Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst oh yea so the UK Air and USA Tanks are Lend Lease

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst machine took a major fail right after I posted lol. Just got it working again. Not sure it’s a 100% cure, so if posting is off for a while, means I’m still fckn with it lol

    Don’t buy lenovo :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Hey keep forgetting :) Thanks for turning on the Neutrals. It looks so much cooler to me :)


  • @barnee

    I like the new neutrals too. These armies look more realistic than just infantry lol


  • Two Italian infantry + SBR vs Russian Para in W. Ukr:

    [dice 2d6] at 1
    [dice 1d6] at 4

    [dice 1d6] at 3


  • 2d6: 2, 1
    1d6: 4
    1d6: 3


  • Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Morocco: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Morocco: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy 1 Italian_LCV, 7 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Turning on Edit Mode
    
        Combat Move - Italians
            EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Cleaning up during movement phase
            EDIT: 2 infantry moved from Romania to Slovakia Hungary
            EDIT: 1 bomber moved from Greece to Slovakia Hungary
            EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
            EDIT: Italians undo move 3.
    
        Combat - Italians
            EDIT: Battle in Slovakia Hungary
                EDIT: Italians attack with 1 bomber and 2 infantry
                EDIT: Russians defend with 1 russian_para
                    EDIT: 0/1 hits, 0,17 expected hits
                EDIT: 1 infantry owned by the Italians lost in Slovakia Hungary
                    EDIT: 0/2 hits, 0,83 expected hits
                    EDIT: 1/1 hits, 0,33 expected hits
                EDIT: 1 russian_para owned by the Russians lost in Slovakia Hungary
                EDIT: Germans takes Slovakia Hungary from Russians
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland
            EDIT: 1 bomber moved from Slovakia Hungary to Greece
            EDIT: 2 italian_paras moved from Southern Italy to Greece
            EDIT: 1 Rail and 1 infantry moved from Southern Italy to Eastern Poland
            EDIT: 2 german_paras moved from Romania to Eastern Poland
            EDIT: Italians undo move 4.
            EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
            1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
            1 cruiser, 1 destroyer and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    EDIT: : -0,33
    

    Hey, I have something interesting to tell you - during the Para combat in W Ukr, I accidentally had edit mode still on, and I was able to manually select casualties. I could choose any number of casualties I liked regardless of the roll I had.
    I was thinking, and I think this way, we do not need to use the dicebot anymore. We can just ignore the first strike roll the para makes and choose no casualties. Then you can select the casualties the Para’s inflict while keeping in mind their first round roll at three.
    Same thing for the Wolfpacks - ignore their first roll at 1, and then count the amount of dice that hit ‘3’. And you also get the dice emails for these rolls.
    Might this be an idea?


  • Exp Game 2 I4.tsvg

    Forgot this lol :)


  • And yeah, I did choose to save a Taccy instead of a Fighter. Still wondering if that move was good or not. I killed a lot of your stuff but the Luftwaffe needs to be rebuilt now lol. And a new American navy is on the horizon.

    Uncle Sam was still asleep? I thought I’ve already awaken the sleeping giant with Japan… :)


  • @victoryfirst wow i never encountered that. I’ll explore it. Sounds cool if so, although i really don’t mind dicebot. he’s kinda grown on me lol

    But yea that would speed things up if so. One caution is that triplea does weird stuff sometimes when edit on. I don’t understand it all but errors pop up sometimes.

    Anyway. I will check that out :+

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst the dice rolls also show up in history. I have to dbl check, but i think it’s the same order as in th battle window. Start lowest to highest bu t i can’t remember.

    Yea that would be way cool. Those huge naval battles kind of a pita to hand roll. Paras only matter when by themselves, so not that big a deal. but yea I will check out after i finish Late 1942 off :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    EXP Game2 F 4.tsvg

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 Escort and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I just tried the edit thing in combat. F yea ! Good find ! Gotta use your brain a little bit, but way faster than dicebot.

    i think the only thing we need dicebot for is LMs now. We’ll see how it goes. Feel free to play that way the rest of the game. If no bugs, I’ll add it to Notes in next update. Probably do a notification at Game Start too

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst here’s a new place

    place.txt

    it’ll fix the bessarabia Flow. i’ve gotta tweak the xml so factories don’t move in there place but that won’t work till an update.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst another connection error. Marianas and Paulau. I notified Elk.


  • Nice work! Just sent ya a new one with those corrections. Tried to use the lip trick so it wouldn’t jack up the place too hard. Hopefully got it dialed this time. But let me know if you find any others

    82f9a22f-a4da-4d59-a5c7-b95d1f5de7e4-image.png


  • @black_elk F yea that looks good. We even got a little extra room for carolines. maybe I can squeeze another dude or two in.
    @VictoryFirst I should have it dialed sometime AM for you.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Back in Action :) Same link https://github.com/beelee1/global_40_expansion_uhd
    Just slam the whole thing in. The xml changes won’t show in our game. I’ll do the bigger update after our game.

    I did tweak a few placements. Mainly UKR and Rostov so Bessarabia Flow won’t hit early placements by them.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst F heres a new place if u want. S Italy spills into Albania instead of Greece now. Probably won’t be too many dudes in Albania :)

    place.txt

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Screenshot from 2023-05-03 02-34-31.png

    lol :)

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