@dawgoneit our 41571 is over. I am happy to play another.
Classic League again?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 armour moved from Shansi to Chahar
1 tactical_bomber moved from Shansi to Inner Mongolia
2 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 marine moved from Sumatra to 38 Sea Zone
1 battleship and 1 marine moved from 38 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Inner Mongolia
Japanese attack with 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Dutch New Guinea from ANZAC, taking Inner Mongolia from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hopei to Honan
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 artillery and 5 infantry moved from Szechwan to Yunnan
1 artillery moved from Hopei to Szechwan
1 infantry moved from Szechwan to Yunnan
1 aaGun moved from Shansi to Honan
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter and 2 tactical_bombers moved from Yunnan to Davao
2 bombers moved from Kwangsi to Davao
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 44 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 marine moved from Java to 43 Sea Zone
2 submarines moved from 45 Sea Zone to 38 Sea Zone
3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 marines and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
2 marines moved from 56 Sea Zone to Dutch New Guinea
1 marine moved from Celebes to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 aaGun and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 battleship and 1 carrier moved from 36 Sea Zone to 56 Sea Zone
3 fighters moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from Kwangsi to 56 Sea Zone
1 carrier moved from 36 Sea Zone to 56 Sea Zone
1 artillery moved from Manilla to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from Korea to Southern Manchuria
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 tactical_bomber moved from Kwangsi to Davao
1 destroyer moved from 22 Sea Zone to 47 Sea Zone
2 submarines moved from 22 Sea Zone to 36 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from Inner Mongolia to Southern Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.17
Territory Summary for Japanese :
Kyushu : 1 aaGun
Southern Manchuria : 1 flag, 2 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
Northern Manchuria : 1 flag
Shantung : 1 flag
Caroline Islands : 1 airfield and 1 harbour
Jehol : 1 flag
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 4 tactical_bombers
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Anhwe : 1 flag, 1 aaGun and 2 infantry
Kweichow : 1 flag, 1 artillery
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 armour and 2 infantry
Hopei : 1 flag, 1 infantry
Shansi : 1 flag, 1 infantry
Honan : 1 flag, 1 aaGun and 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Inner Mongolia : 1 flag, 3 infantry
Yunnan : 1 flag, 2 artilleries, 12 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 artillery
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Burma : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
38 Sea Zone : 2 submarines
56 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 2 transports
Sumatra : 1 flag
Java : 1 flag
7 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
47 Sea Zone : 1 destroyer
Dutch New Guinea : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 4 marines
Celebes : 1 flag
6 Sea Zone : 1 submarine
36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports
20 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 50 / 64
Russians : 37 / 44
Japanese : 63 / 72
Americans : 53 / 73
Chinese : 4 / 6
British : 36 / 39
UK_Pacific : 6 / 10
Italians : 16 / 23
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from British Guiana to 108 Sea Zone
2 fighters moved from British Guiana to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 108 Sea Zone
1 destroyer moved from 93 Sea Zone to 108 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking 108 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Brazil to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 68 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Germans regular : 0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Kansu to Inner Mongolia
12 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Inner Mongolia, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 6 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 7 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 8 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 9 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Tsinghai
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Tsinghai, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -5,17
Japanese regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from British Guiana to 108 Sea Zone
2 fighters moved from British Guiana to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 108 Sea Zone
1 destroyer moved from 93 Sea Zone to 108 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking 108 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Brazil to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 68 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Kansu to Inner Mongolia
12 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Inner Mongolia, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 6 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 7 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 8 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 9 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Tsinghai
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Tsinghai, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries and 23 infantry moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 8 artilleries and 23 infantry
Japanese defend with 1 infantry
British roll dice for 8 artilleries and 23 infantry in Burma, round 2 : 10/31 hits, 7,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 8 artilleries and 22 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
3 aaGuns moved from Eastern India to Burma
1 armour moved from Belgian Congo to French Central Africa
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Tobruk
1 armour, 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Egypt to 100 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to Egypt
1 infantry moved from Alexandria to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 infantry moved from Egypt to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Syria
1 destroyer moved from 100 Sea Zone to 79 Sea Zone
1 artillery moved from Egypt to Alexandria
Place Units - British
1 carrier placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -5,17
Americans regular : 0,50
Japanese regular : 0,00
Germans regular : 0,17
British regular : 2,17
@666 In all haste I forgot the walk-ons in Tobruk and FCA. Apologies.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 In all haste I forgot the walk-ons in Tobruk and FCA. Apologies.
no worries, go ahead and edit this and resend the file.
@666 Did the edits at the beginning of UK’s NCM. Please see the history log. You may proceed.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 Did the edits at the beginning of UK’s NCM. Please see the history log. You may proceed.
having a hard time deciding what to do here, been thinking on it for a little bit.
@666 of course. Take your time.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 of course. Take your time.
really, having a hard time deciding what to do, decided on caution this time
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Kursk
1 bomber moved from Bessarabia to Kursk
1 fighter moved from 94 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kursk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kursk
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kursk to Leningrad
1 armour moved from Northern Belarus to Bessarabia
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from Morocco to 94 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
Russians regular : 0.67
Territory Summary for Italians :
Western Ukraine : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Baltic States : 1 flag
Northern Belarus : 1 flag
Leningrad : 1 bomber
Gibraltar : 1 flag, 1 airfield, 1 fighter, 1 harbour and 6 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Tunisia : 1 flag
Algeria : 1 flag
Morocco : 1 flag, 2 infantry
94 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
95 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 64
Russians : 37 / 44
Japanese : 61 / 72
Americans : 54 / 78
Chinese : 5 / 5
British : 37 / 40
UK_Pacific : 7 / 10
Italians : 17 / 22
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666 I see that I have made a major blunder due to a forgotten US NCM. I can see that when looking at ANZAC. I landed my aircraft in Queensland as planned but never moved my fleet away… :face_with_rolling_eyes:
I ask if I can do that now during ANZAC’s turn unless it of course affected your move with Italy, which it in this instance might very well have.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 I see that I have made a major blunder due to a forgotten US NCM. I can see that when looking at ANZAC. I landed my aircraft in Queensland as planned but never moved my fleet away… :face_with_rolling_eyes:
I ask if I can do that now during ANZAC’s turn unless it of course affected your move with Italy, which it in this instance might very well have.
That would have been a major blunder. Go ahead and edit that NCM.
@666 Ok, thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 47 Sea Zone to Queensland
1 infantry moved from New Guinea to 55 Sea Zone
1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 infantry moved from Eastern India to Burma
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 47 Sea Zone to Queensland
1 infantry moved from New Guinea to 55 Sea Zone
1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 infantry moved from Eastern India to Burma
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to Vologda
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
5 armour and 5 mech_infantrys moved from Bryansk to Kursk
Germans take Kursk from Russians
5 armour and 5 mech_infantrys moved from Kursk to Ukraine
2 infantry moved from Northern Belarus to Southern Belarus
1 bomber moved from Western Germany to Southern Belarus
1 bomber moved from Western Germany to Vologda
1 infantry moved from Eastern Poland to Southern Belarus
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Southern Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
2 bombers moved from Vologda to Leningrad
1 bomber moved from Southern Belarus to Leningrad
3 armour and 4 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Ukraine
2 aaGuns, 9 armour, 3 artilleries, 21 infantry and 9 mech_infantrys moved from Bryansk to Kursk
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to 95 Sea Zone
2 aaGuns, 1 submarine and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 aaGuns moved from 94 Sea Zone to Gibraltar
1 aaGun moved from Western Germany to Germany
2 artilleries and 3 infantry moved from Western Germany to France
2 tactical_bombers moved from Western Germany to France
2 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to France
2 submarines moved from 115 Sea Zone to 116 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
Place Units - Germans
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,5
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 tactical_bomber
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -0.50
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
Holland Belgium : 1 infantry
Germany : 1 aaGun, 3 armour, 1 factory_major and 5 mech_infantrys
Southern Belarus : 1 flag, 3 infantry
Nenetsia : 1 flag, 1 infantry
Karelia : 1 flag
Kursk : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 21 infantry and 9 mech_infantrys
Archangel : 1 flag
Ukraine : 1 flag, 5 armour and 6 mech_infantrys
Vyborg : 1 flag
Vologda : 1 flag, 2 infantry
Leningrad : 1 flag, 1 airfield, 3 bombers, 1 harbour and 3 infantry
Novgorod : 1 flag, 1 infantry
Gibraltar : 2 aaGuns, 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Malta : 1 flag, 1 airfield
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 7 infantry and 1 tactical_bomber
94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Finland : 1 flag
Bulgaria : 1 flag, 4 infantry
Yugoslavia : 1 flag
116 Sea Zone : 2 submarines
Greece : 1 flag
Production/PUs Summary :
Germans : 54 / 64
Russians : 31 / 44
Japanese : 61 / 72
Americans : 54 / 78
Chinese : 5 / 5
British : 37 / 40
UK_Pacific : 7 / 10
Italians : 17 / 22
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Pejon_88 needed to make some ncm edits, went a little fast. there is probably a blunder in there somewhere. don’t look to hard to find it!
@666 Haha. Acknowledged :D
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Yaroslavl to Novgorod
2 fighters moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 tactical_bomber moved from Stalingrad to Russia
2 aaGuns, 5 artilleries and 20 infantry moved from Tambov to Stalingrad
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
1 armour and 1 mech_infantry moved from Tambov to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 infantry moved from Russia to Penza
2 artilleries and 10 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
2 infantry moved from Russia to Samara
12 artilleries and 17 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Stalingrad
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,17