@crockett36
This seems interesting. I’ll try it out.
Strategy Guide Global 1940
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United States Strategy Guide is now available:+1:
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@the-captain said in Strategy Guide Global 1940:
United States Strategy Guide is now available:+1:
Awesome ! Just getting ready to start the test game. Been refreshing on Game Notes and was gonna hit the Strategy Guides next :)
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@the-captain right on. Interesting. I always send or a build a CV for the Atlantic USA1. And JPN usually attacks by J2. Haven’t tried a J1 yet. I usually went J2 OOB as well.
Aren’t the U-Boats a major threat by the time USA focuses on the Atlantic ?
Anyway, good stuff to think about. Couple things I noticed in the Notes. Shouldn’t Marines Place at turn start, so as to be active that turn ?
A US Marine unit attacks at “3” when supported
by an artillery unit and is active in the same turn
as it is purchased – and is active until lost in
combat.*Early 1941 Place New Units:
- 3 Infantry units in Western US are upgraded to US Marines
- 2 Transport units are placed in sz 10
- 1 Artillery unit is placed in Western US
- 3 Destroyer units are placed in sz 101*
A typo on “send” should be “sent” on Lend Lease.
Anyway Good Stuff ! I Dig It :)
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Hi barnee,
Thanks - I’ll correct the typo on sent:+1:
And - yes - the US Marines are active in the same turn they are purchased. In this example, since the US is not at War, I chose to place them in the Place New Units phase… assuming it would cause less confusion.
But I might have to correct this - since it could cause confusion anyway:relaxed:
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Awesome! I love it! Are you planning to do a strategy guide for the 1943 edition? Thank you!
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MacArthur unhappy but both Cavite and Clark are destroyed by USA
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Singapore follows suit. Hong Kong Defiant
efiant -
Yes - both Singapore and Kwangtung should have their naval bases destroyed, to slow down Japanese advance in the Pacific Ocean:+1:
This is part of the United Kingdom Strategic Plan.
The United Kingdom Strategy Guide is expected to be available with 2-3 weeks.
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The norm barnee.
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@the-captain yea I thought about it. Coulda got 1 less inf and Fort. It can’t reach India though. Probably shoulda dusted it too.
Germany gonna dust Normandy Factory next turn. Gonna keep the Base as I don’t see it really helping the Allies
Fun stuff.
Read through all the Strat Guides before the turn. Had to do some rule refresh but Commiesar Corps 1 is formed lol
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Why did Japan invade French Indochina? It doesn’t seem like they are at war with the Western Allies yet. This denies you 10 IPCs.
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@superbattleshipyamato123 i like to build a factory and air base on turn 2. But yea, it has it’s drawbacks as well
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@barnee said in Strategy Guide Global 1940:
Germany gonna dust Normandy Factory next turn.
I misremembered the rules on this. I need to go underground turn 2 and then I can dust it turn 3. @The-Captain is that right ?
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Tsk tsk. Was there a underground factory in fic in war ?
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@general-5-stars heh heh nah this one in Normandy. Don’t want Uncle Sam getting his hands on it
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But I got commandos to destroy before you.
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Hhhmmm it is house rules game. Maybe I’ll have to talk to the Captain about adding Big Boys. Lol
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Blowing up those Naval Bases in the Pacific really jacks with Japan’s movement lol Nice
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Correct - Underground first - then demolish turn after.
I wouldn’t destroy that Factory - until it was threatened by Allied units.
Upgrade to Underground Factory - yes - and then wait with destruction. You might need it in The Battle of the Atlantic.
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@general-5-stars
We do have British Commandos already in game.
Hard-hitting attack units - limited in numbers, but deadly when striking.
See Axis & Allies Global 1940 House Rules Expansion page 17.