@GeneralDisarray scrambles?
2020 playoff BM3 farmboy (allies +11) v 666
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@farmboy i’m just grasping at straws
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Northern Italy to Greater Southern Germany 1 fighter moved from 95 Sea Zone to Greater Southern Germany 1 fighter moved from Normandy Bordeaux to Greater Southern Germany 1 tactical_bomber moved from Gibraltar to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 2 infantry moved from Norway to Finland 2 infantry moved from Norway to Finland 3 bombers moved from Russia to Western Germany 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Battle in Celebes Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Americans attack with 2 fighters and 3 infantry Germans defend with 1 infantry; Italians defend with 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Greater Southern Germany, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Americans roll dice for 2 fighters and 2 infantry in Greater Southern Germany, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Americans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Finland Americans attack with 1 fighter and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 fighter and 4 infantry in Finland, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 35 Sea Zone Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from Russia to Persia 2 fighters moved from Yugoslavia to Persia 2 fighters moved from Greater Southern Germany to Yugoslavia 4 infantry moved from Southern France to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Finland to Norway 2 carriers, 2 destroyers and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from West India to Persia 2 bombers moved from Western Germany to Northern Italy Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 2 infantry and 3 tactical_bombers placed in Western United States 1 fighter and 2 mech_infantrys placed in Persia 3 artilleries placed in Northern Italy 1 fighter and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33 Germans AA : 0.50 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Chinese creates battle in territory Sikang Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Sikang from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Northern Italy to Greater Southern Germany 1 fighter moved from 95 Sea Zone to Greater Southern Germany 1 fighter moved from Normandy Bordeaux to Greater Southern Germany 1 tactical_bomber moved from Gibraltar to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 2 infantry moved from Norway to Finland 2 infantry moved from Norway to Finland 3 bombers moved from Russia to Western Germany 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Battle in Celebes Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Americans attack with 2 fighters and 3 infantry Germans defend with 1 infantry; Italians defend with 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Greater Southern Germany, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Americans roll dice for 2 fighters and 2 infantry in Greater Southern Germany, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Americans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Finland Americans attack with 1 fighter and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 fighter and 4 infantry in Finland, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 35 Sea Zone Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from Russia to Persia 2 fighters moved from Yugoslavia to Persia 2 fighters moved from Greater Southern Germany to Yugoslavia 4 infantry moved from Southern France to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Finland to Norway 2 carriers, 2 destroyers and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from West India to Persia 2 bombers moved from Western Germany to Northern Italy Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 2 infantry and 3 tactical_bombers placed in Western United States 1 fighter and 2 mech_infantrys placed in Persia 3 artilleries placed in Northern Italy 1 fighter and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Chinese creates battle in territory Sikang Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Sikang from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Northern Italy to Slovakia Hungary 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Russia to India 1 artillery and 4 infantry moved from West India to India 1 infantry moved from West India to India Combat - British Battle in Romania British attack with 2 armour and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania British win, taking Romania from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary British win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in India British attack with 1 artillery, 1 bomber and 5 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 bomber and 5 infantry in India, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from India to West India 3 artilleries and 4 infantry moved from Iraq to Persia 1 submarine moved from 77 Sea Zone to 40 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 marines moved from Egypt to 98 Sea Zone 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Morocco 1 marine moved from Sicily to 95 Sea Zone 1 battleship and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 battleship and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 2 marines moved from Greece to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 95 Sea Zone 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 marines moved from 95 Sea Zone to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Normandy Bordeaux to Southern France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to Persia 3 mech_infantrys moved from Belgian Congo to Egypt 2 armour and 2 mech_infantrys moved from West India to Persia 14 fighters and 2 tactical_bombers moved from Russia to Persia 2 mech_infantrys moved from West India to Persia 1 fighter and 1 tactical_bomber moved from United Kingdom to Norway 1 aaGun moved from Norway to Finland 2 mech_infantrys moved from West India to Persia Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Greece 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,1,5,1,4,6,5,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.50 Japanese regular : -0.67 Germans AA : 0.50 Germans regular : -1.00 British regular : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Iraq Italians take Iraq from British 1 armour moved from Caucasus to Iraq 1 bomber moved from Western Germany to Greater Southern Germany Combat - Italians Battle in Greater Southern Germany Italians attack with 1 bomber Americans defend with 1 infantry Italians roll dice for 1 bomber in Greater Southern Germany, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Greater Southern Germany to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,2 Italians collect 7 PUs (3 lost to blockades); end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.33
Territory Summary for Italians :
Kazakhstan : 1 flag Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 16 infantry Rostov : 1 flag Western Ukraine : 1 flag Caucasus : 1 bomber Iraq : 1 flag, 2 armour Northwest Persia : 1 flag, 1 aaGun
Production/PUs Summary :
Germans : 33 / 67 Russians : 12 / 16 Japanese : 63 / 74 Americans : 84 / 119 Chinese : 3 / 3 British : 43 / 57 UK_Pacific : 5 / 5 Italians : 10 / 11 ANZAC : 10 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Java Battle in Borneo Non Combat Move - ANZAC 3 fighters moved from Russia to Persia 1 bomber moved from New South Wales to Queensland 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Russia to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to Greater Southern Germany Germans take Greater Southern Germany from Americans 3 tactical_bombers moved from Germany to Slovakia Hungary 1 mech_infantry moved from Kazakhstan to Sikang 1 bomber moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Sikang Combat - Germans Battle in Sikang Germans attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Slovakia Hungary Germans attack with 2 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Slovakia Hungary Germans win, taking Slovakia Hungary from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Szechwan 1 bomber moved from Sikang to Yunnan 22 armour, 10 fighters, 29 mech_infantrys and 3 tactical_bombers moved from Northwest Persia to Volgograd 6 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Volgograd 3 tactical_bombers moved from Slovakia Hungary to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Caucasus 3 armour placed in Ukraine Germans undo move 2. Germans undo move 1. 3 armour placed in Volgograd 3 infantry placed in Caucasus 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : 1.00 Germans regular : 0.17 British regular : 0.33
Territory Summary for Germans :
Yunnan : 1 bomber Szechwan : 1 bomber Evenkiyskiy : 1 flag, 1 mech_infantry Timguska : 1 flag, 1 infantry France : 1 flag, 1 airfield and 1 factory_minor Greater Southern Germany : 1 infantry Slovakia Hungary : 1 infantry Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry Germany : 1 aaGun, 2 artilleries, 1 factory_major and 8 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 1 infantry Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 3 armour, 25 artilleries, 1 factory_minor, 28 infantry and 3 tactical_bombers Novosibirsk : 1 flag Volgograd : 1 flag, 1 aaGun, 31 armour, 1 artillery, 1 factory_minor, 10 fighters, 5 infantry, 30 mech_infantrys and 3 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Caucasus : 1 flag, 1 factory_minor and 3 infantry 115 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 43 / 58 Russians : 9 / 16 Japanese : 55 / 74 Americans : 80 / 119 Chinese : 3 / 3 British : 40 / 57 UK_Pacific : 9 / 5 Italians : 10 / 11 ANZAC : 14 / 25 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 3 mech_infantrys moved from Smolensk to Archangel 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Bryansk 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans 1 fighter moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Archangel Russians attack with 2 armour and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 aaGun and 1 infantry moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Vologda to Russia 10 artilleries and 65 infantry moved from Tambov to Russia 1 aaGun and 3 infantry moved from Samara to Russia 1 tactical_bomber moved from Persia to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 6 submarines and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India 3 infantry moved from Burma to India 1 mech_infantry moved from Burma to India 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Volgograd to Rostov 2 fighters and 4 tactical_bombers moved from Volgograd to Rostov 2 fighters moved from Ukraine to Rostov 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 2 bombers moved from Szechwan to Rostov 3 bombers moved from French Indo China to India 2 carriers and 2 transports moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in India Japanese attack with 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/11 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 4 infantry Battle in Rostov Japanese attack with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Rostov, round 2 : 4/11 hits, 6.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Japanese win, taking Rostov from Russians with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 4 tactical_bombers moved from Rostov to Volgograd 2 fighters moved from Kazakhstan to Volgograd 1 fighter moved from Germany to Ukraine 3 bombers moved from India to Szechwan 2 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 aaGun moved from Burma to India 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 aaGun and 2 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Korea to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from India to Burma 2 marines moved from Korea to 6 Sea Zone 2 marines moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 6 submarines and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 Japanese collect 58 PUs (3 lost to blockades); end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Changing ownership of Dzavhan from Russians to Japanese EDIT: Changing ownership of Central Mongolia from Russians to Japanese EDIT: Removing units owned by Japanese from Buyant-Uhaa: 1 infantry EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry EDIT: Adding units owned by Japanese to Dzavhan: 1 infantry EDIT: Adding units owned by Japanese to Central Mongolia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.83 UK_Pacific regular : 0.33 ANZAC regular : -0.33 Russians regular : -0.33
Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag, 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 2 marines Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 4 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 aaGun, 3 bombers and 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 2 infantry Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag, 5 infantry and 2 tactical_bombers India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Malaya : 1 flag, 1 harbour Kwangtung : 1 flag, 1 factory_minor and 1 harbour Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 aaGun, 1 artillery and 6 infantry French Indo China : 1 flag, 1 airfield and 1 factory_minor Sumatra : 1 flag 37 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 2 tactical_bombers and 2 transports Dzavhan : 1 flag, 1 infantry 39 Sea Zone : 1 flag Central Mongolia : 1 flag, 1 infantry 1 Sea Zone : 1 flag 6 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 13 fighters, 11 submarines and 4 transports Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Rostov : 1 flag, 1 mech_infantry Ukraine : 1 fighter Volgograd : 2 bombers, 6 fighters and 4 tactical_bombers
Production/PUs Summary :
Germans : 38 / 58 Russians : 14 / 28 Japanese : 61 / 64 Americans : 80 / 119 Chinese : 2 / 3 British : 40 / 57 UK_Pacific : 6 / 0 Italians : 8 / 11 ANZAC : 14 / 25 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Persia to Northwest Persia 6 artilleries and 12 infantry moved from Northern Italy to Greater Southern Germany 2 bombers moved from Northern Italy to Germany 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Northwest Persia Americans attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Northwest Persia Americans win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Philippines Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 marine in Philippines, round 3 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 marine in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Philippines Japanese win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Americans: 1 infantry and 1 marine Battle in Greater Southern Germany Americans attack with 6 artilleries and 12 infantry Germans defend with 1 infantry Americans roll dice for 6 artilleries and 12 infantry in Greater Southern Germany, round 2 : 4/18 hits, 5.00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 infantry moved from Finland to Norway 1 infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 2 carriers, 2 destroyers and 7 transports moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Norway 2 fighters moved from Yugoslavia to Norway 2 aaGuns moved from Northern Italy to Greater Southern Germany 8 fighters moved from Persia to Greece 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Persia to Eastern Persia 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 armour and 4 mech_infantrys moved from Eastern Persia to West India Place Units - Americans 2 tactical_bombers placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 3 tactical_bombers placed in Norway 1 armour and 2 mech_infantrys placed in Southern France 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Northern Italy 3 infantry placed in Persia Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 1.00 Germans AA : 0.67 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Persia to Northwest Persia 6 artilleries and 12 infantry moved from Northern Italy to Greater Southern Germany 2 bombers moved from Northern Italy to Germany 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Northwest Persia Americans attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Northwest Persia Americans win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Philippines Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 marine in Philippines, round 3 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 marine in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Philippines Japanese win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Americans: 1 infantry and 1 marine Battle in Greater Southern Germany Americans attack with 6 artilleries and 12 infantry Germans defend with 1 infantry Americans roll dice for 6 artilleries and 12 infantry in Greater Southern Germany, round 2 : 4/18 hits, 5.00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 infantry moved from Finland to Norway 1 infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 2 carriers, 2 destroyers and 7 transports moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Norway 2 fighters moved from Yugoslavia to Norway 2 aaGuns moved from Northern Italy to Greater Southern Germany 8 fighters moved from Persia to Greece 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Persia to Eastern Persia 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 armour and 4 mech_infantrys moved from Eastern Persia to West India Place Units - Americans 2 tactical_bombers placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 3 tactical_bombers placed in Norway 1 armour and 2 mech_infantrys placed in Southern France 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Northern Italy 3 infantry placed in Persia Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northern Italy to France French take France from Germans French take Morocco from British French take Normandy Bordeaux from Americans French take French Central Africa from Americans French take French Madagascar from British French take French Guiana from Americans French take Southern France from Americans French take Syria from British French take French West Africa from Americans French take Tunisia from Americans 2 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Norway to Slovakia Hungary 1 armour moved from Romania to Eastern Poland Russians take Eastern Poland from Germans 1 armour moved from Eastern Poland to Baltic States Russians take Baltic States from Germans 15 fighters and 2 tactical_bombers moved from Persia to Iraq 1 bomber moved from West India to Iraq 2 infantry moved from Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq Combat - British British creates battle in territory 39 Sea Zone Battle in Iraq British attack with 1 bomber, 15 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Italians defend with 2 armour British roll dice for 1 bomber, 15 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 12/23 hits, 10.33 expected hits Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British and 2 armour owned by the Italians lost in Iraq British win, taking 39 Sea Zone from Japanese, taking Iraq from Italians with 1 bomber, 15 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 2 armour Battle in Slovakia Hungary British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary British win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia 1 armour and 2 mech_infantrys moved from Romania to Baltic States 1 armour and 2 mech_infantrys moved from Greece to Yugoslavia 2 tactical_bombers moved from United Kingdom to Greater Southern Germany 2 fighters and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany 1 bomber, 15 fighters and 2 tactical_bombers moved from Iraq to Greece 2 armour and 6 mech_infantrys moved from Persia to West India 1 aaGun, 7 artilleries and 11 infantry moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 marines moved from Northern Italy to 95 Sea Zone 1 battleship, 1 cruiser, 3 destroyers, 2 marines and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Trans-Jordan 3 marines moved from Morocco to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 2 transports moved from 92 Sea Zone to 110 Sea Zone 3 marines moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Finland to Vyborg 4 artilleries and 12 infantry moved from Northern Italy to Greater Southern Germany 1 aaGun moved from Southern France to Northern Italy 2 aaGuns moved from Northern Italy to Greater Southern Germany Place Units - British 1 airfield and 3 mech_infantrys placed in Greece 3 infantry placed in Egypt 3 transports placed in 110 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -2.33 Italians regular : 0.00 Japanese regular : 1.33 Germans AA : 0.67 Germans regular : 1.33 British regular : 3.67
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@farmboy good game, I’ve been grasping at straws here, was going to raise the white flag a week or so ago…I’ll record it.
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@666 Yes GG!
Your German rush towards Moscow was quite efficient and dangerous. Good dice might have saved me there as I kept being able to do just enough to discourage the attack. But I thought you may have made a mistake around turn 6 or so when you moved the German air to archangel. I think you were trying to keep the Soviets from taking it back. But in doing so you gave the US and UK a lot of options in the med and atlantic. And I was able to hit the Italian fleet, grab the islands and land in Normandy. Had that German air stayed in range, I would have had to move much more carefully and may have only been able to pull off one of those moves.
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@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 Yes GG!
Your German rush towards Moscow was quite efficient and dangerous. Good dice might have saved me there as I kept being able to do just enough to discourage the attack. But I thought you may have made a mistake around turn 6 or so when you moved the German air to archangel. I think you were trying to keep the Soviets from taking it back. But in doing so you gave the US and UK a lot of options in the med and atlantic. And I was able to hit the Italian fleet, grab the islands and land in Normandy. Had that German air stayed in range, I would have had to move much more carefully and may have only been able to pull off one of those moves.
yeah, I find, rather than doing the math to figure whats optimal, where one fighter might be sufficient I put 5, i.e. I stack as much as possible in a particular area or sz, it hurts against players who put in the proper time. anyway’s if that is my only blunder, I would be surprised. I prefer and I think, I have a better record as the allies in BM. I just enjoy playing them more, should have just bid 10
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@farmboy good luck the rest of the way. I think Adam took me out in the 1st round last year, and now you do the same this year…oh boy