@max334 no scram thanks
L20 Snigg(x) vs Dawgoneit (Allies +19) BM3
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 3 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 3 infantry moved from Russia to Samara 1 fighter moved from Archangel to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 armour, 7 artilleries, 2 bombers, 1 infantry, 9 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State 6 fighters and 6 tactical_bombers moved from 42 Sea Zone to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers British defend with 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry British roll AA dice in Shan State : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers in Shan State, round 2 : 18/39 hits, 16.33 expected hits UK_Pacific roll dice for 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry in Shan State, round 2 : 10/33 hits, 11.50 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 6 mech_infantrys and 8 tactical_bombers in Shan State, round 3 : 11/29 hits, 14.00 expected hits UK_Pacific roll dice for 3 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Shan State, round 3 : 4/18 hits, 6.50 expected hits 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 4 mech_infantrys and 8 tactical_bombers in Shan State, round 4 : 14/25 hits, 12.67 expected hits UK_Pacific roll dice for 3 armour and 4 artilleries in Shan State, round 4 : 3/7 hits, 2.83 expected hits 3 mech_infantrys owned by the Japanese, 4 artilleries owned by the British and 3 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Japanese: 4 artilleries, 5 infantry and 8 mech_infantrys Casualties for British: 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry Non Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to Anhwe 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 carriers moved from 42 Sea Zone to 37 Sea Zone 4 carriers moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 2 fighters moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 6 tactical_bombers moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from Shan State to 36 Sea Zone 2 bombers moved from Shan State to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 airfield placed in Malaya 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 fighter and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British AA : -1.50 UK_Pacific regular : -3.83 ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry Jehol : 1 flag Manchuria : 1 flag, 2 infantry Hainan : 1 harbour Shensi : 1 flag, 3 infantry Yunnan : 1 flag, 4 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 armour, 4 artilleries and 1 mech_infantry Malaya : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor and 2 infantry Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag, 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 2 transports 36 Sea Zone : 4 carriers, 1 destroyer, 7 tactical_bombers and 1 transport 35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer and 3 submarines 54 Sea Zone : 1 destroyer 55 Sea Zone : 1 submarine
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from India to Yunnan 1 bomber, 6 fighters and 2 tactical_bombers moved from India to Yunnan 1 infantry moved from India to Burma Combat - British Battle in Yunnan British attack with 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers Japanese defend with 4 infantry and 3 mech_infantrys British roll dice for 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits Japanese roll dice for 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 7/11 hits, 5.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 mech_infantry Casualties for Japanese: 4 infantry and 3 mech_infantrys Non Combat Move - British 1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to India 3 armour, 1 artillery and 1 infantry moved from West India to India 1 armour moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Persia to India 1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - British 2 fighters and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 British collect 35 PUs (4 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 armour and 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : -2.00 British regular : 2.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 96 Sea Zone to 97 Sea Zone 4 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 2 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 bomber moved from Southern Italy to Egypt 1 infantry moved from Tobruk to Alexandria 2 fighters moved from Tobruk to Alexandria Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Crete Battle in Cyprus Battle in Syria Battle in Alexandria Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 2 fighters owned by the Italians retreated British win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to Tobruk 1 bomber moved from Egypt to Tobruk 1 fighter moved from Ukraine to Southern Italy 1 armour moved from Rostov to Bryansk 2 aaGuns moved from Rostov to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British AA : -0.17 British regular : 0.67
Territory Summary for Italians :
Cyprus : 1 flag, 2 infantry Malta : 1 flag Syria : 1 flag, 2 infantry Tobruk : 1 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Northern Italy : 1 artillery, 1 factory_major and 2 infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Bryansk : 2 aaGuns and 1 armour Rostov : 1 flag Eastern Poland : 1 flag 95 Sea Zone : 1 destroyer Crete : 1 flag, 2 infantry Greece : 1 flag 99 Sea Zone : 3 transports 97 Sea Zone : 1 flag 92 Sea Zone : 1 destroyer 98 Sea Zone : 1 submarine
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Tambov 1 armour moved from Volgograd to Caucasus 2 tactical_bombers moved from Bryansk to Archangel 3 bombers moved from Western Germany to 91 Sea Zone 2 submarines moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Tobruk to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans Battle in 91 Sea Zone Germans attack with 3 bombers Americans defend with 3 destroyers, 1 submarine and 3 transports 1 submarine owned by the Americans submerged Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 3 transports in 91 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone Americans win with 3 transports remaining. Battle score for attacker is -12 Casualties for Germans: 3 bombers Casualties for Americans: 3 destroyers Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 3 submarines Americans defend with 1 destroyer Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 submarines in 104 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 2 submarines in 104 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Belarus 2 armour moved from Novgorod to Bryansk 2 tactical_bombers moved from Archangel to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 armour moved from Volgograd to Bryansk 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Caucasus to Bryansk 1 bomber moved from Caucasus to Greece 2 artilleries and 6 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Western Germany 3 submarines placed in 93 Sea Zone 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Russians regular : -0.33 Germans regular : -2.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry Germany : 1 factory_major Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 13 armour, 16 artilleries, 1 fighter, 8 infantry, 41 mech_infantrys and 4 tactical_bombers Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 2 mech_infantrys Bessarabia : 1 flag Tambov : 1 flag, 1 infantry Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag Volgograd : 1 flag, 1 factory_minor and 3 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Caucasus : 1 flag, 1 armour 104 Sea Zone : 2 submarines 106 Sea Zone : 1 flag 93 Sea Zone : 3 submarines Bulgaria : 1 flag 109 Sea Zone : 1 submarine Greece : 1 bomber 92 Sea Zone : 2 submarines Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer
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@dawgoneit well…dice had to turn against me sometime. Losing most all my bombers in one fell swoop hurt I gotta say.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 4 infantry moved from Kazakhstan to Sikang 4 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Timguska to Kansu 1 fighter moved from Russia to Kansu 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Sikang Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Kansu to Evenkiyskiy 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Belarus to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 Germans regular : -0.33 Russians regular : -1.83
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries moved from Shan State to Burma 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 carriers moved from 37 Sea Zone to 54 Sea Zone 6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone 4 fighters moved from 37 Sea Zone to 54 Sea Zone 2 destroyers moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Malaya to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Malaya to Burma 2 bombers moved from French Indo China to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 mech_infantrys moved from Kwangtung to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from French Indo China to Yunnan 2 artilleries moved from Shan State to Yunnan
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@dawgoneit scramble sz 54? OOL preferences?
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@Snigg max scramble. max “D”
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries moved from Shan State to Burma 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 carriers moved from 37 Sea Zone to 54 Sea Zone 6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone 4 fighters moved from 37 Sea Zone to 54 Sea Zone 2 destroyers moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Malaya to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Malaya to Burma 2 bombers moved from French Indo China to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 mech_infantrys moved from Kwangtung to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from French Indo China to Yunnan 2 artilleries moved from Shan State to Yunnan Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.17 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines and 6 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 7/20 hits, 10.50 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 10/18 hits, 10.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 9/15 hits, 8.83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 6 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits Americans roll dice for 1 battleship, 2 fighters and 2 transports in 54 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the ANZAC, 2 destroyers owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 123 Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers Casualties for ANZAC: 1 destroyer, 3 fighters and 3 submarines Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports Battle in Tsinghai Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 3 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/11 hits, 3.67 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Burma Japanese attack with 2 artilleries and 1 fighter British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Burma, round 2 : 3/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers could not land in 54 Sea Zone and were removed 1 submarine moved from 6 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Kiangsu to Kweichow 2 bombers moved from Tsinghai to Kweichow 1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 3 carriers moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Burma to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 aaGun moved from French Indo China to Yunnan 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 armour and 1 fighter placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.50 Japanese regular : -2.50 UK_Pacific regular : -0.33 ANZAC regular : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 2 bombers and 3 mech_infantrys Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 2 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag Burma : 1 flag, 2 artilleries Malaya : 1 flag, 1 airfield and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield Amur : 1 flag, 2 infantry French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag Java : 1 flag, 2 artilleries and 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer and 2 transports 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber 35 Sea Zone : 2 transports 26 Sea Zone : 1 submarine 25 Sea Zone : 1 destroyer and 1 submarine 6 Sea Zone : 1 destroyer and 2 transports 54 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers 55 Sea Zone : 3 carriers, 5 fighters and 1 tactical_bomber
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@Snigg no need to continue this one. G.G.
Another? -
@dawgoneit good game. I got some lucky battles early that hurt the Americans ability to get into the European theatre. The German assault on the fleet in Norfolk was only around 65% according to the battle calculator if I remember correctly. Even with that, I don’t think Russia would fall for a few more turns at least, if at all.
Another would be fine by me. I enjoy our games. I’ll open with Allies +18.
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@Snigg yours. bid placement please.
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@dawgoneit oh…let’s try inf in India and Burma, sub in sz 98, and armor in Egypt please.