NML 1914 - Team Game #1


  • Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.


  • TripleA Turn Summary: USA round 10

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 10
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 6,6,6,1,3 and gets 3 hits
            USA removing all Technology Tokens after successful research.
            USA discover armour
    
        Combat Move - USA
            2 cavalrys moved from Castile to Catalonia
            2 field_guns and 3 infantry moved from Navarre to Catalonia
            1 late_fighter moved from Gibraltar to Catalonia
            2 field_guns and 3 infantry moved from Guadalahara to Veracruz
            1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk
            2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk
            3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido
            2 late_fighters moved from Khabarovsk to Hokkaido
    
        Purchase Units - USA
            USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Hokkaido
                USA attack with 3 field_guns, 3 infantry and 2 late_fighters
                Neutral defend with 6 infantry
                    USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits
                    Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits
                    4 infantry owned by the Neutral lost in Hokkaido
                    USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits
                    Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido
                USA loses 0 PUs for violating Hokkaidos neutrality.
                USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15
                Casualties for Neutral: 6 infantry
                Casualties for USA: 1 infantry
            Battle in Catalonia
                USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter
                Neutral defend with 1 field_gun and 3 infantry
                    USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits
                    Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral lost in Catalonia
                    USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits
                    Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia
                USA loses 0 PUs for violating Catalonias neutrality.
                USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 field_gun and 3 infantry
                Casualties for USA: 1 infantry
            Battle in Veracruz
                USA attack with 2 field_guns and 3 infantry
                Neutral defend with 4 infantry
                    USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits
                    Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz
                    USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz
                    USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
                    Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
                    USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits
                    Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral lost in Veracruz
                USA loses 0 PUs for violating Veracruzs neutrality.
                USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1
                Casualties for USA: 1 field_gun and 3 infantry
                Casualties for Neutral: 4 infantry
    
        Non Combat Move - USA
            1 infantry moved from Mexico City to Guadalahara
            2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            2 infantry moved from Sea Zone 151 Bering Sea to Koryak
            2 late_fighters moved from Hokkaido to Khabarovsk
            1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic
            1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean
            1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
            2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel
            1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic
            1 late_fighter moved from Catalonia to Languedoc
            2 fighters moved from Marseilles to Milan
            2 cavalrys moved from Oslo to Sweden
    
        Place Units - USA
            1 battleship placed in Sea Zone 13 Skagerrak
            2 cavalrys placed in Oslo
            USA undo move 2.
            3 cavalrys placed in Castile
            1 infantry and 1 late_fighter placed in Oslo
            1 field_gun and 1 infantry placed in San Francisco
            1 field_gun and 2 infantry placed in Mexico City
            1 destroyer placed in Sea Zone 29 Mid Atlantic
            1 late_fighter placed in New York
    
        Activate Technology - USA
            USA activating armour
            Trigger USAT5: buytank added to productionUSA
    
        Turn Complete - USA
            USA collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0,17
    Neutral regular : -1,33
    

    Savegame


  • @fmerwinrommel said in NML 1914 - Team Game #1:

    Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.

    Yes please undo. I thought the damage was on st pete


  • Entek or AEV please make that edit to Russia on USA turn and repost before G turn. Thanks


  • @fmerwinrommel wich IC should i repair for him?


  • @aequitas-et-veritas add back damage to Minsk and add 5 PUs.
    Separately, AEV, you didn’t move the late fighter in Azores. You can add that edit at the same time


  • TripleA Turn Summary: USA round 10

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 10
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 6,6,6,1,3 and gets 3 hits
            USA removing all Technology Tokens after successful research.
            USA discover armour
    
        Combat Move - USA
            2 cavalrys moved from Castile to Catalonia
            2 field_guns and 3 infantry moved from Navarre to Catalonia
            1 late_fighter moved from Gibraltar to Catalonia
            2 field_guns and 3 infantry moved from Guadalahara to Veracruz
            1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk
            2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk
            3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido
            2 late_fighters moved from Khabarovsk to Hokkaido
    
        Purchase Units - USA
            USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Hokkaido
                USA attack with 3 field_guns, 3 infantry and 2 late_fighters
                Neutral defend with 6 infantry
                    USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits
                    Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits
                    4 infantry owned by the Neutral lost in Hokkaido
                    USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits
                    Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido
                USA loses 0 PUs for violating Hokkaidos neutrality.
                USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15
                Casualties for Neutral: 6 infantry
                Casualties for USA: 1 infantry
            Battle in Catalonia
                USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter
                Neutral defend with 1 field_gun and 3 infantry
                    USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits
                    Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral lost in Catalonia
                    USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits
                    Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia
                USA loses 0 PUs for violating Catalonias neutrality.
                USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 field_gun and 3 infantry
                Casualties for USA: 1 infantry
            Battle in Veracruz
                USA attack with 2 field_guns and 3 infantry
                Neutral defend with 4 infantry
                    USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits
                    Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz
                    USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz
                    USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
                    Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
                    USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits
                    Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral lost in Veracruz
                USA loses 0 PUs for violating Veracruzs neutrality.
                USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1
                Casualties for USA: 1 field_gun and 3 infantry
                Casualties for Neutral: 4 infantry
    
        Non Combat Move - USA
            1 infantry moved from Mexico City to Guadalahara
            2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            2 infantry moved from Sea Zone 151 Bering Sea to Koryak
            2 late_fighters moved from Hokkaido to Khabarovsk
            1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic
            1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean
            1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
            2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel
            1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic
            1 late_fighter moved from Catalonia to Languedoc
            2 fighters moved from Marseilles to Milan
            2 cavalrys moved from Oslo to Sweden
    
        Place Units - USA
            1 battleship placed in Sea Zone 13 Skagerrak
            2 cavalrys placed in Oslo
            USA undo move 2.
            3 cavalrys placed in Castile
            1 infantry and 1 late_fighter placed in Oslo
            1 field_gun and 1 infantry placed in San Francisco
            1 field_gun and 2 infantry placed in Mexico City
            1 destroyer placed in Sea Zone 29 Mid Atlantic
            1 late_fighter placed in New York
    
        Activate Technology - USA
            USA activating armour
            Trigger USAT5: buytank added to productionUSA
    
        Turn Complete - USA
            USA collect 95 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russia owned units to: Factory = 5
            EDIT: Changing PUs for Russia from 32 to 37
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    USA regular : 0,17
    Neutral regular : -1,33
    

    Savegame


  • Germany is good to go.


  • @aequitas-et-veritas Congrats on taking all those territories. I’m jealous of you and of UK taking Tsing, while I didn’t have enough troops to risk taking anything. And passing me up in income.
    I’m guessing the Flying Dutchman G fleet will follow its subs north in an attempt to disrupt the flow of convoys to Europe, rather than face the mighty French fleets in the Med.


  • @fmerwinrommel Never assume a sensible move from @Witt !


  • The gane froze on thr last combat . I won all thr ground battles . I could see on thr map that froze that there were 2 Art in Burgundy amd the five showed that 3 survived in Picardy. I cannot see thr dice for Belgium, so don’t know what is left there .
    Sorry for the mess. I am going mad , trying to get to thr bottom of it and don’t want to get ill over it .
    Tell me what you think , please .


  • TripleA Turn Summary: Germany round 11

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 11
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 3,5 and gets 0 hits
    
        Combat Move - Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Germany from 145 to 140
            EDIT: Turning off Edit Mode
            1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic
    
        Purchase Units - Germany
            Germany buy 2 battleships, 4 field_guns, 4 heavy_guns, 9 infantry, 5 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 29 Mid Atlantic
                Germany attack with 1 submarine
                USA defend with 1 destroyer
                    Germany roll dice for 1 submarine in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.50 expected hits
                    USA roll dice for 1 destroyer in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 29 Mid Atlantic
                USA win with no units remaining. Battle score for attacker is 2
                Casualties for Germany: 1 submarine
                Casualties for USA: 1 destroyer
    
        Non Combat Move - Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Belgium: 2 colonials and 2 infantry
            EDIT: Changing ownership of Belgium from Britain to Germany
            EDIT: Removing units owned by France from Picardy: 2 field_guns and 2 infantry
            EDIT: Changing ownership of Picardy from France to Germany
            EDIT: Removing units owned by France from Burgundy: 1 heavy_gun and 2 infantry
            EDIT: Changing ownership of Burgundy from France to Germany
            EDIT: Adding units owned by Germany to Burgundy: 2 field_guns
            EDIT: Removing units owned by France from Franche-Comte: 1 colonial
            EDIT: Adding units owned by Germany to Franche-Comte: 1 infantry
            EDIT: Changing ownership of Franche-Comte from France to Germany
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Rhine: 4 gass
            EDIT: Removing units owned by Germany from Rhine: 3 cavalrys
            EDIT: Removing units owned by Germany from Champagne: 2 field_guns and 3 stormtruppens
            EDIT: Removing units owned by Germany from Alsace: 1 infantry
            EDIT: Adding units owned by Germany to Picardy: 2 field_guns and 1 stormtruppen
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 infantry and 1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 battleship, 1 cruiser, 5 infantry, 1 stormtruppen and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
            5 infantry and 1 stormtruppen moved from Sea Zone 10 Baltic Sea to Stockholm
            2 cavalrys moved from Belarus to Pskov
            2 cavalrys moved from West Prussia to Lithuania
            6 infantry moved from Bavaria to Wurttemburg
            4 stormtruppens moved from Berlin to Saxony
            3 gass moved from Berlin to Saxony
            3 field_guns and 1 infantry moved from Alsace to Champagne
            1 infantry moved from Alsace to Champagne
            1 field_gun and 1 infantry moved from Wurttemburg to Rhine
            9 infantry moved from Wurttemburg to Alsace
            1 cavalry moved from Mecklenburg to Westphalia
            1 battlecruiser, 1 cruiser, 1 submarine and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean
            2 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean
            1 stormtruppen moved from Mecklenburg to Hanover
            1 infantry moved from Hanover to Westphalia
            1 stormtruppen moved from Mecklenburg to Saxony
    
        Place Units - Germany
            2 battleships placed in Sea Zone 12 Baltic Sea
            4 heavy_guns and 1 infantry placed in Stockholm
            3 trenchs placed in Stockholm
            3 trenchs placed in Champagne
            4 field_guns and 2 infantry placed in Wurttemburg
            4 infantry placed in Bavaria
            2 infantry placed in Mecklenburg
            Germany undo move 7.
            2 infantry placed in Bavaria
            5 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 129 PUs; end with 129 PUs
            Germany collect 10 PUs from War Bonds; end with 139 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.50
    USA regular : 0.67
    

    Territory Summary for Germany :

    Alsace : 9 infantry
    Bavaria : 1 Factory and 6 infantry
    Berlin : 1 Factory and 5 stormtruppens
    Dar es Salaam : 1 Factory, 1 field_gun, 5 heavy_guns, 9 infantry and 5 trenchs
    Hanover : 1 stormtruppen and 2 trenchs
    Holstein : 1 infantry
    Mecklenburg : 1 Factory, 2 field_guns and 10 stormtruppens
    Rhine : 1 field_gun, 6 gass and 1 infantry
    Saxony : 3 gass and 5 stormtruppens
    Westphalia : 1 cavalry and 1 infantry
    Wurttemburg : 1 Factory, 4 field_guns and 8 infantry
    Burgundy : 1 flag, 2 field_guns
    Champagne : 1 flag, 7 cavalrys, 16 field_guns, 1 fighter, 11 heavy_guns, 45 infantry and 3 trenchs
    Franche-Comte : 1 flag, 1 infantry
    Picardy : 1 flag, 2 field_guns and 1 stormtruppen
    Belgium : 1 flag, 1 Factory
    Belarus : 1 flag
    Eastern Poland : 1 flag, 1 trench
    Estonia : 1 flag
    Latvia : 1 flag
    Lithuania : 1 flag, 2 cavalrys
    Pskov : 1 flag, 5 cavalrys, 6 field_guns, 2 heavy_guns, 10 infantry, 3 stormtruppens and 3 trenchs
    Warsaw : 1 flag, 1 Factory
    Western Poland : 1 flag
    Sea Zone 10 Baltic Sea : 1 battleship, 1 cruiser and 3 transports
    Sea Zone 12 Baltic Sea : 3 battlecruisers, 12 battleships, 9 cruisers, 1 destroyer and 1 submarine
    Sea Zone 55 Western Mediterranean : 1 battlecruiser, 1 cruiser, 3 submarines and 1 transport
    Denmark : 1 flag
    Stockholm : 1 flag, 1 Factory, 2 field_guns, 4 heavy_guns, 9 infantry, 1 stormtruppen and 6 trenchs
    

    Production/PUs Summary :

    Germany : 129 / 139
    France : 70 / 89
    Serbia : 7 / 12
    Austria : 106 / 109
    Italy : 16 / 0
    Arabia : 0 / 0
    Turkey : 89 / 89
    Britain : 104 / 107
    Russia : 25 / 37
    Communists : 55 / 65
    USA : 95 / 95
    

    Savegame


  • @witt I’m looking at your before and after game turn to see the unit flow before I take F turn.


  • @fmerwinrommel Grazie. Don’t give yourself a headache . That is what would have happened to me, had I spent any more time on it.


  • @witt where is your combat file?
    Look where your save files folder is.
    Then take the file with the matching date and time frame and load it. Voll!


  • Voilà!

    There you have it!


  • Hi Kevin.
    Not sure what you mean, but perhaps Rommel can sort it out .


  • @aequitas-et-veritas good try. But is useless with old Witt… sent him a savegame via email once to doublecheck my move, and he did not know what to do with it


  • @elrood und was machen wir jetzt?

    Du hättest es auch über das save file der combat file gemacht, oder?


  • @aequitas-et-veritas klaro. Aber Witt kennt sich nicht aus mit Computern… (This is Atreides War Language, btw.)

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