TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 70 Sea Zone
2 submarines moved from 72 Sea Zone to 71 Sea Zone
4 submarines moved from 72 Sea Zone to 70 Sea Zone
Combat - Italians
Battle in Persia
Non Combat Move - Italians
1 armour moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Greece to Romania
2 aaGuns and 4 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Normandy Bordeaux
Place Units - Italians
1 carrier and 1 submarine placed in 110 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (4 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I changed my mind on an NCM and reposted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Battle in Formosa
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 21 Sea Zone
2 fighters and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from India to Sumatra
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I’m surprised Italy took Persia. UK will have too much to do retaking Egypt to not grab it?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 1 fighter, 1 tactical_bomber and 12 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Greece to 98 Sea Zone
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
29 artilleries and 46 infantry moved from Tambov to Volgograd
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 29 artilleries and 46 infantry
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 29 artilleries and 46 infantry in Volgograd, round 2 : 15/75 hits, 22.17 expected hits
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 29 artilleries and 45 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer and 1 transport; Americans defend with 5 transports
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 6 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 98 Sea Zone
1 transport owned by the British and 4 transports owned by the Americans lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 5 transports
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Changing ownership of Kenya from British to Germans
EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 4 infantry
EDIT: Adding units owned by Germans to Ethiopia: 1 infantry
EDIT: Adding units owned by Germans to Kenya: 3 infantry
EDIT: Turning off Edit Mode
2 bombers moved from 98 Sea Zone to Western Germany
3 armour moved from Romania to Germany
2 carriers moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
4 artilleries moved from France to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Russia to Tambov
1 aaGun moved from Tambov to Volgograd
3 infantry moved from Ukraine to Rostov
7 armour and 27 mech_infantrys moved from Tambov to Volgograd
18 armour and 19 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Romania to Ukraine
3 fighters moved from Greece to Holland Belgium
6 mech_infantrys moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to 110 Sea Zone
4 tactical_bombers moved from Greece to 110 Sea Zone
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
13 infantry moved from France to Western Germany
8 infantry moved from Northern Italy to France
6 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
3 infantry moved from France to Normandy Bordeaux
4 tactical_bombers moved from Greece to Normandy Bordeaux
1 tactical_bomber moved from Greece to Western Germany
2 tactical_bombers moved from Greece to Normandy Bordeaux
1 carrier and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
Place Units - Germans
10 transports placed in 113 Sea Zone
1 destroyer and 2 transports placed in 113 Sea Zone
Germans undo move 1.
7 transports placed in 113 Sea Zone
3 transports placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
1 airfield placed in Holland Belgium
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -6.83
Americans : 0.67
Russians : -0.33
@simon33 said in farmboy (X) vs Simon (A + 10):
I’m surprised Italy took Persia. UK will have too much to do retaking Egypt to not grab it?
the expectation I have is that if you take it with UK that Germany will be able to grab it back. Didn’t think my units there were that useful and taking it gives me an extra 4 ipcs to spend in Europe
I forgot a couple of walkins as well so edited them in after the combat phase.
I should have planned better for this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 armour, 2 artilleries and 3 infantry moved from Kazakhstan to Afghanistan
4 infantry and 1 mech_infantry moved from Iraq to Turkey
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Germans
1 armour moved from Kansu to Evenkiyskiy
Russians take Timguska from Germans
Russians take Evenkiyskiy from Germans
2 infantry moved from Kazakhstan to Afghanistan
6 artilleries and 101 infantry moved from Kazakhstan to Samara
Combat - Russians
Battle in Afghanistan
Russians attack with 1 armour, 2 artilleries and 5 infantry
Neutral_True defend with 4 infantry
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Afghanistan, round 2 : 2/8 hits, 2.33 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Afghanistan, round 3 : 4/8 hits, 2.33 expected hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 4 infantry
Casualties for Russians: 1 infantry
Battle in Turkey
Russians attack with 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians roll dice for 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/11 hits, 3.67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/8 hits, 3.17 expected hits
Neutral_True roll dice for 6 infantry in Turkey, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 4/7 hits, 3.00 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Samara
Russians attack with 6 artilleries and 101 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 101 infantry in Samara, round 2 : 17/107 hits, 19.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 artilleries and 101 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Kazakhstan to Samara
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour, 2 artilleries, 25 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
4 fighters and 1 tactical_bomber moved from Turkey to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Neutral_True : -2.67
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 infantry moved from Shantung to Kiangsu
5 tactical_bombers moved from Shantung to Kiangsu
2 infantry moved from French Indo China to Shan State
1 bomber and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
10 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in Kiangsu
Japanese attack with 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 5 tactical_bombers in Kiangsu, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Malaya from UK_Pacific, taking Kiangsu from Chinese with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 10 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 8/11 hits, 5.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
5 tactical_bombers moved from Kiangsu to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
3 marines moved from Philippines to 35 Sea Zone
2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 3 marines and 5 submarines moved from 35 Sea Zone to 37 Sea Zone
2 infantry and 3 marines moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
3 carriers moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
3 submarines moved from 37 Sea Zone to 38 Sea Zone
3 fighters moved from 35 Sea Zone to 38 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 38 Sea Zone
9 fighters moved from 20 Sea Zone to Japan
2 armour moved from French Indo China to Malaya
1 fighter moved from 20 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in French Indo China
1 aaGun and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,3,5,2
Japanese collect 11 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 1.67
@simon33 said in farmboy (X) vs Simon (A + 10):
I should have planned better for this.
Its dangerous to you but not certain. I’m kicking myself for not thinking about egypt properly. I had thought a couple of turns ago that there was no way I could hold it in the short term so I moved out. But I didn’t actually do any calculations. I’m realizing now that if I had just made that my sole focus with Italy and Germany, that I would have had a pretty good chance.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
19 fighters moved from 21 Sea Zone to Philippines
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 bombers moved from Morocco to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Morocco to Spain
2 fighters moved from 92 Sea Zone to Spain
1 bomber moved from Trans-Jordan to Spain
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 19 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Philippines : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 19 fighters and 1 infantry in Philippines, round 2 : 12/21 hits, 10.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 19 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 3 bombers, 5 fighters and 2 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 3 bombers, 5 fighters and 2 infantry in Spain, round 2 : 5/12 hits, 5.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits
2 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 bombers and 3 fighters in Spain, round 3 : 3/7 hits, 3.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers and 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 2 fighters and 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 fighters moved from Spain to Morocco
2 bombers moved from Spain to Morocco
1 bomber moved from Spain to Gibraltar
1 submarine moved from 99 Sea Zone to 97 Sea Zone
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Malta
2 fighters moved from Anhwe to India
19 fighters moved from Philippines to 35 Sea Zone
11 carriers, 4 destroyers and 14 submarines moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
3 carriers, 2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Western United States to Central United States
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
4 bombers and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Anhwe to Kiangsu
7 artilleries and 9 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 7 artilleries and 10 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
Chinese roll dice for 7 artilleries and 10 infantry in Shantung, round 2 : 3/17 hits, 5.17 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry in Shantung, round 2 : 3/7 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 7 artilleries and 7 infantry in Shantung, round 3 : 4/14 hits, 4.67 expected hits
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.83 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 7 artilleries and 6 infantry in Shantung, round 4 : 3/13 hits, 4.33 expected hits
Japanese roll dice for 1 armour in Shantung, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 7 artilleries and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 80 Sea Zone
1 bomber moved from India to Shan State
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 80 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to India
2 armour and 1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
1 carrier, 2 destroyers and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Trans-Jordan to 76 Sea Zone
5 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Morocco
4 artilleries and 1 infantry moved from Alexandria to Egypt
1 bomber moved from 80 Sea Zone to India
1 bomber moved from Union of South Africa to India
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
10 infantry placed in United Kingdom
1 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3,1,2,2,1,2,5,3,3,5,4,4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1,1,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
8 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,3,2,5,4,6,5,6,3,3,6,6,3,2,1,6,4,4,2,2,3,1,6
UK_Pacific collect 21 PUs (1 lost to blockades); end with 21 PUs
Some Units in India change ownership: 8 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17
Americans : 0.17
Neutral_True : 2.67
Chinese : -4.83
Japanese : 1.83
AA fire in Philippines : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from 70 Sea Zone to Angola
Italians take Angola from Neutral_True
1 submarine moved from 71 Sea Zone to 82 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Southern Italy to France
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2
Italians collect 15 PUs (5 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
3 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Sumatra to India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Bye bye London.
Question is how many troops remain.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 marine moved from Norway to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
5 artilleries moved from Western Germany to 113 Sea Zone
16 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
2 infantry moved from 111 Sea Zone to Scotland
3 armour, 5 artilleries, 12 infantry, 1 marine and 11 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 5 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
3 mech_infantrys moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
2 fighters and 6 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
Combat - Germans
Battle in Eire
Battle in Scotland
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 13 infantry, 1 marine and 11 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 19 infantry
AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 13 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 2 : 14/42 hits, 18.50 expected hits
British roll dice for 4 aaGuns, 3 artilleries and 19 infantry in United Kingdom, round 2 : 8/22 hits, 7.33 expected hits
4 aaGuns owned by the British, 8 infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 5 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 3 : 17/34 hits, 17.17 expected hits
British roll dice for 3 artilleries and 9 infantry in United Kingdom, round 3 : 4/12 hits, 4.00 expected hits
4 tactical_bombers owned by the Germans, 3 artilleries owned by the British and 9 infantry owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking Eire from British, taking Scotland from British, taking United Kingdom from British with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 5 infantry, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 8 infantry and 5 tactical_bombers
Casualties for British: 4 aaGuns, 3 artilleries and 19 infantry
Battle in Spain
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
7 infantry moved from France to Western Germany
1 aaGun, 7 armour, 29 artilleries, 45 infantry and 27 mech_infantrys moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Tambov
3 infantry moved from Rostov to Tambov
19 armour and 19 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 aaGun moved from Baltic States to Poland
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Portugal
Germans take Portugal from Neutral_True
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 infantry placed in Volgograd
4 bombers and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3
Germans collect 80 PUs (2 lost to blockades); end with 108 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 120 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUs
Combat Hit Differential Summary :
Germans : -4.33
British : 0.67
Americans : 0.67
AA fire in United Kingdom : : -1.00
not that it makes much difference but I would move the German inf in Ethiopia to Kenya
Thinking about playing on for a slim shot at Rome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
1 armour moved from Evenkiyskiy to Vologda
Russians take Urals from Germans
Russians take Vologda from Germans
1 mech_infantry moved from Turkey to Greece
Russians take Greece from Italians
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Caucasus
3 fighters moved from Iraq to Caucasus
1 armour moved from Afghanistan to Persia
1 armour moved from Iraq to Persia
Russians take Northwest Persia from Germans
2 artilleries and 2 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Russians take Anglo Egyptian Sudan from Germans
Combat - Russians
Battle in Persia
Russians attack with 2 armour, 2 artilleries and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Persia, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 3.00 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Russians roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Afghanistan to Eastern Persia
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
3 aaGuns, 6 artilleries and 100 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Turkey to Iraq
4 fighters and 1 tactical_bomber moved from Caucasus to Iraq
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.00
@simon33 said in farmboy (X) vs Simon (A + 10):
Thinking about playing on for a slim shot at Rome.
Maybe just do it rather than dither.