TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 bomber moved from Turkey to Novgorod
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Novosibirsk to Afghanistan
3 mech_infantrys moved from Novosibirsk to Afghanistan
1 armour and 1 mech_infantry moved from Sikang to Afghanistan
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
2 mech_infantrys moved from Novosibirsk to Afghanistan
1 tactical_bomber moved from Turkey to Afghanistan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Afghanistan
Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians lost in Afghanistan
3 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Belarus
5 mech_infantrys moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Iraq to Persia
1 tactical_bomber moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novosibirsk to Timguska
3 armour moved from Rostov to Turkey
10 mech_infantrys moved from Rostov to Turkey
5 armour and 16 mech_infantrys moved from Rostov to Belarus
1 fighter moved from Turkey to Egypt
3 mech_infantrys moved from Shensi to Anhwe
Place Units - Russians
3 infantry placed in Iraq
3 infantry placed in Volgograd
2 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 1 PU from War Bonds; end with 38 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 bomber moved from Turkey to Novgorod
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Novosibirsk to Afghanistan
3 mech_infantrys moved from Novosibirsk to Afghanistan
1 armour and 1 mech_infantry moved from Sikang to Afghanistan
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
2 mech_infantrys moved from Novosibirsk to Afghanistan
1 tactical_bomber moved from Turkey to Afghanistan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Afghanistan
Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians lost in Afghanistan
3 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Belarus
5 mech_infantrys moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Iraq to Persia
1 tactical_bomber moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novosibirsk to Timguska
3 armour moved from Rostov to Turkey
10 mech_infantrys moved from Rostov to Turkey
5 armour and 16 mech_infantrys moved from Rostov to Belarus
1 fighter moved from Turkey to Egypt
3 mech_infantrys moved from Shensi to Anhwe
Place Units - Russians
3 infantry placed in Iraq
3 infantry placed in Volgograd
2 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 1 PU from War Bonds; end with 38 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 60 to 59
EDIT: Turning off Edit Mode
looks like the map is drawn incorrectly in Soviet east. It looks like japan can blitz through Dzavhan and enter Timguska. This is not possible in the original map
hence, can you edit my Timguska mech to Yenisey before you start Japan? Both mechs came from Novosibirsk
OK here are the drive links with all the corrections made to the tile folders and the polys. I think Bill knows the drill, but should just be able to slide in the base and relief tile folders.
What I did was just to stretch Yenisey then hit the surrounding area with a bit of blur so it wouldn’t look to jank. Sorta best I could swing on short notice so I wouldn’t have to rework to much. Hopefully does the trick. I was a space cadet that first time, I mean I remember trying to fix the Novos-Kansu border so maybe that’s where I goofed zoning out. Who knows but good catch all the same! :)
Give the gang my best too! I’ve been out of town for ages. Took me a while to dig up my login here heheh
Then I did the same for that other map UHD Boxes Expansion fix so they’d match up. Same deal there, it has the tiles already run through the breaker, but I threw the single images in too, like same thing you’d get from running the tile-reconstructor just in case. Called the zip Boxes for short.
@oysteilo@gamerman01 ok got it dialed thanks to Elkstar :) I have to redo place and update to git. Another hour or two. It should work on your current game.
@gamerman01@oysteilo OK all dialed in now. You can DL latest and it’ll work with your current game.
Thanks guys, For some reason i am not able to enter the map section from the “download maps” button. I have tried to reinstal the software but still same error message:
Failed to download the list of available maps from TripleA servers. You can download the needed maps manually into your TripleA maps subfolder from https://github.com/triplea-maps/. FeignException$Unauthorized: [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/listing] [MapsClient#fetchMapListing()]: [Invalid request] If this problem happens frequently and is something you cannot fix, please report it to TripleA
I’m not sure if I’m seeing the same thing as you, but I got it working, but it was quirky
Removed the UHD map and also the “boxes” map
Redownloaded them, but I must have done them out of order.
I downloaded the 2 maps (one under “Global”), and opened the game file until it worked. Once I think it might have said 100% on the boxes map, then it downloaded the main? file again, and the boxes again. Basically I got lucky after just kind of sitting there a bit after I got 100%.
So I don’t know if you could get that to work, I couldn’t describe it well because I basically just tinkered, or if the mapmakers’ download instructions will be easier.
I think I’m moving soon, Japan’s moves are kind of headspinning with everything from Africa to partway into Siberia, with the triple allies pushing in East China, and down to the strait of Magellan, but I think I’ve got most of it in my head.
At least I’m finally making a little bit of headway, cutting off the Chinese Burma road for like the first time the whole game. Doesn’t feel like much. Somehow Russia has the highest TUV in the world now
And about your Dzavhan catch… now that my tank can’t attack your mech, I remembered
A guy years ago (pretty good player) was complaining that tank purchases were always sub-optimal since mech cost 4 and tanks cost 6 and (he thought) mechs were always superior IPC for IPC. He was mainly doing calcs with big stacks, and depending on the makeup of the stacks, indeed mech are usually better.
But he didn’t take into account production limits (I’d rather have 8 mech and 2 tanks built on Germany than 10 mechs, or 3 tanks on a minor rather than 3 mechs) and also transport capacity (tank is the more powerful than mech or artillery on transport).
But now I realize another superiority of the tank even though it costs 50% more… On the open field in Siberia, a tank is 3/3 while a mech is but a 1/2 (not to mention the blitzing).
But your tac our there is messing it up. Will I actually attack the forward mech with a bare tank and follow behind it with mech/tank? LOL we shall see, probably not.
Indeed a tank at 6 is a bit expensive and you don’t see enough of the exciting unit. But a 5 is too cheap, unless you go back to the classic 3/2 ???
It’ll never happen, but I like my idea of doubling all IPCs for everything so that some things can be finetuned. Then you’d have infantry costing 6, mech 8, and you could have tanks at 11 instead of 12. (sigh) no one cares
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
2 fighters moved from India to Kansu
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Sorry for posting again. I really don’t like the edit after combat so i reposted my non-combat turn for uk. I would prefer to use the first save with the edit but if you don’t want to allow the US edit please use the second post.
I am sorry for all the confusion. I wanted to make sure i got a move posted tonight and screwed it up in a rush.
ok, in the meantime, appreciate if you could do your best to make the moves at least 2-3 days and not longer. problem is that this has been going on all year (including starting really late). i tend to lose track of my train of thought if there’s too much time between turns. also btw i assumed no scramble for the german dd.
I will prioritize our game when I am back in Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Novosibirsk to Urals
1 armour moved from Sikang to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 1 fighter
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Urals to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUs