@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
World at War game 18
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had to editt that Cheap Ft to SZ Tokyo, as one came just two spaces, so could reach it. Yammi and Anzac dancing in the Pacific.tsvg
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@dawgoneit is up
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@Elrood cc4ae3ba-158d-4b85-8df6-6eafba1521c0-China 11.tsvg
Game History
Round: 11 Combat Move - Chinese 1 ArmoredCar, 1 Elite and 1 Infantry moved from Hupeh to Hunan 1 Mech.Inf moved from Hupeh to S.French Indochina French take S.French Indochina from Thai 1 ArmoredCar, 1 Artillery and 1 Marine moved from Ningsia to Suiyuan 1 Marine moved from Shensi to Shansi 1 Infantry moved from Szechwan to Hupeh 1 ArmoredCar moved from Lanchow to Hupeh 2 ArmoredCars moved from Hupeh to Shansi 2 Infantrys moved from Hupeh to Shansi 3 ArmoredCars moved from Hupeh to Shansi 1 Mech.Inf moved from Shensi to Hupeh 1 Infantry moved from Hupeh to Shansi 1 Artillery and 1 Infantry moved from Lanchow to Shensi 1 Tank moved from Ningsia to Hupeh 2 Elites moved from E.Qinghai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from C.Sinkiang to W.Sinkiang 2 ArmoredCars moved from Urumqi to W.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Elite and 10 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Marine Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Marine in Suiyuan, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese roll dice for 1 Artillery and 1 Marine in Suiyuan, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Marine remaining. Battle score for attacker is -1 Casualties for Chinese: 1 ArmoredCar and 1 Artillery Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Hunan Chinese attack with 1 ArmoredCar, 1 Elite and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan Chinese win, taking Hunan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Yamamoto: 1 Infantry Battle in Shansi Chinese attack with 5 ArmoredCars, 3 Infantrys and 1 Marine Hisaichi defend with 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Chinese roll dice for 5 ArmoredCars, 3 Infantrys and 1 Marine in Shansi, round 2 : 1/9 hits, 2.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 5 ArmoredCars, 2 Infantrys and 1 Marine in Shansi, round 3 : 1/8 hits, 2.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Shansi, round 3 : 1/4 hits, 1.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 5 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 4 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 2 Artillerys and 1 Marine in Shansi, round 4 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi Chinese roll dice for 4 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 5 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 5 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 3 ArmoredCars, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 2 ArmoredCars and 2 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Battle in W.Sinkiang Chinese attack with 2 ArmoredCars and 4 Infantrys Neutral defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 ArmoredCars and 4 Infantrys in W.Sinkiang, round 2 : 1/6 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Sinkiang Chinese roll dice for 2 ArmoredCars and 3 Infantrys in W.Sinkiang, round 3 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 Artillery in W.Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in W.Sinkiang Chinese loses 0 PUs for violating W.Sinkiangs neutrality. Chinese win, taking W.Sinkiang from Neutral with 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 Elite and 2 Infantrys placed in Hupeh 2 ArmoredCars and 2 Infantrys placed in Urumqi 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : -5.00 Neutral regular : 0.00 Hisaichi regular : 0.00
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@Entek Hisaichi is up
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Game History
Round: 11 Combat Move - Hisaichi 3 Artillerys and 4 Infantrys moved from Anhwei to Shansi 1 Artillery moved from Anhwei to Hunan 2 Infantrys moved from Shanghai to Hunan 1 Tank moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 Infantry moved from Chita to Ayan 1 Infantry moved from Chubu to 84 Sea Zone 1 Elite moved from Changchun to 84 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone 1 Elite and 1 Infantry moved from 93 Sea Zone to Panay 3 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to Panay 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 95 Sea Zone 1 Bomber moved from Tokyo to Minamitori 1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to 108 Sea Zone 1 L.Fighter moved from 85 Sea Zone to 112 Sea Zone 1 B.Carrier, 2 Battleships, 1 Carrier, 3 Cruisers, 1 S.Submarine and 1 Transport moved from 86 Sea Zone to 85 Sea Zone 1 Transport moved from 85 Sea Zone to 84 Sea Zone Purchase Units - Hisaichi Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter and 11 Infantrys; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Panay Hisaichi attack with 3 Adv.Fighters, 1 Elite, 2 Fighters and 1 Infantry Americans defend with 1 Bunker; Anzac defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 2 Fighters and 1 Infantry in Panay, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 Bunker and 1 Infantry in Panay, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Bunker owned by the Americans and 1 Infantry owned by the Hisaichi lost in Panay Hisaichi win, taking Panay from Americans with 3 Adv.Fighters, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Bunker Casualties for Anzac: 1 Infantry Battle in Shansi Hisaichi attack with 3 Artillerys and 4 Infantrys Chinese defend with 3 ArmoredCars, 1 Infantry and 1 Marine Hisaichi roll dice for 3 Artillerys and 4 Infantrys in Shansi, round 2 : 0/7 hits, 2.17 expected hits Chinese roll dice for 3 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 3 Artillerys and 4 Infantrys in Shansi, round 3 : 4/7 hits, 2.17 expected hits Chinese roll dice for 3 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 3 : 1/5 hits, 1.17 expected hits 3 ArmoredCars owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Shansi, round 4 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Marine in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 3 ArmoredCars, 1 Infantry and 1 Marine Battle in Hunan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Hunan 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Anhwei Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in Minamitori Hisaichi attack with 1 Bomber and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Minamitori, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Minamitori Hisaichi win, taking Minamitori from Americans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in 95 Sea Zone Hisaichi attack with 2 Adv.Fighters and 2 Fighters Americans defend with 1 S.Submarine Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 95 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 S.Submarine owned by the Americans lost in 95 Sea Zone Hisaichi win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in 112 Sea Zone Hisaichi attack with 1 L.Fighter Americans defend with 1 S.Submarine Hisaichi roll dice for 1 L.Fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Americans submerged Battle in 108 Sea Zone Hisaichi attack with 1 Adv.Fighter and 4 Fighters Americans defend with 1 S.Submarine Hisaichi roll dice for 1 Adv.Fighter and 4 Fighters in 108 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits 1 S.Submarine owned by the Americans lost in 108 Sea Zone Hisaichi winHisaichi win with 1 L.Fighter remaining with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Non Combat Move - Hisaichi 1 Destroyer moved from 86 Sea Zone to 108 Sea Zone 1 Transport moved from 86 Sea Zone to 108 Sea Zone 1 Transport moved from 86 Sea Zone to 85 Sea Zone 1 B.Carrier and 1 Carrier moved from 84 Sea Zone to 85 Sea Zone 2 Fighters moved from Panay to 85 Sea Zone 3 Adv.Fighters moved from Panay to 85 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 85 Sea Zone 1 L.Fighter moved from 112 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 108 Sea Zone to Davao 1 Bomber moved from Minamitori to Tokyo Place Units - Hisaichi 2 Artillerys and 1 Infantry placed in Peking 3 Adv.Fighters, 1 Elite and 1 Fighter placed in Changchun 3 Infantrys placed in Chita 4 Infantrys placed in Banjarmasin 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.83 Hisaichi regular : -1.83
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@Colt45554 UK up
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Game History
Round: 11 Combat Move - British 10 Infantrys moved from Azerbaijan to Astrakhan 1 Infantry moved from Mersa Matruh to 51 Sea Zone 2 Artillerys and 21 Infantrys moved from N.French Indochina to Kwangsi 2 Transports moved from 20 Sea Zone to 18 Sea Zone 3 Infantrys moved from Manchester to 18 Sea Zone 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys moved from 20 Sea Zone to Netherlands 7 Fighters moved from 20 Sea Zone to Netherlands 1 Bomber moved from Manchester to Netherlands 1 Infantry moved from 51 Sea Zone to Crete 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete Purchase Units - British British buy 23 Infantrys, 7 Submarines and 2 Tanks; Remaining resources: 1 PUs; Combat - British Battle in Astrakhan British attack with 10 Infantrys Germans defend with 1 Infantry British roll dice for 10 Infantrys in Astrakhan, round 2 : 1/10 hits, 1.67 expected hits Germans roll dice for 1 Infantry in Astrakhan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Astrakhan British win, taking Astrakhan from Germans with 10 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Netherlands British attack with 1 Bomber, 7 Fighters and 3 Infantrys Germans defend with 3 Infantrys British roll dice for 3 Battleships in Netherlands, round 2 : 2/3 hits, 2.00 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 1 Bomber, 7 Fighters and 3 Infantrys in Netherlands, round 2 : 2/11 hits, 3.50 expected hits Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 1 Bomber, 7 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Battle in Crete British attack with 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery British roll dice for 2 Cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Crete British roll dice for 1 Infantry in Crete, round 3 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Crete, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Crete, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Crete, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Crete Neutral win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for British: 2 Infantrys Battle in Kwangsi British attack with 2 Artillerys and 21 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Artillerys and 21 Infantrys in Kwangsi, round 2 : 1/23 hits, 4.50 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi British win, taking Kwangsi from Yamamoto with 2 Artillerys and 21 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 15 Infantrys moved from N.Thailand to Burma 2 Transports moved from 58 Sea Zone to 59 Sea Zone 1 Infantry moved from Rajputana to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 3 Infantrys and 2 Transports moved from 59 Sea Zone to 58 Sea Zone 1 Infantry moved from Italian East Africa to 58 Sea Zone 4 Infantrys moved from 58 Sea Zone to W.Iran 7 Infantrys moved from W.Iran to Azerbaijan 2 Infantrys moved from Darfur to Kufra 2 Transports moved from 51 Sea Zone to 56 Sea Zone 4 Infantrys moved from Cairo to 56 Sea Zone 4 Infantrys and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 5 Infantrys moved from Mersa Matruh to Kufra 1 Infantry moved from Cairo to Lower Egypt 1 Infantry moved from Nubia to Lower Egypt 2 Infantrys moved from Italian East Africa to Nubia 4 Infantrys moved from Delhi to Rajputana 1 Infantry moved from Delhi to Rajputana 2 Tanks moved from Cape Town to Rhodesia 2 Infantrys moved from Kenya to Italian East Africa 2 Infantrys moved from Equatoria to Darfur 1 Bomber moved from Netherlands to Manchester 7 Fighters moved from Netherlands to 20 Sea Zone 8 Infantrys moved from London to Manchester 1 AAGun moved from London to Dover 10 Infantrys moved from Manchester to Dover 1 Infantry moved from Yunnan to Burma Place Units - British 3 Infantrys placed in W.Iran 2 Tanks placed in Cape Town 3 Submarines placed in 57 Sea Zone 4 Submarines placed in 20 Sea Zone 4 Infantrys placed in Manchester 8 Infantrys placed in London British undo move 6. 6 Infantrys placed in Cairo 8 Infantrys placed in London 2 Infantrys placed in Bombay Turn Complete - British British collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Germans regular : -0.67 Neutral regular : 0.33 British regular : -7.67
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@dawgoneit anzac up
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951f898a-0269-4157-870d-a20d3bc994da-Anzac 11.tsvg
Game History
Round: 11 Combat Move - Anzac 1 Artillery and 1 Elite moved from Northern Territory to 113 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 ArmoredCar, 1 Infantry and 2 Tanks moved from Lombok to Java 1 Elite moved from 67 Sea Zone to Java 1 Infantry moved from West Papua to 113 Sea Zone 3 Infantrys moved from Merauke to 113 Sea Zone 1 Artillery moved from 67 Sea Zone to Java 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Lombok 1 Infantry moved from Soembawa to Lombok 1 Infantry moved from East And South Borneo to West Borneo Dutch take West Borneo from Hisaichi 2 Infantrys moved from South Australia to Western Australia 1 Infantry moved from Northern Territory to Western Australia 2 Elites moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Cruiser, 2 Destroyers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks Yamamoto defend with 1 Infantry Anzac roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks in Java, round 2 : 0/6 hits, 2.33 expected hits Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java Anzac roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Tanks in Java, round 3 : 3/5 hits, 2.17 expected hits Yamamoto roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Anzac lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Elite and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Anzac: 1 ArmoredCar and 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 Destroyers placed in 67 Sea Zone 1 Transport placed in 122 Sea Zone 1 Infantry placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33 Anzac regular : -1.50
497ba611-0e06-429b-b923-a1a9dc151cbe-Dutch 11.tsvg
Game History
Round: 11 Combat Move - Dutch 2 Tanks moved from Suriname to 32 Sea Zone 2 Tanks and 2 Transports moved from 32 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 32 Sea Zone 2 Tanks moved from 36 Sea Zone to French Sudan 1 Fighter moved from East And South Borneo to 110 Sea Zone Purchase Units - Dutch Dutch buy 2 Bunkers and 2 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 1 Fighter Yamamoto defend with 1 S.Submarine Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 S.Submarine owned by the Yamamoto submerged Non Combat Move - Dutch 1 Fighter moved from 110 Sea Zone to East And South Borneo Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Lombok 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Dutch regular : -0.33
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@Witt
Game HistoryRound: 11 Combat Move - Romanians 1 Tank moved from Saratov to Kuybyshev Romanians take Kuybyshev from Russians 1 Tank moved from Kuybyshev to Astrakhan 5 Infantrys, 3 Mech.Infs and 3 Tanks moved from Saratov to Astrakhan 1 Tank moved from Rostov to Astrakhan 1 Fighter and 1 JetFighter moved from Rostov to Astrakhan 1 Infantry moved from Yaroslavl to Gorky Romanians take Gorky from Russians Purchase Units - Romanians Romanians buy 5 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Astrakhan Romanians attack with 1 Fighter, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks British defend with 10 Infantrys Romanians roll dice for 1 Fighter, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Astrakhan, round 2 : 6/15 hits, 5,83 expected hits Russians roll dice for 10 Infantrys in Astrakhan, round 2 : 2/10 hits, 3,33 expected hits 6 Infantrys owned by the British and 2 Infantrys owned by the Romanians lost in Astrakhan Romanians roll dice for 1 Fighter, 3 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Astrakhan, round 3 : 1/13 hits, 5,50 expected hits Russians roll dice for 4 Infantrys in Astrakhan, round 3 : 2/4 hits, 1,33 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Romanians lost in Astrakhan Romanians roll dice for 1 Fighter, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Astrakhan, round 4 : 3/11 hits, 4,83 expected hits Russians roll dice for 3 Infantrys in Astrakhan, round 4 : 0/3 hits, 1,00 expected hits 3 Infantrys owned by the British lost in Astrakhan Romanians win, taking Astrakhan from Russians with 1 Fighter, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 12 Casualties for Romanians: 4 Infantrys Casualties for British: 10 Infantrys Non Combat Move - Romanians 1 Fighter and 1 JetFighter moved from Astrakhan to Rostov 5 Infantrys moved from Stalingrad to Saratov 3 Infantrys moved from Kursk to Rostov 3 Tanks moved from Kiev to Rostov 4 Tanks moved from Vinnytsia to Rostov 1 JetFighter moved from Bucharest to Rostov Place Units - Romanians 5 Infantrys placed in Stalingrad 3 Tanks placed in Kiev 1 Mech.Inf and 1 Mot.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Romanians regular : -6,17 Russians regular : -1,67
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Game History
Round: 11 Combat Move - Americans 1 Infantry moved from Celebes to 112 Sea Zone 1 Infantry and 1 S.Submarine moved from 112 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Mindanao 1 Bomber moved from East And South Borneo to 110 Sea Zone 1 Infantry moved from Ulithi to Yap 1 Submarine moved from 102 Sea Zone to 108 Sea Zone 1 Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Infantry moved from Nauru to 109 Sea Zone 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Jilolo Dutch take Jilolo from Hisaichi 1 Infantry moved from Pearl Harbor to 98 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Minamitori 10 Battleships moved from 102 Sea Zone to 101 Sea Zone 2 Adv.Fighters moved from 102 Sea Zone to Minamitori 1 Fighter moved from East And South Borneo to Mindanao 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Guam 1 Fighter moved from 102 Sea Zone to 93 Sea Zone 1 Fighter moved from 102 Sea Zone to 86 Sea Zone 2 L.Fighters moved from East And South Borneo to 84 Sea Zone 1 Bomber moved from East And South Borneo to 93 Sea Zone 1 Adv.Fighter moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 104 Sea Zone to 108 Sea Zone 2 L.Fighters moved from 104 Sea Zone to 108 Sea Zone 2 Adv.Fighters moved from 102 Sea Zone to Yap 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Yap 1 Bomber moved from East And South Borneo to 110 Sea Zone 1 Adv.Fighter and 3 L.Fighters moved from East And South Borneo to Mindanao 1 L.Fighter moved from 102 Sea Zone to Mindanao 1 B.Transport and 1 Transport moved from 39 Sea Zone to 35 Sea Zone 1 Elite and 1 Infantry moved from Salvador to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Elite, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 39 Sea Zone 1 Elite and 5 Infantrys moved from 39 Sea Zone to S.Chile 1 Elite, 1 Infantry and 2 Tanks moved from Argentina to S.Chile 1 Transport moved from 32 Sea Zone to 26 Sea Zone 1 Artillery moved from French Equatorial Africa to French Sudan 1 Infantry moved from Belgian Congo to French Equatorial Africa 1 Tank moved from Darfur to French Equatorial Africa 1 B.Transport moved from 90 Sea Zone to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 90 Sea Zone 4 Infantrys moved from 90 Sea Zone to Pearl Harbor Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 Elite, 7 Infantrys, 4 L.Fighters and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Mindanao Americans attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 4 L.Fighters Yamamoto defend with 3 Adv.Fighters Americans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 4 L.Fighters in Mindanao, round 2 : 4/7 hits, 3.00 expected hits Yamamoto roll dice for 3 Adv.Fighters in Mindanao, round 2 : 1/3 hits, 2.00 expected hits 3 Adv.Fighters owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao Americans win with 1 Adv.Fighter, 1 Fighter and 4 L.Fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 3 Adv.Fighters Battle in 101 Sea Zone Americans attack with 10 Battleships and 2 S.Submarines Yamamoto defend with 1 Cruiser and 1 Destroyer Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 10 Battleships in 101 Sea Zone, round 2 : 5/10 hits, 6.67 expected hits Yamamoto roll dice for 1 Cruiser and 1 Destroyer in 101 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 Battleship owned by the Americans 1 Cruiser owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone Americans win with 10 Battleships and 2 S.Submarines remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Cruiser and 1 Destroyer Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 1 Fighter and 1 Submarine Hisaichi defend with 1 Transport; Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters and 1 Fighter in 86 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Transport Casualties for Yamamoto: 1 Destroyer Battle in 93 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Transport Americans roll dice for 1 Bomber and 1 Fighter in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in S.Chile Americans attack with 2 Elites, 6 Infantrys and 2 Tanks Neutral defend with 1 Fighter and 2 Infantrys Americans roll dice for 2 Elites, 6 Infantrys and 2 Tanks in S.Chile, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in S.Chile Americans roll dice for 2 Elites, 5 Infantrys and 2 Tanks in S.Chile, round 3 : 2/9 hits, 2.50 expected hits Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in S.Chile Americans loses 0 PUs for violating S.Chiles neutrality. Americans win, taking S.Chile from Neutral with 2 Elites, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Fighter and 2 Infantrys Battle in Guam Battle in 110 Sea Zone Americans attack with 2 Bombers Yamamoto defend with 1 S.Submarine Americans roll dice for 2 Bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 S.Submarine owned by the Yamamoto lost in 110 Sea Zone Americans win, taking Guam from Yamamoto with 2 Bombers remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in Yap Americans attack with 2 Adv.Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Adv.Fighters and 2 Infantrys in Yap, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Yap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yap Americans win, taking Yap from Yamamoto with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Minamitori Americans attack with 2 Adv.Fighters and 1 Infantry Hisaichi defend with 1 Infantry Americans roll dice for 2 Adv.Fighters and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 84 Sea Zone Americans attack with 2 L.Fighters Hisaichi defend with 1 Transport Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Americans win with 2 L.Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in 108 Sea Zone Americans attack with 1 Adv.Fighter, 2 L.Fighters and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Transport Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 2 L.Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Hisaichi lost in 108 Sea Zone Americans roll dice for 1 Submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 108 Sea Zone Americans win with 1 Adv.Fighter, 2 L.Fighters and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Destroyer and 1 Transport Non Combat Move - Americans 1 B.Carrier and 4 Carriers moved from 102 Sea Zone to 101 Sea Zone 2 Adv.Fighters moved from Yap to 101 Sea Zone 2 Bombers moved from 110 Sea Zone to East And South Borneo 2 Adv.Fighters moved from Minamitori to 101 Sea Zone 2 Adv.Fighters and 1 Fighter moved from 86 Sea Zone to 101 Sea Zone 1 L.Fighter moved from 84 Sea Zone to 101 Sea Zone 1 L.Fighter moved from 84 Sea Zone to 101 Sea Zone 1 Fighter moved from 93 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 108 Sea Zone to 101 Sea Zone 1 B.Carrier moved from 104 Sea Zone to 109 Sea Zone 1 L.Fighter moved from San Francisco to 109 Sea Zone 2 Adv.Fighters moved from Johnston to 109 Sea Zone 1 Bomber moved from 93 Sea Zone to East And South Borneo 1 Adv.Fighter, 1 Fighter and 4 L.Fighters moved from Mindanao to East And South Borneo 2 L.Fighters moved from 108 Sea Zone to East And South Borneo 3 Destroyers and 13 Submarines moved from 102 Sea Zone to 101 Sea Zone 1 S.Submarine moved from 104 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 S.Submarine moved from 109 Sea Zone to 101 Sea Zone 1 Infantry moved from Woleai to Ulithi 1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Truk 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Ponape 1 Adv.Fighter moved from Johnston to West Papua 1 B.Carrier moved from 83 Sea Zone to 98 Sea Zone 3 Adv.Fighters moved from 83 Sea Zone to Phoenix Place Units - Americans 1 Elite and 1 Infantry placed in Salvador 2 Infantrys placed in South Atlantic USA 4 Infantrys placed in San Francisco 3 S.Submarines placed in 98 Sea Zone 1 B.Carrier placed in 83 Sea Zone 1 Adv.Fighter and 2 L.Fighters placed in 83 Sea Zone 2 L.Fighters placed in San Francisco Turn Complete - Americans Americans collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.00 Americans regular : -0.50 Neutral regular : -0.67 Hisaichi regular : -1.17
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@Karl7 Game History
Round: 12 Combat Move - Germans 1 Infantry moved from Komi to Salekhard Germans take Salekhard from Russians 1 Infantry moved from Arkhangelsk to Kirov Germans take Kirov from Russians 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks moved from Tula to Penza 3 Infantrys moved from Georgia to Erzurum 1 ArmoredCar moved from Rostov to Erzurum 1 Bomber and 2 Stukas moved from Rostov to Erzurum 2 Infantrys moved from Rhine to Netherlands 1 Infantry moved from Hamburg to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Netherlands 6 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to Netherlands 3 Stukas moved from Rhine to Netherlands 2 Artillerys and 12 Infantrys moved from Languedoc to Catalonia 5 JetFighters moved from Normandy to Catalonia 1 Infantry moved from Rhine to Netherlands Purchase Units - Germans Germans repair damage of 3x Factory; Remaining resources: 122 PUs; Germans buy 16 ArmoredCars, 10 Infantrys, 2 Mech.Infs, 1 Mot.Inf, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 6 Adv.Fighters, 2 Fighters, 4 Infantrys and 3 Stukas British defend with 3 Infantrys Germans roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the British lost in Netherlands Germans roll dice for 6 Adv.Fighters, 2 Fighters, 4 Infantrys and 3 Stukas in Netherlands, round 2 : 6/15 hits, 6,33 expected hits British roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands Germans win, taking Netherlands from British with 6 Adv.Fighters, 2 Fighters, 3 Infantrys and 3 Stukas remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Germans: 1 Infantry Battle in Catalonia Germans attack with 2 Artillerys, 12 Infantrys and 5 JetFighters Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry Germans roll dice for 2 Artillerys, 12 Infantrys and 5 JetFighters in Catalonia, round 2 : 6/19 hits, 6,33 expected hits Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 0/3 hits, 1,33 expected hits 1 Fighter owned by the Neutral, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia Germans loses 0 PUs for violating Catalonias neutrality. Germans win, taking Catalonia from Neutral with 2 Artillerys, 12 Infantrys and 5 JetFighters remaining. Battle score for attacker is 16 Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry Battle in Penza Germans attack with 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks Russians defend with 2 Infantrys Germans roll dice for 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks in Penza, round 2 : 31/102 hits, 33,17 expected hits Russians roll dice for 2 Infantrys in Penza, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Russians lost in Penza Germans win, taking Penza from Russians with 3 ArmoredCars, 9 Artillerys, 52 Infantrys, 6 Mech.Infs and 32 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Erzurum Germans attack with 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Stukas British defend with 1 Infantry; French defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Stukas in Erzurum, round 2 : 1/7 hits, 2,83 expected hits Russians roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0,67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the French lost in Erzurum Germans roll dice for 1 Bomber, 3 Infantrys and 2 Stukas in Erzurum, round 3 : 1/6 hits, 2,50 expected hits Russians roll dice for 1 Infantry in Erzurum, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Erzurum Germans win, taking Erzurum from Russians with 1 Bomber, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for French: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Germans 1 Bomber and 2 Stukas moved from Erzurum to Rostov 1 AAGun moved from Donetsk to Rostov 1 Infantry moved from Kursk to Tula 1 ArmoredCar moved from Rostov to Kuybyshev 4 ArmoredCars and 6 Infantrys moved from Rostov to Penza 3 ArmoredCars moved from Donetsk to Penza 2 ArmoredCars and 3 Tanks moved from Kursk to Penza 4 Infantrys moved from Donetsk to Rostov 3 ArmoredCars moved from Kiev to Rostov 6 Infantrys moved from Kursk to Rostov 8 Infantrys moved from Minsk to Kursk 4 Infantrys moved from Vinnytsia to Donetsk 5 Tanks moved from Vinnytsia to Rostov 4 Infantrys moved from Brest to Kiev 3 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Danzig to Brest 5 Tanks moved from Bohemia to Vinnytsia 3 Mech.Infs moved from Bavaria to Vinnytsia 2 Infantrys moved from Lorraine to Rhine 5 JetFighters moved from Catalonia to Languedoc 3 Stukas moved from Netherlands to Rhine 6 Adv.Fighters and 2 Fighters moved from Netherlands to 22 Sea Zone 1 AAGun moved from S.Karelia to Arkhangelsk 1 Infantry moved from Arkhangelsk to Komi 2 Infantrys moved from Arkhangelsk to Vologda Place Units - Germans 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Normandy 2 Submarines placed in 22 Sea Zone 2 Mech.Infs and 1 Mot.Inf placed in Bavaria 1 ArmoredCar and 3 Tanks placed in Vinnytsia 4 ArmoredCars placed in Warsaw 3 ArmoredCars placed in Danzig 3 ArmoredCars placed in Krakow 5 ArmoredCars placed in Bohemia Turn Complete - Germans Germans collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -5,83 Neutral regular : -1,33 British regular : 0,33
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@captainwalker italy up
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@Karl7 you posted Germany’s turn
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@Karl7 you have taken a top secret file to work and left it there ? Let’s
hope the enemy (Seb) has got spies there and been sent it.
. We will know your every move and win this long war!