@max334 Hi Max. I was traveling the whole week for a work. I will play later today, sorry for the delay.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Oh WOW
2 hits on Paris in round 1 looool -
Only 4 the second round… this could be very, very bad
Started great with hammering the cruiser in 91 and bad since then -
No, I guess it was 5. Still.
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And… I think that’s the worst Paris I’ve ever had. I took in every single ground unit and only come out with 6 tanks. A lot of work and a probable loss lies ahead… Should be super fun for you lol
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You did it again, maybe even better this time! You beat me without doing anything!
Only 91 went well, all else below average.
Paris is a 2% result
And we don’t know the map.
No fair running it in the regular map at the same time! I’m not.Spend all Russian money on tech. Maybe you will get improved production or advanced artillery.
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I got the good tank roll on the final round when I only needed 1 hit!
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I will read everything carefully later tonight and look at the file. I really like id you can post the summary. But no need to do that for G1 now
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Summary is impossible. I got it to work once somehow recently,
But I haven’t been able to post summaries for years. -
In general I am with you with edits and re-rolls. I like to stick with the dice and suck it up. Easy for me to say today with that G1, but look at my current game against MrRoboto, not so much fun for the allies G1 there…
Edits. I think NCM edits are OK. I will almost always ever never (makes sense???) ask for edits of any kind if I have posted and you have moved. I think combats edits are OK, if you clearly missed a battle and want forum dice. But I will do my very best to avoid edits of any kind because I dont like it
Yeah, it is rough going there for you, obviously Paris is bad and now there is an option for a french counter! 106 is also bad, but you win the 50:50 cruiser battle so, I dont know and Yugo is normal, but like you say above avaerage for me
i take it! But the importance of G1 tends to be overestimated like @farmboy once said to me. I think he is right. I reckon you have a 60-70% win chance right now
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60-70
Doesn’t feel like it!You may have a tricky time in the Med without the cruiser and no bid subs, but maybe you just go to 92 normally or something - I’ll find out!
G1’s are huge
I hope my AA keeps the French from plinking any tanks
Yes we’re reasonable about edits - you said it better than I could - combat movement edits may be allowed after dice rolled (especially a walk in) but can’t be assumed they will always be approved.
We will have no quarrels, I’m sure. We have good attitudes! We’re awesome!
Enjoy the weird map. I won’t be surprised if we get used to it before too long, but it’s really hard at first. -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
You may have a tricky time in the Med without the cruiser and no bid subs, but maybe you just go to 92 normally or something - I’ll find out!
I am happy I bid two inf for egypt, but med will be a chhalenge, like you say, without the bid. We will see what i do. Coming up tomorrow. The map is weird
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Very weird! Feels like I’m playing G40 for the first time it’s so disorienting, yet I do remember several things by heart so it doesn’t matter.
I promise not to run the game in parallel on the map we are used to, that’s kinda cheating because we’re both new to the board and that’s a big part of the fun. -
but the tranny in 106 is of course nice, its a hassle to deal with the 106 axis subs, so thats good news, but gibraltar will be dificult here
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I was pretty excited after the opening sub shot in 91 😒
Maybe you’ll have terrible dice on Russia 1 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1 Research Technology - Germans Activate Technology - Germans Note to players Germans: Welcome to UHD World War II Global. This is Version 2.71 It was uploaded on 12/26/2023. Make sure All Players have the Same Version. This is a Larger Map for Bung and Veqryn's Excellent G.... Purchase Units - Germans Note to players Germans: NOTE If you encounter an error at game start, simply restart as the mini map was not drawn correctly. This will be fixed in the next version of TripleA You May Adjust Map Zoom under "V.... Note to players Germans: If Using TripleA 2.6 Game Notes are Now Under The Help Button Top Left of Screen. If you would like to change to Version 3 Units, you need to open your triplea folder. Go to downloadedMa.... Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to Yugoslavia 1 tactical_bomber moved from Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone 1 destroyer owned by the British lost in 106 Sea Zone British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 2/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 5 infantry owned by the Germans lost in France 1 aaGun owned by the French and 1 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 5/15 hits, 5.50 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 5/10 hits, 4.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France 5 infantry owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries and 2 mech_infantrys in France, round 4 : 2/10 hits, 4.33 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour and 1 artillery in France, round 5 : 2/7 hits, 3.33 expected hits French roll dice for 2 armour and 1 fighter in France, round 5 : 1/3 hits, 1.67 expected hits 1 artillery owned by the Germans lost in France 1 armour owned by the French and 1 armour owned by the British lost in France Germans roll dice for 6 armour in France, round 6 : 5/6 hits, 3.00 expected hits French roll dice for 1 fighter in France, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour remaining. Battle score for attacker is 4 Casualties for Germans: 3 artilleries, 7 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/17 hits, 5.83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Yugoslavia, round 3 : 6/16 hits, 5.67 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 fighter moved from Yugoslavia to Southern Italy 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to Western Germany 2 aaGuns moved from Western Germany to France 1 artillery moved from Germany to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from Yugoslavia to Southern Italy 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 1.00 Neutral_Allies regular : -0.33 Germans regular : -7.67 British regular : 1.67
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just had to try the forum post
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-7,67 is brutal
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@oysteilo It was worse than that
All but 1 (I think) of the tanks hit in Paris when there was only a fighter left and it didn’t matter -
Maybe I’ll get a big surprise tech hit right when I need it
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 artillery and 6 infantry moved from Amur to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Caucasus to Rostov 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Volgograd to Sikang Place Units - Russians 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :