L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Shan State
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Shan State
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            1 artillery and 4 infantry moved from France to Holland Belgium
            3 bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            4 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Archangel to Belarus
            3 mech_infantrys moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            2 armour, 1 infantry and 2 mech_infantrys moved from Volgograd to Kazakhstan
            6 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
            1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Germans attack with 1 artillery and 1 mech_infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from Russians with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Kazakhstan
                Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Samara
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 mech_infantrys in Belarus, round 2 : 2/6 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine
                British defend with 1 destroyer; Americans defend with 3 destroyers
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Americans roll dice for 4 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 destroyer owned by the British and 2 destroyers owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 3 bombers, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 32
                Casualties for Americans: 3 destroyers
                Casualties for British: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 5 artilleries, 8 infantry and 1 mech_infantry
                British defend with 1 aaGun and 2 infantry; Americans defend with 1 armour, 3 artilleries and 5 infantry
                    Germans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/14 hits, 4.00 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 3 artilleries and 7 infantry in Holland Belgium, round 2 : 0/11 hits, 3.83 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Holland Belgium, round 3 : 5/14 hits, 4.00 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Holland Belgium, round 3 : 4/7 hits, 2.50 expected hits
                    4 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
                    Germans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 4 : 3/10 hits, 3.33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 32
                Casualties for Americans: 1 armour, 3 artilleries and 5 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 2 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 bombers moved from 110 Sea Zone to Southern Italy
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            6 mech_infantrys moved from Bryansk to Volgograd
            1 artillery moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Rostov
            16 infantry moved from Bryansk to Rostov
            1 aaGun moved from Germany to Poland
    
        Place Units - Germans
            1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,2,1,3,5
            Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.83
    Russians regular : -0.83
    Germans regular : 3.33
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 harbour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 artillery moved from Vologda to Samara
            2 infantry moved from Russia to Samara
            3 infantry moved from Russia to Tambov
            1 fighter moved from Turkmenistan to Samara
            1 tactical_bomber moved from Turkmenistan to Tambov
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 fighter moved from Turkmenistan to Tambov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 3 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            2 artilleries moved from Vologda to Russia
            2 infantry moved from Vologda to Novosibirsk
    
        Place Units - Russians
            1 harbour placed in Soviet Far East
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -2,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 fighter moved from Manchuria to Japan
            2 mech_infantrys moved from Anhwe to Kwangtung
            1 destroyer moved from 20 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
            1 fighter moved from 20 Sea Zone to 43 Sea Zone
            2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
            2 bombers moved from French Indo China to Shan State
            2 fighters moved from Kwangtung to Yunnan
            2 infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Kiangsu to Hopei
            2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hopei
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to Kwangtung
            1 fighter moved from 43 Sea Zone to French Indo China
            2 bombers moved from Shan State to French Indo China
            1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Hopei to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
            Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.17
    UK_Pacific regular : 0.17
    ANZAC regular : 0.83
    

    Savegame


  • @feltmarskal I will assume that you will not scramble in SZ6

    Scramble.jpg

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Soviet Far East to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            7 destroyers moved from 15 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            2 fighters moved from 15 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 110 Sea Zone
                Americans attack with 2 destroyers
                Germans defend with 1 carrier and 1 submarine
                    Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
                Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is 6
                Casualties for Americans: 2 destroyers
                Casualties for Germans: 1 carrier and 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            2 fighters moved from 6 Sea Zone to 15 Sea Zone
            3 destroyers moved from 10 Sea Zone to 15 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 transport moved from 3 Sea Zone to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 aaGun moved from British Columbia to 1 Sea Zone
            1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 aaGun moved from 3 Sea Zone to Soviet Far East
            1 mech_infantry moved from British Columbia to Alaska
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            1 armour, 1 artillery, 1 bomber and 5 infantry placed in Western United States
            Americans undo move 2.
            1 armour, 1 artillery and 5 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 bomber and 1 mech_infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 101 Sea Zone
            Americans undo move 5.
            Americans undo move 2.
            1 armour, 1 artillery and 4 infantry placed in Western United States
            1 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Germans regular : 1,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            4 artilleries moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter moved from Kwangsi to Yunnan
            6 infantry moved from Kwangsi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 artilleries, 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 2/11 hits, 3,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : -0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Soviet Far East to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            7 destroyers moved from 15 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            2 fighters moved from 15 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 110 Sea Zone
                Americans attack with 2 destroyers
                Germans defend with 1 carrier and 1 submarine
                    Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
                Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is 6
                Casualties for Americans: 2 destroyers
                Casualties for Germans: 1 carrier and 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            2 fighters moved from 6 Sea Zone to 15 Sea Zone
            3 destroyers moved from 10 Sea Zone to 15 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 transport moved from 3 Sea Zone to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 aaGun moved from British Columbia to 1 Sea Zone
            1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 aaGun moved from 3 Sea Zone to Soviet Far East
            1 mech_infantry moved from British Columbia to Alaska
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            1 armour, 1 artillery, 1 bomber and 5 infantry placed in Western United States
            Americans undo move 2.
            1 armour, 1 artillery and 5 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 bomber and 1 mech_infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 101 Sea Zone
            Americans undo move 5.
            Americans undo move 2.
            1 armour, 1 artillery and 4 infantry placed in Western United States
            1 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            4 artilleries moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter moved from Kwangsi to Yunnan
            6 infantry moved from Kwangsi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 artilleries, 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 2/11 hits, 3,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 artillery and 1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from Trans-Jordan to Iraq
            1 mech_infantry moved from India to Shan State
            1 bomber moved from India to Shan State
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Combat - British
            Battle in Greece
            Battle in Persia
                British attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                British win, taking Greece from Germans, taking Persia from Germans with 2 artilleries remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Iraq
                British attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour and 1 fighter in Iraq, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the British lost in Iraq
                British win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Shan State
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from Shan State to India
            1 artillery moved from Eastern Persia to Turkmenistan
            1 fighter moved from Iraq to Egypt
            1 artillery and 1 infantry moved from India to West India
            1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 infantry moved from Scotland to United Kingdom
            2 aaGuns moved from Kwangsi to Yunnan
            1 aaGun moved from Kwangsi to Yunnan
            4 infantry moved from Kwangsi to Yunnan
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : 1,00
    Japanese regular : -1,00
    Germans regular : 3,83
    British regular : 2,67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Yugoslavia to Albania
            3 infantry moved from Northern Italy to Yugoslavia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,1,2,3,1
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier, 1 submarine and 1 tactical_bomber
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Siam from Japanese with 1 carrier, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier, 1 submarine and 1 tactical_bomber
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Siam from Japanese with 1 carrier, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            1 bomber moved from Southern Italy to 80 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
            1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 armour moved from Northwest Persia to Persia
            2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
            3 mech_infantrys moved from Volgograd to Turkmenistan
            2 mech_infantrys moved from Caucasus to Persia
            1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Caucasus to Persia
            1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Caucasus to Persia
            1 artillery moved from Rostov to Bryansk
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 artillery moved from Belarus to Smolensk
            2 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Archangel
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 80 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Persia
                Germans attack with 2 armour and 4 mech_infantrys
                British defend with 2 artilleries
                    Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 2 artilleries in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Persia
                    Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 carrier and 2 destroyers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers, 1 carrier and 2 destroyers in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Archangel
                Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Turkmenistan
                Germans attack with 3 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 3 mech_infantrys in Turkmenistan, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Sikang
                Germans attack with 2 armour and 5 mech_infantrys
                Chinese defend with 3 infantry
                    Germans roll dice for 2 armour and 5 mech_infantrys in Sikang, round 2 : 0/7 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 armour and 5 mech_infantrys in Sikang, round 3 : 3/7 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Holland Belgium to Germany
            5 artilleries and 4 infantry moved from Holland Belgium to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns and 7 infantry moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Belarus to Nenetsia
            3 infantry moved from Volgograd to Kazakhstan
            10 infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 bomber moved from 80 Sea Zone to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            3 infantry moved from Rostov to Caucasus
            1 fighter moved from 99 Sea Zone to Caucasus
            2 bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            3 artilleries placed in Volgograd
            2 bombers and 1 fighter placed in Western Germany
            1 destroyer and 3 transports placed in 112 Sea Zone
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,3,3,2,1
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Russians regular : 1.33
    Germans regular : 2.50
    British regular : -1.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Novosibirsk to Urals
            4 infantry moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Samara to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            2 infantry moved from British Somaliland to Ethiopia
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 5 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 fighters and 5 infantry in Bryansk, round 2 : 2/7 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kazakhstan to Russia
            2 fighters moved from Bryansk to Russia
            5 artilleries moved from Russia to Tambov
            12 infantry moved from Russia to Tambov
            1 armour moved from Russia to Tambov
            3 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            3 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2,33
    Russians regular : 2,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from French Indo China to Siam
            1 bomber moved from French Indo China to 44 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from Kwangtung to Siam
            3 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            3 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from Kwangtung to Kiangsi
            1 carrier, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Buryatia to Amur
            2 fighters moved from Japan to Amur
            1 fighter moved from Japan to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 bomber moved from French Indo China to 6 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 7 destroyers and 1 transport
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 carrier, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 7 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    5 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Japanese: 1 carrier
                Casualties for Americans: 7 destroyers and 1 transport
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
            Battle in Siam
                Japanese attack with 1 fighter and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Siam, round 2 : 2/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 6 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 2 infantry in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 fighters and 1 infantry
                Americans defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Jehol to Manchuria
            2 fighters moved from Amur to Manchuria
            2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 37 Sea Zone to French Indo China
            1 fighter moved from Siam to French Indo China
            1 bomber moved from 44 Sea Zone to Kwangtung
            2 mech_infantrys moved from Kwangtung to Anhwe
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 destroyer and 1 transport placed in 6 Sea Zone
            Japanese undo move 2.
            1 destroyer and 1 transport placed in 19 Sea Zone
            1 mech_infantry placed in Kiangsu
            Japanese undo move 1.
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            1 destroyer and 1 transport placed in 20 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            2 mech_infantrys placed in Kiangsu
            1 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -1.00
    Japanese regular : 0.50
    ANZAC regular : 0.33
    Russians regular : -0.83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Sakha to Amur
            1 fighter moved from Soviet Far East to Amur
            3 destroyers moved from 15 Sea Zone to 6 Sea Zone
            2 fighters moved from 15 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            1 carrier moved from 15 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? How?

    Scramble.jpg


  • @martin No scramble

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Sakha to Amur
            1 fighter moved from Soviet Far East to Amur
            3 destroyers moved from 15 Sea Zone to 6 Sea Zone
            2 fighters moved from 15 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            1 carrier moved from 15 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Amur
                Americans attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
                Americans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Amur to Korea
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 aaGun, 2 artilleries and 2 infantry moved from Soviet Far East to 3 Sea Zone
            1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 carrier moved from 15 Sea Zone to 3 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
            1 armour and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            1 bomber moved from Eastern United States to Soviet Far East
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Japanese regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 infantry placed in Shensi
            1 infantry placed in Tsinghai
            Chinese undo move 3.
            1 infantry placed in Kwangsi
            Chinese undo move 3.
            1 infantry placed in Kwangsi
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 1,33
    

    Savegame

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