TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 bomber moved from Turkey to Novgorod
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Novosibirsk to Afghanistan
3 mech_infantrys moved from Novosibirsk to Afghanistan
1 armour and 1 mech_infantry moved from Sikang to Afghanistan
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
2 mech_infantrys moved from Novosibirsk to Afghanistan
1 tactical_bomber moved from Turkey to Afghanistan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Afghanistan
Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians lost in Afghanistan
3 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Belarus
5 mech_infantrys moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Iraq to Persia
1 tactical_bomber moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novosibirsk to Timguska
3 armour moved from Rostov to Turkey
10 mech_infantrys moved from Rostov to Turkey
5 armour and 16 mech_infantrys moved from Rostov to Belarus
1 fighter moved from Turkey to Egypt
3 mech_infantrys moved from Shensi to Anhwe
Place Units - Russians
3 infantry placed in Iraq
3 infantry placed in Volgograd
2 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 1 PU from War Bonds; end with 38 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 bomber moved from Turkey to Novgorod
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Novosibirsk to Afghanistan
3 mech_infantrys moved from Novosibirsk to Afghanistan
1 armour and 1 mech_infantry moved from Sikang to Afghanistan
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
2 mech_infantrys moved from Novosibirsk to Afghanistan
1 tactical_bomber moved from Turkey to Afghanistan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Afghanistan
Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians lost in Afghanistan
3 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Belarus
5 mech_infantrys moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Iraq to Persia
1 tactical_bomber moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novosibirsk to Timguska
3 armour moved from Rostov to Turkey
10 mech_infantrys moved from Rostov to Turkey
5 armour and 16 mech_infantrys moved from Rostov to Belarus
1 fighter moved from Turkey to Egypt
3 mech_infantrys moved from Shensi to Anhwe
Place Units - Russians
3 infantry placed in Iraq
3 infantry placed in Volgograd
2 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 1 PU from War Bonds; end with 38 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 60 to 59
EDIT: Turning off Edit Mode
looks like the map is drawn incorrectly in Soviet east. It looks like japan can blitz through Dzavhan and enter Timguska. This is not possible in the original map
hence, can you edit my Timguska mech to Yenisey before you start Japan? Both mechs came from Novosibirsk
OK here are the drive links with all the corrections made to the tile folders and the polys. I think Bill knows the drill, but should just be able to slide in the base and relief tile folders.
What I did was just to stretch Yenisey then hit the surrounding area with a bit of blur so it wouldnβt look to jank. Sorta best I could swing on short notice so I wouldnβt have to rework to much. Hopefully does the trick. I was a space cadet that first time, I mean I remember trying to fix the Novos-Kansu border so maybe thatβs where I goofed zoning out. Who knows but good catch all the same! :)
Give the gang my best too! Iβve been out of town for ages. Took me a while to dig up my login here heheh
Then I did the same for that other map UHD Boxes Expansion fix so theyβd match up. Same deal there, it has the tiles already run through the breaker, but I threw the single images in too, like same thing youβd get from running the tile-reconstructor just in case. Called the zip Boxes for short.
@oysteilo@gamerman01 ok got it dialed thanks to Elkstar :) I have to redo place and update to git. Another hour or two. It should work on your current game.
@gamerman01@oysteilo OK all dialed in now. You can DL latest and itβll work with your current game.
Thanks guys, For some reason i am not able to enter the map section from the βdownload mapsβ button. I have tried to reinstal the software but still same error message:
Failed to download the list of available maps from TripleA servers. You can download the needed maps manually into your TripleA maps subfolder from https://github.com/triplea-maps/. FeignException$Unauthorized: [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/listing] [MapsClient#fetchMapListing()]: [Invalid request] If this problem happens frequently and is something you cannot fix, please report it to TripleA
Iβm not sure if Iβm seeing the same thing as you, but I got it working, but it was quirky
Removed the UHD map and also the βboxesβ map
Redownloaded them, but I must have done them out of order.
I downloaded the 2 maps (one under βGlobalβ), and opened the game file until it worked. Once I think it might have said 100% on the boxes map, then it downloaded the main? file again, and the boxes again. Basically I got lucky after just kind of sitting there a bit after I got 100%.
So I donβt know if you could get that to work, I couldnβt describe it well because I basically just tinkered, or if the mapmakersβ download instructions will be easier.
I think Iβm moving soon, Japanβs moves are kind of headspinning with everything from Africa to partway into Siberia, with the triple allies pushing in East China, and down to the strait of Magellan, but I think Iβve got most of it in my head.
At least Iβm finally making a little bit of headway, cutting off the Chinese Burma road for like the first time the whole game. Doesnβt feel like much. Somehow Russia has the highest TUV in the world now
And about your Dzavhan catchβ¦ now that my tank canβt attack your mech, I remembered
A guy years ago (pretty good player) was complaining that tank purchases were always sub-optimal since mech cost 4 and tanks cost 6 and (he thought) mechs were always superior IPC for IPC. He was mainly doing calcs with big stacks, and depending on the makeup of the stacks, indeed mech are usually better.
But he didnβt take into account production limits (Iβd rather have 8 mech and 2 tanks built on Germany than 10 mechs, or 3 tanks on a minor rather than 3 mechs) and also transport capacity (tank is the more powerful than mech or artillery on transport).
But now I realize another superiority of the tank even though it costs 50% more⦠On the open field in Siberia, a tank is 3/3 while a mech is but a 1/2 (not to mention the blitzing).
But your tac our there is messing it up. Will I actually attack the forward mech with a bare tank and follow behind it with mech/tank? LOL we shall see, probably not.
Indeed a tank at 6 is a bit expensive and you donβt see enough of the exciting unit. But a 5 is too cheap, unless you go back to the classic 3/2 ???
Itβll never happen, but I like my idea of doubling all IPCs for everything so that some things can be finetuned. Then youβd have infantry costing 6, mech 8, and you could have tanks at 11 instead of 12. (sigh) no one cares
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
9 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
Place Units - Russians
3 armour placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Samara to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 bomber moved from Archangel to Novgorod
1 artillery and 8 infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 aaGun and 5 infantry moved from Volgograd to Rostov
6 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Holland Belgium to France
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 7 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Finland to Karelia
3 fighters moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Bryansk
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to Bryansk
1 mech_infantry moved from Romania to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
Germans undo move 5.
1 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Western Ukraine to Baltic States
1 armour moved from Romania to Bessarabia
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Western Australia to Northern Territory
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Caroline Islands to 55 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 battleship and 1 cruiser moved from 56 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 7 infantry moved from Hunan to Yunnan
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to 45 Sea Zone
2 fighters moved from 41 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Philippines to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Malaya
1 harbour placed in Hainan
1 artillery and 2 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -1,00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Cyprus to Russia
Turn Complete - French