L20 Snigg(x) vs Dawgoneit (Allies +19) BM3

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
            1 armour, 7 artilleries, 2 bombers, 1 infantry, 9 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
            6 fighters and 6 tactical_bombers moved from 42 Sea Zone to Shan State
            1 infantry moved from Yunnan to Shan State
            2 fighters moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers
                British defend with 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
                    British roll AA dice in Shan State : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers in Shan State, round 2 : 18/39 hits, 16.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry in Shan State, round 2 : 10/33 hits, 11.50 expected hits
                    5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 6 mech_infantrys and 8 tactical_bombers in Shan State, round 3 : 11/29 hits, 14.00 expected hits
                    UK_Pacific roll dice for 3 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Shan State, round 3 : 4/18 hits, 6.50 expected hits
                    2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 4 mech_infantrys and 8 tactical_bombers in Shan State, round 4 : 14/25 hits, 12.67 expected hits
                    UK_Pacific roll dice for 3 armour and 4 artilleries in Shan State, round 4 : 3/7 hits, 2.83 expected hits
                    3 mech_infantrys owned by the Japanese, 4 artilleries owned by the British and 3 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 65
                Casualties for Japanese: 4 artilleries, 5 infantry and 8 mech_infantrys
                Casualties for British: 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 34 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 carriers moved from 42 Sea Zone to 37 Sea Zone
            4 carriers moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            2 fighters moved from Shan State to Malaya
            1 tactical_bomber moved from Shan State to Malaya
            6 tactical_bombers moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 airfield placed in Malaya
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British AA : -1.50
    UK_Pacific regular : -3.83
    ANZAC regular : -0.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 3 infantry
    Yunnan : 1 flag, 4 infantry and 3 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 armour, 4 artilleries and 1 mech_infantry
    Malaya : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor and 2 infantry
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 2 transports
    36 Sea Zone : 4 carriers, 1 destroyer, 7 tactical_bombers and 1 transport
    35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 1 transport
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer and 3 submarines
    54 Sea Zone : 1 destroyer
    55 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 32 PUs; 
            British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from India to Yunnan
            1 bomber, 6 fighters and 2 tactical_bombers moved from India to Yunnan
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 4 infantry and 3 mech_infantrys
                    British roll dice for 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits
                    Japanese roll dice for 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 7/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 4 infantry and 3 mech_infantrys
    
        Non Combat Move - British
            1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to India
            3 armour, 1 artillery and 1 infantry moved from West India to India
            1 armour moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 fighters moved from Persia to India
            1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 artillery
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Japanese regular : -2.00
    British regular : 2.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            4 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Southern Italy to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 fighters moved from Tobruk to Alexandria
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Crete
            Battle in Cyprus
            Battle in Syria
            Battle in Alexandria
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                2 fighters owned by the Italians retreated
                British win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to Tobruk
            1 bomber moved from Egypt to Tobruk
            1 fighter moved from Ukraine to Southern Italy
            1 armour moved from Rostov to Bryansk
            2 aaGuns moved from Rostov to Bryansk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British AA : -0.17
    British regular : 0.67
    

    Territory Summary for Italians :

    Cyprus : 1 flag, 2 infantry
    Malta : 1 flag
    Syria : 1 flag, 2 infantry
    Tobruk : 1 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
    Northern Italy : 1 artillery, 1 factory_major and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Bryansk : 2 aaGuns and 1 armour
    Rostov : 1 flag
    Eastern Poland : 1 flag
    95 Sea Zone : 1 destroyer
    Crete : 1 flag, 2 infantry
    Greece : 1 flag
    99 Sea Zone : 3 transports
    97 Sea Zone : 1 flag
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Volgograd to Caucasus
            2 infantry moved from Bryansk to Tambov
            1 armour moved from Volgograd to Caucasus
            2 tactical_bombers moved from Bryansk to Archangel
            3 bombers moved from Western Germany to 91 Sea Zone
            2 submarines moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from Tobruk to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 bombers
                Americans defend with 3 destroyers, 1 submarine and 3 transports
                1 submarine owned by the Americans submerged
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 destroyers and 3 transports in 91 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
                Americans win with 3 transports remaining. Battle score for attacker is -12
                Casualties for Germans: 3 bombers
                Casualties for Americans: 3 destroyers
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 submarines in 104 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Belarus
            2 armour moved from Novgorod to Bryansk
            2 tactical_bombers moved from Archangel to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Caucasus to Bryansk
            1 bomber moved from Caucasus to Greece
            2 artilleries and 6 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Western Germany
            3 submarines placed in 93 Sea Zone
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : -0.33
    Germans regular : -2.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
    Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
    Germany : 1 factory_major
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 13 armour, 16 artilleries, 1 fighter, 8 infantry, 41 mech_infantrys and 4 tactical_bombers
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 2 mech_infantrys
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 3 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag, 1 armour
    104 Sea Zone : 2 submarines
    106 Sea Zone : 1 flag
    93 Sea Zone : 3 submarines
    Bulgaria : 1 flag
    109 Sea Zone : 1 submarine
    Greece : 1 bomber
    92 Sea Zone : 2 submarines
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit well…dice had to turn against me sometime. Losing most all my bombers in one fell swoop hurt I gotta say.


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            4 infantry moved from Kazakhstan to Sikang
            4 infantry moved from Novosibirsk to Tsinghai
            2 infantry moved from Timguska to Kansu
            1 fighter moved from Russia to Kansu
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Smolensk to Belarus
            1 fighter moved from Russia to Belarus
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Samara to Kazakhstan
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Kansu to Evenkiyskiy
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Belarus to Russia
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    Germans regular : -0.33
    Russians regular : -1.83
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries moved from Shan State to Burma
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            2 carriers moved from 37 Sea Zone to 54 Sea Zone
            6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
            4 fighters moved from 37 Sea Zone to 54 Sea Zone
            2 destroyers moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Malaya to Java
            1 tactical_bomber moved from Malaya to Java
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Malaya to Burma
            2 bombers moved from French Indo China to Tsinghai
            2 infantry moved from Shensi to Tsinghai
            2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 artilleries moved from Shan State to Yunnan
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit scramble sz 54? OOL preferences?


  • @Snigg max scramble. max “D”

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries moved from Shan State to Burma
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            2 carriers moved from 37 Sea Zone to 54 Sea Zone
            6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
            4 fighters moved from 37 Sea Zone to 54 Sea Zone
            2 destroyers moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Malaya to Java
            1 tactical_bomber moved from Malaya to Java
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Malaya to Burma
            2 bombers moved from French Indo China to Tsinghai
            2 infantry moved from Shensi to Tsinghai
            2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 artilleries moved from Shan State to Yunnan
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.17 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines
                    Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 7/20 hits, 10.50 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 10/18 hits, 10.00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 9/15 hits, 8.83 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 6 fighters owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 2 transports in 54 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the ANZAC, 2 destroyers owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 123
                Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 destroyer, 3 fighters and 3 submarines
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
            Battle in Tsinghai
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 3 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/11 hits, 3.67 expected hits
                    Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in Burma
                Japanese attack with 2 artilleries and 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 fighter in Burma, round 2 : 3/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 tactical_bombers could not land in 54 Sea Zone and were removed
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 bombers moved from Tsinghai to Kweichow
            1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 carriers moved from 36 Sea Zone to 55 Sea Zone
            1 fighter moved from Burma to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 aaGun moved from French Indo China to Yunnan
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 armour and 1 fighter placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.50
    Japanese regular : -2.50
    UK_Pacific regular : -0.33
    ANZAC regular : 0.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 2 bombers and 3 mech_infantrys
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 2 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 artilleries
    Malaya : 1 flag, 1 airfield and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    Amur : 1 flag, 2 infantry
    French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag, 2 artilleries and 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer and 2 transports
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
    35 Sea Zone : 2 transports
    26 Sea Zone : 1 submarine
    25 Sea Zone : 1 destroyer and 1 submarine
    6 Sea Zone : 1 destroyer and 2 transports
    54 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers
    55 Sea Zone : 3 carriers, 5 fighters and 1 tactical_bomber
    

    Savegame


  • @Snigg no need to continue this one. G.G.
    Another?

  • '22 '21 '20 '17 '15

    @dawgoneit good game. I got some lucky battles early that hurt the Americans ability to get into the European theatre. The German assault on the fleet in Norfolk was only around 65% according to the battle calculator if I remember correctly. Even with that, I don’t think Russia would fall for a few more turns at least, if at all.

    Another would be fine by me. I enjoy our games. I’ll open with Allies +18.


  • @Snigg yours. bid placement please.

  • '22 '21 '20 '17 '15

    @dawgoneit oh…let’s try inf in India and Burma, sub in sz 98, and armor in Egypt please.

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Axis & Allies Boardgaming Custom Painted Miniatures

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