Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain


  • Nice work! Just sent ya a new one with those corrections. Tried to use the lip trick so it wouldn’t jack up the place too hard. Hopefully got it dialed this time. But let me know if you find any others

    82f9a22f-a4da-4d59-a5c7-b95d1f5de7e4-image.png


  • @black_elk F yea that looks good. We even got a little extra room for carolines. maybe I can squeeze another dude or two in.
    @VictoryFirst I should have it dialed sometime AM for you.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Back in Action :) Same link https://github.com/beelee1/global_40_expansion_uhd
    Just slam the whole thing in. The xml changes won’t show in our game. I’ll do the bigger update after our game.

    I did tweak a few placements. Mainly UKR and Rostov so Bessarabia Flow won’t hit early placements by them.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst F heres a new place if u want. S Italy spills into Albania instead of Greece now. Probably won’t be too many dudes in Albania :)

    place.txt

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Screenshot from 2023-05-03 02-34-31.png

    lol :)


  • @barnee

    One note, just to let you know - Russia can destroy its facilities (including Air and Naval bases) for free, as per rule 9.3, Demolition of Air and Naval bases.

    I believe in your Russian turn, you paid 8 PUs for this demolition. This means you would have had extra money to spend that turn. If you wanted to buy something from that 8 PUs (you had also 12 PUs saved, so you have 20 PUs in total to spend), that must be done now before I start my German turn. If you decide to purchase something, you can say to me, and I’ll edit than in prior to the German combat moves :)

    Thanks for the new place. The clearer, the better! That’s why I bought a new table top map for G40. Same size, but the most important territories are made larger. Things were getting so crowded on my previous map!


  • @victoryfirst Good catch I been playing that wrong too lol

    Note: USSR can destroy their Air & Naval bases
    at no cost – same demolition rules as for their
    factories.

    I will make them so they auto destroy same as Fctrys.

    I guess just add the 8 bucks to the bank


  • @barnee

    COMMENT: +8 PUs for Russia

    Game History

    Round: 5
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
            Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
            Germans buy 3 GermanUBoats, 2 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 fighter, 1 german_para and 5 infantry; Remaining resources: 1 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 Panzer_Grndrss
            2 WaffenPnzrGrndrs placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 58 to 66
            COMMENT: +8 PUs for the Russians
            EDIT: Turning off Edit Mode
            2 infantry moved from Finland to Vyborg
            4 infantry moved from Finland to Karelia
            2 german_paras moved from Romania to Belarus
            1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to Vyborg
            1 waffen_infantry moved from Bessarabia to Ukraine
            1 ArmyGroupActive, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 9 infantry and 2 waffen_infantrys moved from Bessarabia to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Southern France to Western Ukraine
            1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Morocco to 104 Sea Zone
            2 fighters moved from Western Germany to Western Ukraine
            1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry moved from Baltic States to Novgorod
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in Novgorod
                Germans attack with 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry
                Russians defend with 1 infantry and 1 russian_minor
                    Germans roll dice for 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry in Novgorod, round 2 : 11/24 hits, 8,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Some non-combat units are destroyed: 
                Germans win, taking 119 Sea Zone from Americans, taking Novgorod from Russians with 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9
                Casualties for Russians: 1 cruiser
            Battle in Karelia
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 5 waffen_infantrys
                Russians defend with 1 aaGun, 1 elite, 5 infantry and 1 russian_minor
                    Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 5 waffen_infantrys in Ukraine, round 2 : 13/35 hits, 13,00 expected hits
                    Russians roll dice for 1 aaGun, 1 elite and 5 infantry in Ukraine, round 2 : 4/8 hits, 2,50 expected hits
                    5 infantry owned by the Russians, 1 elite owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                Some non-combat units are destroyed: 
                Germans win, taking Ukraine from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 5 waffen_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 aaGun, 1 elite and 5 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers, 2 fighters and 3 infantry
                Russians defend with 1 elite and 3 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 3 infantry in Western Ukraine, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 1 elite and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/5 hits, 2,50 expected hits
                    Russians roll dice for 1 elite in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 elite owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 elite and 3 infantry
            Battle in Belarus
                Germans attack with 2 german_paras; Changer loiter and taunt
                Changer defend; Russians defend with 1 infantry
                    Germans roll GermanAirborneAttack dice in Belarus : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 german_paras in Belarus, round 2 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 german_paras remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 fighter and 1 tactical_bomber moved from Morocco to Southern Italy
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 WaffenPnzrGrndrs moved from Germany to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 elite moved from Poland to Eastern Poland
            1 german_para moved from Germany to Romania
            1 Rail and 1 elite moved from Germany to Bessarabia
            1 Rail and 1 infantry moved from Germany to Bessarabia
            1 tactical_bomber moved from Vyborg to Finland
            2 bombers and 2 fighters moved from Western Ukraine to Eastern Poland
            1 transport moved from 110 Sea Zone to 114 Sea Zone
            3 infantry moved from Germany to Poland
            1 Panzer_Grndrs moved from Western Germany to Germany
    
        Place Units - Germans
            2 infantry placed in Southern France
            2 Panzer_Grndrss placed in Germany
            2 armour placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Poland: 1 Panzer_Grndrs
            EDIT: Removing units owned by Germans from Germany: 1 Panzer_Grndrs
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            1 elite and 1 german_para placed in Germany
            3 GermanUBoats placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 GermanUBoat
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 GermanUBoat
            EDIT: Turning off Edit Mode
            1 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 1,00
    Germans regular : 2,67
    Germans GermanAirborneAttack : -0,67
    

    EXP Game 2 G5.tsvg


  • @victoryfirst
    EXP Game 2 R 5.tsvg

    So I fckd up the big battle a little. I guess when Army Group Flags are present, should do the edit battle as they don’t get a hit point.
    Also I had 3rd Corps active out of moscow and they shouldn’t have been.

    We can reroll it if you want, but the ultimate outcome won’t change and you rolled exceptionally well, so i doubt it’d be an improvement. Most likely a worse outcome.

    Your choice tho

    Game History

    Round: 5
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
            Trigger Army Conscript: buyArmy_Conscript added to productionRussians
            Russians buy 6 1_PUs and 26 Army_Conscripts; Remaining resources: 8 PUs; 
    
        Place Units - Russians
            3 1_PUs placed in Caucasus
            3 1_PUs placed in Soviet Far East
    
        Combat Move - Russians
            Trigger Russians RemoveLendLeaseFee: has removed 3 1_PUs owned by Russians in Soviet Far East
            Trigger Russians RemoveLendLeaseFee: has removed 3 1_PUs owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Soviet Far East: 3 usa_armours
            EDIT: Adding units owned by Russians to Soviet Far East: 3 armour
            EDIT: Removing units owned by British from Caucasus: 2 uk_fighters and 1 uk_tactical_bomber
            EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Russians takes Bulgaria from Germans
                EDIT: Turning off Edit Mode
            2 artilleries and 5 infantry moved from Archangel to Belarus
            EDIT: 1 russian_para moved from Rostov to Bulgaria
            1 ArmyGroupActive, 1 Soviet_Commisar, 1 Soviet_Commisar_3, 4 armour, 5 artilleries, 1 elite, 16 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
            3 infantry and 2 russian_paras moved from Rostov to Ukraine
            2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
            9 Russian_Rocketss, 1 Soviet_Commisar_3, 3 armour, 2 fighters and 1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Turning on Edit Mode
            EDIT: Battle in Belarus
                EDIT: Changer loiter and taunt; Russians attack with 2 artilleries and 5 infantry
                EDIT: Germans defend with 2 german_paras; Changer defend
                    EDIT: 0/2 hits, 0.33 expected hits
                    EDIT: 2/7 hits, 1.83 expected hits
                    EDIT: 0/2 hits, 0.67 expected hits
                EDIT: 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Belarus
                EDIT: Russians takes Belarus from Germans
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 5
                EDIT: Turning off Edit Mode
            Battle in Ukraine
                Russians attack with 1 ArmyGroupActive, 9 Russian_Rocketss, 1 Soviet_Commisar, 2 Soviet_Commisar_3s, 7 armour, 5 artilleries, 1 elite, 4 fighters, 19 infantry, 2 mech_infantrys, 2 russian_paras and 2 tactical_bombers
                Germans defend with 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 5 waffen_infantrys
                    Russians roll dice for 9 Russian_Rocketss in Ukraine, round 2 : 1/9 hits, 3.00 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    9 Russian_Rocketss owned by the Russians lost in Ukraine
                    Russians roll dice for 1 ArmyGroupActive, 1 Soviet_Commisar, 2 Soviet_Commisar_3s, 7 armour, 5 artilleries, 1 elite, 4 fighters, 19 infantry, 2 mech_infantrys, 2 russian_paras and 2 tactical_bombers in Ukraine, round 2 : 17/52 hits, 17.67 expected hits
                    Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 5 waffen_infantrys in Ukraine, round 2 : 20/30 hits, 15.67 expected hits
                    19 infantry owned by the Russians, 4 waffen_infantrys owned by the Germans, 1 ArmyGroupActive owned by the Germans, 2 artilleries owned by the Germans, 1 artillery owned by the Russians, 1 Waffen_Oberst owned by the Germans, 4 infantry owned by the Germans, 2 Waffen_Artys owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
                    Russians roll dice for 1 ArmyGroupActive, 1 Soviet_Commisar, 2 Soviet_Commisar_3s, 7 armour, 4 artilleries, 1 elite, 4 fighters, 2 mech_infantrys, 2 russian_paras and 2 tactical_bombers in Ukraine, round 3 : 13/32 hits, 13.83 expected hits
                    Germans roll dice for 1 Panzer_General3, 1 Waffen_Oberst, 5 armour and 1 waffen_infantry in Ukraine, round 3 : 6/12 hits, 6.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 Panzer_General3 owned by the Germans, 1 waffen_infantry owned by the Germans, 1 ArmyGroupActive owned by the Russians, 3 artilleries owned by the Russians, 1 Waffen_Oberst owned by the Germans and 5 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 Soviet_Commisar, 2 Soviet_Commisar_3s, 7 armour, 1 artillery, 1 elite, 4 fighters, 2 russian_paras and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 5 waffen_infantrys
                Casualties for Russians: 1 ArmyGroupActive, 9 Russian_Rocketss, 4 artilleries, 19 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Western Ukraine
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
            2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Northwest Persia to Caucasus
            1 Europe_Rail and 1 elite moved from Russia to Western Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Archangel to Belarus
            1 armour moved from Urals to Russia
            5 infantry moved from Novosibirsk to Vologda
            2 Rails moved from Russia to Siberia
            1 armour moved from Soviet Far East to Amur
            2 Rails moved from Siberia to Soviet Far East
            2 Rails and 2 armour moved from Soviet Far East to Bryansk
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            6 Army_Conscripts placed in Volgograd
            20 Army_Conscripts placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 4.00
    Russians regular : -3.50
    EDIT: : -0.83
    
  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst hmm … I just reread the Revised rules and it doesn’t say anything about Army Groups not counting as a hit point. I thought I had asked The captain at some point and that they didn’t.

    I’m not certain though.

    @The-Captain Do Army Group Markers get a Hit Point ?


  • @barnee

    Alright, I just looked at that battle, and there are indeed some errors in it. I don’t think the result will be much different though if we reroll, so I think it’s best if we continue this as it is. No problem brother :)

    To answer your question - no, Army Groups are not separate units that can be selected as a casualty. They just provide an extra two die rolls in combat, when certain conditions are met, and that is 2 armies + 10 other land-based combat units.

    In round 2, you had only 8 land-based combat units, so the AG bonus should have been removed as well. I think in these big battles we have to use EDIT mode so that we can remove those AGs in mid-battle. This will make these battles a bit more difficult though, since we have to count up all the hits manually.

    Anyway, the general who came up with the idea to move into Ukraine will get shot at once!


  • @victoryfirst heh heh the fuhrerer approves. I think I had enough for a AG though. @ corps and that 3rd corps counts. I will look again.

    Yea this our second game and the biggest battle ever :)

    We still working it out :)

    I think edit is what we’ll have todo for AG battles. We both had one though so, figured a wash. You crushed on rolling even with my extra Corps activated lol

    Tough duty but you can still recover the situation. I had 10 more dudes survive in test battle lol

    All good Brother :) The War Continues

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst yea had 1st and 2nd Corps with 2 Tanks and a mech each as well as 16 Inf and 5 Arty from start, so enough for AG.

    Anyway, it’s only game 2 were both still learning. The Edit thing you found is Awesome !

    Totally Agree. Army Group is an Idea, All Units Contribute. Armies/Corps are represented by Individual Units

    I’ve been playing for over 15 years with triplea, and have never encountered it :)

    The Edit Thing lol

    No one on the triplea site has ever said anything about it either. Maybe they did, but not well documented if so.

    Probably close to 20 years. The unstables were way less than anything 1.xx lol :)

    ha ha ha :grin:


  • Hi @barnee,

    An Army Group Marker has only one purpose:

    • To indicate the increased strength by cohesion of the Armies and combat units within that Army Group.
      This cohesion is rewarded with 2 extra dice rolles in both defense (“5”) and attack (“4”).

    An Army Group Marker does not count as a combat unit or Facility - the Army Group Marker can therefore not be chosen as a casualty or take any damage hit.


  • @the-captain Right Arm :muscle: Captain

    Thanks for the quick response :)

    That was the Biggest Battle Victory and I have had. Game 2 as well.

    Victory explained it correctly also. He’s on it. Caught me fckn up a couple times already :)

    Hope you can game with the canadian in Stockholm :)


  • @barnee
    Hmm, I think something is wrong with the sea zones up north.

    8cf098fb-025b-4f8a-b764-dcae96d7cef7-image.png

    8a40f76e-445e-4816-9fee-399cd13d30e8-image.png

    Sea zone 3 should be bordering sea zone 8.

    Also, sea zone 25 should be bordering sz 14.

    72d6644a-e24f-48f7-86f9-bb2f1ae5231d-image.png

    4c59475e-fe7c-479f-9664-2310e2fee179-image.png


  • @Barnee @Black_Elk

    Lol, I was looking at that American fleet up there and I thought: “Hmm, this doesn’t feel right. The sea zones look different.” I then went ahead and checked, turns out it did :)

    I then looked if there were more, and found a bit further down another one.

    I believe that’s everything unless I missed something too lol.

    If Elk has time to fix this, that would be great. Your map looks so awesome, I am having such a blast! Just looking at the map makes me happy lol.


  • @victoryfirst good eye! I’ll fix em up when I get home

    Pacific underwent quite a few adjustments on the other map before morphing into G40, so wouldn’t surprise me that the blocking had some stuff going the drift. Should be a quick fix for those, since sz stuff is a bit quicker to change on the relief. I’ll shoot you something tonight in a few hours

    :)


  • OK I sent the basic UHD with correction to your email.

    Looks like this now…

    6c6962c8-3622-4307-b576-d7df077ad730-image.png

    This correction requires adjustments to the centers.txt and the polygons.txt. To do the same with for your map with the boxes, you maybe need to run the center picker and polgyon grabber again to make sure it has the stuff you changed for the boxes. Also the sea zone numbers in the decorations for that txt. I sent all the UHD stuff to beelee.
    I would suggest updating that first, and then using those polgyons and centers files to make your updates for the Expansion stuff with the boxes.

    Here is the baseline with boxes…

    https://www.dropbox.com/s/477bfi22fl6bzo7/baseline_uhd_global_1940_boxes_5-9-23.png?dl=0

    Here is the draft relief with boxes to match…

    https://www.dropbox.com/s/vcv41futml9drf1/relief_uhd_global_1940_boxes_basic_5-9-23.png?dl=0

    For the inside of the boxes you just let me need to know what kind of look you want, whether you want specific graphics for those areas or just the basic terrain sort of look like other colored areas of the map.

    Hope that helps, and again nice catches!
    Have fun :)


  • @victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:

    Your map looks so awesome, I am having such a blast! Just looking at the map makes me happy lol.

    :grin:

Suggested Topics

  • 3
  • 10
  • 48
  • 40
  • 7
  • 66
  • 69
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.4k

Users

39.9k

Topics

1.7m

Posts