits
ANZAC roll dice for 1 aaGun and 4 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 2 infantry in New Guinea, round 3 : 2/7 hits, 2.33 expected hits
ANZAC roll dice for 3 infantry in New Guinea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in New Guinea
2 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 1 infantry in New Guinea, round 4 : 1/6 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun and 4 infantry
Battle in Kansu
Japanese attack with 4 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 4 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 6/13 hits, 5.33 expected hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Kansu
5 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in 55 Sea Zone
Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 Japan_destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 8/9 hits, 4.33 expected hits
British roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Burma
4 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 4 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from New Guinea to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 elite moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 elite, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 elite and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 Japan_destroyer moved from 34 Sea Zone to 55 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
1 Japan_destroyer moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 Japan_destroyer moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 Japan_destroyer and 1 infantry moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 elite and 5 infantry moved from Japan to 6 Sea Zone
1 Escort_Convoy, 1 elite, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 elite and 5 infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 45 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
3 armour moved from Kiangsu to Kweichow
Place Units - Japanese
1 elite, 1 fighter and 3 infantry placed in Japan
1 factory_minor placed in Shantung
1 harbour placed in Kwangsi
3 armour placed in Kiangsu
1 Escort, 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 65 PUs; end with 65 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.50
ANZAC AA : -0.17
ANZAC regular : 0.50
British regular : 0.67
@barnee Lol I didn’t even know that was possible. I guess Stalin is now bringing out the champagne in Moscow for such a victory :)
yea it’s pretty common oob. Why some people don’t take iraq with UK.
Nippon going ape mode ! When will there thirst for conquest be quenched lol
Ape mode? Not at all! We are just expanding :)
Co-Prosperity :)
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 1 artillery, 3 destroyers, 1 elite, 1 marine and 3 transports; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 Heavy_BB, 1 destroyer, 3 submarines and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
2 usa_fighters moved from Eastern United States to 91 Sea Zone
1 elite moved from Morocco to Algeria
Americans take Algeria from Italians
1 elite moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 elite moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to New Guinea
1 usa_fighter moved from Queensland to 46 Sea Zone
2 NavyFighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters
Germans defend with 2 GermanUBoats
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 Heavy_BB, 1 destroyer and 4 usa_fighters in 91 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 Heavy_BB owned by the Americans
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans win with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 3 GermanUBoats and 1 Wolfpack
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the Americans lost in 109 Sea Zone
2 GermanUBoats owned by the Germans lost in 109 Sea Zone
1 Wolfpack owned by the Germans lost in 109 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is 1
Casualties for Americans: 1 destroyer
Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
Battle in 46 Sea Zone
Americans attack with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; Americans attack with 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber
Changer defend; Japanese defend with 2 artilleries, 1 elite and 1 infantry
Americans roll dice for 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
1 elite owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
1 infantry owned by the Japanese lost in New Guinea
1 usa_fighter owned by the Americans and 1 usa_tactical_bomber owned by the Americans retreated
Japanese win with 2 artilleries and 1 elite remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 elite
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 2 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
1 usa_fighter moved from 46 Sea Zone to Queensland
1 usa_fighter and 1 usa_tactical_bomber moved from New Guinea to 54 Sea Zone
2 NavyFighters moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 NavyFighter and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Hawaiian Islands to Queensland
1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
2 NavyFighters, 1 artillery, 1 carrier, 1 marine, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 Rail and 1 elite moved from Eastern United States to Western United States
1 artillery moved from Central United States to Western United States
2 Rails moved from Eastern United States to Alaska
2 Rails and 2 infantry moved from Alaska to Western United States
1 Rail moved from Eastern United States to Alaska
1 Rail and 1 infantry moved from Alaska to Central United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 Fortification placed in Aleutian Islands
1 Fortification placed in Midway
2 destroyers and 1 transport placed in 101 Sea Zone
1 elite placed in Eastern United States
1 artillery placed in Western United States
2 Escorts, 1 Heavy_BB, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 7 infantry and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: British takes Holland Belgium from Germans
EDIT: Turning off Edit Mode
2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Syria
1 artillery, 2 infantry and 2 uk_armours moved from Trans-Jordan to Syria
5 uk_armours moved from Egypt to Syria
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Southern France
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Southern France
Bombing raid in Southern France causes 0 damage total.
Battle in Syria
British attack with 1 artillery, 2 infantry, 7 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber
Germans defend with 3 german_paras; Italians defend with 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
Italians roll AA dice in Syria : 1/3 hits, 0.50 expected hits
1 uk_fighter owned by the British lost in Syria
British roll dice for 1 artillery, 2 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 3/12 hits, 5.50 expected hits
Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 4 infantry and 3 italian_paras in Syria, round 2 : 3/11 hits, 3.67 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Syria
3 infantry owned by the Italians lost in Syria
British roll dice for 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 4/9 hits, 4.67 expected hits
Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 1 infantry and 3 italian_paras in Syria, round 3 : 1/8 hits, 2.67 expected hits
1 uk_armour owned by the British lost in Syria
1 aaGun owned by the Italians, 1 german_para owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 6 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 4 : 3/8 hits, 4.17 expected hits
Italians roll dice for 3 Italian_LCVs, 2 german_paras and 3 italian_paras in Syria, round 4 : 1/5 hits, 1.67 expected hits
1 uk_armour owned by the British lost in Syria
1 italian_para owned by the Italians and 2 german_paras owned by the Germans lost in Syria
British roll dice for 5 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 5 : 4/7 hits, 3.67 expected hits
Italians roll dice for 3 Italian_LCVs and 2 italian_paras in Syria, round 5 : 1/2 hits, 0.67 expected hits
1 uk_armour owned by the British lost in Syria
2 italian_paras owned by the Italians and 2 Italian_LCVs owned by the Italians lost in Syria
British roll dice for 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 6 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 Italian_LCV in Syria, round 6 : 0/0 hits, 0.00 expected hits
1 Italian_LCV owned by the Italians lost in Syria
British win, taking Syria from Italians with 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 artillery, 2 infantry, 3 uk_armours and 1 uk_fighter
Casualties for Italians: 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
Casualties for Germans: 3 german_paras
Battle in Burma
British attack with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Italians defend with 1 Escort_Convoy and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 1 Escort_Convoy and 1 transport
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to Iraq
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
Place Units - British
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
5 infantry and 1 uk_armour placed in India
3 uk_armours placed in Egypt
2 infantry and 1 uk_armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : -3.00
Japanese regular : -0.33
Germans AA : 0.83
Germans regular : 2.33
British regular : -4.33
Italians AA : 0.50
I just hate it when my Bmbrs get shotdown lol
@VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
We have a question. When you attack a Sea Zone with aircraft and submarines and want to retreat during battle, is it possible to retreat the aircraft and let the submarines stay in that sea zone, if no destroyer is present? TripleA gives the following options.
Retreat:
The submarines retreat and move back to one sea zone where they came from, the aircraft can retreat as usual.Continue:
The submarines are given the option to submerge and stay in the sea zone, while the aircraft have to go through one more round of combat. After that, they can retreat.We are wondering if TripleA does it incorrectly here, and you can retreat aircraft while at the same time submerging your submarines in the same round of combat.
By the rules the decision to retreat is made after casualty selection (Step 6 of the General Combat Sequence). The decision to submerge is made in Step 2 of the (next) General Combat Sequence.
So TripleA indeed handles this unprecisely. In case you decide to retreat you have to retreat with all units.
I just noticed that Celebes is giving +2 instead of +1 when liberarted.
Idk if that’s the case in your game with Panzer, but keep an eye out for it. I will fix for next update.
yea just checked, it was only ANZAC that was coded wrong
so Celebes works correctly for everyone else
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 Escort, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Trans-Jordan from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 armour and 1 artillery moved from Tunisia to Algeria
Combat - Italians
Battle in Greece
Italians attack with 1 Italian_LCV and 2 infantry
Russians defend with 1 russian_para
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians lost in Greece
Italians roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Russians win with 1 russian_para remaining. Battle score for attacker is -9
Casualties for Italians: 1 Italian_LCV and 2 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 6/15 hits, 6.00 expected hits
1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC lost in Egypt
British win with 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 armour and 1 artillery
Americans defend with 1 elite
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 elite in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Algeria
Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 5 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Algeria
Americans win with 1 elite remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 armour moved from Slovakia Hungary to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 italian_paras placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 Escort placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -3.83
Russians regular : 1.00
British regular : 0.00
Lol those Italians didn’t want to put up a good fight.
lol I just added a image to the Game Start Notification. Been meaning to try it :)
Still need to dick with the size, but I think it’ll be cool to have images from The Captain’s Rulebook show up when a Notification fires :)
@VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
Lol those Italians didn’t want to put up a good fight.
yea they want to emigrate to America lol