• @Colt45554

    russia.tsvg

    Game History

    Round: 10
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 4,1,4 and gets 0 hits
    
        Combat Move - Russia
            14 conscripts, 4 field_guns, 3 heavy_guns and 3 infantry moved from Azerbaijan to Georgia
            4 conscripts, 2 field_guns and 1 infantry moved from Caucasus to Georgia
            2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Finland to Norway
            8 conscripts moved from Sweden to Norway
            5 infantry moved from Sweden to Norway
            2 field_guns moved from Sweden to Norway
            1 heavy_gun moved from Sweden to Norway
            1 infantry moved from Sweden to Norway
            10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry moved from Sweden to Oslo
            1 fighter moved from St. Petersburg to Lithuania
            2 conscripts moved from Latvia to Lithuania
            1 fighter moved from Belarus to Odessa
            2 conscripts moved from Kiev to Odessa
            1 field_gun moved from Belarus to Odessa
            1 fighter moved from Bratsk to Khabarovsk
            1 conscript moved from Primorsky to Khabarovsk
    
        Purchase Units - Russia
            Russia buy 17 conscripts, 4 field_guns, 1 fighter, 5 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Oslo
                Russia attack with 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry
                Germany defend with 1 infantry and 1 stormtruppen
                    Russia roll dice for 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry in Oslo, round 2 : 6/12 hits, 3.67 expected hits
                    Germany roll dice for 1 infantry and 1 stormtruppen in Oslo, round 2 : 1/2 hits, 0.67 expected hits
                    1 conscript owned by the Russia lost in Oslo
                    1 stormtruppen owned by the Germany and 1 infantry owned by the Germany lost in Oslo
                Russia win, taking Oslo from Germany with 9 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Russia: 1 conscript
                Casualties for Germany: 1 infantry and 1 stormtruppen
            Battle in Norway
                Russia attack with 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry
                Germany defend with 1 infantry and 1 stormtruppen
                    Russia roll dice for 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry in Norway, round 2 : 5/12 hits, 3.67 expected hits
                    Germany roll dice for 1 infantry and 1 stormtruppen in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    1 stormtruppen owned by the Germany and 1 infantry owned by the Germany lost in Norway
                Russia win, taking Norway from Germany with 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry and 1 stormtruppen
            Battle in Khabarovsk
                Russia attack with 1 conscript and 1 fighter
                Communists defend with 1 conscript
                    Russia roll dice for 1 conscript and 1 fighter in Khabarovsk, round 2 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript and 1 fighter in Khabarovsk, round 3 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript and 1 fighter in Khabarovsk, round 4 : 1/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Khabarovsk
                Russia win, taking Khabarovsk from Communists with 1 conscript and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
            Battle in Georgia
                Russia attack with 18 conscripts, 6 field_guns, 3 heavy_guns and 4 infantry
                Turkey defend with 1 infantry
                    Russia roll dice for 18 conscripts, 6 field_guns, 3 heavy_guns and 4 infantry in Georgia, round 2 : 5/18 hits, 5.17 expected hits
                    Turkey roll dice for 1 infantry in Georgia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Georgia
                Russia win, taking Georgia from Turkey with 18 conscripts, 6 field_guns, 3 heavy_guns and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
            Battle in Lithuania
                Russia attack with 2 conscripts and 1 fighter
                Germany defend with 1 infantry
                    Russia roll dice for 2 conscripts and 1 fighter in Lithuania, round 2 : 2/2 hits, 0.50 expected hits
                    Germany roll dice for 1 infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Lithuania
                Russia win, taking Lithuania from Germany with 2 conscripts and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in Odessa
                Russia attack with 2 conscripts, 1 field_gun and 1 fighter
                Austria defend with 1 field_gun and 1 infantry
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 fighter in Odessa, round 2 : 1/4 hits, 1.00 expected hits
                    Austria roll dice for 1 field_gun and 1 infantry in Odessa, round 2 : 2/2 hits, 0.67 expected hits
                    2 conscripts owned by the Russia lost in Odessa
                    1 infantry owned by the Austria lost in Odessa
                    Russia roll dice for 1 field_gun and 1 fighter in Odessa, round 3 : 0/2 hits, 0.67 expected hits
                    Austria roll dice for 1 field_gun in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 fighter in Odessa, round 4 : 2/2 hits, 0.67 expected hits
                    Austria roll dice for 1 field_gun in Odessa, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Austria lost in Odessa
                Russia win, taking Odessa from Austria with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russia: 2 conscripts
                Casualties for Austria: 1 field_gun and 1 infantry
    
        Non Combat Move - Russia
            1 fighter moved from Lithuania to Latvia
            1 fighter moved from Odessa to Latvia
            2 infantry moved from Latvia to Belarus
            2 conscripts and 2 infantry moved from Pskov to Latvia
            1 conscript, 1 field_gun and 1 heavy_gun moved from Minsk to Belarus
            3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from St. Petersburg to Finland
            2 conscripts, 1 field_gun and 1 heavy_gun moved from Volgograd to Caucasus
            3 conscripts moved from Don to Caucasus
            1 conscript moved from Dnieper to Belarus
            1 conscript moved from Kiev to Dnieper
            3 conscripts moved from Moscow to Don
            2 field_guns and 1 heavy_gun moved from Irkutsk to Bratsk
            2 conscripts moved from Omsk to Novosibirsk
            12 cavalrys moved from Novosibirsk to Kazakhstan
            1 fighter moved from Khabarovsk to Primorsky
            2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky
            3 conscripts and 1 field_gun moved from Koryak to Chukotka
    
        Place Units - Russia
            2 conscripts and 1 heavy_gun placed in Vladivostok
            1 conscript, 1 field_gun and 1 heavy_gun placed in Irkutsk
            1 trench placed in Bratsk
            2 conscripts placed in Omsk
            2 conscripts, 1 field_gun and 1 heavy_gun placed in Volgograd
            1 trench placed in Azerbaijan
            3 conscripts placed in Kiev
            1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk
            3 conscripts placed in Moscow
            1 trench placed in Sweden
            3 conscripts, 1 field_gun, 1 fighter and 1 heavy_gun placed in St. Petersburg
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    Communists regular : -0.50
    Austria regular : 0.67
    Russia regular : 5.17
    Turkey regular : -0.33
    
  • '20

    Game History

    Round: 10
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists roll 6,1,4,5,6 and gets 2 hits
            Communists removing all Technology Tokens after successful research.
            Communists discover bunkers
    
        Purchase Units - Communists
            Communists buy 9 conscripts, 1 field_gun and 1 heavy_gun; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
            10 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
            1 field_gun and 1 infantry moved from Sakhe to Aldan
    
        Place Units - Communists
            9 conscripts, 1 field_gun and 1 heavy_gun placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating bunkers
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    comm-10.tsvg


  • @Witt

    Game History

    Round: 10
    
        Research Technology - USA
            USA spend 0 on tech rolls
                USA roll 3,4,5,5,1 and gets 0 hits
    
        Combat Move - USA
                USA loses 0 PUs for violating Majorcas neutrality.
                USA loses 0 PUs for violating Cape Verdes neutrality.
            4 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea
            3 infantry moved from Morocco to Sea Zone 54 Alboran Sea
            3 infantry moved from Sea Zone 54 Alboran Sea to Majorca
                  USA take Majorca from Neutral
            1 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
            1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic
            1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde
                  USA take Cape Verde from Neutral
            3 cavalrys, 4 field_guns and 3 infantry moved from Yucatan to Guatemala
            4 cavalrys moved from Acapulco to Guatemala
            1 gas moved from Guadalahara to Guatemala
            2 field_guns and 2 infantry moved from Acapulco to Sea Zone 38 Gulf of Mexico
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea
            2 field_guns and 2 infantry moved from Sea Zone 40 Caribbean Sea to Guatemala
            1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
            1 field_gun and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 40 Caribbean Sea
            1 field_gun moved from Sea Zone 40 Caribbean Sea to Guatemala
            1 cavalry, 3 field_guns and 8 infantry moved from Chukotka to Magadan
    
        Purchase Units - USA
            USA buy 4 cruisers, 3 field_guns, 4 infantry and 4 transports; Remaining resources: 4 PUs; 5 techTokens; 
    
        Combat - USA
            Battle in Guatemala
                USA attack with 7 cavalrys, 7 field_guns, 1 gas and 5 infantry
                Neutral defend with 1 cavalry, 1 field_gun and 6 infantry
                    USA roll dice for 1 gas in Guatemala, round 2 : 0/1 hits, 0.67 expected hits
                    1 gas owned by the USA lost in Guatemala
                    USA roll dice for 7 cavalrys, 7 field_guns and 5 infantry in Guatemala, round 2 : 6/19 hits, 6.67 expected hits
                    Neutral roll dice for 1 cavalry, 1 field_gun and 6 infantry in Guatemala, round 2 : 4/8 hits, 2.50 expected hits
                    4 infantry owned by the USA lost in Guatemala
                    1 cavalry owned by the Neutral and 5 infantry owned by the Neutral lost in Guatemala
                    USA roll dice for 7 cavalrys, 7 field_guns and 1 infantry in Guatemala, round 3 : 5/15 hits, 6.00 expected hits
                    Neutral roll dice for 1 field_gun and 1 infantry in Guatemala, round 3 : 1/2 hits, 0.67 expected hits
                    1 field_gun owned by the USA lost in Guatemala
                    1 infantry owned by the Neutral and 1 field_gun owned by the Neutral lost in Guatemala
                USA loses 0 PUs for violating Guatemalas neutrality.
                USA win, taking Guatemala from Neutral with 7 cavalrys, 6 field_guns and 1 infantry remaining. Battle score for attacker is 6
                Casualties for USA: 1 field_gun, 1 gas and 4 infantry
                Casualties for Neutral: 1 cavalry, 1 field_gun and 6 infantry
            Battle in Magadan
                USA attack with 1 cavalry, 3 field_guns and 8 infantry
                Communists defend with 1 conscript
                    USA roll dice for 1 cavalry, 3 field_guns and 8 infantry in Magadan, round 2 : 4/12 hits, 3.50 expected hits
                    Communists roll dice for 1 conscript in Magadan, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Magadan
                USA win, taking Magadan from Communists with 1 cavalry, 3 field_guns and 8 infantry remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
    
        Non Combat Move - USA
            4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 field_gun moved from San Francisco to California
            3 infantry moved from San Francisco to California
            1 field_gun and 3 infantry moved from Acapulco to Yucatan
            2 transports moved from Sea Zone 39 Bay of Campeche to Sea Zone 40 Caribbean Sea
            1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 battlecruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 70 Eastern Mediterranean
            2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
            2 field_guns and 2 infantry moved from Catalonia to Sea Zone 56 Gulf of Lyon
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            2 field_guns and 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
    
        Place Units - USA
            1 field_gun and 1 infantry placed in Catalonia
            1 field_gun and 1 infantry placed in Valencia
            1 infantry placed in Morocco
            2 cruisers placed in Sea Zone 54 Alboran Sea
            2 cruisers placed in Sea Zone 29 Mid Atlantic
            4 transports placed in Sea Zone 30 Mid Atlantic
            1 field_gun and 1 infantry placed in San Francisco
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
    
        Turn Complete - USA
            USA collect 101 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -0.17
    USA regular : -1.83
    Neutral regular : 1.83
    

    US10.tsvg


  • Colt, Matt and I have decided that you have won. Well done guys.


  • @Witt It was a pleasure. Tech luck had a lot to do with it.
    If CP gets trounced again, we should reconsider giving T a small bid. But the main problem is that G is deliberately given limited build capacity on both the western and eastern fronts.

    Who’s up for another round?

  • '20

    GG, I’ll pass on playing again


  • I am afraid I will not play again. I have too much going on at home .
    Have fun all.

  • 2024 '22 '19 '17 '15

    I will pass as well.


  • Good game guys. I’m happy to play again.


  • Thanks for the game. I will play again too.


  • @Private-Panic I’m in


  • Im up for another


  • So, at the moment it is FM, VF, dawg, entek and myself.

    Not witt, elrood, nor colt.

    No doubt we can make this work with 5 players, but does anyone want to involve someone else?


  • @Private-Panic I’ll ask cpt. walker


  • @dawgoneit seems a shame that 3 of the top players or top players dropped out,


  • I propose a fix to NML to make it less defensive oriented. HGs were offensive artillery designed to destroy reinforced bunkers, not defend them. The game gives them great defensive power, but no more offensive power than FGs. Also, G starts with only 3 homeland ICs, none of which are anywhere near the western or eastern fronts. CP is thus forced to build fast moving gas and cav to take Paris by G5 or G6, before F/GB outbuild G.
    Massive artillery barrages were the primary cause of death, with both sides firing hundreds of thousands of shells per multi-day battle. Gas, dependent on unreliable wind, which can’t be controlled or accurately forecast was not a decisive factor in any major WWI battle. Cav were a non-factor.
    Thus, this game while interesting, is historically inaccurate in certain areas.
    I propose that no HGs be built. Keep starting HGs and their existing power number. No HG tech, if HG tech is rolled, player selects bunkers or propaganda.
    No gas or cav land offense tech to discourage buying them. That leaves only barrage FG tech, giving 100% chance of obtaining artillery tech, rather than 1/3 chance. Player would edit tech received.
    Gas: Attacking player must use forum dice roll prior to combat move phase, to determine if gas can be used in combat that turn. Roll a 1 or 2 allows use of gas. Place a limit on amount of gas per battle.
    This will greatly reduce Paris defense power but not hit points. G will have greater chance of early FG tech, but limit units that can reach Paris quickly. G may need bid of starting game with IC build in Wurt (reduce starting income by 20 PU?).
    Other changes could be made that would require changes to the program code, such as giving HG greater attack power that would be used against trenches, not troops, like a bombardment.
    This proposal could be implemented fairly simply. The old adjustment of giving industry tech to T, was too narrow and didn’t address the underlying issues relevant to the other players.
    What do you think? Shall we try it in the new game?


  • I asked Redrum if he wished to return and he declined. I messaged Entek and he has not yet responded.
    I’m not excited about continuing unless we modify the game more creatively than just giving tech to individual powers like we did in the past.


  • @FMErwinRommel Entek said he would play above. My own preference would not to be to change the game too much. I have a lot going on and play this because I don’t have to think too much about it.

    However, if the majority would prefer to look at major modifications I would give it a go


  • @Private-Panic I’ll try not to make it too complicated. But I do need to add to my proposal. G can keep starting cav but not build any cav in Europe. To compensate and be historically accurate, G gets railroads from Berlin > Rhine and Berlin > E Prussia (3 space move equivalent to gas or cav with tech. But limit of perhaps 4 units per rail per turn.


  • Biggest effect on G actions and F defense of Paris, although not what F can or can’t do. I will summarize when I get home. Let’s give it one try. We’ll know quickly if it favors one side or the other too much. Then we can abandon or modify. If you want, I can take G, which has the biggest changes.

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