I’m playing another game as allies where Germany did the same G1 buy as here and I bought 9inf for London and 2CV for USA in the Atlantic.but I won 106 in that one and I also killed the sub in the Channel. So I don’t think Sea Lion will be on in the same way. And I also put my CV in 92 which I couldn’t bring myself to do in this game I think because Ger could attack it with a sub and planes and was likely to sink it. Also, not having a destroyer there makes it possible for Italy to attack the CV but then it has to decline to attack 97, not that many players would do so although one did even though I had the DD.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@oysteilo Well said - With such a risky attack, even slightly below average is a good result for me, there was about a 15% chance of failure to win, so I would need to save a sub after round 1 and go to the death to sink the transports for sure.
So average results in that situation are fantastic for me, and the above average I got? Huge relief.
But I totally agree, as lucky as that was I was even luckier other times
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Yeah if I lose 110 I think it was game over. Like I said, I was almost guaranteed to sink the 5 transports, but game over losing all my air.
It’s very interesting to me how we seem to have looked at our chances in this game differently over the course, but I think this was yet another battle where if it went poorly I can’t win. Now we are still at hotly contested status
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i might not move before tomorrow. It is difficult to fully understand everything in 2 or 3 rounds from now, but surely it does not look desirable to give up turkey, so I dont think I can let that happen, But the price might be too high, i dont know
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We offer each other so many wonderful puzzles to solve
Axis and Allies is an incredible game
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Volgograd to Ukraine 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 2 artilleries moved from Bryansk to Ukraine 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Ukraine Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey 3 armour and 13 mech_infantrys moved from Caucasus to Turkey 1 armour and 2 mech_infantrys moved from Volgograd to Turkey 3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 fighter moved from Yenisey to Anhwe 1 mech_infantry moved from Russia to Archangel 3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 2 artilleries and 1 infantry placed in Iraq 2 infantry placed in Russia 2 armour and 1 mech_infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 4 PUs from War Bonds; end with 41 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 63 to 62 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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you know, it is not an option to surrender turkey to germany without a fight, what that means to the pacific map I dont fully understand. Nevertheless, having germans going north/south/east from Turkey creates a completely different ballgame that I am not entering into. If that means I run out of time in the pacific map it is what it is, but surely it is not a walk in the park there for you anayways…
I think I edited the income correctly. BM-2 and war bonds +1 eaquals -1 in total
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Volgograd to Ukraine 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 2 artilleries moved from Bryansk to Ukraine 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Ukraine Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey 3 armour and 13 mech_infantrys moved from Caucasus to Turkey 1 armour and 2 mech_infantrys moved from Volgograd to Turkey 3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 fighter moved from Yenisey to Anhwe 1 mech_infantry moved from Russia to Archangel 3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 2 artilleries and 1 infantry placed in Iraq 2 infantry placed in Russia 2 armour and 1 mech_infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 4 PUs from War Bonds; end with 41 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 63 to 62 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 unit repaired. 2 armour and 1 mech_infantry moved from Siberia to Buryatia 1 armour moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Manchuria 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Fiji 2 fighters moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Malaya to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Kwangtung to Kwangsi 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi Combat - Japanese Battle in New Zealand Battle in Fiji Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Zealand from ANZAC, taking Fiji from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Buryatia Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 battleship, 2 destroyers and 1 submarine moved from 26 Sea Zone to 50 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Amur to Buryatia 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Manchuria to Jehol 2 armour and 2 artilleries moved from Kiangsi to Kiangsu 2 fighters moved from Hunan to Kiangsu 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 74 Sea Zone 1 bomber moved from 42 Sea Zone to Caroline Islands 2 fighters moved from Japan to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Kwangsi to 20 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 2 fighters and 7 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00 ANZAC regular : -0.17 Russians regular : -0.33
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#1 That was a super great catch on the sea zone error off South America. That saved us both grief, since you caught it before I moved.
#2 In case you are not the type to carefully review every move in the history, I point out I have a transport in the South Indian Ocean. I don’t try to gain advantages with sneaky stuff on the corner of the map in Triple A. Wouldn’t be an issue face to face.
#3 I was right to wait until I had an evening with plenty of time and energy. That was one whale of a Rubik’s cube, and it was satisfying to put out a quality move. I have to, or I’ll lose fast.Have fun buying something with Britain again. Remember, you have a minor complex on London, because if you forget it could mess you up pretty good. Easy to forget.
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 unit repaired. 2 armour and 1 mech_infantry moved from Siberia to Buryatia 1 armour moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Manchuria 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Fiji 2 fighters moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Malaya to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Kwangtung to Kwangsi 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi Combat - Japanese Battle in New Zealand Battle in Fiji Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Zealand from ANZAC, taking Fiji from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Buryatia Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 battleship, 2 destroyers and 1 submarine moved from 26 Sea Zone to 50 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Amur to Buryatia 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Manchuria to Jehol 2 armour and 2 artilleries moved from Kiangsi to Kiangsu 2 fighters moved from Hunan to Kiangsu 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 74 Sea Zone 1 bomber moved from 42 Sea Zone to Caroline Islands 2 fighters moved from Japan to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Kwangsi to 20 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 2 fighters and 7 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kwangtung: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00 ANZAC regular : -0.17 Russians regular : -0.33
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If you haven’t started yet…
I’d like to edit a tac to Hong Kong from Z20 -
I have not started yet. Maybe tonight i will start. Edit is ok
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I have not started yet. Maybe tonight i will start. Edit is ok
I assume you have enough movement 😉
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
note that sub in 66
strange dice in erie and in FIC. o hits by bombers and armor
and the dice emails from yesterday arrived
Like you, I annonced the sub in 66. Feel free to make changes if you forgot sibce it is a while ago. I will try to move tomorrow
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never mind. I have plenty of planes…
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Oh, no, I saw him when doing Japan! Thanks
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 bombers and 4 fighters moved from Spain to Normandy Bordeaux Combat - Americans Battle in Midway Battle in Normandy Bordeaux Americans attack with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Midway from Japanese, taking Normandy Bordeaux from Germans with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery and 2 infantry moved from Scotland to United Kingdom 2 transports moved from 109 Sea Zone to 104 Sea Zone 1 aaGun moved from Spain to 104 Sea Zone 1 artillery moved from Spain to 104 Sea Zone 2 infantry moved from Spain to 104 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 2 bombers moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 66 Sea Zone to 64 Sea Zone 1 destroyer moved from 107 Sea Zone to 106 Sea Zone 1 submarine moved from 107 Sea Zone to 109 Sea Zone Place Units - Americans 2 submarines placed in 93 Sea Zone 3 mech_infantrys placed in Central United States 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Siam to Shan State 1 artillery moved from Yunnan to Shan State 1 bomber moved from Anhwe to Kwangsi 1 bomber moved from Anhwe to Shan State 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - British Battle in Kwangsi British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 bomber in Shan State, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to Anhwe 1 bomber moved from Kwangsi to Anhwe 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 aaGun moved from Yunnan to Burma 1 aaGun, 1 artillery and 17 infantry moved from India to Burma 2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo 2 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 aaGun, 1 artillery and 5 infantry moved from Trans-Jordan to Egypt 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 infantry moved from Spain to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 artillery moved from Eire to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from Eire to Scotland Place Units - British 3 fighters placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.00 Japanese regular : 0.67 Germans regular : -0.33 British regular : -2.00
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Wow! The commander made a lot of command decisions there. I’m recalibrating…
Obviously you and I could have great games if they’re not blown up on G1 -
What is surprising to you?
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
What is surprising to you?
i am unsure about midway, everything else is cake