@simon-tressel I will fill in Witt and Dawg emails when I take F/S turn. Dawg did agree to receive the Marti emails. If you use PBEM and save from there, it will automatically fill in the same emails for the next player to use.
Total World War 3.0 7 players
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens Turning on Edit Mode EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25
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Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
@surfer is up next -
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
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@surfer said in Total World War 3.0 7 players:
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
I was wondering that myself. Really messed my NCM up.
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco 1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco 1 americanStrategicBomber moved from Johnston Island to Marshall Islands 2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands 1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone Combat - Usa Battle in Morrocco Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Morrocco Some non-combat units are destroyed: Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6 Casualties for VichyFrance: 1 germanEntrenchment Battle in Marshall Islands Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands Some non-combat units are destroyed: Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco 1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone 2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands 1 americanFighter moved from Johnston Island to Gilbert Islands 1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone 1 americanTransport moved from 101 Sea Zone to 104 Sea Zone 1 americanInfantry moved from Alaska to British Columbia 1 Train moved from Eastern Central US to Detroit 2 Materials and 1 Train moved from Detroit to Florida Peninsula 1 Truck moved from Detroit to Eastern Central US 1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula 1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone 1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone 1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Azores to 61 Sea Zone 1 americanAirTransport moved from Morrocco to Gibraltar 1 americanArtillery moved from Washington to 30 Sea Zone 1 americanMarine moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanStrategicBomber moved from London to Gibraltar 1 americanNavalFighter moved from Chicago to San Francisco 1 americanNavalFighter moved from Chicago to 37 Sea Zone Purchase Units - Usa Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Florida Peninsula being upgraded or consumed: 2 Materials 1 americanFactory placed in Florida Peninsula Units in San Francisco being upgraded or consumed: 2 Materials 1 americanDocks placed in San Francisco 1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier placed in 30 Sea Zone 1 americanFighter and 1 americanNavalFighter placed in Chicago 1 Material and 2 americanInfantrys placed in San Francisco 2 Materials placed in Detroit Activate Technology - Usa Usa activating ImprovedDestroyers Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Usa collect 68 PUs; end with 68 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Japan regular : -0.17 VichyFrance regular : -0.50 Usa rolls : 1.00 Usa regular : 0.83 Japan AntiAircraftGun : -0.08
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@surfer said in Total World War 3.0 7 players:
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.
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Regarding trains, if it is permitted by the regulation it could/should be edited.
I don’t remember if it’s one of those cases where the Triple A engine doesn’t arrive and editing is allowed…
I actually ran into this problem too and gave up…
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Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in MoroccoWhat is this about? Where is it in the rules?
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Waiting @Caesar1 …
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TripleA Turn Summary: Finland round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 24 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 30 PUs Research Technology - Germany Note to players Germany: <body><img src="winteroffensive.png"/></body> Germany rolls : 1/1 hits, 0.00 expected hits Germany removing all Technology Tokens after successful research. Germany discover SpecialWarfare Execute Operation Lila - Germany Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5 for Trigger SZ44PlaceGermanBattleship) Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4 for Trigger SZ44PlaceGermanCruiser) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanDestroyer) Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanDestroyer) Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 6 for Trigger SZ44PlaceGermanSubmarine) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanSubmarine) Trigger SZ44PlaceGermanSubmarine: Germany has 1 germanSubmarine placed in 44 Sea Zone Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanTransport) Trigger SZ44PlaceGermanTransport: Germany has 1 germanTransport placed in 44 Sea Zone Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Lativa Estonia to Belorussia 1 germanInfantry moved from Lithuania to Belorussia 2 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from Lativa Estonia to Belorussia 1 germanAntiTankGun, 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Orel Kursk 1 germanTank moved from Eastern Ukraine to Orel Kursk 1 germanInfantry moved from Northern Finland to Murmansk Finland take Murmansk from Russia 1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 5 germanTanks moved from Lativa Estonia to Pskov Germany take Pskov from Russia 1 germanTank moved from Lithuania to Pskov Combat - Germany Battle in Belorussia Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber Russia defend with 1 Flagpole, 1 Rail and 1 russianMech.Infantry Germany roll dice for 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber in Belorussia, round 2 : 2/1 hits, 2.25 expected hits Russia roll dice for 1 russianMech.Infantry in Belorussia, round 2 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Belorussia 1 russianMech.Infantry owned by the Russia lost in Belorussia Some non-combat units are destroyed: Germany win, taking Belorussia from Russia with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 2 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianMech.Infantry Battle in Orel Kursk Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits Russia roll dice for 1 russianInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Orel Kursk Germany win, taking Orel Kursk from Russia with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAntiTankGun moved from Western Ukraine to Kharkov 2 germanFighters moved from Belorussia to Lithuania 1 germanNavalFighter moved from Belorussia to Lithuania 1 germanStrategicBomber moved from Belorussia to Lithuania 1 germanTacticalBomber moved from Belorussia to Lithuania 1 Train moved from Poland to Berlin 1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland 1 germanTank moved from Crimea to Kharkov 1 germanAirTransport moved from Eastern Ukraine to Western Ukraine 4 germanInfantrys moved from Poland to Lithuania 1 germanTransport moved from 29 Sea Zone to 27 Sea Zone 1 Truck moved from Eastern Poland to Western Ukraine 1 Material and 1 Truck moved from Western Ukraine to Kharkov 1 Material and 1 Truck moved from Hungary Slovakia to Western Ukraine 1 Train moved from Hungary Slovakia to Western Ukraine 1 germanInfantry moved from Hungary Slovakia to Eastern Poland 4 germanInfantrys moved from Eastern Germany to Poland 1 germanCombatEngineer moved from Hungary Slovakia to Eastern Poland 1 germanMech.Infantry moved from Hungary Slovakia to Western Ukraine 1 germanCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Western Egypt to Cyrenaica 1 germanInfantry moved from Tobruk to Western Egypt 1 germanArtillery moved from Tobruk to Western Egypt 2 germanInfantrys moved from Tripolitania to 48 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 48 Sea Zone to 51 Sea Zone 2 germanInfantrys moved from 51 Sea Zone to Western Egypt 1 germanDestroyer moved from 48 Sea Zone to 51 Sea Zone 2 germanInfantrys moved from Northern Norway to Central Norway 2 germanArtillerys moved from Northern Norway to Central Norway 1 Truck moved from Northern Norway to Northern Finland 1 Material and 1 Truck moved from Northern Finland to Northern Norway 1 germanNavalFighter moved from Paris to Eastern Germany 1 germanFighter moved from Paris to Eastern Germany 1 germanMech.Infantry moved from Northern Finland to Central Norway 2 germanInfantrys moved from Finland to Northern Finland 1 Truck moved from Northern Finland to Northern Norway 1 germanParatrooper moved from Northern Finland to Northern Norway 4 germanTanks moved from Western Germany to Bohemia Moravia 2 germanInfantrys moved from Berlin to Eastern Germany 1 germanCombatEngineer and 2 germanInfantrys moved from French West Africa to Eastern French Africa 2 germanSubmarines and 1 germanTransport moved from 64 Sea Zone to 69 Sea Zone 1 germanInfantry moved from Tripolitania to Cyrenaica Purchase Units - Germany Germany buy 1 germanArtillery, 3 germanInfantrys, 1 germanStrategicBomber and 6 germanTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Northern Norway being upgraded or consumed: 1 Material 1 Rail placed in Northern Norway 1 germanArtillery and 3 germanInfantrys placed in Eastern Germany 1 germanStrategicBomber placed in Southern Germany 4 germanTanks placed in Western Germany Activate Technology - Germany Germany activating SpecialWarfare Trigger germanSW1: Setting isMarine to true for unitAttachment attached to germanMarine Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanInfantry Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAlpineInfantry Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanParatrooper Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanCombatEngineer Trigger germanSW3: Germany is added to UnitSupportAttachment attached to: UnitType{name=germanAirTransport} with name: supportAttachmentAirtrangerman Turn Complete - Germany Germany collect 72 PUs; end with 72 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 75 PUs Units generate 3 techTokens; Germany end with 3 techTokens Units Change Ownership Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer Some Units in Northern Finland change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials Purchase Units - VichyFrance VichyFrance buy 1 Truck, 2 germanArtillerys, 1 germanFighter, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs; Place Units - VichyFrance 3 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials and 3 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 germanFighter and 2 germanTanks; Remaining resources: 1 PUs; Place Units - DanubeAxis 1 germanFighter and 2 germanTanks placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 13 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter and 2 germanTanks Purchase Units - Finland Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 1 PUs; Place Units - Finland 1 germanArtillery and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 9 PUs Units Change Ownership Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Combat Hit Differential Summary :
Germany regular : -0.50 Germany rolls : 1.00 Russia regular : 0.50
Territory Summary for DanubeAxis, Finland, Germany and VichyFrance :
13 Sea Zone : 1 flag 14 Sea Zone : 1 germanBattleship-damaged 15 Sea Zone : 1 flag 27 Sea Zone : 1 germanHull and 1 germanTransport 44 Sea Zone : 2 germanDestroyers, 1 germanSubmarine and 1 germanTransport 51 Sea Zone : 1 germanDestroyer and 1 germanTransport 64 Sea Zone : 1 vichyBattleship and 1 vichyDestroyer 69 Sea Zone : 2 germanSubmarines and 1 germanTransport Al Kufrah : 1 germanAntiAirGun Algeria : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield Austria : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanBarracks Belorussia : 1 flag, 1 Flagpole and 1 germanInfantry Berlin : 1 Flagpole, 3 Materials, 2 Rails, 1 ResearchCenter, 1 germanAirfield, 1 germanAntiAirGun and 1 germanBarracks Bessarabia : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanArtillery Bohemia Moravia : 1 Flagpole, 1 Rail, 1 germanAirfield and 4 germanTanks Bulgaria : 1 Flagpole and 1 Rail Central Norway : 1 Flagpole, 1 Rail, 1 germanAntiAirGun, 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry Copenhagen : 1 Flagpole and 1 germanAirfield Corsica : 1 Flagpole Crete : 1 Flagpole, 1 Material, 1 germanAirfield, 1 germanArtillery, 1 germanInfantry and 1 germanParatrooper Crimea : 1 flag, 1 Flagpole Cyrenaica : 1 Truck, 1 germanCombatEngineer and 1 germanInfantry Denmark : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanEntrenchment and 1 germanInfantry Eastern Finland : 1 Flagpole, 1 Rail, 1 germanAirfield, 2 germanAntiAirGuns, 1 germanEntrenchment and 2 germanFortifications Eastern France : 1 Flagpole, 1 Material, 1 Rail, 1 Truck, 1 germanAntiTankGun and 1 germanInfantry Eastern French Africa : 1 Flagpole, 1 germanCombatEngineer and 2 germanInfantrys Eastern Germany : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 1 germanFighter, 5 germanInfantrys and 1 germanNavalFighter Eastern Poland : 1 flag, 1 Flagpole, 1 Rail, 1 Train, 1 germanAirfield, 1 germanCombatEngineer and 3 germanInfantrys Finland : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 1 germanInfantry French Central Africa : 1 Flagpole French Guyana : 1 Flagpole French Indochina : 1 Flagpole French West Africa : 1 Flagpole and 1 Rail Hungary Slovakia : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanFactory, 1 germanFighter and 2 germanTanks Kharkov : 1 flag, 1 Flagpole, 1 Material, 1 Truck, 1 germanAirfield, 1 germanAntiTankGun, 1 germanParatrooper and 1 germanTank Lativa Estonia : 1 flag, 1 Flagpole, 1 Truck and 1 germanAntiAirGun Lithuania : 1 flag, 1 Flagpole, 1 Rail, 2 germanFighters, 4 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber Low Countries : 1 Flagpole, 1 UnitsForExiledAllies and 1 germanEntrenchment Madagascar : 1 Flagpole, 1 germanAirfield and 1 germanInfantry Murmansk : 1 flag, 1 Flagpole and 1 germanInfantry Northern Finland : 1 Flagpole, 1 Rail, 1 germanCombatEngineer, 2 germanEntrenchments and 2 germanInfantrys Northern France : 1 Flagpole, 1 Material, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Northern Germany : 1 Flagpole, 2 Rails, 2 germanAirfields, 1 germanBarracks, 1 germanDocks, 1 germanFortification and 2 germanInfantrys Northern Italy : 1 germanAntiAirGun and 1 germanInfantry Northern Norway : 1 Flagpole, 1 Rail, 2 Trucks, 1 germanAirfield, 2 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper Northern Yugoslavia : 1 Flagpole and 1 Rail Norway : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Orel Kursk : 1 flag, 1 Flagpole, 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank Paris : 1 Flagpole, 2 Rails, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun, 1 germanArtillery, 1 germanCombatEngineer, 3 germanInfantrys, 2 germanMarines, 1 germanMech.Infantry and 1 germanTank Pinsk Marshes : 1 flag, 1 Flagpole Poland : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield and 4 germanInfantrys Pskov : 1 flag, 1 Flagpole, 1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 6 germanTanks Romania : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanBarracks and 1 germanDocks Southern Algeria : 1 Flagpole Southern Germany : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanEntrenchment and 1 germanStrategicBomber Southern Ukraine : 1 flag, 1 Flagpole and 1 Rail Southwestern Algeria : 1 Flagpole Tobruk : 1 Material Tripolitania : 1 Material Tunisia : 1 Flagpole, 1 Rail, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun Vichy France : 1 Flagpole, 2 Materials, 1 Occupation, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 6 germanInfantrys and 1 germanMech.Infantry West Africa : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield Western Egypt : 2 germanArtillerys, 1 germanFighter, 6 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks Western France : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanDocks and 1 germanEntrenchment Western Germany : 1 Flagpole, 1 Rail, 2 germanAirfields, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 1 germanFactory, 6 germanInfantrys and 4 germanTanks Western Ukraine : 1 flag, 1 Flagpole, 2 Materials, 1 Rail, 1 Train, 1 Truck, 1 germanAirTransport and 1 germanMech.Infantry
Production/PUs Summary :
Germany : 72 / 75 VichyFrance : 11 / 11 DanubeAxis : 12 / 13 Finland : 8 / 9 Russia : 60 / 69 Brazil : 7 / 0 Japan : 78 / 83 Manchuria : 10 / 10 Thailand : 9 / 10 China : 17 / 18 Spain : 8 / 0 Britain : 37 / 42 Canada : 15 / 15 ExiledAllies : 23 / 19 Egypt : 8 / 8 SouthAfrica : 7 / 7 India : 13 / 14 Australia : 17 / 23 Sweden : 7 / 0 Italy : 30 / 33 Usa : 68 / 68 Turkey : 7 / 0
Dice Statistics:
Total 1 was rolled 29 times 2 was rolled 29 times 3 was rolled 24 times 4 was rolled 32 times 5 was rolled 30 times 6 was rolled 30 times 7 was rolled 29 times 8 was rolled 30 times 9 was rolled 32 times 10 was rolled 24 times 11 was rolled 34 times 12 was rolled 22 times Average roll : 6.452 Median : 6.000 Variance : 0.419 Standard Deviation : 0.648 Total rolls : 345 Null / Other 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 5 times 7 was rolled 7 times 8 was rolled 4 times 9 was rolled 3 times 10 was rolled 1 times 11 was rolled 3 times 12 was rolled 4 times Average roll : 5.722 Median : 5.500 Variance : 0.849 Standard Deviation : 0.921 Total rolls : 54 Manchuria Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Neutral Combat 3 was rolled 2 times 4 was rolled 1 times 7 was rolled 3 times 8 was rolled 1 times 9 was rolled 2 times 11 was rolled 1 times Average roll : 6.800 Median : 7.000 Variance : 1.296 Standard Deviation : 1.139 Total rolls : 10 Usa Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times 8 was rolled 2 times 9 was rolled 2 times 10 was rolled 3 times 11 was rolled 1 times Average roll : 5.778 Median : 5.500 Variance : 1.235 Standard Deviation : 1.111 Total rolls : 18 ExiledAllies Combat 3 was rolled 1 times 4 was rolled 1 times 7 was rolled 1 times 10 was rolled 1 times Average roll : 6.000 Median : 5.500 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 4 VichyFrance Combat 10 was rolled 1 times Average roll : 10.000 Median : 10.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japan Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 9 times 7 was rolled 3 times 8 was rolled 7 times 9 was rolled 7 times 10 was rolled 6 times 11 was rolled 8 times 12 was rolled 2 times Average roll : 6.727 Median : 6.500 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 66 Egypt Combat 8 was rolled 1 times 9 was rolled 1 times Average roll : 8.500 Median : 8.500 Variance : 1.667 Standard Deviation : 1.291 Total rolls : 2 Britain Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times 8 was rolled 2 times 9 was rolled 6 times 10 was rolled 4 times 11 was rolled 7 times 12 was rolled 3 times Average roll : 7.125 Median : 8.500 Variance : 1.043 Standard Deviation : 1.021 Total rolls : 40 Russia Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 3 times 6 was rolled 4 times 7 was rolled 4 times 8 was rolled 6 times 9 was rolled 4 times 10 was rolled 1 times 11 was rolled 6 times 12 was rolled 4 times Average roll : 6.471 Median : 6.000 Variance : 0.885 Standard Deviation : 0.941 Total rolls : 51 China Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times 7 was rolled 3 times 8 was rolled 1 times 9 was rolled 3 times 10 was rolled 5 times 11 was rolled 3 times 12 was rolled 3 times Average roll : 7.464 Median : 8.500 Variance : 0.617 Standard Deviation : 0.786 Total rolls : 28 Finland Combat 7 was rolled 1 times 11 was rolled 1 times Average roll : 9.000 Median : 9.000 Variance : 1.667 Standard Deviation : 1.291 Total rolls : 2 Italy Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 3 times 6 was rolled 2 times 8 was rolled 2 times 9 was rolled 1 times 10 was rolled 1 times 11 was rolled 1 times 12 was rolled 2 times Average roll : 7.000 Median : 7.000 Variance : 0.744 Standard Deviation : 0.862 Total rolls : 14 Germany Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 5 times 7 was rolled 7 times 8 was rolled 4 times 9 was rolled 3 times 10 was rolled 1 times 11 was rolled 3 times 12 was rolled 4 times Average roll : 5.722 Median : 5.500 Variance : 0.849 Standard Deviation : 0.921 Total rolls : 54
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Game History
Round: 4 Research Technology - Russia Trigger russianaTIM: Russia gains access to ImprovedMechanization Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedSpecialWarfare Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianNavalFighter moved from Urals to 14 Sea Zone 1 russianFighter moved from Urals to 14 Sea Zone 1 russianInfantry moved from Voronezh to Eastern Ukraine Russia take Eastern Ukraine from Italy 1 russianFighter moved from Leningrad to 14 Sea Zone Combat - Russia Battle in 14 Sea Zone Russia attack with 2 russianFighters and 1 russianNavalFighter Germany defend with 1 germanBattleship-damaged 1 germanBattleship-damaged owned by the Germany lost in 14 Sea Zone Russia win with 2 russianFighters and 1 russianNavalFighter remaining. Battle score for attacker is 17 Casualties for Germany: 1 germanBattleship-damaged Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Irkutsk to Western Evenki 1 russianInfantry moved from Yakut to Lake Baikal 1 russianInfantry moved from Yakut to Lake Baikal 1 russianInfantry moved from Lake Baikal to Western Evenki 1 russianInfantry moved from Lake Baikal to Western Evenki 1 russianCombatEngineer moved from Irkutsk to Yakut 1 russianTank moved from Irkutsk to Yakut 1 russianAirTransport moved from Leningrad to Moscow 1 russianCombatEngineer moved from Moscow to Novgorod 1 russianInfantry moved from Moscow to Smolensk 1 russianMech.Infantry moved from Moscow to Novgorod 1 russianMech.Infantry moved from Moscow to Novgorod 2 russianFighters and 1 russianNavalFighter moved from 14 Sea Zone to Novgorod 1 russianAlpineInfantry, 4 russianAntiTankGuns, 5 russianArtillerys, 3 russianCombatEngineers, 16 russianInfantrys, 2 russianMarines, 1 russianParatrooper and 6 russianTanks moved from Leningrad to Novgorod 1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod 1 Material and 1 Truck moved from Leningrad to Novgorod 1 Material and 1 Truck moved from Leningrad to Novgorod 1 Train and 1 russianAntiAirGun moved from Leningrad to Moscow 1 russianTank moved from Voronezh to Moscow 1 russianMech.Infantry moved from Voronezh to Moscow 1 russianInfantry moved from Stalingrad to Voronezh 1 russianCombatEngineer moved from Stalingrad to Caucasus 1 russianAlpineInfantry moved from Stalingrad to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 1 Truck moved from Yakut to Irkutsk 1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut 1 Train moved from Yakut to Novosibirsk Purchase Units - Russia Russia buy 1 Material, 1 russianArtillery, 1 russianEntrenchment, 1 russianFighter, 10 russianInfantrys, 1 russianTacticalBomber and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Novgorod being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Novgorod 3 russianInfantrys placed in Stalingrad 3 russianInfantrys and 1 russianTank placed in Moscow 1 russianInfantry placed in Leningrad 1 russianInfantry placed in Leningrad 1 Material placed in Novosibirsk 1 russianArtillery placed in Novosibirsk 2 russianInfantrys placed in Irkutsk 1 russianFighter and 1 russianTacticalBomber placed in Urals Activate Technology - Russia Russia activating ImprovedSpecialWarfare Trigger russianImpSW9: Setting isAirTransportable to true for unitAttachment attached to russianAlpineInfantry Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianAlpineInfantry Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianMarine Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianCombatEngineer Trigger russianImpSW1: Setting defense to 4 for unitAttachment attached to russianParatrooper Trigger russianImpSW8: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianAirTransport} with name: supportAttachmentAirtranrussian3 Turn Complete - Russia Russia collect 62 PUs; end with 62 PUs Units generate 6 techTokens; Russia end with 6 techTokens
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TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan rolls : 2/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Burma to Eastern Szechwan 1 japaneseArtillery moved from Yunnan to Eastern Szechwan 1 japaneseInfantry moved from Yunnan to Eastern Szechwan 3 japaneseFighters moved from French Indochina to Eastern Szechwan 1 japaneseMech.Infantry moved from Hunan to Kansu 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseAlpineInfantry moved from Hupeh to Kansu 1 japaneseInfantry moved from Kweichow to Eastern Szechwan 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseStrategicBomber moved from French Indochina to Eastern Szechwan 1 japaneseTacticalBomber moved from Suiyuan to Kansu 2 japaneseNavalFighters moved from 91 Sea Zone to Sumatra 3 japaneseMarines moved from Malay to 91 Sea Zone 3 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 3 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseBattleship moved from 91 Sea Zone to 92 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone 2 japaneseNavalFighters moved from 147 Sea Zone to Sumatra 1 japaneseCruiser moved from 147 Sea Zone to 92 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 100 Sea Zone to 101 Sea Zone Combat - Japan Battle in 101 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine Britain defend with 1 britishDestroyer; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Japan roll DepthChargeAttack dice in 101 Sea Zone : 0/1 hits, 0.08 expected hits 1 russianSubmarine owned by the Russia submerged Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Russia roll dice for 1 britishDestroyer, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 101 Sea Zone 1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 101 Sea Zone Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits Russia roll dice for 1 britishDestroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 101 Sea Zone Japan win, taking 101 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseBattleship Casualties for Russia: 1 russianDestroyer and 1 russianTransport Casualties for Britain: 1 britishDestroyer Battle in Eastern Szechwan Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAlpineInfantry and 1 chineseEntrenchment Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 2 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 1/1 hits, 1.08 expected hits 1 japaneseInfantry owned by the Japan lost in Eastern Szechwan 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 3 : 1/1 hits, 1.25 expected hits China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits 1 chineseEntrenchment owned by the China lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseEntrenchment Battle in Kansu Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseTank Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/1 hits, 2.50 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseTank in Kansu, round 2 : 0/1 hits, 0.58 expected hits 1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kansu Japan win, taking Kansu from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10 Casualties for China: 1 chineseAlpineInfantry and 1 chineseTank Battle in Sumatra Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 2/1 hits, 1.08 expected hits Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/1 hits, 2.33 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1.25 expected hits 2 japaneseMarines owned by the Japan lost in Sumatra 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra Some non-combat units are destroyed: Japan win, taking Sumatra from ExiledAllies with 1 japaneseMarine and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 2 japaneseMarines Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine Non Combat Move - Japan Note to players Japan: <body><img src="dutchcolonies.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 4 japaneseNavalFighters moved from Sumatra to 92 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 147 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Formosa to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to French Indochina 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTacticalBomber moved from Kansu to Suiyuan 1 Material and 1 Truck moved from Hunan to Hupeh 1 Material and 1 Truck moved from Kwangtung to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 1 japaneseCombatEngineer moved from Anhwei to Hunan 2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 Train moved from Hunan to Shantung 1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shantung to Inner Mongolia 1 Train moved from Shensi to Shantung 1 Train and 2 japaneseAlpineInfantrys moved from Shantung to Inner Mongolia 1 Material and 1 Truck moved from Western Szechwan to Hupeh 1 japaneseInfantry moved from Burma to Bengal 1 japaneseFighter moved from Eastern Szechwan to Hupeh 1 japaneseFighter moved from Eastern Szechwan to Hupeh 1 japaneseFighter moved from Eastern Szechwan to French Indochina 1 japaneseStrategicBomber moved from Eastern Szechwan to French Indochina 1 japaneseFighter moved from Southern Thailand to Bengal 2 japaneseInfantrys moved from Thailand to Burma 1 Material and 1 Truck moved from Korea to Peking 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Khabarovskiy Kray 1 japaneseNavalFighter moved from Vladivostok to Japan 2 japaneseTanks moved from Soviet Far East to Far Eastern Republic 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Truck moved from Manchuria to Korea 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 3 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery moved from 97 Sea Zone to Shantung 3 japaneseTransports moved from 100 Sea Zone to 99 Sea Zone 4 japaneseMarines moved from Tokyo to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone Purchase Units - Japan Japan buy 1 Material, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseBattleship, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 4 japaneseMarines placed in Tokyo 3 japaneseAlpineInfantrys placed in Kyushu Shikoku Units in Hupeh being upgraded or consumed: 3 Materials 1 japaneseAirfield and 1 japaneseBarracks placed in Hupeh 1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea 1 japaneseArtillery, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber placed in Japan Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 99 Sea Zone Activate Technology - Japan Japan activating ImprovedSpecialWarfare Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3 Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08 Japan regular : -0.17 ExiledAllies regular : 0.75 China regular : -1.25 Japan DepthChargeAttack : -0.08 Japan rolls : 2.00 Russia regular : 0.17
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@surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.
@Grinchveld you’re up next
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TripleA Turn Summary: Australia round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 19 PUs Some Units in Morrocco change ownership: 1 britishInfantry Preparing Defense - Egypt Egypt collect 0 PUs; end with 8 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 23 PUs Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank Combat - Britain Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran 1 britishTank moved from Southern Saudi Arabia to 72 Sea Zone 1 britishTank moved from 72 Sea Zone to Cairo 1 Train moved from Western Bengal to Bombay 2 Materials and 1 Train moved from Bombay to Calcutta 1 Material and 1 Truck moved from New Dehli to Western Bengal 1 britishInfantry moved from Bombay to New Dehli 1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 149 Sea Zone to 163 Sea Zone 1 britishCarrier, 1 britishNavalFighter and 1 britishTransport moved from 162 Sea Zone to 163 Sea Zone 1 britishFighter moved from Southwestern Australia to 163 Sea Zone 2 Materials and 1 Train moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to New South Wales 1 Truck moved from Southwestern Australia to New South Wales 1 britishMarine moved from Azores to 39 Sea Zone 1 britishMarine and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 61 Sea Zone to Morrocco 1 britishTransport moved from 61 Sea Zone to 39 Sea Zone 1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 9 Sea Zone to 13 Sea Zone 1 britishBattleship moved from 9 Sea Zone to 13 Sea Zone 1 britishCarrier and 2 britishNavalFighters moved from 9 Sea Zone to 13 Sea Zone 1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone 1 britishFighter moved from Scotland to 7 Sea Zone 2 Materials moved from London to Exiled Allies 1 Material and 1 Truck moved from Rhodesia to Cameroon 1 britishArtillery and 1 britishInfantry moved from Tanganyika to 76 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo 1 britishTransport moved from 73 Sea Zone to 76 Sea Zone 1 britishTransport moved from 73 Sea Zone to 79 Sea Zone 1 britishTransport moved from 72 Sea Zone to 73 Sea Zone 2 britishInfantrys moved from Aden to 73 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone 2 britishInfantrys moved from 72 Sea Zone to Cairo 1 britishTank moved from Rhodesia to Cameroon 2 britishInfantrys moved from Rhodesia to Tanganyika 1 britishCombatEngineer moved from Eastern South Africa to Rhodesia 1 Material moved from Cape Town to Eastern South Africa 1 britishInfantry moved from Cape Town to Eastern South Africa 1 britishTransport moved from 61 Sea Zone to 39 Sea Zone 1 britishDestroyer moved from 32 Sea Zone to 7 Sea Zone 1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 9 Sea Zone to 7 Sea Zone 1 britishTransport moved from 104 Sea Zone to 112 Sea Zone 1 Material moved from New South Wales to Southern Australia 1 britishCombatEngineer moved from New South Wales to Southern Australia 1 Truck moved from Quebec to 19 Sea Zone 1 britishMarine moved from Quebec to 19 Sea Zone 1 Truck, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 1 Truck moved from 39 Sea Zone to Azores 1 britishMarine moved from 39 Sea Zone to Azores 1 Train moved from New Brunswick to Ontario 1 britishFighter moved from 163 Sea Zone to Southwestern Australia 1 britishFighter moved from 7 Sea Zone to Central Britain Purchase Units - Britain Britain buy 2 Materials, 1 britishCarrier, 1 britishCombatEngineer, 1 britishHull and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens; Place Units - Britain Units in 7 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 7 Sea Zone 1 britishHull placed in 7 Sea Zone 1 britishTransport placed in 10 Sea Zone 1 britishCombatEngineer placed in Scotland 1 Material placed in Central Britain 1 Material placed in London Britain undo move 5. 1 Material placed in Central Britain Britain undo move 3. 1 britishTransport placed in 24 Sea Zone Britain undo move 6. 1 britishTransport placed in 7 Sea Zone 1 britishInfantry placed in Scotland 1 britishInfantry and 1 britishMarine placed in London Turn Complete - Britain Britain collect 37 PUs; end with 38 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 3 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Cameroon change ownership: 1 Material Some Units in Eastern South Africa change ownership: 2 Materials Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Western Bengal change ownership: 3 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; Place Units - Canada 2 britishArtillerys placed in Ontario 1 britishMarine placed in Quebec 1 britishTransport placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishTransport Some Units in Ontario change ownership: 2 britishArtillerys Some Units in Quebec change ownership: 1 britishMarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies repair damage of 3x Rail; Remaining resources: 16 PUs; ExiledAllies buy 2 britishCombatEngineers and 1 britishFactory; Remaining resources: 7 PUs; Place Units - ExiledAllies Units in Exiled Allies being upgraded or consumed: 2 Materials 2 britishCombatEngineers and 1 britishFactory placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 28 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 24 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs Units Change Ownership Some Units in Cameroon change ownership: 1 Material Some Units in Exiled Allies change ownership: 3 britishCombatEngineers Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material and 1 britishFortification; Remaining resources: 2 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 1 Material and 1 britishEntrenchment 1 Material and 1 britishFortification placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 10 PUs Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Purchase Units - SouthAfrica SouthAfrica buy 2 Trucks and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 2 Trucks and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 2 Trucks and 1 britishInfantry Some Units in Eastern South Africa change ownership: 2 Materials Purchase Units - India India buy 3 britishCombatEngineers and 2 britishEntrenchments; Remaining resources: 0 PUs; Place Units - India Units in Calcutta being upgraded or consumed: 1 Material 2 britishCombatEngineers and 1 britishEntrenchment placed in Calcutta Units in Western Bengal being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Western Bengal 1 britishCombatEngineer placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishBarracks and 2 britishParatroopers; Remaining resources: 14 PUs; Place Units - Australia Units in Southwestern Australia being upgraded or consumed: 2 Materials 1 britishBarracks placed in Southwestern Australia 1 Material and 2 britishParatroopers placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 31 PUs Units Change Ownership Some Units in New South Wales change ownership: 1 Material and 2 britishParatroopers Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 0.00
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Research Technology - Italy Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures Trigger italianaTIL: Italy gains access to ImprovedLogistics Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 Train moved from Southern Ukraine to Rome 2 italianFighters moved from Northern Italy to Crete 1 italianTransport moved from 51 Sea Zone to 48 Sea Zone 2 italianMarines moved from Malta to 48 Sea Zone 2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianMarines moved from 51 Sea Zone to Western Egypt 1 Truck moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Cyrenaica to Tripolitania 1 italianTransport moved from 51 Sea Zone to 48 Sea Zone 1 italianParatrooper moved from Malta to 48 Sea Zone 1 italianParatrooper and 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone 1 italianParatrooper moved from 50 Sea Zone to Sicily 1 italianAirTransport moved from Southern Italy to Sicily 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 4 italianInfantrys moved from Rome to Southern Italy 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 1 italianTransport moved from 51 Sea Zone to 49 Sea Zone Purchase Units - Italy Italy buy 1 italianBarracks, 1 italianEntrenchment, 1 italianFighter, 2 italianInfantrys, 2 italianMarines and 1 italianTank; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy Units in Tripolitania being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Tripolitania Units in Northern Italy being upgraded or consumed: 2 Materials 1 italianBarracks, 1 italianFighter and 1 italianTank placed in Northern Italy 2 italianInfantrys and 2 italianMarines placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy rolls : 0.00
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TripleA Turn Summary: Usa round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Research Technology - Usa Trigger americanaTAD: Usa gains access to AdvancedDestroyers Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedFighters Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Some non-combat units are destroyed: Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Morrocco to Algeria ExiledAllies take Algeria from Germany 1 americanInfantry moved from Morrocco to Southwestern Algeria ExiledAllies take Southwestern Algeria from Germany 1 americanCarrier and 1 americanNavalFighter moved from 61 Sea Zone to 64 Sea Zone 2 americanDestroyers and 1 americanSubmarine moved from 61 Sea Zone to 64 Sea Zone 1 americanNavalFighter moved from 37 Sea Zone to 64 Sea Zone 1 americanStrategicBomber moved from Gibraltar to 64 Sea Zone 2 americanInfantrys and 1 americanMarine moved from Marshall Islands to 132 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 131 Sea Zone 2 americanInfantrys and 1 americanMarine moved from 131 Sea Zone to Caroline Islands 1 americanCruiser moved from 132 Sea Zone to 131 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to Caroline Islands 1 americanStrategicBomber moved from Gilbert Islands to Caroline Islands 1 americanNavalFighter moved from 143 Sea Zone to Caroline Islands Combat - Usa Battle in 64 Sea Zone Usa attack with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters, 1 americanStrategicBomber and 1 americanSubmarine Germany defend with 1 vichyBattleship and 1 vichyDestroyer Usa roll dice for 1 americanSubmarine in 64 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits Units damaged: 1 vichyBattleship owned by the Germany 1 vichyBattleship owned by the Germany transformed into 1 vichyBattleship-damaged owned by the Germany in 64 Sea Zone Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 2 : 1/1 hits, 1.75 expected hits Germany roll dice for 1 vichyBattleship-damaged and 1 vichyDestroyer in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 americanSubmarine owned by the Usa lost in 64 Sea Zone 1 vichyDestroyer owned by the Germany lost in 64 Sea Zone Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 3 : 2/1 hits, 1.75 expected hits Germany roll dice for 1 vichyBattleship-damaged in 64 Sea Zone, round 3 : 0/1 hits, 0.42 expected hits 1 vichyBattleship-damaged owned by the Germany lost in 64 Sea Zone Usa win, taking 64 Sea Zone from Neutral with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is -7 Casualties for Germany: 1 vichyBattleship, 1 vichyBattleship-damaged and 1 vichyDestroyer Casualties for Usa: 1 americanSubmarine Battle in Caroline Islands Usa attack with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun and 1 japaneseInfantry Japan roll AntiAircraftGun dice in Caroline Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 1 americanCruiser in Caroline Islands, round 2 : 0/1 hits, 0.25 expected hits Usa roll dice for 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 2 : 1/1 hits, 1.75 expected hits Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseInfantry in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits 1 americanInfantry owned by the Usa lost in Caroline Islands 1 japaneseAntiAirGun owned by the Japan lost in Caroline Islands Usa roll dice for 1 americanInfantry, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 3 : 1/1 hits, 1.67 expected hits Japan roll dice for 1 japaneseInfantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 americanInfantry owned by the Usa lost in Caroline Islands 1 japaneseInfantry owned by the Japan lost in Caroline Islands Some non-combat units are destroyed: Usa win, taking Caroline Islands from Japan with 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 1 Casualties for Usa: 2 americanInfantrys Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria 2 americanNavalFighters moved from Caroline Islands to 131 Sea Zone 1 americanStrategicBomber moved from Caroline Islands to Dutch New Guinea 1 americanFighter moved from Gilbert Islands to Dutch New Guinea 1 americanFighter moved from Johnston Island to Dutch New Guinea 1 americanCarrier and 3 americanDestroyers moved from 132 Sea Zone to 131 Sea Zone 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 143 Sea Zone to 131 Sea Zone 1 americanInfantry and 1 americanMarine moved from San Francisco to 156 Sea Zone 1 americanDestroyer, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone 1 americanInfantry and 1 americanMarine moved from 116 Sea Zone to Johnston Island 1 americanNavalFighter moved from San Francisco to Johnston Island 1 Train moved from British Columbia to Detroit 1 Train moved from Florida Peninsula to Detroit 2 Materials and 1 Train moved from Detroit to Los Angeles 1 Material and 1 Train moved from Detroit to Southeastern US 1 americanCarrier moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanMarine moved from Azores to 39 Sea Zone 1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone 1 americanInfantry moved from Morrocco to Algeria 1 americanMarine moved from Morrocco to Algeria 1 americanAirTransport moved from Gibraltar to Morrocco 1 americanArtillery and 1 americanMarine moved from 61 Sea Zone to Morrocco 2 americanTransports moved from 61 Sea Zone to 39 Sea Zone 1 americanCarrier moved from 37 Sea Zone to 137 Sea Zone 1 Truck moved from Florida Peninsula to Southeastern US 1 americanNavalFighter moved from Chicago to San Francisco 1 americanFighter moved from Chicago to Florida Peninsula 1 Truck moved from Scotland to Southern Britain 1 Material and 1 Truck moved from Iceland to 6 Sea Zone 1 Material, 1 Truck and 1 americanTransport moved from 6 Sea Zone to 17 Sea Zone 1 americanTransport moved from 104 Sea Zone to 112 Sea Zone 1 americanStrategicBomber moved from 64 Sea Zone to Gold Coast Purchase Units - Usa Usa buy 1 Material, 1 americanDestroyer, 1 americanHull, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa 1 americanSubmarine placed in 156 Sea Zone 1 americanHull placed in 156 Sea Zone 1 americanDestroyer placed in 36 Sea Zone 2 americanTransports placed in 30 Sea Zone 2 americanNavalFighters placed in Chicago 1 Material placed in Florida Peninsula Activate Technology - Usa Usa activating ImprovedFighters Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter Turn Complete - Usa Usa collect 70 PUs; end with 70 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Germany regular : -0.08 Japan regular : 1.17 Usa rolls : 1.00 Usa regular : -1.42 Japan AntiAircraftGun : -0.08
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Strange game. We’re on Turn 4 but not much has happened–from my perspective.
Seems like you have to spend many turns just building infrastructure to enable any advances.On the other hand, the map is soooo BIG that try as I might, I can’t help the Russians–or much of anyone. I might some day be able to invade something besides N.Africa, but I don’t see that happening anytime soon.
Additionally, because the map is so large, it seems that any territory gains are tiny. It’s hard to take more than 1 territory / round. But unlike G40 where there are key territories, it’s not clear to me that anything is game changing. It’s more like chess or Risk where you slowly build up and make small incremental advances to march on the enemy–until you can just roll over them.
Building is VERY frustrating. It’s hard to move material overseas due to the need to have a truck, and that can’t be the initial focus, you have to establish beachhead first. After invasion, it can be several turns until you’re ready to attack again.
I miss the bonus sea movement from harbors! IMHO, the map is large enough to support that upgrade
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@surfer
I havent yet figured out what the winning criteria is? I dont think it is in the rules!!Japan is very different. I invaded 13 territories on turn 1.
I like the logistics part of the game the best. Having to build and maintain long supply lines seems so realistic.
btw, if you have a dock, you dont need a truck to load material.to clear up some confusion.
MOVEMENT:
fighters and naval fighters 4
tactical bombers 5
strategic bombers 6if they dont land on an airfield or carrier their movement is halved. Fighters can improve their range by 1 with technology
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This game is very different from Global or the usual versions…
I think several rounds of play are needed (and related logistical preparation especially for those coming from the sea but not only) before getting into the swing of things…
And I don’t think there is much chance of reversing the situation if you have spent badly or thought of one strategy rather than another
As it was in reality…