Oh ok, if able pls let me know. Take your time, work is more important
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
i have not adjusted for this, in any case take a look at the russian objectives in the panel
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I caught it too, after all the Russians collected an obscene amount of money including 7 from war bonds.
I’m glad at least that 2 is incorrect, you don’t need balanced mod income on top, giving plus 7 for Archangel!!!Good catch
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Bugs bugs bugs. There are other BM
objectives i meet, but only given this one for some reason, take it away during Japan -
Oh, I took it away immediately
That big number is freaking me out -
So? What are we doing here?
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18? whoa
Still prioritizing Adam, I only move about every 3 days against him.
The plan is to play here as soon as I play a move against him but I haven’t done that yet.Thanks for the bump, I’ll make it happen soon. Japan just trying to tread water - I know it’s a big turn, haven’t studied it yet.
Thanks for your patience, I know there is a lot of suspense for US/UK turn
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And I won’t start that game of classic that elche wants.
We bought a beautiful property on 2 acres with 71 trees. The previous owners were 85 and 88, so many things haven’t been kept up. This is our first spring, and I am seeding grass in many areas, watering it twice a day, and trimming many of the trees. Then there are all the bushes.
Today I cut tree branches and hauled 3 pickup truck loads 4 miles away, by myself.
Ah, so many excuses. Sorry, I can sit down and do that Japan turn, I think by the end of tomorrow.
You’re awesome, thank you, sorry for big delay
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No worries, take your time
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Oh thank you, today has been crazy too. I’ll be doing good to get R8 out for Adam. So that’s a relief.
You make my Japan moves so hard. That bid! Will find out after playing some more games what I think about OOB bid
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I finally got a day of A&A
I hope you remember the positions well so you don’t have a hard time getting oriented into the game again.
I’m sorry for the very long wait, I should only be playing 1 A&A game at a time these days I guess
Oh, and I think this will be the last game for me on UHD. The Pacific sea zones are so hard to see with those odd shapes. I got used to the units, and I got used to most of the territories, but even with a lot of experience with G40 I struggle with those Pacific zones. Maybe if they were redrawn.
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Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Buryatia to Buyant-Uhaa Japanese take Ulaanbaatar from Russians Japanese take Buyant-Uhaa from Russians 1 infantry moved from Sakha to Amur 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Jehol to Anhwe 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter moved from Manchuria to Amur 1 fighter moved from Jehol to Anhwe 1 tactical_bomber moved from 20 Sea Zone to Anhwe 1 bomber moved from Kiangsi to 42 Sea Zone 1 tactical_bomber moved from Japan to Amur 1 fighter moved from 20 Sea Zone to Kwangsi 1 infantry moved from Korea to Amur 1 bomber moved from Kiangsi to Hunan 1 tactical_bomber moved from 6 Sea Zone to Anhwe Combat - Japanese Battle in French Indo China Battle in India Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking French Indo China from UK_Pacific, taking India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Anhwe Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 42 Sea Zone to Borneo 1 carrier moved from 41 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Korea to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Caroline Islands 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 2 battleships, 2 carriers, 1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to 35 Sea Zone 1 bomber moved from Hunan to Philippines 1 fighter moved from Anhwe to 35 Sea Zone 1 fighter moved from Hunan to 35 Sea Zone 1 fighter moved from Amur to Japan 1 tactical_bomber moved from Amur to Jehol 1 aaGun moved from Jehol to Buyant-Uhaa 1 aaGun moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Hunan to Kiangsi 1 infantry moved from Soviet Far East to Siberia 1 tactical_bomber moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Kiangsi Place Units - Japanese 3 infantry placed in Kwangtung 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
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when i did my practice run I did the same thing leaving India empty, I realized that then, but I do the same crap over again when I actually play the round, unbelievable.
I realized after Italy posted :( But no love from Marti here either, It is a battle that can go horribly wrong for you so i hoped you wouldnt go for it. All I need is two hits and you get one hit round one . I think it is about 40% chance you score 1 hit and about 33% chance I score 2 or 3. I have had worse odds succeeding.
Well, it is what it is
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@oysteilo I agree, I probably shouldn’t have even tried it.
That carrier has been going on out of position adventures for awhile now. Maybe should have attacked Java instead.Japan has been very lucky at least 3 big battles - you are probably more aware than me because pain sticks more than triumph,
And I am not confident with my situation.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Gibraltar to 110 Sea Zone 6 bombers moved from Eastern United States to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 47 Sea Zone to 33 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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scramble from carolines? can I assume anything in sz 110?
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No scramble,
and thank you very much for not assuming casualties there,
I will need to see the attack roll before choosing casualties in 110I’ll be checking back soon so you shouldn’t have to wait
I’m still sorry about the delay for J turn -
Coming up in about an hour
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Coming up in about an hour
sorry, coming up in a couple of minutes
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Gibraltar to 110 Sea Zone 6 bombers moved from Eastern United States to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 47 Sea Zone to 33 Sea Zone Combat - Americans Battle in Celebes Battle in 33 Sea Zone Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win, taking Celebes from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 110 Sea Zone Americans attack with 9 bombers, 1 cruiser and 1 destroyer Germans defend with 4 carriers, 6 fighters, 3 submarines, 2 tactical_bombers and 9 transports Americans roll dice for 9 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 9/20 hits, 8.33 expected hits
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.33
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9 hits in 110