@Jacob16 ok. any luck with the dicey function?
oysteilo (X) vs. farmboy (A+9) BM3
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note that I assumed no scramble in 95
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I think this game is over
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@oysteilo said in oysteilo (X) vs. farmboy (A+9) BM3:
I think this game is over
If I’m reading this correctly, (that you think I’ve got the game and not that I am about to lose) than maybe. I think I am in a strong position, but I wouldn’t underestimate the Axis still. You are not far away from being able to go for a risky combat for Moscow, and you still hold the Islands in the Pacific.
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but you make too much money
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@oysteilo Yeah, and I think I’m likely in a position to build on that over the next couple of turns. But Germany and Japan have interior lines of movement and a lot of hardware which counters that somewhat. It might be that you need to gamble on a risky battle (the US fleet or Moscow) to turn this around, but it also might look better once you do Germany and Japan’s turns.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Bryansk to Northern Italy 2 fighters moved from Southern Italy to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 infantry moved from Romania to Bulgaria Italians take Bulgaria from British Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 1/5 hits, 2,00 expected hits British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 3 : 3/5 hits, 2,00 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yugoslavia Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine 1 artillery moved from Tambov to Bryansk 2 fighters moved from Yugoslavia to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,2,3,2,3,6 Italians collect 6 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : -1,33
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@farmboy said in oysteilo (X) vs. farmboy (A+9) BM3:
@oysteilo Yeah, and I think I’m likely in a position to build on that over the next couple of turns. But Germany and Japan have interior lines of movement and a lot of hardware which counters that somewhat. It might be that you need to gamble on a risky battle (the US fleet or Moscow) to turn this around, but it also might look better once you do Germany and Japan’s turns.
yeah if a 20 or 30% comes along we might have to consider that
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from Queensland to Hawaiian Islands 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 aaGun, 2 armour and 3 mech_infantrys moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Albania Italians take Albania from Americans 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Samara 1 bomber and 1 tactical_bomber moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara 3 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Samara 1 fighter moved from Southern Italy to Caucasus 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 artillery and 1 infantry moved from Archangel to Vologda Combat - Germans Battle in 95 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Samara Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Samara to Bryansk 1 bomber moved from Samara to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 bomber and 1 tactical_bomber moved from Caucasus to Bryansk 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Greater Southern Germany to Western Germany 1 infantry moved from Western Germany to France 1 bomber and 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from France to Southern Italy 6 mech_infantrys moved from Germany to France 1 aaGun, 1 artillery and 14 infantry moved from Romania to Bulgaria 5 mech_infantrys moved from Slovakia Hungary to Romania 1 mech_infantry moved from Slovakia Hungary to Romania 1 aaGun and 2 artilleries moved from Slovakia Hungary to Romania 1 artillery moved from Ukraine to Bryansk 1 tactical_bomber moved from 95 Sea Zone to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd Germans undo move 3. 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in France 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 Americans : 0,33 Russians : -0,33
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sub goes to 110 instead
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; Russians buy 7 infantry; Remaining resources: 3 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 2 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Greece Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2.67 Italians : -0.33 Russians : -3.00
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@oysteilo said in oysteilo (X) vs. farmboy (A+9) BM3:
sub goes to 110 instead
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 bombers moved from French Indo China to 39 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters moved from French Indo China to Shensi 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Not looking at the map right now but I won’t scramble in India. I’m assuming that is the only one.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 bombers moved from French Indo China to 39 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters moved from French Indo China to Shensi 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 39 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 2 fighters moved from Shensi to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Philippines to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 11 fighters, 9 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 35 Sea Zone 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 7 infantry moved from Korea to Manchuria 2 bombers moved from 39 Sea Zone to French Indo China Place Units - Japanese 5 fighters placed in Japan 1 infantry placed in Shantung 2 mech_infantrys placed in Malaya 1 infantry placed in French Indo China 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 2. 2 infantry placed in Japan Japanese undo move 2. 2 mech_infantrys placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Celebes: 1 infantry EDIT: Adding units owned by Japanese to Philippines: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0,33 Chinese : -0,33 UK_Pacific : 0,67 Japanese : -1,33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 aaGuns, 2 destroyers, 3 fighters, 1 harbour, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Greece to Normandy Bordeaux 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 12 fighters moved from 22 Sea Zone to Guam Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Guam Americans attack with 12 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 12 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 9/14 hits, 6.33 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Iwo Jima Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 12 fighters moved from Guam to 22 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 destroyer and 2 fighters moved from 26 Sea Zone to 22 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 4 submarines moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 2 fighters moved from Southern France to Greece 2 fighters moved from 93 Sea Zone to Greece Place Units - Americans 1 aaGun, 1 fighter and 1 infantry placed in Southern France 1 aaGun, 1 fighter and 1 infantry placed in Greece 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 harbour placed in Marianas Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 2.83 Japanese : 0.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 aaGuns, 2 destroyers, 3 fighters, 1 harbour, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Greece to Normandy Bordeaux 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 12 fighters moved from 22 Sea Zone to Guam Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Guam Americans attack with 12 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 12 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 9/14 hits, 6.33 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Iwo Jima Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 12 fighters moved from Guam to 22 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 destroyer and 2 fighters moved from 26 Sea Zone to 22 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 4 submarines moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 2 fighters moved from Southern France to Greece 2 fighters moved from 93 Sea Zone to Greece Place Units - Americans 1 aaGun, 1 fighter and 1 infantry placed in Southern France 1 aaGun, 1 fighter and 1 infantry placed in Greece 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 harbour placed in Marianas Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 7 infantry and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 2 fighters moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 7 fighters moved from Greece to Caucasus Combat - British Battle in 39 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Caucasus British attack with 9 fighters and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 9 fighters and 3 infantry in Caucasus, round 2 : 3/12 hits, 5.00 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 9 fighters moved from Caucasus to Greece 1 infantry and 2 marines moved from Egypt to 98 Sea Zone 3 infantry moved from Trans-Jordan to 98 Sea Zone 1 battleship, 1 cruiser, 4 infantry, 2 marines and 2 transports moved from 98 Sea Zone to 93 Sea Zone 4 infantry and 2 marines moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 armour moved from Iraq to Eastern Persia 2 infantry moved from Persia to Northwest Persia 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from 39 Sea Zone to Syria 1 armour and 2 mech_infantrys moved from Eastern Persia to West India Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 fighter and 2 infantry placed in Persia 3 infantry placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0.67 British : -2.17 Americans : 2.83 Chinese : -0.17 Japanese : 0.83
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i just posted your win. there is nothing here
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Thanks for the game! No time right now for a rematch but will be up for one down the road.