Shoot, my sentence was in the wrong order. I edited it to mean what I wanted to say.
Strategy Guide Global 1940
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@superbattleshipyamato123
The only Armies that could include units with a movement of only 1 space, would be the Soviet Army Corps - since the Soviets can combine any kind of land based combat units within their Army Corps.
In a German Waffen-SS Army, all Waffen-SS units can move 2 spaces.
In a Panzer Army (or Tank Army) all units can move 2 spaces.
Note:
Concerning a Blitz move, only a Panzer Army/Tank Army can do so, since all units in this type of Army are able to make a Blitz move on their own.Let’s take this scenario to the next step:
Only an Army Group that consists of 2 Panzer Amies/Tank Armies - and 10 Panzer/Tank units - would be able to make a Blitz move as an Army Group (this scenario is most likely quite rare…).So, I would narrow it down to the Soviet Army Corps:
From game start - Early 1940 - the Soviets should create their Soviet Army Corps - each with 1 Commissar unit and 3 Tank units.Later, as the Soviet Tank Armies require multiple Tank units, it might be a good idea - during Non-Combat Movement - to move the Tank units from the Soviet Army Corps to the Tank Armies.
The Soviet Army Corps could then include:
1 Commissar, plus 3 Soviet Guard Infantry units. This would give the Soviet Army Corps a defense capacity equal to that of the Tank units within the Soviet Army Corps. -
I just feel a Soviet Commisar’s move of 2 is wasted by using normal infantry, and as I said, for the remaining ten land units in an army group, should they all move at two (to fit with Waffen-SS armies and tank armies, so those armies’ movement value of 2 won’t be wasted)? Thank you!
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@the-captain said in Strategy Guide Global 1940:
(some of these 10 landbased combat units could also be units from a third Army, since these units would count towards the total of 10 landbased combat units).
so the 2 armies that form the Army Group can use some of the dudes in the third Army to form it since the third Army really wouldn’t be formed, as only 1 Army gets the bonus even in the Army Group.
Or does the Army still form but just isn’t active with it’s 2 bonus dice ? It can then use some of the dudes they sent to form the Army Group with the other two Armies to either reinforce the Army Group if it lost an Army or go on independently as it’s own Army provided the dudes they supplied to the Army Group to help form it didn’t get slayed ?
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@barnee
Yes, the third Army in the same terrirtory is formed - but is not active, since only 1 Army can be active in the same territory.And yes - the units inside this third Army counts towards the total of 10 landbased combat units that is needed to form an Army Group.
Remember:
Multiple Armies and Army Groups can be formed and share the same territory.Example:
Two German Army Groups share the same territory: Western Germany. During a German attack, 1 Army Group attacks US forces in France - and 1 Army Group attacks British forces in Holland/Belgium.Both Army Groups attack as Army Groups - and each Army Group get the 2-dice bonus rolls at “4” - since they no longer share the same territory.
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@the-captain sweet I’d prefer an example of them attacking the Russians, but hey, it’s an international game.
Getting ready to start J3 :)
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Another example:
The German Army Group North occupy Novgorod. Army Group North consists of 1st Panzer Army and 3rd Waffen-SS Army - plus 10 Panzer units.
During a German attack, the German player decides to split Army Group North:
1st Panzer Army - plus 5 Panzer units - attack Soviet controlled Belarus.
3rd Waffen-SS Army - plus 5 Panzer units - attack Soviet controlled Archangel.
1st Panzer Army and 3rd Waffen-SS Army both get their Army Bonus Dice Rolls, since these two Armies no longer share the same territory.
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@the-captain Awesome ! I didn’t know they’d have enough gas to do that :)
That’s a good tactical move though. Late here and I got a buzz so
ROCK ON
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@superbattleshipyamato123
It would make sense to have the Armies and Army Groups as mobile as possible - the most optimal would therefore be that all units inside these Battle Formations have a Movement Capacity at 2.
During small scale attacks - when there is no need for a 2 space movement - a Soviet Army Corps could include a combination of Soviet Guard Infantry and Artillery.
The Artillery unit could then support a Soviet Guard Infantry unit - this Guard Infantry unit would then attack at “3” - with a 2 dice advantage.
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So what do you usually do in your games? Thank you!
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I spaced the Air Transports so Goring is gonna have to retreat.
Obviously he’s not telling the fuhrer that lol I wanna get Rommel in N Africa. Try next game : )
Wolfpack just got dusted by the USA Navy north of Gibralter. They still got a few though.
Gotta go all in on soviet union now : )
From a axis standpoint lol :)
think I’ll send those u boats to italy. Doubt they get a warm welcome lol
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How are things going in the Pacific map? Thank you!
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@superbattleshipyamato123 said in Strategy Guide Global 1940:
How are things going in the Pacific map? Thank you!
He hasn’t got his Plane photos yet from Nagumo.
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@general-5-stars
Good point.
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@general-5-stars P 38 s dictating lol
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@barnee
The USA Strategy Guide is expected to be available - at the latest - next week.:relaxed: -
Awesome! Also, why is the Japanese strategy guide not a detailed as the German and Soviet Union ones (by this, I mean the combat move part does not detail the exact units to attack each Chinese territory). Thank you!
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Concerning Army Groups, various examples - and suggestions of how to handle these Battle Formations - will be described in detail, as part of the Strategy Guide.
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@the-captain :muscle:
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Due to technical difficulties, the United States Strategy Guide will not be available until the beginning of next week - hopefully.
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@the-captain Bummer just read your previous post and was all jacked lol