@max334 Hi Max. I was traveling the whole week for a work. I will play later today, sorry for the delay.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
I didnt really consider that, mostly becasue of my fleet. It needs an air base protection
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Malta! lol
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Malta! lol
yeah… i dont like that
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Big adjustment back to OOB,
I’m glad UK and USSR (basically) can only get 1 NO, and the US has fewer, but the Chinese one is killing me. -
I’m working on Italy, might be done soon
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Malta! lol
and i could not merge my fleet from red sea
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That’s true - you might have still had enough defense though, I have no chance at all on 98.
But keeping me from evacuating 4 units from North Africa probably isn’t a big deal.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
That’s true - you might have still had enough defense though, I have no chance at all on 98.
But keeping me from evacuating 4 units from North Africa probably isn’t a big deal.
if you do that i am ok with it
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Don’t miss the naked transport off Cyprus - it’s clear up on Greece.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Don’t miss the naked transport off Cyprus - it’s clear up on Greece.
its already dead
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Tanganyika Territory from British to Italians EDIT: Turning off Edit Mode 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Greece to Bulgaria 2 armour and 1 mech_infantry moved from Greece to Romania 1 armour moved from Southern France to Yugoslavia 2 aaGuns and 1 artillery moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Southern France to France 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy EDIT: 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
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Game History
Round: 2 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits ANZAC removing all Technology Tokens after unsuccessful research. Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Hawaiian Islands to Korea 1 destroyer moved from 60 Sea Zone to 78 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0.00
No tech this time either, but if you look at expected hits its 0,00, so I guess it makes sense then to stop develop techs? Fire all scientists and buy more bombs!
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You have proved you really are a tech player.
3 with USA, 1 with ANZAC, I am happy, not just because you missed but because it would be really cool for ANZAC to have one.Make sure you try with China - they don’t need another artillery, that’s for sure.
I’m not sure what my game plan is, I’m already feeling suffocated.
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Do you want to start doing tokens here at the beginning of round 3? I’m just offering the option, I don’t really care either way.
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NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
I am not sure I understand either way?
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
I am not sure I understand either way?
you mean the tokens stay after unsuccessfull research? No, I dont want that
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Need to give you a move, haven’t even looked at yours yet,
Think I can do it tomorrow -
A fighter from Hawaii added to Korea, not good
Obviously I don’t even remember basic Axis defense points 😦😦