TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 artilleries, 1 battleship, 3 cruisers, 4 infantry, 2 marines and 3 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 6 infantry, 2 marines and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2.17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 29 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Western United States to 93 Sea Zone
3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
1 destroyer moved from 40 Sea Zone to 78 Sea Zone
1 submarine moved from 81 Sea Zone to 78 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
3 infantry moved from Tsinghai to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
3 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Kenya
2 infantry moved from Belgian Congo to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 bomber moved from Egypt to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
Combat - British
Battle in Kenya
British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 4/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Kenya
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
3 aaGuns and 13 infantry moved from Burma to Eastern India
2 infantry moved from Baluchistan to Central India
1 cruiser, 1 destroyer and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 battleship and 1 marine moved from 78 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
5 aaGuns, 6 infantry and 1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : 0.83
Italians regular : -0.33
Japanese regular : -1.00
Neutral_Axis regular : 0.67
British regular : 1.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Central United States : 2 aaGuns and 1 factory_major
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Kansu : 1 fighter and 3 infantry
Yunnan : 1 infantry
Szechwan : 3 infantry
Kenya : 1 armour, 1 infantry and 1 mech_infantry
Gibraltar : 1 harbour
Iceland : 1 airfield
Alexandria : 1 infantry
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Egypt : 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 1 marine and 1 tactical_bomber
Malta : 1 airfield
Shan State : 2 infantry
Eastern India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
Central India : 2 infantry
Morocco : 1 flag, 2 armour, 3 artilleries, 7 infantry, 2 marines and 1 mech_infantry
99 Sea Zone : 1 flag
100 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Southern Persia : 1 flag
93 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 7 transports
29 Sea Zone : 1 submarine
78 Sea Zone : 1 destroyer and 1 submarine
11 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag, 5 aaGuns, 6 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 45 / 98
Russians : 48 / 63
Japanese : 57 / 73
Americans : 51 / 71
Chinese : 8 / 12
British : 24 / 0
UK_Pacific : 8 / 11
Italians : 13 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
Savegame