@elrood If UK doesn’t like my F cruiser sz127 moving to sz131 Palau, you can move it elsewhere on your turn. However, my transport must stay there.
NML 1914 - Team Game #1
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@fmerwinrommel you do all that? Wow… I am envious!
We are mainly three lone wolves hunting for game… only now and then barking at each other some directions to go to or whatnot.
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@elrood We don’t normally coordinate that much. Just at a strategic level. Just trying to decide who enters Vienna first. :grinning:
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@fmerwinrommel grrrr…snarl! ;-)
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TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Research Technology - France France spend 15 on tech rolls France roll 6,1,4 and gets 1 hit France removing all Technology Tokens after successful research. France discover industry Combat Move - France 1 field_gun, 1 heavy_gun and 1 infantry moved from Picardy to Belgium 1 cavalry moved from Paris to Belgium 1 fighter moved from Rhone to Milan 2 colonials moved from Piedmont to Milan Purchase Units - France France buy 1 aaGun, 3 cavalrys, 3 colonials, 2 heavy_guns, 1 infantry, 1 late_fighter and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat - France Battle in Belgium France attack with 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry Germany defend with 1 Factory, 2 field_guns and 1 stormtruppen France roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 2 : 0/4 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 2 : 0/3 hits, 1.00 expected hits France roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 3 : 2/4 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 3 : 1/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 1 cavalry owned by the France lost in Belgium France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 4 : 0/3 hits, 1.00 expected hits Germany roll dice for 1 field_gun in Belgium, round 4 : 0/1 hits, 0.33 expected hits France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 5 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 field_gun in Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Belgium France win, taking Belgium from Germany with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 7 Casualties for France: 1 cavalry Casualties for Germany: 2 field_guns and 1 stormtruppen Battle in Milan France attack with 2 colonials and 1 fighter Austria defend with 1 field_gun and 1 infantry France roll dice for 2 colonials and 1 fighter in Milan, round 2 : 2/3 hits, 1.17 expected hits Austria roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Austria and 1 infantry owned by the Austria lost in Milan France win, taking Milan from Austria with 2 colonials and 1 fighter remaining. Battle score for attacker is 7 Casualties for Austria: 1 field_gun and 1 infantry Non Combat Move - France 1 fighter moved from Milan to Piedmont 2 heavy_guns moved from Marseilles to Piedmont 1 heavy_gun moved from Marseilles to Piedmont 9 field_guns and 13 infantry moved from Sea Zone 14 Helgoland Bight to Holland 1 infantry moved from Paris to Picardy 1 cavalry, 2 colonials and 2 field_guns moved from Rhone to Piedmont 1 colonial moved from Franche-Comte to Rhone 1 infantry moved from Burgundy to Franche-Comte 1 field_gun moved from Burgundy to Rhone 3 cavalrys moved from Brittany to Rhone 1 infantry moved from Paris to Burgundy 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial moved from Algeria to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial moved from Tunisia to Algeria 3 colonials and 1 field_gun moved from Khabarovsk to Primorsky 2 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 1 gas moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 gas and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 84 Andaman Sea 1 colonial and 1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean 1 colonial and 1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean 1 colonial and 1 field_gun moved from Sea Zone 59 Central Mediterranean to Tunisia 1 cavalry moved from Cyrenaica to Tunisia 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean 1 colonial and 1 field_gun moved from Sea Zone 59 Central Mediterranean to Tunisia 5 cavalrys moved from Paris to Rhone Place Units - France 3 cavalrys and 1 late_fighter placed in Paris 1 aaGun and 2 heavy_guns placed in Marseilles 2 colonials placed in Algiers 1 transport placed in Sea Zone 60 Central Mediterranean 1 colonial placed in Tobruk 1 infantry placed in Yanaon 1 transport placed in Sea Zone 81 Bay of Bengal Activate Technology - France France activating industry Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -1.67 France regular : -0.83 Austria regular : -0.67
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TripleA Turn Summary: Serbia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Purchase Units - Serbia Serbia buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 3 infantry placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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Is it @Degrasse next with Italy & Arabia?
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@private-panic Seb’s go , but he is on a driving holiday .
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I go after Austria I think
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Elrood is up as Austria.
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@elrood You’re up.
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It’s been 16 days since I took my turn as Serbia. And Seb hasn’t taken his turn as Austria. Time for someone to contact him or take his turn for him.
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@redrum i will do it tonight. Superbusy with the family trip still but will manage to do it later this eve.
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TripleA Turn Summary: Austria round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 3,5,2 and gets 0 hits Combat Move - Austria 2 cavalrys moved from Trieste to Milan 1 zeppelin moved from Tuscany to Sea Zone 56 Gulf of Lyon 1 field_gun moved from Venice to Milan 1 cavalry moved from Trieste to Milan Purchase Units - Austria Austria buy 16 field_guns, 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Austria Battle in Sea Zone 56 Gulf of Lyon Austria attack with 1 zeppelin USA defend with 1 transport 1 transport owned by the USA lost in Sea Zone 56 Gulf of Lyon Austria win with 1 zeppelin remaining. Battle score for attacker is 7 Casualties for USA: 1 transport Battle in Milan Austria attack with 3 cavalrys and 1 field_gun France defend with 2 colonials Austria roll dice for 3 cavalrys and 1 field_gun in Milan, round 2 : 1/4 hits, 1,17 expected hits France roll dice for 2 colonials in Milan, round 2 : 0/2 hits, 0,67 expected hits 1 colonial owned by the France lost in Milan Austria roll dice for 3 cavalrys and 1 field_gun in Milan, round 3 : 1/4 hits, 1,17 expected hits France roll dice for 1 colonial in Milan, round 3 : 0/1 hits, 0,33 expected hits 1 colonial owned by the France lost in Milan Austria win, taking Milan from France with 3 cavalrys and 1 field_gun remaining. Battle score for attacker is 6 Casualties for France: 2 colonials Non Combat Move - Austria 2 field_guns and 1 heavy_gun moved from Rome to Latium 2 field_guns moved from Latium to Tuscany 1 infantry moved from Rome to Latium 1 infantry moved from Serbia to Albania 2 field_guns moved from Serbia to Albania 2 field_guns and 2 infantry moved from Belgrade to Serbia 3 field_guns moved from Hungary to Baranya 3 field_guns moved from Hungary to Austria 1 field_gun moved from Hungary to Austria 2 fighters moved from Galicia to Trieste 6 field_guns moved from Galicia to Romania 9 field_guns moved from Venice to Tuscany 2 field_guns and 1 heavy_gun moved from Trieste to Venice 3 cavalrys moved from Venice to Trieste 3 infantry moved from Trieste to Venice 1 cavalry moved from Latium to Rome 1 cavalry moved from Tuscany to Latium 1 cavalry moved from Trieste to Tyrol 1 zeppelin moved from Sea Zone 56 Gulf of Lyon to Tuscany Place Units - Austria 1 trench placed in Rome 2 trenchs placed in Trieste 2 trenchs placed in Latium 1 trench placed in Tuscany 2 field_guns, 1 heavy_gun and 3 infantry placed in Trieste 2 field_guns, 1 heavy_gun and 3 infantry placed in Rome 2 field_guns and 2 infantry placed in Venice 2 field_guns and 2 infantry placed in Belgrade 7 field_guns placed in Hungary 1 field_gun placed in Vienna Turning on Edit Mode EDIT: Removing units owned by Austria from Vienna: 1 field_gun EDIT: Adding units owned by Austria to Austria: 1 field_gun EDIT: Turning off Edit Mode Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Austria Austria collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
France regular : -1,00 Austria regular : -0,33
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Sorry it took so long, currently on a 5 week Germany trip with my Family, hoping for Holiday flat to Holiday flat
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Sorry AEV for not moving my CA to protect your tt. Somehow forgot Austria moved before you would move your tt or use your own fleet to protect it. The CP have some kind of magical spell with their Zeps.
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@fmerwinrommel fun fact from my trip. Earlier last month we were at Friedrichshafen at the very south of Germany and saw a real Zeppelin flying over us.
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This game is dragging. Its unlikely that Italy will make any moves, and if it did, they wouldn’t affect Turkey. I propose that when Turkey is ready to take its turn, that if Italy hasn’t taken his turn, Turkey just post no action for Italy and Arabia and then take his own turn. If Italy did want to do something on his turn, he could have T or UK edit his move.
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Turn Complete - Italy
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Turn Complete - Arabia
Combat Hit Differential Summary :