TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 aaGun, 3 armour and 1 artillery moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 65 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour and 9 mech_infantrys moved from Ukraine to Northern Caucasus
2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Romania to Southern Belarus
2 artilleries and 8 infantry moved from Northern Belarus to Southern Belarus
Combat - Germans
Battle in Southern Belarus
Germans attack with 3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys in Southern Belarus, round 2 : 4/17 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 9 armour and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Northern Caucasus, round 2 : 4/18 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 4 artilleries and 14 infantry moved from Ukraine to Western Ukraine
3 artilleries and 3 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to Southern Italy
2 fighters and 2 tactical_bombers moved from Malta to Gibraltar
2 bombers moved from Malta to Western Germany
Place Units - Germans
3 infantry placed in Leningrad
3 armour and 3 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kursk to Ukraine
1 artillery moved from Kursk to Rostov
3 infantry moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Kursk to Ukraine
1 artillery moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
1 submarine moved from 112 Sea Zone to 108 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 armour and 5 mech_infantrys moved from Kursk to Stalingrad
1 infantry moved from Samara to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Kursk to Bryansk
2 aaGuns, 5 artilleries and 20 infantry moved from Kursk to Ukraine
3 infantry moved from Kirov to Gorky
1 artillery and 6 infantry moved from Amur to Siberia
1 infantry moved from Kursk to Ukraine
Place Units - Russians
2 artilleries placed in Russia
1 artillery placed in Stalingrad
2 infantry placed in Stalingrad
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kursk to Ukraine
1 artillery moved from Kursk to Rostov
3 infantry moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Kursk to Ukraine
1 artillery moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
1 submarine moved from 112 Sea Zone to 108 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 armour and 5 mech_infantrys moved from Kursk to Stalingrad
1 infantry moved from Samara to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Kursk to Bryansk
2 aaGuns, 5 artilleries and 20 infantry moved from Kursk to Ukraine
3 infantry moved from Kirov to Gorky
1 artillery and 6 infantry moved from Amur to Siberia
1 infantry moved from Kursk to Ukraine
Place Units - Russians
2 artilleries placed in Russia
1 artillery placed in Stalingrad
2 infantry placed in Stalingrad
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Stalingrad: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 132 Sea Zone to Shan State
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Hunan to Anhwe
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Jehol
2 infantry moved from 20 Sea Zone to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Jehol
1 submarine moved from 26 Sea Zone to 28 Sea Zone
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 132 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 132 Sea Zone to Shan State
1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Hunan to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
1 artillery and 3 infantry moved from 20 Sea Zone to Jehol
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Jehol
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 132 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 132 Sea Zone to Shan State
1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Hunan to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
1 artillery and 3 infantry moved from 20 Sea Zone to Jehol
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Jehol
Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 28 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 28 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 28 Sea Zone
2 transports owned by the Americans lost in 28 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine and 2 transports
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 6 artilleries, 1 fighter, 13 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 battleships and 3 cruisers in Shan State, round 2 : 3/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 6 artilleries, 1 fighter, 12 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 56 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 132 Sea Zone
1 aaGun, 1 armour, 1 fighter and 1 mech_infantry moved from Hunan to Kwangtung
1 infantry moved from Kwangtung to Hunan
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Shantung to Kwangtung
1 tactical_bomber moved from Shantung to Kiangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to Midway
1 fighter moved from 24 Sea Zone to Midway
1 destroyer and 1 transport moved from 25 Sea Zone to 7 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 marine moved from Wake Island to 24 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 infantry and 1 marine moved from 7 Sea Zone to Japan
1 fighter moved from Jehol to 7 Sea Zone
1 fighter moved from Kwangtung to Davao
1 tactical_bomber moved from Anhwe to Kiangsi
2 tactical_bombers moved from Anhwe to Kwangtung
1 submarine moved from 132 Sea Zone to 59 Sea Zone
Place Units - Japanese
2 carriers placed in 132 Sea Zone
1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry and 1 marine
EDIT: Adding units owned by Japanese to Kyushu: 1 infantry and 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.83
Japanese regular : -2.00
UK_Pacific regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 55 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 destroyer moved from 47 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 marine and 3 transports moved from 55 Sea Zone to 34 Sea Zone
2 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry and 1 marine
Japanese defend with 2 aaGuns, 1 airfield and 1 harbour
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
2 aaGuns owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 destroyer moved from 50 Sea Zone to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 106 Sea Zone to 93 Sea Zone
3 submarines moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery placed in Western United States
1 submarine placed in 11 Sea Zone
5 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Hunan
1 infantry moved from Hopei to Hunan
1 fighter moved from Hopei to Kweichow
1 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shansi to Honan
1 infantry moved from Shansi to Honan
12 infantry moved from Hopei to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Removing units owned by Russians from Stalingrad: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Southern France to United Kingdom
1 armour moved from Quebec to 109 Sea Zone
1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to United Kingdom
1 infantry moved from 112 Sea Zone to United Kingdom
3 aaGuns, 3 armour, 10 artilleries, 12 infantry and 1 mech_infantry moved from Yunnan to Burma
3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern India to Burma
Place Units - British
1 artillery and 2 tactical_bombers placed in Egypt
2 artilleries and 1 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1,5,4,6,2
British collect 34 PUs (4 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,17
Japanese regular : 1,00
Germans AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Malta to 93 Sea Zone
1 fighter moved from Malta to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 4 submarines
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 3/4 hits, 0.67 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans and Italians reach a stalemate
. Battle score for attacker is -2
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
Non Combat Move - Italians
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to 96 Sea Zone
1 marine moved from Crete to 100 Sea Zone
1 artillery moved from Alexandria to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 artillery, 5 infantry and 1 marine moved from Tobruk to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 96 Sea Zone to Algeria
1 fighter moved from 100 Sea Zone to Malta
1 tactical_bomber moved from 100 Sea Zone to Malta
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 100 Sea Zone to 96 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 marine moved from 96 Sea Zone to Algeria
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Celebes
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 38 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Leningrad to Vologda
9 armour and 9 mech_infantrys moved from Northern Caucasus to Northwest Persia
Germans take Southern Caucasus from Russians
Germans take Northwest Persia from Russians
Combat - Germans
Battle in Vologda
Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 6/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Vologda
3 armour and 3 mech_infantrys moved from Southern Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Northern Belarus to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Leningrad
3 armour and 3 mech_infantrys placed in Germany
1 fighter and 4 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1,4,2
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Stalingrad to Southern Caucasus
Russians take Northern Caucasus from Germans
Russians take Southern Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
4 armour and 5 mech_infantrys moved from Stalingrad to Northern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
2 artilleries and 12 infantry moved from Stalingrad to Northern Caucasus
1 artillery and 2 infantry moved from Rostov to Ukraine
1 fighter moved from Stalingrad to Ukraine
1 fighter moved from Stalingrad to Ukraine
1 infantry moved from Gorky to Nenetsia
1 infantry moved from Gorky to Komi
4 infantry moved from Kursk to Ukraine
1 infantry moved from Gorky to Russia
1 infantry moved from Russia to Gorky
1 aaGun, 1 artillery and 6 infantry moved from Buryatia to Sakha
Place Units - Russians
1 armour placed in Stalingrad
10 infantry placed in Russia
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 12 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Davao to Celebes
1 submarine moved from 21 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 21 Sea Zone to 38 Sea Zone
2 marines moved from Shan State to 132 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 132 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Java
1 artillery, 2 carriers, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Sumatra
1 fighter moved from 132 Sea Zone to 42 Sea Zone
1 fighter moved from 132 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Java
1 fighter moved from 132 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Kiangsi to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 38 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 4/5 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 3 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 3 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 5/19 hits, 5.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 3 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Shan State to Kweichow
1 aaGun moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 59 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Japan
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 marine moved from Kyushu to 6 Sea Zone
1 artillery, 4 infantry and 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Shansi
5 infantry moved from Southern Manchuria to Jehol
1 fighter moved from 43 Sea Zone to 40 Sea Zone
1 fighter moved from 42 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from Sumatra to 40 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 40 Sea Zone
1 fighter moved from Sumatra to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 38 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 38 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Hunan to Kwangtung
3 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Malaya
1 fighter moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Malaya
1 submarine moved from 28 Sea Zone to 52 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Malaya
1 fighter and 6 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 3.33
UK_Pacific regular : -0.33
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
4 artilleries and 10 infantry moved from Vyborg to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Vyborg to Finland
Combat - Russians
Battle in Finland
Russians attack with 3 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 3 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Finland, round 2 : 8/20 hits, 5.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Vyborg to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun, 2 artilleries and 13 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Western United States to 102 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 marine placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 2/8 hits, 3.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 2/7 hits, 3.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Syria from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 bomber moved from Southern France to United Kingdom
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -0.33
Germans AA : -0.17
Neutral_Axis regular : 0.67
British regular : -3.17
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 battleships, 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from Solomon Islands Sea Zone to West US Sea Zone
4 infantry moved from Algeria to French Equatorial Africa
British take French Equatorial Africa from Germans
2 fighters moved from Algeria to Red Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to Algeria
1 infantry moved from West US Sea Zone to West US
2 infantry moved from Finland Norway to Karelia S.S.R.
Combat - Americans
Battle in Red Sea Zone
Americans attack with 2 fighters
Germans defend with 1 transport; Japanese defend with 1 transport
Americans roll dice for 2 fighters in Red Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 transports in Red Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Japanese lost in Red Sea Zone
Americans roll dice for 2 fighters in Red Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Red Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Red Sea Zone
1 transport owned by the Germans lost in Red Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 transport
Casualties for Americans: 1 fighter
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from Red Sea Zone to Persia
3 infantry moved from West US to West Canada
Place Units - Americans
1 submarine and 2 transports placed in West US Sea Zone
Americans undo move 1.
2 transports placed in East US Sea Zone
1 submarine placed in West US Sea Zone
2 armour placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from East US: 2 armour
EDIT: Adding units owned by Americans to Finland Norway: 2 armour
EDIT: Turning off Edit Mode
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from West Spain Sea Zone to French Equatorial Africa
1 infantry moved from Algeria to Libya
Russians take Libya from Germans
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Persia
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Karelia S.S.R. to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 14
Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 armour, 5 artilleries, 77 infantry and 4 mech_infantrys moved from Kazakhstan to Samara
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 5 artilleries, 77 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour, 5 artilleries, 77 infantry and 4 mech_infantrys in Samara, round 2 : 18/88 hits, 17.00 expected hits
Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 2 armour, 5 artilleries, 76 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
1 fighter and 1 tactical_bomber moved from Buryatia to Timguska
4 aaGuns moved from Kazakhstan to Samara
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in West Indies
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking West Indies from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
1 battleship and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
4 fighters moved from 55 Sea Zone to Dutch New Guinea
1 fighter moved from 27 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 4 fighters in Dutch New Guinea, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
ANZAC win with 4 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
4 fighters moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 27 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French