We have a question. When you attack a Sea Zone with aircraft and submarines and want to retreat during battle, is it possible to retreat the aircraft and let the submarines stay in that sea zone, if no destroyer is present? TripleA gives the following options.
Retreat:
The submarines retreat and move back to one sea zone where they came from, the aircraft can retreat as usual.
Continue:
The submarines are given the option to submerge and stay in the sea zone, while the aircraft have to go through one more round of combat. After that, they can retreat.
We are wondering if TripleA does it incorrectly here, and you can retreat aircraft while at the same time submerging your submarines in the same round of combat.
By the rules the decision to retreat is made after casualty selection (Step 6 of the General Combat Sequence). The decision to submerge is made in Step 2 of the (next) General Combat Sequence.
So TripleA indeed handles this unprecisely. In case you decide to retreat you have to retreat with all units.
Round: 6
Purchase Units - Italians
Italians buy 1 Escort, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Trans-Jordan from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 armour and 1 artillery moved from Tunisia to Algeria
Combat - Italians
Battle in Greece
Italians attack with 1 Italian_LCV and 2 infantry
Russians defend with 1 russian_para
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians lost in Greece
Italians roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Russians win with 1 russian_para remaining. Battle score for attacker is -9
Casualties for Italians: 1 Italian_LCV and 2 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 6/15 hits, 6.00 expected hits
1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC lost in Egypt
British win with 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 armour and 1 artillery
Americans defend with 1 elite
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 elite in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Algeria
Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 5 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Algeria
Americans win with 1 elite remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 armour moved from Slovakia Hungary to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 italian_paras placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 Escort placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 Escort_Convoy and 2 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Changer defend; Japanese defend with 2 artilleries and 1 elite
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
2 artilleries owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in New Guinea
1 elite owned by the Japanese lost in New Guinea
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 1 elite
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - French
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)
Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)
Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.
@barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)
well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol
The race is getting rained on, so i figured i’d check out the soccer lol
I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.
Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.
I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.
Round: 5
Purchase Units - Ottomans
Ottomans buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Ottomans
4 artilleries moved from Trans-Jordan to Egypt
Ottomans take Egypt from British
8 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syrian Desert to Arabia
Ottomans take Arabia from British
1 infantry moved from Ankara to Smyrna
10 infantry moved from Trans-Jordan to Smyrna
5 infantry moved from Constantinople to Smyrna
Combat - Ottomans
Combat Move - Ottomans
Place Units - Ottomans
5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 19 PUs; end with 21 PUs
I intended to get a CV for the East this go ; decided was too late .
Not happy with the see sawing of my US fkeet in thr Pacific too: Far too defensive for my liking.
I am no coward , when it comes to naval showdowns and I look for that Trafalgar moment . My friends know not to give me half a chance , odds wise, so this version (and you) is frustrating.
Round: 2
Combat Move - French
1 Infantry moved from Normandy to Orleanais
1 Artillery moved from Paris to Orleanais
1 Fighter moved from Paris to Orleanais
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 14 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Orleanais
French attack with 1 Artillery, 1 Fighter and 1 Infantry
Italians defend with 1 Tank
French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 Tank in Orleanais, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Orleanais
French win, taking Orleanais from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 Tank
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
1 Infantry owned by the Neutral lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - French
1 Infantry moved from W.Morocco to E.Morocco
1 Fighter moved from Orleanais to Paris
Place Units - French
2 ArmoredCars placed in Syria
1 Elite and 3 Infantrys placed in E.Morocco
1 Adv.Fighter and 7 Infantrys placed in Paris
3 Infantrys placed in Normandy
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 43 PUs; end with 43 PUs
Round: 17
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
15 infantry moved from Ruhr to Belgium
13 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Berlin to Kiel
2 infantry moved from Berlin to Silesia
13 infantry moved from Berlin to Hanover
2 infantry moved from Silesia to Galicia
2 infantry moved from Galicia to Ukraine
4 artilleries and 4 infantry moved from Romania to Ukraine
2 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Moscow to Ukraine
Combat - Germans
Germans creates battle in territory Alsace
Germans creates battle in territory Bulgaria
Battle in Belgium
Germans attack with 7 artilleries, 1 fighter and 16 infantry
British defend with 7 infantry; French defend with 9 artilleries and 1 infantry; Americans defend with 4 infantry
Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belgium, round 2 : 11/24 hits, 11.50 expected hits
French roll dice for 9 artilleries and 12 infantry in Belgium, round 2 : 12/21 hits, 10.50 expected hits
12 infantry owned by the Germans lost in Belgium
4 infantry owned by the Americans and 7 infantry owned by the British lost in Belgium
French and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 12 infantry
Casualties for British: 7 infantry
Casualties for Americans: 4 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Round: 8
Purchase Units - British
British buy 1 armour and 6 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R.
6 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 armour moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 infantry moved from Italian East Africa to Anglo Sudan Egypt
1 bomber moved from Anglo Sudan Egypt to South Europe
3 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 fighter moved from Anglo Sudan Egypt to Syria Jordan
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
Combat - British
Strategic bombing raid in South Europe
Germans roll AA dice in South Europe : 0/1 hits, 0.17 expected hits
Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Syria Jordan
British attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Syria Jordan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Syria Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria Jordan
1 infantry owned by the Japanese lost in Syria Jordan
British win, taking Syria Jordan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Syria Jordan to Karelia S.S.R.
1 bomber moved from South Europe to Karelia S.S.R.
1 battleship, 1 carrier and 1 transport moved from West Spain Sea Zone to North Sea Zone
1 armour and 6 infantry moved from United Kingdom to North Sea Zone
1 armour, 1 battleship, 1 carrier, 6 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone
1 armour and 6 infantry moved from Baltic Sea Zone to Karelia S.S.R.
1 infantry moved from Algeria to French Equatorial Africa
Place Units - British
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : -0.17
British regular : -0.17
@dawgoneit The axis have definitely taken the lead. When you took out the Italian fleet you probably should have moved the US fleet into the med and taken Tunis and Tobruk… you might have secured North Africa if you had done that.
If you wish to quit this one and start another we can do that!
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