@Entek US is up
World at War game 18
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@Elrood cc4ae3ba-158d-4b85-8df6-6eafba1521c0-China 11.tsvg
Game History
Round: 11 Combat Move - Chinese 1 ArmoredCar, 1 Elite and 1 Infantry moved from Hupeh to Hunan 1 Mech.Inf moved from Hupeh to S.French Indochina French take S.French Indochina from Thai 1 ArmoredCar, 1 Artillery and 1 Marine moved from Ningsia to Suiyuan 1 Marine moved from Shensi to Shansi 1 Infantry moved from Szechwan to Hupeh 1 ArmoredCar moved from Lanchow to Hupeh 2 ArmoredCars moved from Hupeh to Shansi 2 Infantrys moved from Hupeh to Shansi 3 ArmoredCars moved from Hupeh to Shansi 1 Mech.Inf moved from Shensi to Hupeh 1 Infantry moved from Hupeh to Shansi 1 Artillery and 1 Infantry moved from Lanchow to Shensi 1 Tank moved from Ningsia to Hupeh 2 Elites moved from E.Qinghai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from C.Sinkiang to W.Sinkiang 2 ArmoredCars moved from Urumqi to W.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Elite and 10 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Marine Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Marine in Suiyuan, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese roll dice for 1 Artillery and 1 Marine in Suiyuan, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Marine remaining. Battle score for attacker is -1 Casualties for Chinese: 1 ArmoredCar and 1 Artillery Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Hunan Chinese attack with 1 ArmoredCar, 1 Elite and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan Chinese win, taking Hunan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Yamamoto: 1 Infantry Battle in Shansi Chinese attack with 5 ArmoredCars, 3 Infantrys and 1 Marine Hisaichi defend with 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Chinese roll dice for 5 ArmoredCars, 3 Infantrys and 1 Marine in Shansi, round 2 : 1/9 hits, 2.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 5 ArmoredCars, 2 Infantrys and 1 Marine in Shansi, round 3 : 1/8 hits, 2.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Shansi, round 3 : 1/4 hits, 1.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 5 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 4 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 2 Artillerys and 1 Marine in Shansi, round 4 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi Chinese roll dice for 4 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 5 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 5 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 3 ArmoredCars, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 2 ArmoredCars and 2 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Battle in W.Sinkiang Chinese attack with 2 ArmoredCars and 4 Infantrys Neutral defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 ArmoredCars and 4 Infantrys in W.Sinkiang, round 2 : 1/6 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Sinkiang Chinese roll dice for 2 ArmoredCars and 3 Infantrys in W.Sinkiang, round 3 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 Artillery in W.Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in W.Sinkiang Chinese loses 0 PUs for violating W.Sinkiangs neutrality. Chinese win, taking W.Sinkiang from Neutral with 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 Elite and 2 Infantrys placed in Hupeh 2 ArmoredCars and 2 Infantrys placed in Urumqi 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : -5.00 Neutral regular : 0.00 Hisaichi regular : 0.00
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@Entek Hisaichi is up
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Game History
Round: 11 Combat Move - Hisaichi 3 Artillerys and 4 Infantrys moved from Anhwei to Shansi 1 Artillery moved from Anhwei to Hunan 2 Infantrys moved from Shanghai to Hunan 1 Tank moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 Infantry moved from Chita to Ayan 1 Infantry moved from Chubu to 84 Sea Zone 1 Elite moved from Changchun to 84 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone 1 Elite and 1 Infantry moved from 93 Sea Zone to Panay 3 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to Panay 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 95 Sea Zone 1 Bomber moved from Tokyo to Minamitori 1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to 108 Sea Zone 1 L.Fighter moved from 85 Sea Zone to 112 Sea Zone 1 B.Carrier, 2 Battleships, 1 Carrier, 3 Cruisers, 1 S.Submarine and 1 Transport moved from 86 Sea Zone to 85 Sea Zone 1 Transport moved from 85 Sea Zone to 84 Sea Zone Purchase Units - Hisaichi Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter and 11 Infantrys; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Panay Hisaichi attack with 3 Adv.Fighters, 1 Elite, 2 Fighters and 1 Infantry Americans defend with 1 Bunker; Anzac defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 2 Fighters and 1 Infantry in Panay, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 Bunker and 1 Infantry in Panay, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Bunker owned by the Americans and 1 Infantry owned by the Hisaichi lost in Panay Hisaichi win, taking Panay from Americans with 3 Adv.Fighters, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Bunker Casualties for Anzac: 1 Infantry Battle in Shansi Hisaichi attack with 3 Artillerys and 4 Infantrys Chinese defend with 3 ArmoredCars, 1 Infantry and 1 Marine Hisaichi roll dice for 3 Artillerys and 4 Infantrys in Shansi, round 2 : 0/7 hits, 2.17 expected hits Chinese roll dice for 3 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 3 Artillerys and 4 Infantrys in Shansi, round 3 : 4/7 hits, 2.17 expected hits Chinese roll dice for 3 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 3 : 1/5 hits, 1.17 expected hits 3 ArmoredCars owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Shansi, round 4 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Marine in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 3 ArmoredCars, 1 Infantry and 1 Marine Battle in Hunan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Hunan 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Anhwei Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in Minamitori Hisaichi attack with 1 Bomber and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Minamitori, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Minamitori Hisaichi win, taking Minamitori from Americans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in 95 Sea Zone Hisaichi attack with 2 Adv.Fighters and 2 Fighters Americans defend with 1 S.Submarine Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 95 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 S.Submarine owned by the Americans lost in 95 Sea Zone Hisaichi win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in 112 Sea Zone Hisaichi attack with 1 L.Fighter Americans defend with 1 S.Submarine Hisaichi roll dice for 1 L.Fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Americans submerged Battle in 108 Sea Zone Hisaichi attack with 1 Adv.Fighter and 4 Fighters Americans defend with 1 S.Submarine Hisaichi roll dice for 1 Adv.Fighter and 4 Fighters in 108 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits 1 S.Submarine owned by the Americans lost in 108 Sea Zone Hisaichi winHisaichi win with 1 L.Fighter remaining with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Non Combat Move - Hisaichi 1 Destroyer moved from 86 Sea Zone to 108 Sea Zone 1 Transport moved from 86 Sea Zone to 108 Sea Zone 1 Transport moved from 86 Sea Zone to 85 Sea Zone 1 B.Carrier and 1 Carrier moved from 84 Sea Zone to 85 Sea Zone 2 Fighters moved from Panay to 85 Sea Zone 3 Adv.Fighters moved from Panay to 85 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 85 Sea Zone 1 L.Fighter moved from 112 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 108 Sea Zone to Davao 1 Bomber moved from Minamitori to Tokyo Place Units - Hisaichi 2 Artillerys and 1 Infantry placed in Peking 3 Adv.Fighters, 1 Elite and 1 Fighter placed in Changchun 3 Infantrys placed in Chita 4 Infantrys placed in Banjarmasin 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.83 Hisaichi regular : -1.83
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@Colt45554 UK up
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Game History
Round: 11 Combat Move - British 10 Infantrys moved from Azerbaijan to Astrakhan 1 Infantry moved from Mersa Matruh to 51 Sea Zone 2 Artillerys and 21 Infantrys moved from N.French Indochina to Kwangsi 2 Transports moved from 20 Sea Zone to 18 Sea Zone 3 Infantrys moved from Manchester to 18 Sea Zone 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys moved from 20 Sea Zone to Netherlands 7 Fighters moved from 20 Sea Zone to Netherlands 1 Bomber moved from Manchester to Netherlands 1 Infantry moved from 51 Sea Zone to Crete 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete Purchase Units - British British buy 23 Infantrys, 7 Submarines and 2 Tanks; Remaining resources: 1 PUs; Combat - British Battle in Astrakhan British attack with 10 Infantrys Germans defend with 1 Infantry British roll dice for 10 Infantrys in Astrakhan, round 2 : 1/10 hits, 1.67 expected hits Germans roll dice for 1 Infantry in Astrakhan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Astrakhan British win, taking Astrakhan from Germans with 10 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Netherlands British attack with 1 Bomber, 7 Fighters and 3 Infantrys Germans defend with 3 Infantrys British roll dice for 3 Battleships in Netherlands, round 2 : 2/3 hits, 2.00 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 1 Bomber, 7 Fighters and 3 Infantrys in Netherlands, round 2 : 2/11 hits, 3.50 expected hits Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 1 Bomber, 7 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Battle in Crete British attack with 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery British roll dice for 2 Cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Crete British roll dice for 1 Infantry in Crete, round 3 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Crete, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Crete, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Crete, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Crete Neutral win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for British: 2 Infantrys Battle in Kwangsi British attack with 2 Artillerys and 21 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Artillerys and 21 Infantrys in Kwangsi, round 2 : 1/23 hits, 4.50 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi British win, taking Kwangsi from Yamamoto with 2 Artillerys and 21 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 15 Infantrys moved from N.Thailand to Burma 2 Transports moved from 58 Sea Zone to 59 Sea Zone 1 Infantry moved from Rajputana to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 3 Infantrys and 2 Transports moved from 59 Sea Zone to 58 Sea Zone 1 Infantry moved from Italian East Africa to 58 Sea Zone 4 Infantrys moved from 58 Sea Zone to W.Iran 7 Infantrys moved from W.Iran to Azerbaijan 2 Infantrys moved from Darfur to Kufra 2 Transports moved from 51 Sea Zone to 56 Sea Zone 4 Infantrys moved from Cairo to 56 Sea Zone 4 Infantrys and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 5 Infantrys moved from Mersa Matruh to Kufra 1 Infantry moved from Cairo to Lower Egypt 1 Infantry moved from Nubia to Lower Egypt 2 Infantrys moved from Italian East Africa to Nubia 4 Infantrys moved from Delhi to Rajputana 1 Infantry moved from Delhi to Rajputana 2 Tanks moved from Cape Town to Rhodesia 2 Infantrys moved from Kenya to Italian East Africa 2 Infantrys moved from Equatoria to Darfur 1 Bomber moved from Netherlands to Manchester 7 Fighters moved from Netherlands to 20 Sea Zone 8 Infantrys moved from London to Manchester 1 AAGun moved from London to Dover 10 Infantrys moved from Manchester to Dover 1 Infantry moved from Yunnan to Burma Place Units - British 3 Infantrys placed in W.Iran 2 Tanks placed in Cape Town 3 Submarines placed in 57 Sea Zone 4 Submarines placed in 20 Sea Zone 4 Infantrys placed in Manchester 8 Infantrys placed in London British undo move 6. 6 Infantrys placed in Cairo 8 Infantrys placed in London 2 Infantrys placed in Bombay Turn Complete - British British collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Germans regular : -0.67 Neutral regular : 0.33 British regular : -7.67
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@dawgoneit anzac up
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951f898a-0269-4157-870d-a20d3bc994da-Anzac 11.tsvg
Game History
Round: 11 Combat Move - Anzac 1 Artillery and 1 Elite moved from Northern Territory to 113 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 ArmoredCar, 1 Infantry and 2 Tanks moved from Lombok to Java 1 Elite moved from 67 Sea Zone to Java 1 Infantry moved from West Papua to 113 Sea Zone 3 Infantrys moved from Merauke to 113 Sea Zone 1 Artillery moved from 67 Sea Zone to Java 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Lombok 1 Infantry moved from Soembawa to Lombok 1 Infantry moved from East And South Borneo to West Borneo Dutch take West Borneo from Hisaichi 2 Infantrys moved from South Australia to Western Australia 1 Infantry moved from Northern Territory to Western Australia 2 Elites moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Cruiser, 2 Destroyers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks Yamamoto defend with 1 Infantry Anzac roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks in Java, round 2 : 0/6 hits, 2.33 expected hits Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java Anzac roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Tanks in Java, round 3 : 3/5 hits, 2.17 expected hits Yamamoto roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Anzac lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Elite and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Anzac: 1 ArmoredCar and 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 Destroyers placed in 67 Sea Zone 1 Transport placed in 122 Sea Zone 1 Infantry placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33 Anzac regular : -1.50
497ba611-0e06-429b-b923-a1a9dc151cbe-Dutch 11.tsvg
Game History
Round: 11 Combat Move - Dutch 2 Tanks moved from Suriname to 32 Sea Zone 2 Tanks and 2 Transports moved from 32 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 32 Sea Zone 2 Tanks moved from 36 Sea Zone to French Sudan 1 Fighter moved from East And South Borneo to 110 Sea Zone Purchase Units - Dutch Dutch buy 2 Bunkers and 2 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 1 Fighter Yamamoto defend with 1 S.Submarine Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 S.Submarine owned by the Yamamoto submerged Non Combat Move - Dutch 1 Fighter moved from 110 Sea Zone to East And South Borneo Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Lombok 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Dutch regular : -0.33
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@Witt
Game HistoryRound: 11 Combat Move - Romanians 1 Tank moved from Saratov to Kuybyshev Romanians take Kuybyshev from Russians 1 Tank moved from Kuybyshev to Astrakhan 5 Infantrys, 3 Mech.Infs and 3 Tanks moved from Saratov to Astrakhan 1 Tank moved from Rostov to Astrakhan 1 Fighter and 1 JetFighter moved from Rostov to Astrakhan 1 Infantry moved from Yaroslavl to Gorky Romanians take Gorky from Russians Purchase Units - Romanians Romanians buy 5 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Astrakhan Romanians attack with 1 Fighter, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks British defend with 10 Infantrys Romanians roll dice for 1 Fighter, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Astrakhan, round 2 : 6/15 hits, 5,83 expected hits Russians roll dice for 10 Infantrys in Astrakhan, round 2 : 2/10 hits, 3,33 expected hits 6 Infantrys owned by the British and 2 Infantrys owned by the Romanians lost in Astrakhan Romanians roll dice for 1 Fighter, 3 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Astrakhan, round 3 : 1/13 hits, 5,50 expected hits Russians roll dice for 4 Infantrys in Astrakhan, round 3 : 2/4 hits, 1,33 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Romanians lost in Astrakhan Romanians roll dice for 1 Fighter, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Astrakhan, round 4 : 3/11 hits, 4,83 expected hits Russians roll dice for 3 Infantrys in Astrakhan, round 4 : 0/3 hits, 1,00 expected hits 3 Infantrys owned by the British lost in Astrakhan Romanians win, taking Astrakhan from Russians with 1 Fighter, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 12 Casualties for Romanians: 4 Infantrys Casualties for British: 10 Infantrys Non Combat Move - Romanians 1 Fighter and 1 JetFighter moved from Astrakhan to Rostov 5 Infantrys moved from Stalingrad to Saratov 3 Infantrys moved from Kursk to Rostov 3 Tanks moved from Kiev to Rostov 4 Tanks moved from Vinnytsia to Rostov 1 JetFighter moved from Bucharest to Rostov Place Units - Romanians 5 Infantrys placed in Stalingrad 3 Tanks placed in Kiev 1 Mech.Inf and 1 Mot.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Romanians regular : -6,17 Russians regular : -1,67
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Game History
Round: 11 Combat Move - Americans 1 Infantry moved from Celebes to 112 Sea Zone 1 Infantry and 1 S.Submarine moved from 112 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Mindanao 1 Bomber moved from East And South Borneo to 110 Sea Zone 1 Infantry moved from Ulithi to Yap 1 Submarine moved from 102 Sea Zone to 108 Sea Zone 1 Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Infantry moved from Nauru to 109 Sea Zone 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Jilolo Dutch take Jilolo from Hisaichi 1 Infantry moved from Pearl Harbor to 98 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Minamitori 10 Battleships moved from 102 Sea Zone to 101 Sea Zone 2 Adv.Fighters moved from 102 Sea Zone to Minamitori 1 Fighter moved from East And South Borneo to Mindanao 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Guam 1 Fighter moved from 102 Sea Zone to 93 Sea Zone 1 Fighter moved from 102 Sea Zone to 86 Sea Zone 2 L.Fighters moved from East And South Borneo to 84 Sea Zone 1 Bomber moved from East And South Borneo to 93 Sea Zone 1 Adv.Fighter moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 104 Sea Zone to 108 Sea Zone 2 L.Fighters moved from 104 Sea Zone to 108 Sea Zone 2 Adv.Fighters moved from 102 Sea Zone to Yap 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Yap 1 Bomber moved from East And South Borneo to 110 Sea Zone 1 Adv.Fighter and 3 L.Fighters moved from East And South Borneo to Mindanao 1 L.Fighter moved from 102 Sea Zone to Mindanao 1 B.Transport and 1 Transport moved from 39 Sea Zone to 35 Sea Zone 1 Elite and 1 Infantry moved from Salvador to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Elite, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 39 Sea Zone 1 Elite and 5 Infantrys moved from 39 Sea Zone to S.Chile 1 Elite, 1 Infantry and 2 Tanks moved from Argentina to S.Chile 1 Transport moved from 32 Sea Zone to 26 Sea Zone 1 Artillery moved from French Equatorial Africa to French Sudan 1 Infantry moved from Belgian Congo to French Equatorial Africa 1 Tank moved from Darfur to French Equatorial Africa 1 B.Transport moved from 90 Sea Zone to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 90 Sea Zone 4 Infantrys moved from 90 Sea Zone to Pearl Harbor Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 Elite, 7 Infantrys, 4 L.Fighters and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Mindanao Americans attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 4 L.Fighters Yamamoto defend with 3 Adv.Fighters Americans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 4 L.Fighters in Mindanao, round 2 : 4/7 hits, 3.00 expected hits Yamamoto roll dice for 3 Adv.Fighters in Mindanao, round 2 : 1/3 hits, 2.00 expected hits 3 Adv.Fighters owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao Americans win with 1 Adv.Fighter, 1 Fighter and 4 L.Fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 3 Adv.Fighters Battle in 101 Sea Zone Americans attack with 10 Battleships and 2 S.Submarines Yamamoto defend with 1 Cruiser and 1 Destroyer Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 10 Battleships in 101 Sea Zone, round 2 : 5/10 hits, 6.67 expected hits Yamamoto roll dice for 1 Cruiser and 1 Destroyer in 101 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 Battleship owned by the Americans 1 Cruiser owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone Americans win with 10 Battleships and 2 S.Submarines remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Cruiser and 1 Destroyer Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 1 Fighter and 1 Submarine Hisaichi defend with 1 Transport; Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters and 1 Fighter in 86 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Transport Casualties for Yamamoto: 1 Destroyer Battle in 93 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Transport Americans roll dice for 1 Bomber and 1 Fighter in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in S.Chile Americans attack with 2 Elites, 6 Infantrys and 2 Tanks Neutral defend with 1 Fighter and 2 Infantrys Americans roll dice for 2 Elites, 6 Infantrys and 2 Tanks in S.Chile, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in S.Chile Americans roll dice for 2 Elites, 5 Infantrys and 2 Tanks in S.Chile, round 3 : 2/9 hits, 2.50 expected hits Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in S.Chile Americans loses 0 PUs for violating S.Chiles neutrality. Americans win, taking S.Chile from Neutral with 2 Elites, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Fighter and 2 Infantrys Battle in Guam Battle in 110 Sea Zone Americans attack with 2 Bombers Yamamoto defend with 1 S.Submarine Americans roll dice for 2 Bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 S.Submarine owned by the Yamamoto lost in 110 Sea Zone Americans win, taking Guam from Yamamoto with 2 Bombers remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in Yap Americans attack with 2 Adv.Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Adv.Fighters and 2 Infantrys in Yap, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Yap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yap Americans win, taking Yap from Yamamoto with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Minamitori Americans attack with 2 Adv.Fighters and 1 Infantry Hisaichi defend with 1 Infantry Americans roll dice for 2 Adv.Fighters and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 84 Sea Zone Americans attack with 2 L.Fighters Hisaichi defend with 1 Transport Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Americans win with 2 L.Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in 108 Sea Zone Americans attack with 1 Adv.Fighter, 2 L.Fighters and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Transport Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 2 L.Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Hisaichi lost in 108 Sea Zone Americans roll dice for 1 Submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 108 Sea Zone Americans win with 1 Adv.Fighter, 2 L.Fighters and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Destroyer and 1 Transport Non Combat Move - Americans 1 B.Carrier and 4 Carriers moved from 102 Sea Zone to 101 Sea Zone 2 Adv.Fighters moved from Yap to 101 Sea Zone 2 Bombers moved from 110 Sea Zone to East And South Borneo 2 Adv.Fighters moved from Minamitori to 101 Sea Zone 2 Adv.Fighters and 1 Fighter moved from 86 Sea Zone to 101 Sea Zone 1 L.Fighter moved from 84 Sea Zone to 101 Sea Zone 1 L.Fighter moved from 84 Sea Zone to 101 Sea Zone 1 Fighter moved from 93 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 108 Sea Zone to 101 Sea Zone 1 B.Carrier moved from 104 Sea Zone to 109 Sea Zone 1 L.Fighter moved from San Francisco to 109 Sea Zone 2 Adv.Fighters moved from Johnston to 109 Sea Zone 1 Bomber moved from 93 Sea Zone to East And South Borneo 1 Adv.Fighter, 1 Fighter and 4 L.Fighters moved from Mindanao to East And South Borneo 2 L.Fighters moved from 108 Sea Zone to East And South Borneo 3 Destroyers and 13 Submarines moved from 102 Sea Zone to 101 Sea Zone 1 S.Submarine moved from 104 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 S.Submarine moved from 109 Sea Zone to 101 Sea Zone 1 Infantry moved from Woleai to Ulithi 1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Truk 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Ponape 1 Adv.Fighter moved from Johnston to West Papua 1 B.Carrier moved from 83 Sea Zone to 98 Sea Zone 3 Adv.Fighters moved from 83 Sea Zone to Phoenix Place Units - Americans 1 Elite and 1 Infantry placed in Salvador 2 Infantrys placed in South Atlantic USA 4 Infantrys placed in San Francisco 3 S.Submarines placed in 98 Sea Zone 1 B.Carrier placed in 83 Sea Zone 1 Adv.Fighter and 2 L.Fighters placed in 83 Sea Zone 2 L.Fighters placed in San Francisco Turn Complete - Americans Americans collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.00 Americans regular : -0.50 Neutral regular : -0.67 Hisaichi regular : -1.17
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@Karl7 Game History
Round: 12 Combat Move - Germans 1 Infantry moved from Komi to Salekhard Germans take Salekhard from Russians 1 Infantry moved from Arkhangelsk to Kirov Germans take Kirov from Russians 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks moved from Tula to Penza 3 Infantrys moved from Georgia to Erzurum 1 ArmoredCar moved from Rostov to Erzurum 1 Bomber and 2 Stukas moved from Rostov to Erzurum 2 Infantrys moved from Rhine to Netherlands 1 Infantry moved from Hamburg to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Netherlands 6 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to Netherlands 3 Stukas moved from Rhine to Netherlands 2 Artillerys and 12 Infantrys moved from Languedoc to Catalonia 5 JetFighters moved from Normandy to Catalonia 1 Infantry moved from Rhine to Netherlands Purchase Units - Germans Germans repair damage of 3x Factory; Remaining resources: 122 PUs; Germans buy 16 ArmoredCars, 10 Infantrys, 2 Mech.Infs, 1 Mot.Inf, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 6 Adv.Fighters, 2 Fighters, 4 Infantrys and 3 Stukas British defend with 3 Infantrys Germans roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the British lost in Netherlands Germans roll dice for 6 Adv.Fighters, 2 Fighters, 4 Infantrys and 3 Stukas in Netherlands, round 2 : 6/15 hits, 6,33 expected hits British roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands Germans win, taking Netherlands from British with 6 Adv.Fighters, 2 Fighters, 3 Infantrys and 3 Stukas remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Germans: 1 Infantry Battle in Catalonia Germans attack with 2 Artillerys, 12 Infantrys and 5 JetFighters Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry Germans roll dice for 2 Artillerys, 12 Infantrys and 5 JetFighters in Catalonia, round 2 : 6/19 hits, 6,33 expected hits Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 0/3 hits, 1,33 expected hits 1 Fighter owned by the Neutral, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia Germans loses 0 PUs for violating Catalonias neutrality. Germans win, taking Catalonia from Neutral with 2 Artillerys, 12 Infantrys and 5 JetFighters remaining. Battle score for attacker is 16 Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry Battle in Penza Germans attack with 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks Russians defend with 2 Infantrys Germans roll dice for 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks in Penza, round 2 : 31/102 hits, 33,17 expected hits Russians roll dice for 2 Infantrys in Penza, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Russians lost in Penza Germans win, taking Penza from Russians with 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Erzurum Germans attack with 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Stukas British defend with 1 Infantry; French defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Stukas in Erzurum, round 2 : 1/7 hits, 2,83 expected hits Russians roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0,67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the French lost in Erzurum Germans roll dice for 1 Bomber, 3 Infantrys and 2 Stukas in Erzurum, round 3 : 1/6 hits, 2,50 expected hits Russians roll dice for 1 Infantry in Erzurum, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Erzurum Germans win, taking Erzurum from Russians with 1 Bomber, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for French: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Germans 1 Bomber and 2 Stukas moved from Erzurum to Rostov 1 AAGun moved from Donetsk to Rostov 1 Infantry moved from Kursk to Tula 1 ArmoredCar moved from Rostov to Kuybyshev 4 ArmoredCars and 6 Infantrys moved from Rostov to Penza 3 ArmoredCars moved from Donetsk to Penza 2 ArmoredCars and 3 Tanks moved from Kursk to Penza 4 Infantrys moved from Donetsk to Rostov 3 ArmoredCars moved from Kiev to Rostov 6 Infantrys moved from Kursk to Rostov 8 Infantrys moved from Minsk to Kursk 4 Infantrys moved from Vinnytsia to Donetsk 5 Tanks moved from Vinnytsia to Rostov 4 Infantrys moved from Brest to Kiev 3 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Danzig to Brest 5 Tanks moved from Bohemia to Vinnytsia 3 Mech.Infs moved from Bavaria to Vinnytsia 2 Infantrys moved from Lorraine to Rhine 5 JetFighters moved from Catalonia to Languedoc 3 Stukas moved from Netherlands to Rhine 6 Adv.Fighters and 2 Fighters moved from Netherlands to 22 Sea Zone 1 AAGun moved from S.Karelia to Arkhangelsk 1 Infantry moved from Arkhangelsk to Komi 2 Infantrys moved from Arkhangelsk to Vologda Place Units - Germans 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Normandy 2 Submarines placed in 22 Sea Zone 2 Mech.Infs and 1 Mot.Inf placed in Bavaria 1 ArmoredCar and 3 Tanks placed in Vinnytsia 4 ArmoredCars placed in Warsaw 3 ArmoredCars placed in Danzig 3 ArmoredCars placed in Krakow 5 ArmoredCars placed in Bohemia Turn Complete - Germans Germans collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -5,83 Neutral regular : -1,33 British regular : 0,33
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@captainwalker italy up
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@Karl7 you posted Germany’s turn
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@Karl7 you have taken a top secret file to work and left it there ? Let’s
hope the enemy (Seb) has got spies there and been sent it.
. We will know your every move and win this long war! -
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@captainwalker italy up