Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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@VictoryFirst oh yea so the UK Air and USA Tanks are Lend Lease
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@VictoryFirst machine took a major fail right after I posted lol. Just got it working again. Not sure it’s a 100% cure, so if posting is off for a while, means I’m still fckn with it lol
Don’t buy lenovo :)
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@VictoryFirst Hey keep forgetting :) Thanks for turning on the Neutrals. It looks so much cooler to me :)
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I like the new neutrals too. These armies look more realistic than just infantry lol
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Two Italian infantry + SBR vs Russian Para in W. Ukr:
[dice 2d6] at 1
[dice 1d6] at 4[dice 1d6] at 3
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2d6: 2, 1
1d6: 4
1d6: 3 -
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to Morocco: 1 tactical_bomber EDIT: Removing units owned by Germans from Morocco: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 7 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Turning on Edit Mode Combat Move - Italians EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase EDIT: 2 infantry moved from Romania to Slovakia Hungary EDIT: 1 bomber moved from Greece to Slovakia Hungary EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland EDIT: Italians undo move 3. Combat - Italians EDIT: Battle in Slovakia Hungary EDIT: Italians attack with 1 bomber and 2 infantry EDIT: Russians defend with 1 russian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1 infantry owned by the Italians lost in Slovakia Hungary EDIT: 0/2 hits, 0,83 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 russian_para owned by the Russians lost in Slovakia Hungary EDIT: Germans takes Slovakia Hungary from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland EDIT: 1 bomber moved from Slovakia Hungary to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece EDIT: 1 Rail and 1 infantry moved from Southern Italy to Eastern Poland EDIT: 2 german_paras moved from Romania to Eastern Poland EDIT: Italians undo move 4. EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya 1 cruiser, 1 destroyer and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
EDIT: : -0,33
Hey, I have something interesting to tell you - during the Para combat in W Ukr, I accidentally had edit mode still on, and I was able to manually select casualties. I could choose any number of casualties I liked regardless of the roll I had.
I was thinking, and I think this way, we do not need to use the dicebot anymore. We can just ignore the first strike roll the para makes and choose no casualties. Then you can select the casualties the Para’s inflict while keeping in mind their first round roll at three.
Same thing for the Wolfpacks - ignore their first roll at 1, and then count the amount of dice that hit ‘3’. And you also get the dice emails for these rolls.
Might this be an idea? -
Forgot this lol :)
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And yeah, I did choose to save a Taccy instead of a Fighter. Still wondering if that move was good or not. I killed a lot of your stuff but the Luftwaffe needs to be rebuilt now lol. And a new American navy is on the horizon.
Uncle Sam was still asleep? I thought I’ve already awaken the sleeping giant with Japan… :)
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@victoryfirst wow i never encountered that. I’ll explore it. Sounds cool if so, although i really don’t mind dicebot. he’s kinda grown on me lol
But yea that would speed things up if so. One caution is that triplea does weird stuff sometimes when edit on. I don’t understand it all but errors pop up sometimes.
Anyway. I will check that out :+
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@VictoryFirst the dice rolls also show up in history. I have to dbl check, but i think it’s the same order as in th battle window. Start lowest to highest bu t i can’t remember.
Yea that would be way cool. Those huge naval battles kind of a pita to hand roll. Paras only matter when by themselves, so not that big a deal. but yea I will check out after i finish Late 1942 off :)
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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 armour moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@VictoryFirst I just tried the edit thing in combat. F yea ! Good find ! Gotta use your brain a little bit, but way faster than dicebot.
i think the only thing we need dicebot for is LMs now. We’ll see how it goes. Feel free to play that way the rest of the game. If no bugs, I’ll add it to Notes in next update. Probably do a notification at Game Start too
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@VictoryFirst here’s a new place
it’ll fix the bessarabia Flow. i’ve gotta tweak the xml so factories don’t move in there place but that won’t work till an update.
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@VictoryFirst another connection error. Marianas and Paulau. I notified Elk.
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Nice work! Just sent ya a new one with those corrections. Tried to use the lip trick so it wouldn’t jack up the place too hard. Hopefully got it dialed this time. But let me know if you find any others
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@black_elk F yea that looks good. We even got a little extra room for carolines. maybe I can squeeze another dude or two in.
@VictoryFirst I should have it dialed sometime AM for you. -
@VictoryFirst Back in Action :) Same link https://github.com/beelee1/global_40_expansion_uhd
Just slam the whole thing in. The xml changes won’t show in our game. I’ll do the bigger update after our game.I did tweak a few placements. Mainly UKR and Rostov so Bessarabia Flow won’t hit early placements by them.
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@VictoryFirst F heres a new place if u want. S Italy spills into Albania instead of Greece now. Probably won’t be too many dudes in Albania :)
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lol :)