Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 1 Escort, 2 Japan_destroyers, 3 armour, 1 elite, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
3 armour and 1 infantry moved from Tsinghai to Kansu
3 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
2 bombers moved from Yunnan to Kansu
1 artillery and 2 infantry moved from Yunnan to Burma
2 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 armour moved from Kweichow to Kansu
2 artilleries, 1 elite and 2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Caroline Islands to 46 Sea Zone
1 Japan_destroyer moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 pacific_submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 Escort_Convoy and 2 transports
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 Escort_Convoy and 2 transports in 46 Sea Zone, round 2 : 2/3 hits, 0.83 expected hits
1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
1 Escort_Convoy owned by the ANZAC and 2 transports owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for ANZAC: 1 Escort_Convoy and 2 transports
Battle in New Guinea
Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter and 3 infantry
Changer defend; ANZAC defend with 1 aaGun and 4 infantry
ANZAC roll AA dice in New Guinea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 3 infantry in New Guinea, round 2 : 2/8 hits, 2.50 expected hits
ANZAC roll dice for 1 aaGun and 4 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 2 infantry in New Guinea, round 3 : 2/7 hits, 2.33 expected hits
ANZAC roll dice for 3 infantry in New Guinea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in New Guinea
2 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 1 infantry in New Guinea, round 4 : 1/6 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun and 4 infantry
Battle in Kansu
Japanese attack with 4 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 4 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 6/13 hits, 5.33 expected hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Kansu
5 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in 55 Sea Zone
Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 Japan_destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 8/9 hits, 4.33 expected hits
British roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Burma
4 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 4 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from New Guinea to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 elite moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 elite, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 elite and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 Japan_destroyer moved from 34 Sea Zone to 55 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
1 Japan_destroyer moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 Japan_destroyer moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 Japan_destroyer and 1 infantry moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 elite and 5 infantry moved from Japan to 6 Sea Zone
1 Escort_Convoy, 1 elite, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 elite and 5 infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 45 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
3 armour moved from Kiangsu to Kweichow
Place Units - Japanese
1 elite, 1 fighter and 3 infantry placed in Japan
1 factory_minor placed in Shantung
1 harbour placed in Kwangsi
3 armour placed in Kiangsu
1 Escort, 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 65 PUs; end with 65 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.50
ANZAC AA : -0.17
ANZAC regular : 0.50
British regular : 0.67
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 1 artillery, 3 destroyers, 1 elite, 1 marine and 3 transports; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 Heavy_BB, 1 destroyer, 3 submarines and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
2 usa_fighters moved from Eastern United States to 91 Sea Zone
1 elite moved from Morocco to Algeria
Americans take Algeria from Italians
1 elite moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 elite moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to New Guinea
1 usa_fighter moved from Queensland to 46 Sea Zone
2 NavyFighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters
Germans defend with 2 GermanUBoats
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 Heavy_BB, 1 destroyer and 4 usa_fighters in 91 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 Heavy_BB owned by the Americans
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans win with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 3 GermanUBoats and 1 Wolfpack
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the Americans lost in 109 Sea Zone
2 GermanUBoats owned by the Germans lost in 109 Sea Zone
1 Wolfpack owned by the Germans lost in 109 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is 1
Casualties for Americans: 1 destroyer
Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
Battle in 46 Sea Zone
Americans attack with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; Americans attack with 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber
Changer defend; Japanese defend with 2 artilleries, 1 elite and 1 infantry
Americans roll dice for 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
1 elite owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
1 infantry owned by the Japanese lost in New Guinea
1 usa_fighter owned by the Americans and 1 usa_tactical_bomber owned by the Americans retreated
Japanese win with 2 artilleries and 1 elite remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 elite
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 2 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
1 usa_fighter moved from 46 Sea Zone to Queensland
1 usa_fighter and 1 usa_tactical_bomber moved from New Guinea to 54 Sea Zone
2 NavyFighters moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 NavyFighter and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Hawaiian Islands to Queensland
1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
2 NavyFighters, 1 artillery, 1 carrier, 1 marine, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 Rail and 1 elite moved from Eastern United States to Western United States
1 artillery moved from Central United States to Western United States
2 Rails moved from Eastern United States to Alaska
2 Rails and 2 infantry moved from Alaska to Western United States
1 Rail moved from Eastern United States to Alaska
1 Rail and 1 infantry moved from Alaska to Central United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 Fortification placed in Aleutian Islands
1 Fortification placed in Midway
2 destroyers and 1 transport placed in 101 Sea Zone
1 elite placed in Eastern United States
1 artillery placed in Western United States
2 Escorts, 1 Heavy_BB, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 7 infantry and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: British takes Holland Belgium from Germans
EDIT: Turning off Edit Mode
2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Syria
1 artillery, 2 infantry and 2 uk_armours moved from Trans-Jordan to Syria
5 uk_armours moved from Egypt to Syria
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Southern France
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Southern France
Bombing raid in Southern France causes 0 damage total.
Battle in Syria
British attack with 1 artillery, 2 infantry, 7 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber
Germans defend with 3 german_paras; Italians defend with 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
Italians roll AA dice in Syria : 1/3 hits, 0.50 expected hits
1 uk_fighter owned by the British lost in Syria
British roll dice for 1 artillery, 2 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 3/12 hits, 5.50 expected hits
Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 4 infantry and 3 italian_paras in Syria, round 2 : 3/11 hits, 3.67 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Syria
3 infantry owned by the Italians lost in Syria
British roll dice for 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 4/9 hits, 4.67 expected hits
Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 1 infantry and 3 italian_paras in Syria, round 3 : 1/8 hits, 2.67 expected hits
1 uk_armour owned by the British lost in Syria
1 aaGun owned by the Italians, 1 german_para owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 6 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 4 : 3/8 hits, 4.17 expected hits
Italians roll dice for 3 Italian_LCVs, 2 german_paras and 3 italian_paras in Syria, round 4 : 1/5 hits, 1.67 expected hits
1 uk_armour owned by the British lost in Syria
1 italian_para owned by the Italians and 2 german_paras owned by the Germans lost in Syria
British roll dice for 5 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 5 : 4/7 hits, 3.67 expected hits
Italians roll dice for 3 Italian_LCVs and 2 italian_paras in Syria, round 5 : 1/2 hits, 0.67 expected hits
1 uk_armour owned by the British lost in Syria
2 italian_paras owned by the Italians and 2 Italian_LCVs owned by the Italians lost in Syria
British roll dice for 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 6 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 Italian_LCV in Syria, round 6 : 0/0 hits, 0.00 expected hits
1 Italian_LCV owned by the Italians lost in Syria
British win, taking Syria from Italians with 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 artillery, 2 infantry, 3 uk_armours and 1 uk_fighter
Casualties for Italians: 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
Casualties for Germans: 3 german_paras
Battle in Burma
British attack with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Italians defend with 1 Escort_Convoy and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 1 Escort_Convoy and 1 transport
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to Iraq
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
Place Units - British
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
5 infantry and 1 uk_armour placed in India
3 uk_armours placed in Egypt
2 infantry and 1 uk_armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : -3.00
Japanese regular : -0.33
Germans AA : 0.83
Germans regular : 2.33
British regular : -4.33
Italians AA : 0.50
We have a question. When you attack a Sea Zone with aircraft and submarines and want to retreat during battle, is it possible to retreat the aircraft and let the submarines stay in that sea zone, if no destroyer is present? TripleA gives the following options.
Retreat:
The submarines retreat and move back to one sea zone where they came from, the aircraft can retreat as usual.
Continue:
The submarines are given the option to submerge and stay in the sea zone, while the aircraft have to go through one more round of combat. After that, they can retreat.
We are wondering if TripleA does it incorrectly here, and you can retreat aircraft while at the same time submerging your submarines in the same round of combat.
By the rules the decision to retreat is made after casualty selection (Step 6 of the General Combat Sequence). The decision to submerge is made in Step 2 of the (next) General Combat Sequence.
So TripleA indeed handles this unprecisely. In case you decide to retreat you have to retreat with all units.
Round: 6
Purchase Units - Italians
Italians buy 1 Escort, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Trans-Jordan from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 armour and 1 artillery moved from Tunisia to Algeria
Combat - Italians
Battle in Greece
Italians attack with 1 Italian_LCV and 2 infantry
Russians defend with 1 russian_para
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians lost in Greece
Italians roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Russians win with 1 russian_para remaining. Battle score for attacker is -9
Casualties for Italians: 1 Italian_LCV and 2 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 6/15 hits, 6.00 expected hits
1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC lost in Egypt
British win with 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 armour and 1 artillery
Americans defend with 1 elite
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 elite in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Algeria
Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 5 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Algeria
Americans win with 1 elite remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 armour moved from Slovakia Hungary to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 italian_paras placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 Escort placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 Escort_Convoy and 2 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Changer defend; Japanese defend with 2 artilleries and 1 elite
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
2 artilleries owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in New Guinea
1 elite owned by the Japanese lost in New Guinea
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 1 elite
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - French
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)
Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)
Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.
Round: 5
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Livonia to Karelia
4 artilleries moved from Karelia to Livonia
10 infantry moved from Karelia to Moscow
1 fighter moved from Karelia to Moscow
18 infantry moved from Belarus to Moscow
1 artillery moved from Belarus to Moscow
1 fighter moved from Belarus to Moscow
6 artilleries moved from Belarus to Ukraine
1 fighter moved from Belarus to Silesia
5 infantry moved from Silesia to Hanover
7 infantry moved from Hanover to Ruhr
9 artilleries and 10 infantry moved from Alsace to Ruhr
14 infantry and 1 tank moved from Berlin to Hanover
1 infantry moved from Silesia to Galicia
1 infantry moved from Poland to Livonia
1 infantry moved from Livonia to Karelia
9 infantry moved from Poland to Ukraine
1 artillery and 1 infantry moved from Angola to South West Africa
1 fighter moved from Hanover to Ruhr
Combat - Germans
Germans creates battle in territory Angola
Battle in Moscow
Germans attack with 1 artillery, 2 fighters and 28 infantry
Russians defend with 17 artilleries, 1 factory and 33 infantry
Germans roll dice for 1 artillery, 2 fighters and 28 infantry in Moscow, round 2 : 10/31 hits, 10.83 expected hits
Russians roll dice for 17 artilleries and 33 infantry in Moscow, round 2 : 29/50 hits, 25.00 expected hits
2 fighters owned by the Germans and 27 infantry owned by the Germans lost in Moscow
10 infantry owned by the Russians lost in Moscow
Russians and Germans reach a stalemate
. Battle score for attacker is -63
Casualties for Germans: 2 fighters and 27 infantry
Casualties for Russians: 10 infantry
Battle in Livonia
Germans attack with 4 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 2 infantry in Livonia, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Livonia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Livonia
Germans win, taking Livonia from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 artilleries and 9 infantry; AustroHungarians loiter and taunt
Russians defend with 4 infantry
Germans roll dice for 6 artilleries and 9 infantry in Ukraine, round 2 : 8/15 hits, 7.00 expected hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 4/4 hits, 2.00 expected hits
4 infantry owned by the Germans lost in Ukraine
4 infantry owned by the Russians lost in Ukraine
Germans win with 6 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Combat Move - Germans
Place Units - Germans
1 fighter, 13 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Round: 4
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to West Europe
1 armour moved from East Europe to Caucasus
Germans take Ukraine S.S.R. from Russians
Germans take Caucasus from Russians
3 fighters moved from East Europe to West Europe
1 fighter moved from South Europe to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 4 fighters and 4 infantry
Americans defend with 1 aaGun and 3 infantry
Americans roll AA dice in West Europe : 0/4 hits, 0,67 expected hits
Germans roll dice for 4 fighters and 4 infantry in West Europe, round 2 : 1/8 hits, 2,67 expected hits
Americans roll dice for 3 infantry in West Europe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in West Europe
1 infantry owned by the Americans lost in West Europe
Germans roll dice for 4 fighters and 3 infantry in West Europe, round 3 : 4/7 hits, 2,50 expected hits
Americans roll dice for 2 infantry in West Europe, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in West Europe
Germans win, taking West Europe from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 fighter moved from West Europe to South Europe
3 fighters moved from West Europe to East Europe
3 infantry moved from Germany to East Europe
1 armour moved from Germany to South Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Morning. I am sorry, as I did this before work yesterday, but seem to have forgotten to post it. Have a good weekend. I cannot play at all today, as we have lots on.
Round: 17
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
15 infantry moved from Ruhr to Belgium
13 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Berlin to Kiel
2 infantry moved from Berlin to Silesia
13 infantry moved from Berlin to Hanover
2 infantry moved from Silesia to Galicia
2 infantry moved from Galicia to Ukraine
4 artilleries and 4 infantry moved from Romania to Ukraine
2 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Moscow to Ukraine
Combat - Germans
Germans creates battle in territory Alsace
Germans creates battle in territory Bulgaria
Battle in Belgium
Germans attack with 7 artilleries, 1 fighter and 16 infantry
British defend with 7 infantry; French defend with 9 artilleries and 1 infantry; Americans defend with 4 infantry
Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belgium, round 2 : 11/24 hits, 11.50 expected hits
French roll dice for 9 artilleries and 12 infantry in Belgium, round 2 : 12/21 hits, 10.50 expected hits
12 infantry owned by the Germans lost in Belgium
4 infantry owned by the Americans and 7 infantry owned by the British lost in Belgium
French and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 12 infantry
Casualties for British: 7 infantry
Casualties for Americans: 4 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
Russians take East Europe from Germans
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 3 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 3 infantry
EDIT: Adding units owned by Americans to Russia: 1 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 armour
EDIT: Adding units owned by Americans to Russia: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Kazakh S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Karelia S.S.R. to Caucasus
3 infantry moved from Russia to Novosibirsk
Place Units - Russians
5 infantry placed in Russia
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 3.
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 infantry
EDIT: Adding units owned by Americans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
@dawgoneit this has been a pretty good game. It took the axis 19 rounds to take Moscow and now UK and US are strong as hell. I’ve never had a game where there was so much combat in France!
Round: 18
Combat Move - Germans
4 Tanks moved from E.Romania to Bulgaria
1 Elite and 13 Infantrys moved from Serbia to Bulgaria
9 Infantrys and 1 Mech.Inf moved from Georgia to Erzurum
10 Mech.Infs moved from Astrakhan to Erzurum
5 Infantrys moved from Saratov to Kuybyshev
1 Bomber moved from Stalingrad to Erzurum
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Stalingrad to Georgia
10 Infantrys moved from Moscow to Gorky
2 Tanks moved from Arkhangelsk to Perm
2 Adv.Fighters moved from Perm to Azerbaijan
1 Artillery and 1 Infantry moved from Astrakhan to Azerbaijan
3 Infantrys moved from Surgut to Perm
2 S.Submarines moved from 32 Sea Zone to 30 Sea Zone
1 Infantry moved from Navarre to Leon
Germans take Leon from Americans
8 Infantrys moved from Navarre to La Mancha
1 Elite and 4 Infantrys moved from Aragon to La Mancha
2 Adv.Fighters and 2 JetFighters moved from 43 Sea Zone to 42 Sea Zone
2 Transports moved from 19 Sea Zone to 18 Sea Zone
2 Artillerys and 2 Infantrys moved from Wales to 18 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 18 Sea Zone to 19 Sea Zone
2 Artillerys and 2 Infantrys moved from 19 Sea Zone to Navarre
7 Infantrys moved from Orleanais to Aquitaine
5 Infantrys moved from Languedoc to Aragon
6 Bombers moved from Languedoc to Andalusia
1 S.Submarine moved from 19 Sea Zone to 20 Sea Zone
1 Infantry moved from Normandy to 20 Sea Zone
1 Infantry and 1 S.Submarine moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Navarre
1 Transport moved from 21 Sea Zone to 22 Sea Zone
1 Artillery and 1 Elite moved from Oslo to 22 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Artillery and 1 Elite moved from 21 Sea Zone to Manchester
1 Mech.Inf moved from Bavaria to Languedoc
5 Mech.Infs moved from Bohemia to Bulgaria
1 Bomber moved from Warsaw to Bulgaria
4 Mech.Infs moved from Leningrad to Kursk
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 1 Battleship, 2 Destroyers, 2 Elites, 47 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Andalusia
Bombing raid in Andalusia rolls: 6,3,2,2,3,2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Azerbaijan
Germans attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Azerbaijan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Azerbaijan
1 Infantry owned by the Russians lost in Azerbaijan
Germans win, taking Azerbaijan from Russians with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Erzurum
Germans attack with 1 Bomber, 9 Infantrys and 11 Mech.Infs
British defend with 1 Artillery
Germans roll dice for 1 Bomber, 9 Infantrys and 11 Mech.Infs in Erzurum, round 2 : 5/21 hits, 7.33 expected hits
French roll dice for 1 Artillery in Erzurum, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Erzurum
1 Artillery owned by the British lost in Erzurum
Germans win, taking Erzurum from French with 1 Bomber, 8 Infantrys and 11 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for British: 1 Artillery
Battle in 42 Sea Zone
Germans attack with 2 Adv.Fighters and 2 JetFighters
French defend with 1 Submarine
Germans roll dice for 2 Adv.Fighters and 2 JetFighters in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 Submarine owned by the French lost in 42 Sea Zone
Germans win with 2 Adv.Fighters and 2 JetFighters remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Non Combat Move - Germans
2 Adv.Fighters and 2 JetFighters moved from 42 Sea Zone to 43 Sea Zone
6 Bombers moved from Andalusia to Languedoc
1 AAGun moved from Orleanais to Aquitaine
1 AAGun moved from Aragon to La Mancha
2 Adv.Fighters moved from Normandy to 19 Sea Zone
1 S.Submarine moved from 19 Sea Zone to 18 Sea Zone
2 S.Submarines moved from 30 Sea Zone to 17 Sea Zone
1 Destroyer moved from 19 Sea Zone to 17 Sea Zone
1 Bomber moved from Erzurum to Georgia
2 Adv.Fighters moved from Azerbaijan to Astrakhan
1 AAGun moved from Venetia to Croatia
5 Infantrys moved from Croatia to Serbia
3 Infantrys moved from Venetia to Croatia
1 Infantry moved from Tuscany to Venetia
2 Infantrys moved from Rome to Tuscany
1 AAGun moved from Saratov to Astrakhan
1 AAGun moved from Burgundy to Languedoc
1 AAGun moved from Smolensk to Kursk
Place Units - Germans
2 S.Submarines placed in 18 Sea Zone
2 Elites placed in Wales
1 Battleship and 1 Destroyer placed in 43 Sea Zone
2 Adv.Fighters placed in Normandy
1 Infantry placed in Normandy
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
4 Infantrys placed in Warsaw
3 Infantrys placed in Bavaria
1 Destroyer placed in 18 Sea Zone
8 Infantrys placed in Paris
5 Infantrys placed in Bohemia
4 Infantrys placed in Rhine
6 Infantrys placed in Hamburg
1 Infantry placed in Leningrad
Turn Complete - Germans
Germans collect 180 PUs; end with 180 PUs