@max334 Hi Max. I was traveling the whole week for a work. I will play later today, sorry for the delay.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Bombers.
4 for German bombers,
4 for Jap bombers,
2 for Italian bombers
2 for US bomber
2 for UK bomberSo the only error is TEN German infantry on Berlin. Wow, maybe no bid is needed with UHD!
I’ll have to find the 4 and 10
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sorry about this. I actually realized this during British because I was wondering about sea lion and couldnt figure out where your inf were hiding. I forgot to mention it but I guess you have to place the 10 whereever you feel while pampering Italy
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I just re-downloaded the latest UHD and the error is still there (I reported it)
I see there is an error where 118 is not supposed to adjoin 122. My re-installed map is correct, but the one I was using (and probably you too) has them bordering and they should NOT
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Your Royal Navy does NOT need additional options, and I’d better shoot those 10 infantry toward North Italy.
Well, no, because the Russian bid is scary too.
Will edit my doomed boys back on the map. -
I didn’t even notice they were gone on G1 - shows how many times I’ve taken Axis in the last 7 years. Like twice.
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Started terrible for me with 3/4 Greek hits, but then leveling out…
And my sub hit in 93, need a casualty choice pls
10 Germans added to Slovakia. NOW you have a problem! ;)
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destroyer is down
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Your Royal Navy does NOT need additional options, and I’d better shoot those 10 infantry toward North Italy.
Well, no, because the Russian bid is scary too.
Will edit my doomed boys back on the map.Hahaha, too funny!
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Hoping for less than 2 hits by the French…
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Jinxed myself. Down goes an Italian plane
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I just re-downloaded the latest UHD and the error is still there (I reported it)
I see there is an error where 118 is not supposed to adjoin 122. My re-installed map is correct, but the one I was using (and probably you too) has them bordering and they should NOT
lets use player enforced here
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I have a current map that has the error fixed - hopefully our save files will be compatible
Your post reminds me I have to decide whether to move anything to North Italy, and post
Was busy figuring out G2 :p
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agreed, not a great start for the axis here and a 60 bid would be hard for sure, but you have something to pull out of your sleeve. I am sure
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece 1 armour moved from Albania to Greece 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Kenya Combat - Italians Battle in Greece Italians attack with 2 armour, 4 infantry and 1 mech_infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 10 infantry EDIT: Turning off Edit Mode Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 fighter and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from New Zealand to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from New Zealand to New South Wales 1 fighter moved from Queensland to New South Wales 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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4 days…
I’m not playing regular enough for you,
I hope to pick up the pace soon -
Wow this is hard to see what’s going on. But we’ve only played 1 round. Wonder if we’ll get used to it by game end. Might take a couple games. Remains to be seen if I play a 2nd
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It helps a little if you tick “show map blends” under view (i think)
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You’re right. I had tried it both ways, but since you say it,
The map is too close to the color of the units 1 way. The other is much better