@Stucifer BTW, assumed you would not scramble in UK SZ
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Hopei Chinese take Hopei from Japanese 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 mech_infantrys moved from Novosibirsk to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 mech_infantry moved from Russia to Belarus Russians take Belarus from Germans 1 mech_infantry moved from Urals to Yenisey Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Italians defend with 2 fighters and 3 mech_infantrys Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2,33 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,67 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Caucasus Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 2 fighters and 3 mech_infantrys Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to British Somaliland: 2 infantry EDIT: Removing units owned by Russians from Italian Somaliland: 2 infantry EDIT: Changing ownership of British Somaliland from Italians to British EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Urals to Kazakhstan 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Vologda Place Units - Russians 1 armour, 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -2,67 Russians regular : -1,00
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@feltmarskal it looks like the German 6th Army is encircled in Stalingrad once again ;-)
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 39 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 2 infantry moved from French Indo China to Shan State 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 mech_infantrys moved from Kiangsi to Anhwe 2 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 1 fighter moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 fighter moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Anhwe 1 bomber moved from French Indo China to Anhwe 1 mech_infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/6 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/6 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 4 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 5 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 4 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Shan State Japanese attack with 1 fighter and 3 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 bomber moved from 39 Sea Zone to French Indo China 1 fighter moved from Shan State to Kwangtung 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter moved from Jehol to Manchuria 1 bomber moved from Anhwe to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.00 UK_Pacific regular : 1.67 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 7 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Soviet Far East to Siberia 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to Siberia Combat - Americans Battle in Siberia Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 armour, 3 artilleries and 5 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Holland Belgium, round 2 : 3/9 hits, 2,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Germans, 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 2 destroyers Casualties for Germans: 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 10 Sea Zone to 15 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Central United States to British Columbia 1 artillery moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East 1 aaGun moved from Western United States to British Columbia Place Units - Americans 3 destroyers placed in 110 Sea Zone 4 destroyers placed in 10 Sea Zone Americans undo move 2. 3 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,33 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 7 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Soviet Far East to Siberia 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to Siberia Combat - Americans Battle in Siberia Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 armour, 3 artilleries and 5 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Holland Belgium, round 2 : 3/9 hits, 2,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Germans, 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 2 destroyers Casualties for Germans: 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 10 Sea Zone to 15 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Central United States to British Columbia 1 artillery moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East 1 aaGun moved from Western United States to British Columbia Place Units - Americans 3 destroyers placed in 110 Sea Zone 4 destroyers placed in 10 Sea Zone Americans undo move 2. 3 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Gibraltar to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 bomber; Americans loiter and taunt Germans defend with 1 carrier and 1 fighter British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 carrier and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 bomber owned by the British lost in 110 Sea Zone Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from India to West India 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Iraq to Trans-Jordan 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Kenya to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 3 aaGuns and 4 infantry moved from Yunnan to Kwangsi 2 artilleries moved from Scotland to United Kingdom Place Units - British 1 destroyer placed in 110 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 bomber and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Adding units owned by British to India: 1 infantry EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Turning off Edit Mode UK_Pacific undo move 1. 1 bomber and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 bomber and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,33 Germans regular : -0,33 British regular : -0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 7 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Soviet Far East to Siberia 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to Siberia Combat - Americans Battle in Siberia Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 armour, 3 artilleries and 5 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Holland Belgium, round 2 : 3/9 hits, 2,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Germans, 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 2 destroyers Casualties for Germans: 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 10 Sea Zone to 15 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Central United States to British Columbia 1 artillery moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East 1 aaGun moved from Western United States to British Columbia Place Units - Americans 3 destroyers placed in 110 Sea Zone 4 destroyers placed in 10 Sea Zone Americans undo move 2. 3 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Gibraltar to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 bomber; Americans loiter and taunt Germans defend with 1 carrier and 1 fighter British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 carrier and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 bomber owned by the British lost in 110 Sea Zone Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from India to West India 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Iraq to Trans-Jordan 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Kenya to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 3 aaGuns and 4 infantry moved from Yunnan to Kwangsi 2 artilleries moved from Scotland to United Kingdom Place Units - British 1 destroyer placed in 110 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 bomber and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Adding units owned by British to India: 1 infantry EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Turning off Edit Mode UK_Pacific undo move 1. 1 bomber and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 bomber and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by British to India: 1 artillery EDIT: Removing units owned by British from Burma: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,33 Germans regular : -0,33 British regular : -0,67
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@feltmarskal please use the last file. I needed to edit a non-combat move to India.
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@feltmarskal I hope you are doing fine!
Since you stated that you want to concentrate on our game and prioritize it, you made only 3 turns in 10 days. Is it foreseeable that you get back on track, soon?
It is really more fun, when you play on a regular basis.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Volgograd to Rostov 2 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Rostov Italians attack with 4 infantry Russians defend with 1 infantry Italians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,6,2,3,3 Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 artillery and 4 infantry moved from France to Holland Belgium 3 bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 4 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Archangel to Belarus 3 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 2 infantry moved from Volgograd to Samara 1 artillery moved from Volgograd to Samara 2 armour, 1 infantry and 2 mech_infantrys moved from Volgograd to Kazakhstan 6 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq 1 artillery and 1 mech_infantry moved from Northwest Persia to Persia Combat - Germans Battle in Persia Germans attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Germans attack with 1 artillery and 1 mech_infantry British defend with 1 armour Germans roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from Russians with 1 artillery remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Kazakhstan Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Samara Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 artillery and 1 infantry in Samara, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 6 mech_infantrys in Belarus, round 2 : 2/6 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine British defend with 1 destroyer; Americans defend with 3 destroyers Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 4 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the British and 2 destroyers owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 32 Casualties for Americans: 3 destroyers Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 5 artilleries, 8 infantry and 1 mech_infantry British defend with 1 aaGun and 2 infantry; Americans defend with 1 armour, 3 artilleries and 5 infantry Germans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/14 hits, 4.00 expected hits Americans roll dice for 1 aaGun, 1 armour, 3 artilleries and 7 infantry in Holland Belgium, round 2 : 0/11 hits, 3.83 expected hits 1 aaGun owned by the British, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Holland Belgium, round 3 : 5/14 hits, 4.00 expected hits Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Holland Belgium, round 3 : 4/7 hits, 2.50 expected hits 4 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium Germans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 4 : 3/10 hits, 3.33 expected hits Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 32 Casualties for Americans: 1 armour, 3 artilleries and 5 infantry Casualties for British: 1 aaGun and 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Germans 2 aaGuns, 2 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from 110 Sea Zone to Southern Italy 1 transport moved from 113 Sea Zone to 112 Sea Zone 6 mech_infantrys moved from Bryansk to Volgograd 1 artillery moved from Bryansk to Belarus 1 artillery moved from Bryansk to Rostov 1 artillery moved from Bryansk to Belarus 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Rostov 16 infantry moved from Bryansk to Rostov 1 aaGun moved from Germany to Poland Place Units - Germans 1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Volgograd 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,2,1,3,5 Germans collect 63 PUs (4 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -3.83 Russians regular : -0.83 Germans regular : 3.33 British regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 harbour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 artillery moved from Vologda to Samara 2 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 1 fighter moved from Turkmenistan to Samara 1 tactical_bomber moved from Turkmenistan to Tambov 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 fighter moved from Turkmenistan to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Samara Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Samara to Russia 2 artilleries moved from Vologda to Russia 2 infantry moved from Vologda to Novosibirsk Place Units - Russians 1 harbour placed in Soviet Far East 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -2,83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Buryatia 1 fighter moved from Manchuria to Japan 2 mech_infantrys moved from Anhwe to Kwangtung 1 destroyer moved from 20 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Shan State 2 fighters moved from Kwangtung to Yunnan 2 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Kiangsu to Hopei 2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hopei Japanese attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to Kwangtung 1 fighter moved from 43 Sea Zone to French Indo China 2 bombers moved from Shan State to French Indo China 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Hopei to Kiangsu Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2 Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.17 UK_Pacific regular : 0.17 ANZAC regular : 0.83
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@feltmarskal I will assume that you will not scramble in SZ6
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 2 infantry moved from Soviet Far East to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 7 destroyers moved from 15 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 2 fighters moved from 15 Sea Zone to 6 Sea Zone Combat - Americans Battle in Korea Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 carrier and 1 submarine Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers Casualties for Germans: 1 carrier and 1 submarine Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 2 fighters moved from 6 Sea Zone to 15 Sea Zone 3 destroyers moved from 10 Sea Zone to 15 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 3 Sea Zone to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from British Columbia to 1 Sea Zone 1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from British Columbia to Alaska 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 10 Sea Zone 1 armour, 1 artillery, 1 bomber and 5 infantry placed in Western United States Americans undo move 2. 1 armour, 1 artillery and 5 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 bomber and 1 mech_infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone Americans undo move 5. Americans undo move 2. 1 armour, 1 artillery and 4 infantry placed in Western United States 1 infantry placed in Central United States 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Germans regular : 1,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 4 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Kwangsi to Yunnan 6 infantry moved from Kwangsi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 2/11 hits, 3,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 2 infantry moved from Soviet Far East to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 7 destroyers moved from 15 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 2 fighters moved from 15 Sea Zone to 6 Sea Zone Combat - Americans Battle in Korea Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 carrier and 1 submarine Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers Casualties for Germans: 1 carrier and 1 submarine Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 2 fighters moved from 6 Sea Zone to 15 Sea Zone 3 destroyers moved from 10 Sea Zone to 15 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 3 Sea Zone to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from British Columbia to 1 Sea Zone 1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from British Columbia to Alaska 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 10 Sea Zone 1 armour, 1 artillery, 1 bomber and 5 infantry placed in Western United States Americans undo move 2. 1 armour, 1 artillery and 5 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 bomber and 1 mech_infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone Americans undo move 5. Americans undo move 2. 1 armour, 1 artillery and 4 infantry placed in Western United States 1 infantry placed in Central United States 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 4 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Kwangsi to Yunnan 6 infantry moved from Kwangsi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 2/11 hits, 3,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Trans-Jordan to Iraq 1 mech_infantry moved from India to Shan State 1 bomber moved from India to Shan State 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Tunisia to Libya Combat - British Battle in Greece Battle in Persia British attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 mech_infantry British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Greece from Germans, taking Persia from Germans with 2 artilleries remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Iraq British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour and 1 fighter in Iraq, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Iraq British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 artillery Battle in Shan State British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from Shan State to India 1 artillery moved from Eastern Persia to Turkmenistan 1 fighter moved from Iraq to Egypt 1 artillery and 1 infantry moved from India to West India 1 armour and 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Scotland to United Kingdom 2 aaGuns moved from Kwangsi to Yunnan 1 aaGun moved from Kwangsi to Yunnan 4 infantry moved from Kwangsi to Yunnan Place Units - British 1 destroyer placed in 110 Sea Zone 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : 1,00 Japanese regular : -1,00 Germans regular : 3,83 British regular : 2,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 4 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 2 infantry moved from Yugoslavia to Albania 3 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,1,2,3,1 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :