@Stucifer Ok. SZ114 went well for the Germans. One sub hit applied to tip BB. Then 3 more hits you can keep the tipped BB or a ftr?OOL Choice?
PtV 666 (axis +6) v Pejon
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Chahar 1 armour moved from Shansi to Chahar 1 tactical_bomber moved from Shansi to Inner Mongolia 2 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 marine moved from Sumatra to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in Inner Mongolia Japanese attack with 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Dutch New Guinea from ANZAC, taking Inner Mongolia from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Honan 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Anhwe to Hopei 1 artillery moved from Hunan to Kweichow 1 artillery moved from Kweichow to Yunnan 1 artillery and 5 infantry moved from Szechwan to Yunnan 1 artillery moved from Hopei to Szechwan 1 infantry moved from Szechwan to Yunnan 1 aaGun moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 1 fighter and 2 tactical_bombers moved from Yunnan to Davao 2 bombers moved from Kwangsi to Davao 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 44 Sea Zone 1 artillery moved from Borneo to 44 Sea Zone 1 marine moved from Java to 43 Sea Zone 2 submarines moved from 45 Sea Zone to 38 Sea Zone 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 marines and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone 2 marines moved from 56 Sea Zone to Dutch New Guinea 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 aaGun and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 battleship and 1 carrier moved from 36 Sea Zone to 56 Sea Zone 3 fighters moved from 36 Sea Zone to 56 Sea Zone 1 fighter moved from Kwangsi to 56 Sea Zone 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 artillery moved from Manilla to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Davao 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kwangtung to Kiangsi 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from Korea to Southern Manchuria 1 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Anhwe to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 1 tactical_bomber moved from Kwangsi to Davao 1 destroyer moved from 22 Sea Zone to 47 Sea Zone 2 submarines moved from 22 Sea Zone to 36 Sea Zone 1 infantry moved from Szechwan to Yunnan 1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsu 1 tactical_bomber moved from Inner Mongolia to Southern Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter and 3 infantry placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.17
Territory Summary for Japanese :
Kyushu : 1 aaGun Southern Manchuria : 1 flag, 2 infantry and 1 tactical_bomber Kiangsu : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry Northern Manchuria : 1 flag Shantung : 1 flag Caroline Islands : 1 airfield and 1 harbour Jehol : 1 flag Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry Kwangsi : 1 flag Fukien : 1 flag Davao : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 4 tactical_bombers Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 aaGun and 2 infantry Kweichow : 1 flag, 1 artillery Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 armour and 2 infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 aaGun and 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 artillery Kwangtung : 1 flag, 1 harbour Inner Mongolia : 1 flag, 3 infantry Yunnan : 1 flag, 2 artilleries, 12 infantry and 1 mech_infantry Szechwan : 1 flag, 1 artillery Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag Burma : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor 38 Sea Zone : 2 submarines 56 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 2 transports Sumatra : 1 flag Java : 1 flag 7 Sea Zone : 1 carrier, 1 destroyer and 1 submarine 47 Sea Zone : 1 destroyer Dutch New Guinea : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 4 marines Celebes : 1 flag 6 Sea Zone : 1 submarine 36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports 20 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 50 / 64 Russians : 37 / 44 Japanese : 63 / 72 Americans : 53 / 73 Chinese : 4 / 6 British : 36 / 39 UK_Pacific : 6 / 10 Italians : 16 / 23 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from British Guiana to 108 Sea Zone 2 fighters moved from British Guiana to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 108 Sea Zone 1 destroyer moved from 93 Sea Zone to 108 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 113 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win, taking 108 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from Brazil to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 68 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Germans regular : 0,17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Inner Mongolia 12 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Inner Mongolia, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 6 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 7 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 8 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 9 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 infantry Battle in Tsinghai Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Tsinghai, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -5,17 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from British Guiana to 108 Sea Zone 2 fighters moved from British Guiana to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 108 Sea Zone 1 destroyer moved from 93 Sea Zone to 108 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 113 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win, taking 108 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from Brazil to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 68 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Inner Mongolia 12 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Inner Mongolia, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 6 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 7 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 8 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 9 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 infantry Battle in Tsinghai Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Tsinghai, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 8 artilleries and 23 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 8 artilleries and 23 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 23 infantry in Burma, round 2 : 10/31 hits, 7,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 8 artilleries and 22 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tobruk from Italians to British EDIT: Turning off Edit Mode 3 aaGuns moved from Eastern India to Burma 1 armour moved from Belgian Congo to French Central Africa 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Tobruk 1 armour, 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Northwest Persia to Iraq 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to Egypt 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Syria 1 destroyer moved from 100 Sea Zone to 79 Sea Zone 1 artillery moved from Egypt to Alexandria Place Units - British 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -5,17 Americans regular : 0,50 Japanese regular : 0,00 Germans regular : 0,17 British regular : 2,17
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@666 In all haste I forgot the walk-ons in Tobruk and FCA. Apologies.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 In all haste I forgot the walk-ons in Tobruk and FCA. Apologies.
no worries, go ahead and edit this and resend the file.
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@666 Did the edits at the beginning of UK’s NCM. Please see the history log. You may proceed.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 Did the edits at the beginning of UK’s NCM. Please see the history log. You may proceed.
having a hard time deciding what to do here, been thinking on it for a little bit.
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@666 of course. Take your time.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 of course. Take your time.
really, having a hard time deciding what to do, decided on caution this time
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Kursk 1 bomber moved from Bessarabia to Kursk 1 fighter moved from 94 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kursk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kursk Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Kursk to Leningrad 1 armour moved from Northern Belarus to Bessarabia 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Morocco to 94 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 artillery moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.33 Russians regular : 0.67
Territory Summary for Italians :
Western Ukraine : 1 flag Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry Baltic States : 1 flag Northern Belarus : 1 flag Leningrad : 1 bomber Gibraltar : 1 flag, 1 airfield, 1 fighter, 1 harbour and 6 infantry Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry Tunisia : 1 flag Algeria : 1 flag Morocco : 1 flag, 2 infantry 94 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport 95 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 64 Russians : 37 / 44 Japanese : 61 / 72 Americans : 54 / 78 Chinese : 5 / 5 British : 37 / 40 UK_Pacific : 7 / 10 Italians : 17 / 22 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@666 I see that I have made a major blunder due to a forgotten US NCM. I can see that when looking at ANZAC. I landed my aircraft in Queensland as planned but never moved my fleet away… :face_with_rolling_eyes:
I ask if I can do that now during ANZAC’s turn unless it of course affected your move with Italy, which it in this instance might very well have.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 I see that I have made a major blunder due to a forgotten US NCM. I can see that when looking at ANZAC. I landed my aircraft in Queensland as planned but never moved my fleet away… :face_with_rolling_eyes:
I ask if I can do that now during ANZAC’s turn unless it of course affected your move with Italy, which it in this instance might very well have.
That would have been a major blunder. Go ahead and edit that NCM.
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@666 Ok, thanks!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports EDIT: Adding units owned by Americans to 64 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports EDIT: Turning off Edit Mode ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from Queensland to 47 Sea Zone Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 47 Sea Zone to Queensland 1 infantry moved from New Guinea to 55 Sea Zone 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland 1 infantry moved from Eastern India to Burma Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports EDIT: Adding units owned by Americans to 64 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports EDIT: Turning off Edit Mode ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from Queensland to 47 Sea Zone Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 47 Sea Zone to Queensland 1 infantry moved from New Guinea to 55 Sea Zone 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland 1 infantry moved from Eastern India to Burma Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Archangel to Vologda 1 bomber moved from Western Germany to Vologda 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 5 armour and 5 mech_infantrys moved from Bryansk to Kursk Germans take Kursk from Russians 5 armour and 5 mech_infantrys moved from Kursk to Ukraine 2 infantry moved from Northern Belarus to Southern Belarus 1 bomber moved from Western Germany to Southern Belarus 1 bomber moved from Western Germany to Vologda 1 infantry moved from Eastern Poland to Southern Belarus Combat - Germans Battle in Ukraine Germans attack with 5 armour and 5 mech_infantrys Russians defend with 2 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 4.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Southern Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 2 bombers moved from Vologda to Leningrad 1 bomber moved from Southern Belarus to Leningrad 3 armour and 4 mech_infantrys moved from Eastern Poland to Germany 1 mech_infantry moved from Eastern Poland to Germany 1 mech_infantry moved from Eastern Poland to Ukraine 2 aaGuns, 9 armour, 3 artilleries, 21 infantry and 9 mech_infantrys moved from Bryansk to Kursk 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to 95 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to 95 Sea Zone 2 aaGuns, 1 submarine and 2 transports moved from 95 Sea Zone to 94 Sea Zone 2 aaGuns moved from 94 Sea Zone to Gibraltar 1 aaGun moved from Western Germany to Germany 2 artilleries and 3 infantry moved from Western Germany to France 2 tactical_bombers moved from Western Germany to France 2 infantry moved from Southern France to France 1 infantry moved from Holland Belgium to France 2 submarines moved from 115 Sea Zone to 116 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone Place Units - Germans 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,5 Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Removing units owned by Germans from France: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 tactical_bomber EDIT: Removing units owned by Germans from Gibraltar: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.50
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers Holland Belgium : 1 infantry Germany : 1 aaGun, 3 armour, 1 factory_major and 5 mech_infantrys Southern Belarus : 1 flag, 3 infantry Nenetsia : 1 flag, 1 infantry Karelia : 1 flag Kursk : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 21 infantry and 9 mech_infantrys Archangel : 1 flag Ukraine : 1 flag, 5 armour and 6 mech_infantrys Vyborg : 1 flag Vologda : 1 flag, 2 infantry Leningrad : 1 flag, 1 airfield, 3 bombers, 1 harbour and 3 infantry Novgorod : 1 flag, 1 infantry Gibraltar : 2 aaGuns, 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Malta : 1 flag, 1 airfield Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 7 infantry and 1 tactical_bomber 94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Finland : 1 flag Bulgaria : 1 flag, 4 infantry Yugoslavia : 1 flag 116 Sea Zone : 2 submarines Greece : 1 flag
Production/PUs Summary :
Germans : 54 / 64 Russians : 31 / 44 Japanese : 61 / 72 Americans : 54 / 78 Chinese : 5 / 5 British : 37 / 40 UK_Pacific : 7 / 10 Italians : 17 / 22 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@Pejon_88 needed to make some ncm edits, went a little fast. there is probably a blunder in there somewhere. don’t look to hard to find it!
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@666 Haha. Acknowledged :D
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Italians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 infantry moved from Yaroslavl to Novgorod 2 fighters moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Novgorod to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Stalingrad to Russia 2 aaGuns, 5 artilleries and 20 infantry moved from Tambov to Stalingrad 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 1 armour and 1 mech_infantry moved from Tambov to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 1 infantry moved from Russia to Penza 2 artilleries and 10 infantry moved from Russia to Samara 3 artilleries moved from Russia to Samara 2 infantry moved from Russia to Samara 12 artilleries and 17 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,17