no scramble from Scotland
full scramble from London
GL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 96 Sea Zone
6 fighters moved from Philippines to French Indo China
1 bomber moved from India to Shan State
1 bomber moved from Western United States to Amur
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Paulau Island
Battle in Norway
Battle in Marianas
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Paulau Island from Japanese, taking Norway from Germans, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Amur, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Amur
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in French Indo China
Americans attack with 6 fighters
Japanese defend with 3 artilleries, 1 factory_minor and 2 infantry
Americans roll dice for 6 fighters in French Indo China, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans roll dice for 5 fighters in French Indo China, round 3 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 3 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in French Indo China
Americans roll dice for 3 fighters in French Indo China, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
Americans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 3 fighters
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 2,17 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 2 artilleries
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Non Combat Move - Americans
3 transports moved from 110 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Shan State to India
3 fighters moved from French Indo China to Burma
1 carrier moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from Western United States to Midway
Place Units - Americans
1 artillery and 7 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : -5,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 12 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 12 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery and 12 infantry in Yunnan, round 2 : 3/13 hits, 2,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 96 Sea Zone
6 fighters moved from Philippines to French Indo China
1 bomber moved from India to Shan State
1 bomber moved from Western United States to Amur
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Paulau Island
Battle in Norway
Battle in Marianas
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Paulau Island from Japanese, taking Norway from Germans, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Amur, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Amur
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in French Indo China
Americans attack with 6 fighters
Japanese defend with 3 artilleries, 1 factory_minor and 2 infantry
Americans roll dice for 6 fighters in French Indo China, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans roll dice for 5 fighters in French Indo China, round 3 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 3 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in French Indo China
Americans roll dice for 3 fighters in French Indo China, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
Americans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 3 fighters
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 2,17 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 2 artilleries
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Non Combat Move - Americans
3 transports moved from 110 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Shan State to India
3 fighters moved from French Indo China to Burma
1 carrier moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from Western United States to Midway
Place Units - Americans
1 artillery and 7 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 12 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 12 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery and 12 infantry in Yunnan, round 2 : 3/13 hits, 2,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Americans
EDIT: Adding units owned by Americans to Northwest Persia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Burma to Shan State
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from Shan State to Siam
1 mech_infantry moved from Burma to Hunan
1 fighter moved from India to Hunan
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Hunan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Hunan
British roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Siam
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to Yunnan
2 artilleries moved from India to Burma
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 bomber moved from Persia to India
3 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Northwest Persia
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Gibraltar to 81 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
1 carrier placed in 81 Sea Zone
1 transport placed in 80 Sea Zone
1 infantry placed in Persia
1 artillery and 3 infantry placed in United Kingdom
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -1,17
Americans : -5,83
AA fire in Western Germany : : -0,17
Chinese : -1,17
Japanese : -0,33
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
Oh wow! Take your time and congratulations :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Greece to 96 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -0,17
@Pejon_88 said in L20 Giallo(x) vs Pejon_88 (+6) BM:
Oh wow! Take your time and congratulations :)
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
2 fighters moved from Philippines to Celebes
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Battle in Celebes
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Iwo Jima from Japanese, taking Celebes from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 fighters and 1 infantry in Java, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
2 fighters moved from Philippines to Celebes
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Battle in Celebes
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Iwo Jima from Japanese, taking Celebes from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 fighters and 1 infantry in Java, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 9 PUs;
Combat Move - Germans
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from France to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Holland Belgium
2 armour and 10 mech_infantrys moved from Eastern Poland to Novgorod
5 armour, 3 artilleries and 5 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Germany to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from Germany to Holland Belgium
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 7 armour, 3 artilleries and 15 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 7 armour, 3 artilleries and 15 mech_infantrys in Novgorod, round 2 : 2/25 hits, 7,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour, 3 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 1 fighter and 4 infantry
British defend with 1 aaGun and 5 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 bombers and 4 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,67 expected hits
Americans roll dice for 1 aaGun, 1 armour and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,17 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 bombers and 3 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2,50 expected hits
Americans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 1 armour
Battle in Holland Belgium
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery and 1 infantry
AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,33 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Holland Belgium, round 3 : 4/7 hits, 3,17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
7 infantry moved from Germany to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from Western Germany to Germany
Place Units - Germans
2 fighters placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -3,17
Americans : -0,67
AA fire in Normandy Bordeaux : : 0,50
Russians : -0,33
AA fire in Holland Belgium : : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
Combat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 artilleries and 3 infantry moved from Smolensk to Belarus
4 aaGuns, 23 artilleries and 32 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
5 infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
6 armour and 10 mech_infantrys moved from Smolensk to Belarus
2 armour and 2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -0,67
Russians : 0,33
Ill post it, too bad the dice messed up this game… No chance, from your side well played!
Yes, you had a rough start in particular.