OOB Oysteilo +40 v Gamerman01 with tech - UHD map

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    no scramble

    • How do you practice edits?
    • Any re-rolls?

  • Edits only allowed if opponent allows

    But if there have been no dice since the thing being edited, (like you want to change US Noncom during UK purchase phase and China didn’t roll any dice) I would almost always allow and hope for the same from my opponent.

    If the dice rolled really didn’t make any difference, then I would also generally allow and hope for the same.

    But I don’t like promising edits of this nature will always be approved.
    Do you want a different policy for our game? I always consider what my opponent wants.

    I don’t like either side promising re-rolls, but if a really extreme dice roll wrecks the game and both players agree (like you did for me years ago), then re-rolls can make sense.
    But even then… what if I’d come back and won that game years ago after you gave me a couple planes back from G1? Neither of us would have felt good.


    I had trouble writing what exactly I think about these things
    Basically, edits and re-rolls have to be agreed upon at the time. Generally acceptable edits like even changing a US noncom when doing UK purchases or combat movement is generally acceptable.
    If a player saves the file each phase and decides when about to roll UK dice that he really wanted to do his US noncom all different (and China didn’t roll), the opponent wouldn’t even know the difference. I often don’t save the files when I should, so have to reload or just ask for permission.

    Thanks for trying to make it clear before we get going! What do you think?


  • I REALLY like having sea zone lines when zoomed out. It’s been so long.
    Now to get used to the funky borders, and placements of units,
    The cruisers have the crosshairs, and the destroyers have the green things…


  • Oh WOW
    2 hits on Paris in round 1 looool


  • Only 4 the second round… this could be very, very bad
    Started great with hammering the cruiser in 91 and bad since then


  • No, I guess it was 5. Still.


  • And… I think that’s the worst Paris I’ve ever had. I took in every single ground unit and only come out with 6 tanks. A lot of work and a probable loss lies ahead… Should be super fun for you lol


  • You did it again, maybe even better this time! You beat me without doing anything!
    Only 91 went well, all else below average.
    Paris is a 2% result
    And we don’t know the map.
    No fair running it in the regular map at the same time! I’m not.

    Spend all Russian money on tech. Maybe you will get improved production or advanced artillery.

    G1 disaster.tsvg


  • I got the good tank roll on the final round when I only needed 1 hit!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I will read everything carefully later tonight and look at the file. I really like id you can post the summary. But no need to do that for G1 now


  • Summary is impossible. I got it to work once somehow recently,
    But I haven’t been able to post summaries for years.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    In general I am with you with edits and re-rolls. I like to stick with the dice and suck it up. Easy for me to say today with that G1, but look at my current game against MrRoboto, not so much fun for the allies G1 there…

    Edits. I think NCM edits are OK. I will almost always ever never (makes sense???) ask for edits of any kind if I have posted and you have moved. I think combats edits are OK, if you clearly missed a battle and want forum dice. But I will do my very best to avoid edits of any kind because I dont like it

    Yeah, it is rough going there for you, obviously Paris is bad and now there is an option for a french counter! 106 is also bad, but you win the 50:50 cruiser battle so, I dont know and Yugo is normal, but like you say above avaerage for me

    i take it! But the importance of G1 tends to be overestimated like @farmboy once said to me. I think he is right. I reckon you have a 60-70% win chance right now


  • 60-70
    Doesn’t feel like it!

    You may have a tricky time in the Med without the cruiser and no bid subs, but maybe you just go to 92 normally or something - I’ll find out!

    G1’s are huge

    I hope my AA keeps the French from plinking any tanks

    Yes we’re reasonable about edits - you said it better than I could - combat movement edits may be allowed after dice rolled (especially a walk in) but can’t be assumed they will always be approved.

    We will have no quarrels, I’m sure. We have good attitudes! We’re awesome!
    Enjoy the weird map. I won’t be surprised if we get used to it before too long, but it’s really hard at first.


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    You may have a tricky time in the Med without the cruiser and no bid subs, but maybe you just go to 92 normally or something - I’ll find out!

    I am happy I bid two inf for egypt, but med will be a chhalenge, like you say, without the bid. We will see what i do. Coming up tomorrow. The map is weird


  • Very weird! Feels like I’m playing G40 for the first time it’s so disorienting, yet I do remember several things by heart so it doesn’t matter.
    I promise not to run the game in parallel on the map we are used to, that’s kinda cheating because we’re both new to the board and that’s a big part of the fun.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    but the tranny in 106 is of course nice, its a hassle to deal with the 106 axis subs, so thats good news, but gibraltar will be dificult here


  • I was pretty excited after the opening sub shot in 91 😒
    Maybe you’ll have terrible dice on Russia 1

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 1
    
        Research Technology - Germans
    
        Activate Technology - Germans
            Note to players Germans:   Welcome to UHD World War II Global. This is Version 2.71 It was uploaded on 12/26/2023. Make sure All Players have the Same Version.  This is a Larger Map for Bung and Veqryn's Excellent G....
    
        Purchase Units - Germans
            Note to players Germans:   NOTE   If you encounter an error at game start, simply restart as the mini map was not drawn correctly. This will be fixed in the next version of TripleA   You May Adjust Map Zoom under "V....
            Note to players Germans:   If Using TripleA 2.6 Game Notes are Now Under The Help Button Top Left of Screen.  If you would like to change to Version 3 Units, you need to open your triplea folder.  Go to downloadedMa....
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 tactical_bomber moved from Poland to Yugoslavia
            1 tactical_bomber moved from Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    1 destroyer owned by the British lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is -4
                Casualties for Germans: 2 submarines
                Casualties for British: 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 2/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    5 infantry owned by the Germans lost in France
                    1 aaGun owned by the French and 1 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 5/15 hits, 5.50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 5/10 hits, 4.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
                    5 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 2 artilleries and 2 mech_infantrys in France, round 4 : 2/10 hits, 4.33 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 3/5 hits, 2.33 expected hits
                    1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
                    1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour and 1 artillery in France, round 5 : 2/7 hits, 3.33 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 5 : 1/3 hits, 1.67 expected hits
                    1 artillery owned by the Germans lost in France
                    1 armour owned by the French and 1 armour owned by the British lost in France
                    Germans roll dice for 6 armour in France, round 6 : 5/6 hits, 3.00 expected hits
                    French roll dice for 1 fighter in France, round 6 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 3 artilleries, 7 infantry and 4 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/17 hits, 5.83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Yugoslavia, round 3 : 6/16 hits, 5.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 fighter moved from Yugoslavia to Southern Italy
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Denmark to Western Germany
            2 aaGuns moved from Western Germany to France
            1 artillery moved from Germany to Western Germany
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from Yugoslavia to Southern Italy
            3 infantry moved from Poland to Slovakia Hungary
            3 aaGuns moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Neutral_Allies regular : -0.33
    Germans regular : -7.67
    British regular : 1.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    just had to try the forum post

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    -7,67 is brutal

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