Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Libya to Southern France 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans 1 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 3 artilleries and 4 infantry moved from France to Holland Belgium Combat - Italians Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Southern France Italians attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 3 artilleries and 4 infantry Americans defend with 1 infantry Italians roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 4/7 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern Italy to Volgograd 2 armour moved from Rostov to Volgograd 1 bomber moved from Southern France to Southern Italy 5 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from France to Southern France 7 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : -0.17 Americans : 1.33
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I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.
Thank you for joining in on the conversation! So why move to SZ93 versus staying in SZ97? Bear in mind Germany has not gone yet. Once they do the entire Luftwaffe will be in position to hit both SZ93 and SZ97.
If the Italian Fleet stays in SZ97 they do get the benefit of a 3 fighter scramble. However, UK has such a massive combined fleet from SZ92 and SZ81 that the Axis would not scramble anyway against such an attack. So the advantage of staying is lost. By staying the US can stay in SZ91 continuing to threaten Normandy and Western Germany while the UK combines their fleet and wipes out the Italians and does convoy disruption on SZ97.
By moving to SZ93 the Allied fleet in SZ81 cannot not now hit the Italian Fleet. Thus any US+UK or UK only attack is far less than before which means that hopefully more losses will occur on the Allied side of the battle. Also with the German air force threat the UK will not be able to send only the SZ81 fleet to SZ97 or it will be wiped out. In addition, any fleet left over in SZ93 will also be at risk and any fleet in SZ93 must be balanced by some fleet in SZ91 or remove the threat of additional Allied landings.
Thus unless the Allies ignore the Italian fleet at the very least SZ97 will not be convoy disrupted as much as they would have been and perhaps one or more Allied units will die attacking the Italian fleet in SZ93. If even one more Allied unit dies and 4-5 more IPCs are collected by Italy than this would have been a successful move.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from South Australia to New South Wales 1 mech_infantry moved from South Australia to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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No dice rolled. This is the suggested turn.
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@AndrewAAGamer I see your point. The fleet is done anyway and this gives it another turn perhaps or allows it to cause more attrition.
But if I’m the allies this turn, I probably would just stack 97 and take Greece (assuming both those can be held but it looks on the face of it that they could). I would wait to wipe out the Italian fleet for when I have my air and navy combined in 97 since they can’t go anywhere and can’t do any damage.
One thing to consider is that if the Germans hold Yugoslavia (or S France), you might have had more opportunities to save that fleet. Its often not worth it, but those become routes to get german units in the Med or to allow the Germans to build airbases to support the Italian fleet.
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the anzac/french turn looks good to me.
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A’ight. Finalized.
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
But if I’m the allies this turn,
Interestingly enough, you are. :)
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I apologize for the delay. Things have been out of control busy-wise. I am going on vacation and will not be back for a week. I am unsure of my internet possibilities however if I can take my Turn while I am gone I will otherwise it will be a bit.
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Ah, the full play-by-forum experience. I’m impressed.
(No, seriously, I’m impressed. This has been a great game.)
-Midnight_Reaper
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I haven’t followed this game much this summer. It looks like the Allies are in good position with Moscow held firmly and the Middle East is relatively strong. Once the Italian fleet is demolished this turn, convoy raids in the Med should dramatically tilt the game economically. With a Russian income of 27 PU/turn, Germany cannot make much progress for the foreseeable future. Japan’s unusual China gambit did not pay dividends as the air force is now bogged down trying to defend the coast.
Does anyone else have the same analysis.
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Germany 7: Is my capital safe? Yes, there is no way for the Allies to attack Berlin this Turn.
With the Med starting to collapse I need more Luftwaffe to threaten the Allied Fleet. Allied money spent on defending their fleet means money not going into the Med. A large Luftwaffe will also help me defend the Atlantic Wall and hopefully get Norway back eventually.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Finland 2 infantry moved from Novgorod to Archangel 1 infantry moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to Finland 1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk 2 bombers moved from Western Germany to Archangel 1 fighter and 1 tactical_bomber moved from Germany to Finland Combat - Germans Battle in Archangel Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Finland Germans win, taking Finland from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 armour, 5 artilleries, 25 infantry and 7 mech_infantrys moved from Volgograd to Rostov 10 armour and 10 mech_infantrys moved from Caucasus to Rostov 3 artilleries moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Finland to Vyborg 2 bombers moved from Archangel to Novgorod 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 7 mech_infantrys moved from Germany to Baltic States 13 mech_infantrys moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Germany to Western Germany 2 aaGuns moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Rostov to Ukraine 1 artillery and 2 infantry moved from France to Western Germany 2 artilleries and 4 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : 0.67 Russians : 0.33
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Sorry for the long delay in playing. Things have been really crazy for me the past two months and they are finally starting to settle down. Should be able to keep up a more normal pace going forward.
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 3 infantry moved from Vologda to Archangel 1 artillery and 3 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Archangel 1 artillery and 1 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel 1 infantry moved from Tambov to Volgograd
Combat Hit Differential Summary :
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Want to take both Archangel and Stalingrad. Thinking of adding one more art to the latter.
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Somehow I think it’s rather obvious moves. Of course Italy is coming with 8 mech from behind, so will still have a strong can-opening-capability, but taking out 2 tank, 2 fig for them should be a good thing anyway.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 3 infantry moved from Vologda to Archangel 1 artillery and 3 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Archangel 1 artillery and 1 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Volgograd Russians attack with 3 artilleries, 2 fighters and 7 infantry Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour and 2 fighters Russians roll dice for 3 artilleries, 2 fighters and 7 infantry in Volgograd, round 2 : 2/12 hits, 3,67 expected hits Germans roll dice for 2 armour, 2 fighters and 3 infantry in Volgograd, round 2 : 2/7 hits, 3,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 3 artilleries, 2 fighters and 5 infantry in Volgograd, round 3 : 3/10 hits, 3,33 expected hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in Volgograd, round 3 : 3/5 hits, 2,67 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Italians lost in Volgograd Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Volgograd, round 4 : 3/7 hits, 2,67 expected hits Germans roll dice for 2 fighters in Volgograd, round 4 : 1/2 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 fighters owned by the Italians lost in Volgograd Russians win, taking Volgograd from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 6 infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 armour and 2 fighters Battle in Archangel Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Yenisey to Timguska 2 fighters moved from Volgograd to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 5 artilleries moved from Russia to Samara 3 aaGuns, 1 artillery, 59 infantry and 3 mech_infantrys moved from Tambov to Samara 1 infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 artilleries moved from Russia to Vologda 1 infantry moved from Novosibirsk to Samara 4 infantry moved from Samara to Vologda 1 aaGun moved from Vologda to Samara Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,83
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@trulpen I agree that you can’t pass up Volgograd, but I think you should aim for more certain odds. I dislike trading so many Russian units for Italian rather than German, but if you are able to stack samara after you can counter the German counterattack.
Also, instead of two inf, I might buy one tank, just so that I have a unit with blitzing capability.