https://github.com/triplea-game/triplea/releases/tag/2.6.14748
You should be able to see a macos.dmg file to download there. The forum requires at least version 2.6 to use the play by forum or play by email.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from South Australia to New South Wales
1 mech_infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
No dice rolled. This is the suggested turn.
@AndrewAAGamer I see your point. The fleet is done anyway and this gives it another turn perhaps or allows it to cause more attrition.
But if I’m the allies this turn, I probably would just stack 97 and take Greece (assuming both those can be held but it looks on the face of it that they could). I would wait to wipe out the Italian fleet for when I have my air and navy combined in 97 since they can’t go anywhere and can’t do any damage.
One thing to consider is that if the Germans hold Yugoslavia (or S France), you might have had more opportunities to save that fleet. Its often not worth it, but those become routes to get german units in the Med or to allow the Germans to build airbases to support the Italian fleet.
the anzac/french turn looks good to me.
A’ight. Finalized.
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
But if I’m the allies this turn,
Interestingly enough, you are. :)
I apologize for the delay. Things have been out of control busy-wise. I am going on vacation and will not be back for a week. I am unsure of my internet possibilities however if I can take my Turn while I am gone I will otherwise it will be a bit.
Ah, the full play-by-forum experience. I’m impressed.
(No, seriously, I’m impressed. This has been a great game.)
-Midnight_Reaper
I haven’t followed this game much this summer. It looks like the Allies are in good position with Moscow held firmly and the Middle East is relatively strong. Once the Italian fleet is demolished this turn, convoy raids in the Med should dramatically tilt the game economically. With a Russian income of 27 PU/turn, Germany cannot make much progress for the foreseeable future. Japan’s unusual China gambit did not pay dividends as the air force is now bogged down trying to defend the coast.
Does anyone else have the same analysis.
Germany 7: Is my capital safe? Yes, there is no way for the Allies to attack Berlin this Turn.
With the Med starting to collapse I need more Luftwaffe to threaten the Allied Fleet. Allied money spent on defending their fleet means money not going into the Med. A large Luftwaffe will also help me defend the Atlantic Wall and hopefully get Norway back eventually.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Finland
2 infantry moved from Novgorod to Archangel
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk
2 bombers moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Germany to Finland
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Finland
Germans win, taking Finland from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 armour, 5 artilleries, 25 infantry and 7 mech_infantrys moved from Volgograd to Rostov
10 armour and 10 mech_infantrys moved from Caucasus to Rostov
3 artilleries moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
2 bombers moved from Archangel to Novgorod
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
7 mech_infantrys moved from Germany to Baltic States
13 mech_infantrys moved from Western Germany to Poland
2 fighters and 2 tactical_bombers moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Rostov to Ukraine
1 artillery and 2 infantry moved from France to Western Germany
2 artilleries and 4 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 0.67
Russians : 0.33
Sorry for the long delay in playing. Things have been really crazy for me the past two months and they are finally starting to settle down. Should be able to keep up a more normal pace going forward.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
3 infantry moved from Vologda to Archangel
1 artillery and 3 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Volgograd
Combat Hit Differential Summary :
Want to take both Archangel and Stalingrad. Thinking of adding one more art to the latter.
Somehow I think it’s rather obvious moves. Of course Italy is coming with 8 mech from behind, so will still have a strong can-opening-capability, but taking out 2 tank, 2 fig for them should be a good thing anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
3 infantry moved from Vologda to Archangel
1 artillery and 3 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Volgograd
Russians attack with 3 artilleries, 2 fighters and 7 infantry
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour and 2 fighters
Russians roll dice for 3 artilleries, 2 fighters and 7 infantry in Volgograd, round 2 : 2/12 hits, 3,67 expected hits
Germans roll dice for 2 armour, 2 fighters and 3 infantry in Volgograd, round 2 : 2/7 hits, 3,33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 3 artilleries, 2 fighters and 5 infantry in Volgograd, round 3 : 3/10 hits, 3,33 expected hits
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Volgograd, round 3 : 3/5 hits, 2,67 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Italians lost in Volgograd
Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Volgograd, round 4 : 3/7 hits, 2,67 expected hits
Germans roll dice for 2 fighters in Volgograd, round 4 : 1/2 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 fighters owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Russians: 6 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 2 armour and 2 fighters
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 infantry moved from Yenisey to Timguska
2 fighters moved from Volgograd to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
5 artilleries moved from Russia to Samara
3 aaGuns, 1 artillery, 59 infantry and 3 mech_infantrys moved from Tambov to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 artilleries moved from Russia to Vologda
1 infantry moved from Novosibirsk to Samara
4 infantry moved from Samara to Vologda
1 aaGun moved from Vologda to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,83
@trulpen I agree that you can’t pass up Volgograd, but I think you should aim for more certain odds. I dislike trading so many Russian units for Italian rather than German, but if you are able to stack samara after you can counter the German counterattack.
Also, instead of two inf, I might buy one tank, just so that I have a unit with blitzing capability.
Nice with a swift reply. Wasn’t expecting it. :)
There will be room for buying a tank next turn. Now I still wanted to maximize the defensive properties of the purchase.
It is not evident were those 20 mech are heading; towards Moscow or Norway or both. Now Moscow can however be heavily supported by allied air if need be.
I also don’t like going in heavy on Stalingrad, but I considered it better than failing. Both denying Germany the production and taking out italians are prime objectives.
Now Russia is on a crazy 36 income.
With things getting rather hot in Europe, that’s pretty good.
I did a quick check on odds on Moscow on the turn after next. You will need 10-12 allied air in range to keep his odds below 50% if he decides to really go for it.