Ouch.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
3 infantry moved from Russia to Samara
1 fighter moved from Archangel to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 armour, 7 artilleries, 2 bombers, 1 infantry, 9 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
6 fighters and 6 tactical_bombers moved from 42 Sea Zone to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
British roll AA dice in Shan State : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers in Shan State, round 2 : 18/39 hits, 16.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry in Shan State, round 2 : 10/33 hits, 11.50 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 6 mech_infantrys and 8 tactical_bombers in Shan State, round 3 : 11/29 hits, 14.00 expected hits
UK_Pacific roll dice for 3 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Shan State, round 3 : 4/18 hits, 6.50 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 4 mech_infantrys and 8 tactical_bombers in Shan State, round 4 : 14/25 hits, 12.67 expected hits
UK_Pacific roll dice for 3 armour and 4 artilleries in Shan State, round 4 : 3/7 hits, 2.83 expected hits
3 mech_infantrys owned by the Japanese, 4 artilleries owned by the British and 3 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 4 artilleries, 5 infantry and 8 mech_infantrys
Casualties for British: 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 carriers moved from 42 Sea Zone to 37 Sea Zone
4 carriers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
6 tactical_bombers moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 airfield placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
British AA : -1.50
UK_Pacific regular : -3.83
ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 3 infantry
Yunnan : 1 flag, 4 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 4 artilleries and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 2 transports
36 Sea Zone : 4 carriers, 1 destroyer, 7 tactical_bombers and 1 transport
35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 3 submarines
54 Sea Zone : 1 destroyer
55 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from India to Yunnan
1 bomber, 6 fighters and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from India to Burma
Combat - British
Battle in Yunnan
British attack with 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 4 infantry and 3 mech_infantrys
British roll dice for 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits
Japanese roll dice for 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 7/11 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Japanese: 4 infantry and 3 mech_infantrys
Non Combat Move - British
1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to India
3 armour, 1 artillery and 1 infantry moved from West India to India
1 armour moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Persia to India
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : -2.00
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Alexandria
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in Crete
Battle in Cyprus
Battle in Syria
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
2 fighters owned by the Italians retreated
British win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 bomber moved from Egypt to Tobruk
1 fighter moved from Ukraine to Southern Italy
1 armour moved from Rostov to Bryansk
2 aaGuns moved from Rostov to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
British AA : -0.17
British regular : 0.67
Territory Summary for Italians :
Cyprus : 1 flag, 2 infantry
Malta : 1 flag
Syria : 1 flag, 2 infantry
Tobruk : 1 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Bryansk : 2 aaGuns and 1 armour
Rostov : 1 flag
Eastern Poland : 1 flag
95 Sea Zone : 1 destroyer
Crete : 1 flag, 2 infantry
Greece : 1 flag
99 Sea Zone : 3 transports
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Tambov
1 armour moved from Volgograd to Caucasus
2 tactical_bombers moved from Bryansk to Archangel
3 bombers moved from Western Germany to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Tobruk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 3 destroyers, 1 submarine and 3 transports
1 submarine owned by the Americans submerged
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Americans roll dice for 2 destroyers and 3 transports in 91 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
Americans win with 3 transports remaining. Battle score for attacker is -12
Casualties for Germans: 3 bombers
Casualties for Americans: 3 destroyers
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
2 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 armour moved from Volgograd to Bryansk
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Greece
2 artilleries and 6 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
3 submarines placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : -0.33
Germans regular : -2.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 13 armour, 16 artilleries, 1 fighter, 8 infantry, 41 mech_infantrys and 4 tactical_bombers
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 armour
104 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 bomber
92 Sea Zone : 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
@dawgoneit well…dice had to turn against me sometime. Losing most all my bombers in one fell swoop hurt I gotta say.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Kazakhstan to Sikang
4 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Sikang
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Kansu to Evenkiyskiy
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Belarus to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
Germans regular : -0.33
Russians regular : -1.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Shan State to Burma
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 carriers moved from 37 Sea Zone to 54 Sea Zone
6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
4 fighters moved from 37 Sea Zone to 54 Sea Zone
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Malaya to Java
1 tactical_bomber moved from Malaya to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Burma
2 bombers moved from French Indo China to Tsinghai
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Yunnan
@dawgoneit scramble sz 54? OOL preferences?
@Snigg max scramble. max “D”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Shan State to Burma
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 carriers moved from 37 Sea Zone to 54 Sea Zone
6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
4 fighters moved from 37 Sea Zone to 54 Sea Zone
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Malaya to Java
1 tactical_bomber moved from Malaya to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Burma
2 bombers moved from French Indo China to Tsinghai
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Yunnan
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 7/20 hits, 10.50 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 10/18 hits, 10.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 9/15 hits, 8.83 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 54 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the ANZAC, 2 destroyers owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 123
Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer, 3 fighters and 3 submarines
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
Battle in Tsinghai
Japanese attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 3 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/11 hits, 3.67 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Burma
Japanese attack with 2 artilleries and 1 fighter
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 fighter in Burma, round 2 : 3/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 tactical_bombers could not land in 54 Sea Zone and were removed
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
3 carriers moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 armour and 1 fighter placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.50
Japanese regular : -2.50
UK_Pacific regular : -0.33
ANZAC regular : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 bombers and 3 mech_infantrys
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 2 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 2 artilleries
Malaya : 1 flag, 1 airfield and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Amur : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 2 transports
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 2 transports
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 destroyer and 2 transports
54 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers
55 Sea Zone : 3 carriers, 5 fighters and 1 tactical_bomber
@Snigg no need to continue this one. G.G.
Another?
@dawgoneit good game. I got some lucky battles early that hurt the Americans ability to get into the European theatre. The German assault on the fleet in Norfolk was only around 65% according to the battle calculator if I remember correctly. Even with that, I don’t think Russia would fall for a few more turns at least, if at all.
Another would be fine by me. I enjoy our games. I’ll open with Allies +18.
@Snigg yours. bid placement please.
@dawgoneit oh…let’s try inf in India and Burma, sub in sz 98, and armor in Egypt please.