@Witt You were lucky getting a tech with just 1 die, and getting gas. The extra hit you’ll get from rolling 5’s instead of 4’s gives you much better odds (because of the relatively small size of both armies). Taking Mecca on T3 will give you a big jump on taking Cairo.
NML 1914 - Team Game #1
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Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.
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TripleA Turn Summary: USA round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10 Research Technology - USA USA spend 5 on tech rolls USA roll 6,6,6,1,3 and gets 3 hits USA removing all Technology Tokens after successful research. USA discover armour Combat Move - USA 2 cavalrys moved from Castile to Catalonia 2 field_guns and 3 infantry moved from Navarre to Catalonia 1 late_fighter moved from Gibraltar to Catalonia 2 field_guns and 3 infantry moved from Guadalahara to Veracruz 1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk 2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk 3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido 2 late_fighters moved from Khabarovsk to Hokkaido Purchase Units - USA USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Hokkaido USA attack with 3 field_guns, 3 infantry and 2 late_fighters Neutral defend with 6 infantry USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits 4 infantry owned by the Neutral lost in Hokkaido USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido USA loses 0 PUs for violating Hokkaidos neutrality. USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15 Casualties for Neutral: 6 infantry Casualties for USA: 1 infantry Battle in Catalonia USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter Neutral defend with 1 field_gun and 3 infantry USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral lost in Catalonia USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia USA loses 0 PUs for violating Catalonias neutrality. USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10 Casualties for Neutral: 1 field_gun and 3 infantry Casualties for USA: 1 infantry Battle in Veracruz USA attack with 2 field_guns and 3 infantry Neutral defend with 4 infantry USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Veracruz USA loses 0 PUs for violating Veracruzs neutrality. USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1 Casualties for USA: 1 field_gun and 3 infantry Casualties for Neutral: 4 infantry Non Combat Move - USA 1 infantry moved from Mexico City to Guadalahara 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 2 infantry moved from Sea Zone 151 Bering Sea to Koryak 2 late_fighters moved from Hokkaido to Khabarovsk 1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic 1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel 1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic 1 late_fighter moved from Catalonia to Languedoc 2 fighters moved from Marseilles to Milan 2 cavalrys moved from Oslo to Sweden Place Units - USA 1 battleship placed in Sea Zone 13 Skagerrak 2 cavalrys placed in Oslo USA undo move 2. 3 cavalrys placed in Castile 1 infantry and 1 late_fighter placed in Oslo 1 field_gun and 1 infantry placed in San Francisco 1 field_gun and 2 infantry placed in Mexico City 1 destroyer placed in Sea Zone 29 Mid Atlantic 1 late_fighter placed in New York Activate Technology - USA USA activating armour Trigger USAT5: buytank added to productionUSA Turn Complete - USA USA collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
USA regular : 0,17 Neutral regular : -1,33
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@fmerwinrommel said in NML 1914 - Team Game #1:
Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.
Yes please undo. I thought the damage was on st pete
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Entek or AEV please make that edit to Russia on USA turn and repost before G turn. Thanks
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@fmerwinrommel wich IC should i repair for him?
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@aequitas-et-veritas add back damage to Minsk and add 5 PUs.
Separately, AEV, you didn’t move the late fighter in Azores. You can add that edit at the same time -
TripleA Turn Summary: USA round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10 Research Technology - USA USA spend 5 on tech rolls USA roll 6,6,6,1,3 and gets 3 hits USA removing all Technology Tokens after successful research. USA discover armour Combat Move - USA 2 cavalrys moved from Castile to Catalonia 2 field_guns and 3 infantry moved from Navarre to Catalonia 1 late_fighter moved from Gibraltar to Catalonia 2 field_guns and 3 infantry moved from Guadalahara to Veracruz 1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk 2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk 3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido 2 late_fighters moved from Khabarovsk to Hokkaido Purchase Units - USA USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Hokkaido USA attack with 3 field_guns, 3 infantry and 2 late_fighters Neutral defend with 6 infantry USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits 4 infantry owned by the Neutral lost in Hokkaido USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido USA loses 0 PUs for violating Hokkaidos neutrality. USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15 Casualties for Neutral: 6 infantry Casualties for USA: 1 infantry Battle in Catalonia USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter Neutral defend with 1 field_gun and 3 infantry USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral lost in Catalonia USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia USA loses 0 PUs for violating Catalonias neutrality. USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10 Casualties for Neutral: 1 field_gun and 3 infantry Casualties for USA: 1 infantry Battle in Veracruz USA attack with 2 field_guns and 3 infantry Neutral defend with 4 infantry USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Veracruz USA loses 0 PUs for violating Veracruzs neutrality. USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1 Casualties for USA: 1 field_gun and 3 infantry Casualties for Neutral: 4 infantry Non Combat Move - USA 1 infantry moved from Mexico City to Guadalahara 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 2 infantry moved from Sea Zone 151 Bering Sea to Koryak 2 late_fighters moved from Hokkaido to Khabarovsk 1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic 1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel 1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic 1 late_fighter moved from Catalonia to Languedoc 2 fighters moved from Marseilles to Milan 2 cavalrys moved from Oslo to Sweden Place Units - USA 1 battleship placed in Sea Zone 13 Skagerrak 2 cavalrys placed in Oslo USA undo move 2. 3 cavalrys placed in Castile 1 infantry and 1 late_fighter placed in Oslo 1 field_gun and 1 infantry placed in San Francisco 1 field_gun and 2 infantry placed in Mexico City 1 destroyer placed in Sea Zone 29 Mid Atlantic 1 late_fighter placed in New York Activate Technology - USA USA activating armour Trigger USAT5: buytank added to productionUSA Turn Complete - USA USA collect 95 PUs; end with 95 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Russia owned units to: Factory = 5 EDIT: Changing PUs for Russia from 32 to 37 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : 0,17 Neutral regular : -1,33
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Germany is good to go.
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@aequitas-et-veritas Congrats on taking all those territories. I’m jealous of you and of UK taking Tsing, while I didn’t have enough troops to risk taking anything. And passing me up in income.
I’m guessing the Flying Dutchman G fleet will follow its subs north in an attempt to disrupt the flow of convoys to Europe, rather than face the mighty French fleets in the Med. -
@fmerwinrommel Never assume a sensible move from @Witt !
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The gane froze on thr last combat . I won all thr ground battles . I could see on thr map that froze that there were 2 Art in Burgundy amd the five showed that 3 survived in Picardy. I cannot see thr dice for Belgium, so don’t know what is left there .
Sorry for the mess. I am going mad , trying to get to thr bottom of it and don’t want to get ill over it .
Tell me what you think , please . -
TripleA Turn Summary: Germany round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 3,5 and gets 0 hits Combat Move - Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germany from 145 to 140 EDIT: Turning off Edit Mode 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic Purchase Units - Germany Germany buy 2 battleships, 4 field_guns, 4 heavy_guns, 9 infantry, 5 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Germany Battle in Sea Zone 29 Mid Atlantic Germany attack with 1 submarine USA defend with 1 destroyer Germany roll dice for 1 submarine in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.50 expected hits USA roll dice for 1 destroyer in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 29 Mid Atlantic USA win with no units remaining. Battle score for attacker is 2 Casualties for Germany: 1 submarine Casualties for USA: 1 destroyer Non Combat Move - Germany Turning on Edit Mode EDIT: Removing units owned by Britain from Belgium: 2 colonials and 2 infantry EDIT: Changing ownership of Belgium from Britain to Germany EDIT: Removing units owned by France from Picardy: 2 field_guns and 2 infantry EDIT: Changing ownership of Picardy from France to Germany EDIT: Removing units owned by France from Burgundy: 1 heavy_gun and 2 infantry EDIT: Changing ownership of Burgundy from France to Germany EDIT: Adding units owned by Germany to Burgundy: 2 field_guns EDIT: Removing units owned by France from Franche-Comte: 1 colonial EDIT: Adding units owned by Germany to Franche-Comte: 1 infantry EDIT: Changing ownership of Franche-Comte from France to Germany EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germany from Rhine: 4 gass EDIT: Removing units owned by Germany from Rhine: 3 cavalrys EDIT: Removing units owned by Germany from Champagne: 2 field_guns and 3 stormtruppens EDIT: Removing units owned by Germany from Alsace: 1 infantry EDIT: Adding units owned by Germany to Picardy: 2 field_guns and 1 stormtruppen EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 infantry and 1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battleship, 1 cruiser, 5 infantry, 1 stormtruppen and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 5 infantry and 1 stormtruppen moved from Sea Zone 10 Baltic Sea to Stockholm 2 cavalrys moved from Belarus to Pskov 2 cavalrys moved from West Prussia to Lithuania 6 infantry moved from Bavaria to Wurttemburg 4 stormtruppens moved from Berlin to Saxony 3 gass moved from Berlin to Saxony 3 field_guns and 1 infantry moved from Alsace to Champagne 1 infantry moved from Alsace to Champagne 1 field_gun and 1 infantry moved from Wurttemburg to Rhine 9 infantry moved from Wurttemburg to Alsace 1 cavalry moved from Mecklenburg to Westphalia 1 battlecruiser, 1 cruiser, 1 submarine and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean 2 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 stormtruppen moved from Mecklenburg to Hanover 1 infantry moved from Hanover to Westphalia 1 stormtruppen moved from Mecklenburg to Saxony Place Units - Germany 2 battleships placed in Sea Zone 12 Baltic Sea 4 heavy_guns and 1 infantry placed in Stockholm 3 trenchs placed in Stockholm 3 trenchs placed in Champagne 4 field_guns and 2 infantry placed in Wurttemburg 4 infantry placed in Bavaria 2 infantry placed in Mecklenburg Germany undo move 7. 2 infantry placed in Bavaria 5 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 129 PUs; end with 129 PUs Germany collect 10 PUs from War Bonds; end with 139 PUs
Combat Hit Differential Summary :
Germany regular : 0.50 USA regular : 0.67
Territory Summary for Germany :
Alsace : 9 infantry Bavaria : 1 Factory and 6 infantry Berlin : 1 Factory and 5 stormtruppens Dar es Salaam : 1 Factory, 1 field_gun, 5 heavy_guns, 9 infantry and 5 trenchs Hanover : 1 stormtruppen and 2 trenchs Holstein : 1 infantry Mecklenburg : 1 Factory, 2 field_guns and 10 stormtruppens Rhine : 1 field_gun, 6 gass and 1 infantry Saxony : 3 gass and 5 stormtruppens Westphalia : 1 cavalry and 1 infantry Wurttemburg : 1 Factory, 4 field_guns and 8 infantry Burgundy : 1 flag, 2 field_guns Champagne : 1 flag, 7 cavalrys, 16 field_guns, 1 fighter, 11 heavy_guns, 45 infantry and 3 trenchs Franche-Comte : 1 flag, 1 infantry Picardy : 1 flag, 2 field_guns and 1 stormtruppen Belgium : 1 flag, 1 Factory Belarus : 1 flag Eastern Poland : 1 flag, 1 trench Estonia : 1 flag Latvia : 1 flag Lithuania : 1 flag, 2 cavalrys Pskov : 1 flag, 5 cavalrys, 6 field_guns, 2 heavy_guns, 10 infantry, 3 stormtruppens and 3 trenchs Warsaw : 1 flag, 1 Factory Western Poland : 1 flag Sea Zone 10 Baltic Sea : 1 battleship, 1 cruiser and 3 transports Sea Zone 12 Baltic Sea : 3 battlecruisers, 12 battleships, 9 cruisers, 1 destroyer and 1 submarine Sea Zone 55 Western Mediterranean : 1 battlecruiser, 1 cruiser, 3 submarines and 1 transport Denmark : 1 flag Stockholm : 1 flag, 1 Factory, 2 field_guns, 4 heavy_guns, 9 infantry, 1 stormtruppen and 6 trenchs
Production/PUs Summary :
Germany : 129 / 139 France : 70 / 89 Serbia : 7 / 12 Austria : 106 / 109 Italy : 16 / 0 Arabia : 0 / 0 Turkey : 89 / 89 Britain : 104 / 107 Russia : 25 / 37 Communists : 55 / 65 USA : 95 / 95
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@witt I’m looking at your before and after game turn to see the unit flow before I take F turn.
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@fmerwinrommel Grazie. Don’t give yourself a headache . That is what would have happened to me, had I spent any more time on it.
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@witt where is your combat file?
Look where your save files folder is.
Then take the file with the matching date and time frame and load it. Voll! -
Voilà!
There you have it!
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Hi Kevin.
Not sure what you mean, but perhaps Rommel can sort it out . -
@aequitas-et-veritas good try. But is useless with old Witt… sent him a savegame via email once to doublecheck my move, and he did not know what to do with it
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@elrood und was machen wir jetzt?
Du hättest es auch über das save file der combat file gemacht, oder?
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@aequitas-et-veritas klaro. Aber Witt kennt sich nicht aus mit Computern… (This is Atreides War Language, btw.)