@Stucifer Whatever you do to make the game fun for me, I’ll take.
L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Archangel 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Vologda 1 submarine moved from 100 Sea Zone to 97 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Leningrad to Vyborg 5 artilleries and 12 infantry moved from Leningrad to Baltic States 7 armour and 7 mech_infantrys moved from Leningrad to Baltic States 10 artilleries moved from Germany to Slovakia Hungary 5 armour and 4 mech_infantrys moved from Slovakia Hungary to Poland 1 armour moved from Western Germany to Slovakia Hungary 1 submarine moved from 108 Sea Zone to 115 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Vologda to Slovakia Hungary Place Units - Germans 6 artilleries, 3 infantry and 1 mech_infantry placed in Germany 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00
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Wait; I need to make an adjustment to the G-11 NCM.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Archangel 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Vologda 1 submarine moved from 100 Sea Zone to 97 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Leningrad to Vyborg 5 artilleries and 12 infantry moved from Leningrad to Baltic States 7 armour and 7 mech_infantrys moved from Leningrad to Baltic States 10 artilleries moved from Germany to Slovakia Hungary 5 armour and 4 mech_infantrys moved from Slovakia Hungary to Poland 1 armour moved from Western Germany to Slovakia Hungary 1 submarine moved from 108 Sea Zone to 115 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Vologda to Slovakia Hungary Place Units - Germans 6 artilleries, 3 infantry and 1 mech_infantry placed in Germany 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 7 armour and 7 mech_infantrys EDIT: Removing units owned by Germans from Slovakia Hungary: 7 armour and 7 mech_infantrys EDIT: Adding units owned by Germans to Poland: 7 armour and 7 mech_infantrys EDIT: Removing units owned by Germans from Baltic States: 7 armour and 7 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans 1 armour and 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Novgorod to Vologda 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 2 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Bulgaria 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Eastern Poland 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Vologda, round 3 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bessarabia 14 artilleries and 30 infantry moved from Romania to Bessarabia 1 fighter moved from Yugoslavia to Northern Belarus 1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Belarus 1 fighter moved from Eastern Poland to Northern Belarus 1 tactical_bomber moved from Eastern Poland to Northern Belarus 2 infantry moved from Russia to Gorky 2 infantry moved from Russia to Gorky 2 aaGuns, 13 artilleries and 44 infantry moved from Novgorod to Northern Belarus 6 artilleries and 1 infantry moved from Smolensk to Northern Belarus 1 artillery and 4 infantry moved from Russia to Smolensk 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Sakha to Amur 2 aaGuns and 14 infantry moved from Siberia to Amur Place Units - Russians 4 artilleries, 1 fighter and 5 infantry placed in Russia 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 49 PUs; end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : 0,67 Russians regular : -0,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans 1 armour and 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Novgorod to Vologda 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 2 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Bulgaria 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Eastern Poland 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Vologda, round 3 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bessarabia 14 artilleries and 30 infantry moved from Romania to Bessarabia 1 fighter moved from Yugoslavia to Northern Belarus 1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Belarus 1 fighter moved from Eastern Poland to Northern Belarus 1 tactical_bomber moved from Eastern Poland to Northern Belarus 2 infantry moved from Russia to Gorky 2 infantry moved from Russia to Gorky 2 aaGuns, 13 artilleries and 44 infantry moved from Novgorod to Northern Belarus 6 artilleries and 1 infantry moved from Smolensk to Northern Belarus 1 artillery and 4 infantry moved from Russia to Smolensk 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Sakha to Amur 2 aaGuns and 14 infantry moved from Siberia to Amur Place Units - Russians 4 artilleries, 1 fighter and 5 infantry placed in Russia 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 49 PUs; end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 11 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : 0,67 Russians regular : -0,67
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Second post, please. Obviously forgot to move the aussie-fig to Hawaii.
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 27 Sea Zone to 28 Sea Zone 2 marines moved from Johnston Island to 27 Sea Zone 5 artilleries moved from Johnston Island to 27 Sea Zone 15 infantry moved from Johnston Island to 27 Sea Zone 5 artilleries, 2 battleships, 9 carriers, 3 cruisers, 7 destroyers, 9 fighters, 15 infantry, 2 marines, 4 submarines, 7 tactical_bombers and 10 transports moved from 27 Sea Zone to 11 Sea Zone 1 marine moved from 11 Sea Zone to Mexico 5 artilleries, 15 infantry and 1 marine moved from 11 Sea Zone to Western United States 2 tactical_bombers moved from Japan to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States
Combat Hit Differential Summary :
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Scramble fighters from WUS to defend SZ 11,
scramble fighters from CV in SZ 11 to defend WUS,
or no scramble? -
I must ask to be able to redo that and block the attack on z11. I thought it was not reachable, with 3 zones, but see now that it actually is only 2.
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And in the last game I overlooked that India could be reached from Java. Scramble decision?
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@artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
And in the last game I overlooked that India could be reached from Java. Scramble decision?
Lol, like it’s even comparable. But fine. Scramble 3 figs.
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I also allowed the French to rethink the scramble on N-B, which was a game changer. (The first time I played PTV, my opponent scrambled the French fighter, I was not allowed to redo my G-1 CM, Germany did not take N-B, and the Axis lost.)
Scramble fighters from WUS to SZ 11 or from SZ 11 to WUS.
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Yes, you’ve been lenient in our game, but this obvious overlook is rather disappointing anyway. Unfortunate that you don’t keep up the lenience, but it’s your choice.
That’s right, there’s both options. Scramble to sea.
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Think I was planning to block, but then missed it when executing. Shit happens.
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II had Adam on the ropes because his UK-1 attack on the Italian DD & Tran failed completely. Italian DD knocked out Fig, Tac, and Sub without sustaining damage. Then I forgot to block SZ 113 with a DD, and the US invaded Norway. It was down hill after that.
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It’s the game and we’re all different. I prefer to allow obvious changes. I often even ask. Many don’t, but sack every opportunity. Sure, it’s the league, so the latter is probably advisable, but I just don’t like to play that way.
So, in short, I appreciate the changes we both have been allowed to make during this game.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 27 Sea Zone to 28 Sea Zone 2 marines moved from Johnston Island to 27 Sea Zone 5 artilleries moved from Johnston Island to 27 Sea Zone 15 infantry moved from Johnston Island to 27 Sea Zone 5 artilleries, 2 battleships, 9 carriers, 3 cruisers, 7 destroyers, 9 fighters, 15 infantry, 2 marines, 4 submarines, 7 tactical_bombers and 10 transports moved from 27 Sea Zone to 11 Sea Zone 1 marine moved from 11 Sea Zone to Mexico 5 artilleries, 15 infantry and 1 marine moved from 11 Sea Zone to Western United States 2 tactical_bombers moved from Japan to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 11 Sea Zone Battle in 28 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; Americans defend with 2 transports 1 transport owned by the British and 2 transports owned by the Americans lost in 28 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 18 Casualties for Americans: 2 transports Casualties for British: 1 transport Battle in 11 Sea Zone Japanese attack with 2 battleships, 9 carriers, 3 cruisers, 7 destroyers, 8 fighters, 4 submarines, 8 tactical_bombers and 10 transports British defend with 1 carrier; Americans defend with 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 2 transports; ANZAC defend with 1 cruiser and 2 transports Japanese roll dice for 4 submarines in 11 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British Japanese roll dice for 2 battleships, 9 carriers, 3 cruisers, 7 destroyers, 8 fighters, 8 tactical_bombers and 10 transports in 11 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 8 submarines in 11 Sea Zone, round 2 : 3/8 hits, 1.33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 6 fighters and 4 transports in 11 Sea Zone, round 2 : 10/23 hits, 9.00 expected hits Units damaged: 2 battleships owned by the Japanese 6 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 11 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 6 destroyers, 8 fighters, 8 tactical_bombers and 10 transports in 11 Sea Zone, round 3 : 13/27 hits, 14.17 expected hits Americans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 6 fighters and 4 transports in 11 Sea Zone, round 3 : 8/23 hits, 9.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 8 carriers owned by the Americans and 1 carrier owned by the British lost in 11 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 7 fighters, 7 tactical_bombers and 10 transports in 11 Sea Zone, round 4 : 14/19 hits, 11.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 6 fighters and 4 transports in 11 Sea Zone, round 4 : 10/12 hits, 6.83 expected hits 5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 transports owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Japanese win, taking 11 Sea Zone from Neutral with 2 battleships, 5 carriers, 3 cruisers, 4 fighters, 2 tactical_bombers and 10 transports remaining. Battle score for attacker is 115 Casualties for Japanese: 4 carriers, 7 destroyers, 4 fighters, 4 submarines and 6 tactical_bombers Casualties for Americans: 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 2 transports Casualties for British: 1 carrier Casualties for ANZAC: 1 cruiser and 2 transports Battle in Mexico Battle in Western United States Japanese attack with 5 artilleries, 1 fighter, 15 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry Japanese roll dice for 5 artilleries, 1 fighter, 15 infantry, 1 marine and 1 tactical_bomber in Western United States, round 2 : 5/23 hits, 6.50 expected hits Americans roll dice for 4 infantry in Western United States, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Western United States Japanese converts factory_major into different units Japanese win, taking Mexico from Americans, taking Western United States from Americans with 5 artilleries, 1 fighter, 14 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 4 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 2 tactical_bombers moved from Japan to 11 Sea Zone 2 fighters moved from Wake Island to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Kwangtung 2 fighters moved from 27 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 31 Sea Zone to 34 Sea Zone 1 bomber moved from Caroline Islands to Davao Place Units - Japanese 1 armour and 2 fighters placed in Malaya 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 1 carrier, 1 cruiser and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 102 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 4.17 Japanese regular : 0.50
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Need to take some time off, but will be back.
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No problem. Thanks for letting me know.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 fighters and 13 infantry; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 9 fighters and 1 tactical_bomber moved from Hawaiian Islands to Central United States 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Hawaiian Islands to Central United States 1 submarine moved from 106 Sea Zone to 104 Sea Zone 1 armour moved from Shan State to Yunnan Place Units - Americans 10 infantry placed in Central United States 3 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :