#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain


  • @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Trigger AlliesFtrAce: buyFighterAce added to productionRussians
            Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 1 Tank_General, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Greece from Italians
                EDIT: Turning off Edit Mode
            EDIT: 1 russian_para moved from Rostov to Greece
            1 fighter moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 artillery and 4 infantry moved from Archangel to Belarus
            1 elite moved from Smolensk to Belarus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Changer loiter and taunt; Russians attack with 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 infantry; Changer defend
                    Russians roll dice for 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 5/10 hits, 3.33 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Russians
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Novosibirsk
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Timguska
            1 russian_para moved from Rostov to Caucasus
            1 infantry moved from Caucasus to Kazakhstan
            1 aaGun and 4 infantry moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group
            EDIT: 1 1stTankArmy, 1 2ndCorps and 10 infantry moved from 1st Army Group to Bryansk
            EDIT: 1 2ndCorps moved from Bryansk to Caucasus
            EDIT: 1 1stTankArmy moved from Bryansk to Smolensk
            15 infantry moved from Russia to Smolensk
            4 infantry moved from Bryansk to Smolensk
            1 armour moved from Urals to Samara
            1 aaGun and 1 infantry moved from Amur to Buryatia
            1 Rail and 1 infantry moved from Russia to Timguska
            1 Rail and 1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Vologda to Nenetsia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 elite moved from Rostov to Caucasus
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Samara
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 armour moved from 76 Sea Zone to Italian Somaliland
            EDIT: 1 1stCorps, 1 1stTankArmy, 3 guard_infantrys and 7 infantry moved from Smolensk to 1st Army Group
            EDIT: 1 1stSovietAG moved from 1st Army Group to Smolensk
            2 armour moved from Smolensk to Russia
            1 aaGun moved from Archangel to Smolensk
            1 aaGun moved from Bryansk to Belarus
    
        Place Units - Russians
            3 Mass_Tankss, 4 Russian_Rocketss, 1 Tank_General, 6 guard_infantrys and 3 mine_unarmeds placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 1.67
    

    EXP Game 5 Victory R 6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Hopefully it works ok. I lost connection middle of turn

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea seems ok


  • @barnee Hmm, I don’t think Russia should be getting +3 for controlling Greece. Only for original Italian, German, or Pro-Axis neutral territories.


  • @VictoryFirst

    yea it’s for somalia.


  • Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
            Japanese buy 1 Escort, 2 Japan_destroyers, 3 armour, 1 elite, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            3 armour and 1 infantry moved from Tsinghai to Kansu
            3 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
            1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
            2 bombers moved from Yunnan to Kansu
            1 artillery and 2 infantry moved from Yunnan to Burma
            2 fighters and 3 tactical_bombers moved from Yunnan to Burma
            1 fighter moved from Kweichow to Burma
            1 armour moved from Kweichow to Kansu
            2 artilleries, 1 elite and 2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Philippines to 35 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from Caroline Islands to 46 Sea Zone
            1 Japan_destroyer moved from 45 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to New Guinea
            1 fighter moved from 45 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 pacific_submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 Japan_destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 Escort_Convoy and 2 transports
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 Escort_Convoy and 2 transports in 46 Sea Zone, round 2 : 2/3 hits, 0.83 expected hits
                    1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    1 Escort_Convoy owned by the ANZAC and 2 transports owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for ANZAC: 1 Escort_Convoy and 2 transports
            Battle in New Guinea
                Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter and 3 infantry
                Changer defend; ANZAC defend with 1 aaGun and 4 infantry
                    ANZAC roll AA dice in New Guinea : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 3 infantry in New Guinea, round 2 : 2/8 hits, 2.50 expected hits
                    ANZAC roll dice for 1 aaGun and 4 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
                    Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 2 infantry in New Guinea, round 3 : 2/7 hits, 2.33 expected hits
                    ANZAC roll dice for 3 infantry in New Guinea, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    2 infantry owned by the ANZAC lost in New Guinea
                    Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 1 infantry in New Guinea, round 4 : 1/6 hits, 2.17 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 aaGun and 4 infantry
            Battle in Kansu
                Japanese attack with 4 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 4 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 6/13 hits, 5.33 expected hits
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    5 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 2 submarines
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in Burma
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 4 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 8/9 hits, 4.33 expected hits
                    British roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Burma
                    4 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for British: 4 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
                Americans defend with 1 Escort
                    Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            1 fighter moved from 55 Sea Zone to Caroline Islands
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from New Guinea to 45 Sea Zone
            1 fighter moved from 55 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 elite moved from Guam to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
            1 elite and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 Japan_destroyer moved from 34 Sea Zone to 55 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 Japan_destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 Japan_destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 22 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 elite and 5 infantry moved from Japan to 6 Sea Zone
            1 Escort_Convoy, 1 elite, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 elite and 5 infantry moved from 36 Sea Zone to French Indo China
            4 transports moved from 45 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Burma to Yunnan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            3 armour moved from Kiangsu to Kweichow
    
        Place Units - Japanese
            1 elite, 1 fighter and 3 infantry placed in Japan
            1 factory_minor placed in Shantung
            1 harbour placed in Kwangsi
            3 armour placed in Kiangsu
            1 Escort, 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 65 PUs; end with 65 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs
            Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : 2.50
    ANZAC AA : -0.17
    ANZAC regular : 0.50
    British regular : 0.67
    

    exp-game-5-victory-J6.tsvg


  • @barnee Lol I didn’t even know that was possible. I guess Stalin is now bringing out the champagne in Moscow for such a victory :)


  • @VictoryFirst

    yea it’s pretty common oob. Why some people don’t take iraq with UK.

    Nippon going ape mode ! When will there thirst for conquest be quenched lol


  • Ape mode? Not at all! We are just expanding :)


  • @VictoryFirst

    Co-Prosperity :)


  • @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Americans
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Americans buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 1 artillery, 3 destroyers, 1 elite, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 103 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 Heavy_BB, 1 destroyer, 3 submarines and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from Eastern United States to 91 Sea Zone
            1 elite moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 elite moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 elite moved from 46 Sea Zone to New Guinea
            1 artillery moved from 46 Sea Zone to New Guinea
            1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to New Guinea
            1 usa_fighter moved from Queensland to 46 Sea Zone
            2 NavyFighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters
                Germans defend with 2 GermanUBoats
                    Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 1 Heavy_BB, 1 destroyer and 4 usa_fighters in 91 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
                    Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                Americans win with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 2 GermanUBoats
            Battle in 109 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                    Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                    2 GermanUBoats owned by the Germans lost in 109 Sea Zone
                    1 Wolfpack owned by the Germans lost in 109 Sea Zone
                Germans and Americans reach a stalemate
                . Battle score for attacker is 1
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
            Battle in 46 Sea Zone
                Americans attack with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in New Guinea
                Changer loiter and taunt; Americans attack with 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber
                Changer defend; Japanese defend with 2 artilleries, 1 elite and 1 infantry
                    Americans roll dice for 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
                    1 elite owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
                    1 infantry owned by the Japanese lost in New Guinea
                1 usa_fighter owned by the Americans and 1 usa_tactical_bomber owned by the Americans retreated
                Japanese win with 2 artilleries and 1 elite remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 elite
                Casualties for Japanese: 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 2 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
            1 usa_fighter moved from 46 Sea Zone to Queensland
            1 usa_fighter and 1 usa_tactical_bomber moved from New Guinea to 54 Sea Zone
            2 NavyFighters moved from 46 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 NavyFighter and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from Hawaiian Islands to Queensland
            1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 marine moved from Western United States to 10 Sea Zone
            2 NavyFighters, 1 artillery, 1 carrier, 1 marine, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 Rail and 1 elite moved from Eastern United States to Western United States
            1 artillery moved from Central United States to Western United States
            2 Rails moved from Eastern United States to Alaska
            2 Rails and 2 infantry moved from Alaska to Western United States
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 infantry moved from Alaska to Central United States
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 Fortification placed in Aleutian Islands
            1 Fortification placed in Midway
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 elite placed in Eastern United States
            1 artillery placed in Western United States
            2 Escorts, 1 Heavy_BB, 1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 7 infantry and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
                EDIT: British takes Holland Belgium from Germans
                EDIT: Turning off Edit Mode
            2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
            3 infantry moved from India to Burma
            2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Syria
            1 artillery, 2 infantry and 2 uk_armours moved from Trans-Jordan to Syria
            5 uk_armours moved from Egypt to Syria
            1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 bomber moved from United Kingdom to Southern France
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
    
        Combat - British
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
                1 bomber owned by the British killed by AA in Southern France
                Bombing raid in Southern France causes 0 damage total. 
            Battle in Syria
                British attack with 1 artillery, 2 infantry, 7 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber
                Germans defend with 3 german_paras; Italians defend with 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
                    Italians roll AA dice in Syria : 1/3 hits, 0.50 expected hits
                    1 uk_fighter owned by the British lost in Syria
                    British roll dice for 1 artillery, 2 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 3/12 hits, 5.50 expected hits
                    Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 4 infantry and 3 italian_paras in Syria, round 2 : 3/11 hits, 3.67 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Syria
                    3 infantry owned by the Italians lost in Syria
                    British roll dice for 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 1 infantry and 3 italian_paras in Syria, round 3 : 1/8 hits, 2.67 expected hits
                    1 uk_armour owned by the British lost in Syria
                    1 aaGun owned by the Italians, 1 german_para owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
                    British roll dice for 6 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 4 : 3/8 hits, 4.17 expected hits
                    Italians roll dice for 3 Italian_LCVs, 2 german_paras and 3 italian_paras in Syria, round 4 : 1/5 hits, 1.67 expected hits
                    1 uk_armour owned by the British lost in Syria
                    1 italian_para owned by the Italians and 2 german_paras owned by the Germans lost in Syria
                    British roll dice for 5 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 5 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 3 Italian_LCVs and 2 italian_paras in Syria, round 5 : 1/2 hits, 0.67 expected hits
                    1 uk_armour owned by the British lost in Syria
                    2 italian_paras owned by the Italians and 2 Italian_LCVs owned by the Italians lost in Syria
                    British roll dice for 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 6 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 1 Italian_LCV in Syria, round 6 : 0/0 hits, 0.00 expected hits
                    1 Italian_LCV owned by the Italians lost in Syria
                British win, taking Syria from Italians with 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 1 artillery, 2 infantry, 3 uk_armours and 1 uk_fighter
                Casualties for Italians: 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
                Casualties for Germans: 3 german_paras
            Battle in Burma
                British attack with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 98 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Italians defend with 1 Escort_Convoy and 1 transport
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Italians: 1 Escort_Convoy and 1 transport
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Egypt
            2 Rails and 2 infantry moved from Union of South Africa to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
    
        Place Units - British
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            1 destroyer placed in 106 Sea Zone
            5 infantry and 1 uk_armour placed in India
            3 uk_armours placed in Egypt
            2 infantry and 1 uk_armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
            British collect 44 PUs (1 lost to blockades); end with 44 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Italians regular : -3.00
    Japanese regular : -0.33
    Germans AA : 0.83
    Germans regular : 2.33
    British regular : -4.33
    Italians AA : 0.50
    

    EXP Game 5 Victory UK 6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I just hate it when my Bmbrs get shotdown lol


  • @VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:

    @Panther

    We have a question. When you attack a Sea Zone with aircraft and submarines and want to retreat during battle, is it possible to retreat the aircraft and let the submarines stay in that sea zone, if no destroyer is present? TripleA gives the following options.

    Retreat:
    The submarines retreat and move back to one sea zone where they came from, the aircraft can retreat as usual.

    Continue:
    The submarines are given the option to submerge and stay in the sea zone, while the aircraft have to go through one more round of combat. After that, they can retreat.

    We are wondering if TripleA does it incorrectly here, and you can retreat aircraft while at the same time submerging your submarines in the same round of combat.

    By the rules the decision to retreat is made after casualty selection (Step 6 of the General Combat Sequence). The decision to submerge is made in Step 2 of the (next) General Combat Sequence.

    So TripleA indeed handles this unprecisely. In case you decide to retreat you have to retreat with all units.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I just noticed that Celebes is giving +2 instead of +1 when liberarted.

    Idk if that’s the case in your game with Panzer, but keep an eye out for it. I will fix for next update.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea just checked, it was only ANZAC that was coded wrong

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    so Celebes works correctly for everyone else


  • Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 Escort, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Trans-Jordan from British
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 italian_para moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 bomber and 1 fighter moved from Tobruk to Egypt
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
            1 armour and 1 artillery moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 Italian_LCV and 2 infantry
                Russians defend with 1 russian_para
                    Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 4 : 1/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians lost in Greece
                    Italians roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                Russians win with 1 russian_para remaining. Battle score for attacker is -9
                Casualties for Italians: 1 Italian_LCV and 2 infantry
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 6/15 hits, 6.00 expected hits
                    1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    2 infantry owned by the ANZAC lost in Egypt
                British win with 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -22
                Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Algeria
                Italians attack with 1 armour and 1 artillery
                Americans defend with 1 elite
                    Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 elite in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Algeria
                    Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 elite in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 elite in Algeria, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 elite in Algeria, round 5 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Italians lost in Algeria
                Americans win with 1 elite remaining. Battle score for attacker is -9
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 armour moved from Slovakia Hungary to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 italian_paras placed in Southern Italy
            1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            1 Escort placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -3.83
    Russians regular : 1.00
    British regular : 0.00
    

    exp-game-5-victory-i6.tsvg

    Lol those Italians didn’t want to put up a good fight.


  • @VictoryFirst

    lol I just added a image to the Game Start Notification. Been meaning to try it :)

    Screenshot from 2024-06-23 14-34-53.png

    Still need to dick with the size, but I think it’ll be cool to have images from The Captain’s Rulebook show up when a Notification fires :)


  • @VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:

    Lol those Italians didn’t want to put up a good fight.

    yea they want to emigrate to America lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    cheese and rice. There all dead. No air force anymore either.

    Maybe triplea did get hacked lol

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