@VictoryFirst said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
@AndrewAAGamer
How are you going to test for Bad Dice and Very Bad Dice during games? Are you going to artificially shape the combat results so that they match the areas in the Bell Curve? How will you factor in the strategic importance of a battle? Some battles are more game deciding than others and dice results should weigh differently depending on that.
Not sure what you exactly wanted to calculate at the end of your post, but the percentages of a Bad Dice/Very Bad Dice result in any of the four areas isn’t calculated by multiplying it by four, but rather by calculating the chance that it doesn’t happen and raising it to the fourth power.
Bad Dice for Allies in one area = 23.25%
No Bad Dice for Allies in one area = 100% - 23.25% = 76.25%
No Bad Dice for Allies in all four areas= (76.25)^4 = 34.70%
Bad Dice for Allies in at least one area = 100% - 34.70% = 65,30%
With the same logic for Very Bad Dice
Very Bad Dice for Allies in at least one area = 8.70%
Still I don’t understand how one game is going to be more representative than ten however if it suits your needs that is fine with me.
Sweet! Someone who is good at math! Mind if I use your abilities?
I am a little confused.
You are saying that 65.3% of the time their will be bad dice in at least one area.
Are you also saying there will be Very Bad dice in at least one area 8.7% of the time?
Would you be able to calculate when we get Bad dice or Very Bad dice in two or more areas? That should be important too.
In my game with Ragnell804 there were two areas that had very bad dice. It would be nice to know what that percentage, 2 or more areas are, to calculate in 100% wins for the Axis.
Regarding the bad luck, no I am not testing for that. All I want to test for is IF the Allies get fair dice would they win every time. Then, subjectively, looking at the board and trying to determine how much bad dice they can take and still win. Right now I am guessing they can take bad dice in 1-2 areas or very bad dice in 1 area and still do fairly well and their performance would drop off from there. But, all of that comes after we know they win every time with no bad luck. If that isn’t the case, the game is unbalanced for sure.