4 subs: 106,110,111 and Egypt sz
2 fighter in russia to reach yunnan
1 inf yunnan
we agreed to do without bump and not claim victory before three months of inactivity
like you said, the axis flyover on spain is quite powerfull. Watch out allies! This is one reason not to activate the neutrals. In this case I dont see how the allies have time not too. It also opens new fronts you need to pay attention too and liberation of London is also on the table, although not right now…
I appreciate your posts/thoughts!
I have many things to consider on each turn and there are many opportunities for big mistakes
I’m not sure why you haven’t been moving your Europe UK units…
And the way you are not prioritizing the Pacific, that does seem like a reasonable decision because what can Japan do with extra ships for awhile? China and Australia and India are the problems and Japan is having a hard time. I am having a hard time with each of my 3 powers, but destroying American fleets have been a very big help
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I appreciate your posts/thoughts!
I have many things to consider on each turn and there are many opportunities for big mistakesI’m not sure why you haven’t been moving your Europe UK units…
Maybe I need to look at that if you allow me
if theeeere are shitty things it is one thing, if there are strategic things I probably dont care. I will look now
Yep, that’s good, I’ll wait
You forget you have UK units on that board because of London? :D
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 carrier
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 fighter; Italians defend with 1 carrier and 1 fighter
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
Italians roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 carrier and 1 fighter
Casualties for Germans: 1 fighter
Non Combat Move - Americans
1 bomber and 4 fighters moved from 92 Sea Zone to Spain
1 bomber and 3 fighters moved from 104 Sea Zone to Spain
2 carriers and 3 transports moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 92 Sea Zone to Spain
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
6 infantry placed in Central United States
1 factory_minor placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
Americans collect 56 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 3 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
Chinese undo move 1.
1 artillery and 4 infantry placed in Chahar
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Shan State
1 bomber moved from Northern Territory to Shan State
1 bomber moved from Yunnan to Shan State
Combat - British
Battle in Shan State
British attack with 2 bombers and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 bombers moved from Shan State to Yunnan
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,3,4
UK_Pacific collect 8 PUs (1 lost to blockades); end with 13 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : 2.00
Japanese regular : 1.83
Italians regular : -0.67
Germans regular : -0.33
British regular : -0.67
I made an edit in australia. honestly I dont see it so just school me on europe side
Every Italian unit on the board is fighting…
And take heavy losses, but do win 4 battles…
che delusione!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
3 fighters moved from Southern Italy to Turkey
2 bombers moved from France to Turkey
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Turkey
Italians attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry
British defend with 1 fighter; Russians defend with 3 artilleries, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 3 infantry in Turkey, round 2 : 2/9 hits, 3.83 expected hits
Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Italians lost in Turkey
2 infantry owned by the Russians lost in Turkey
Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Turkey, round 3 : 5/7 hits, 3.50 expected hits
Russians roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Turkey, round 3 : 4/5 hits, 2.00 expected hits
1 artillery owned by the Italians, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Turkey
1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians and 1 fighter owned by the British lost in Turkey
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery, 2 fighters and 3 infantry
Casualties for Russians: 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Greece
1 mech_infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Italians attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers moved from Turkey to Northern Italy
1 aaGun moved from France to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from Turkey to Romania
Place Units - Italians
1 artillery, 3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
Russians regular : 2.67
Again, transports in 99 are easy to overlook, remember them on your turn
They went on their last mission
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
3 fighters moved from Southern Italy to Turkey
2 bombers moved from France to Turkey
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Turkey
Italians attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry
British defend with 1 fighter; Russians defend with 3 artilleries, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 3 infantry in Turkey, round 2 : 2/9 hits, 3.83 expected hits
Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Italians lost in Turkey
2 infantry owned by the Russians lost in Turkey
Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Turkey, round 3 : 5/7 hits, 3.50 expected hits
Russians roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Turkey, round 3 : 4/5 hits, 2.00 expected hits
1 artillery owned by the Italians, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Turkey
1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians and 1 fighter owned by the British lost in Turkey
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery, 2 fighters and 3 infantry
Casualties for Russians: 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Greece
1 mech_infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Italians attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers moved from Turkey to Northern Italy
1 aaGun moved from France to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from Turkey to Romania
Place Units - Italians
1 artillery, 3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
Russians regular : 2.67
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to Queensland
4 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 2 infantry moved from Northern Territory to South Australia
2 infantry moved from Iraq to Turkey
Place Units - ANZAC
2 mech_infantrys placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Libya
2 infantry moved from Iraq to Turkey
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
And so it’s time to work on Germany again…
Americans with a factory in Spain, big fleets, lots of planes, and the Russians’ relentless building of 13+ units is going to start becoming hard at some point
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
And so it’s time to work on Germany again…
Americans with a factory in Spain, big fleets, lots of planes, and the Russians’ relentless building of 13+ units is going to start becoming hard at some point
i am f****d in the pacific though
LOL I’m sweating about Europe, if it’s your 2 powers against my 1.1 that could be a big problem, and I have to get Australia or India, you have a lot of time
Apologies, I know it’s my turn. Need some time and energy and then I can try to slow the Nazi sandwich
OK! Saturday morning. Here we go
Well, well, well
Finally thought I could spare 5 for tech, and bam
That changes my strategy, more thinking needed